KillJiggy
KillJiggy
About
- Username
- KillJiggy
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Comments
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@Kilmeran said:
Being a brand new player, I'm looking into how the event is supposed to play out. If it's too much of a PITA for new players, then I might just hop back into Overwatch for the season and get my skins over there.Haha they normally give a very generous amount of time to get the skins
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I do not know anything about the event, and havent seen the video you linked, but if it is something that you have to fill up I would assume that would indeed mean you do it yourself.
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In previous events if you are alive and a gen is completed you are awarded for it.
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@AnotherRandy said:
Only one person has it. The only really easy change to ds would be that only one person can use it. Everyone who takes DS has to take a 5th perk. The survivors who isn't the obsession (random) will get it replaced with the 5th perk chosen in zhe lobby.
As killer, the non obsession DS user is hurting more then the obsession DS.
Honestly, this would be the easiest and laziest way to balance it and I'm pretty sure that even survivor mains will be okay with thatThe problem with this, Is that EVERYONE would run decisive. It would basically be a game mechanic.
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Ive got about 400 hours on huntress. I do not think this is a good idea. It would be too strong in the hands of a good huntress. Maybe as a purple addon. Although after seeing the current hitboxes for survivors and how there is no real initiative to fix them anytime soon, nothing remotely like this will be happening. Although, downing a survivor when hitting them from 48 meters or more away, would be really cool and I would fully support this, even as an addon.
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Personally. I don't mind that survivors are in third person, I think just not being able to completely look behind them would be enough of a nerf to make killers powerful.
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@RESTtheASSASSIN said:
@GrannyonAcid said:
Well getting rewards isn't even in the game and probably won't. Games over 2 years old. And I don't get the argument about getting better rewards for playing longer. I think games are trying to avoid that approach. It's really bad for the game. "Hey! You live in your parents basement and have never held a job, you get rewarded!" Why would it be fair to be like... "Hey! You work a full-time job and have two kids to raise. You don't get as much! How dare you take care of your family. Should disappear on them to get more rewards!"Sounds personal to you... I get paid to play... sorry your career path won't allow it.
If youre getting paid to play it sounds like youre getting all the reward you need lol
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@GrannyonAcid said:
Well getting rewards isn't even in the game and probably won't. Games over 2 years old. And I don't get the argument about getting better rewards for playing longer. I think games are trying to avoid that approach. It's really bad for the game. "Hey! You live in your parents basement and have never held a job, you get rewarded!" Why would it be fair to be like... "Hey! You work a full-time job and have two kids to raise. You don't get as much! How dare you take care of your family. Should disappear on them to get more rewards!"Foreal, just because someone has more time to play the game doesnt mean they should be rewarded for it lol
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@Dreamnomad said:
A couple points. This should be in Fan Creations. Not General Discussions. Your idea doesn't state what the different ranks would do. This feels like a worse Hollowed Grounds.My bad i stick everything in general lol. And it isnt a perk, its a game mechanic
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In my experience they just break the totems anyway lol
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Killer - If I 4k
Surv - If I had fun and died ( died to a good killer that didn't tunnel, camp, or use a mori lol ), Or survived. -
I RARELY have matches where someone actually gets to use their key, and when they do it doesnt upset me lol, Most of the time only one person gets out anyways.
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I forgot to put the killers would know which ones were real lol.
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@RESTtheASSASSIN said:
@KillJiggy Your opinion is noted but as a game dev I wanna give people a reason to play every day.So make the game more fun
people who hit grandmaster in overwatch keep playing even though they arent rewarded for it. -
@RESTtheASSASSIN said:
not the point of the statement for example @KillJiggy if you and I hit rank one in the first two weeks... I keep playing and you stop my rewards should be better.... Only point being made here lets not get distracted with semanticsohhhh okay. i dont really agree with that, i just think it should be a lot harder to hit rank 1 and if you keep playing and i dont after that then i dont think you deserve more of a reward. in other games that have ranked rewards the people who play more dont get rewarded for it.
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@RESTtheASSASSIN said:
@KillJiggy said:
Maybe just make it more of a grind to reach rank 1
The grind shouldn't matter if we can all reach a top rank faster...... what should matter is the active users... or am I wrong from a marketing stand point?
I have no idea what you mean by this. if the grind to rank 1 was harder (more pips) then you wouldnt reach it faster.
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@bringparagonback said:
I agree with this because people who play this game for hours everyday put in a lot of time and work too stay so i do agree with this.P.S.- Take Wraith out the game or give us better perks to be able to see him when he is invisible or when hes chasing you... and your getting away he can't go invisible just to walk faster to catch you
are you actually complaining about the wraith being too strong? i no longer value any opinions from you lol
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And have the season reset every 3 months
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Maybe just make it more of a grind to reach rank 1

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@Claudette_Baguette said:
@KillJiggy said:
This post

If spirit got these changes I would have a new mainShe is so fun to play but right now she is such a bad killer. I really think the devs HAVE to take action because her concept is so fantastic and it would be a shame if nobody played her anymore because of her bad kit and high risk low reward gameplay.
Seriously, She has SO MUCH POTENTIAL, it'd be a shame to let her sink down to the low tiers.
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This post


If spirit got these changes I would have a new main -
I guess. I don't actually normally run ruin, but I do use totems, It just sucks that any totem runs the risk of not getting any use at all.
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@Jack11803 said:
OR, OR, OR just make the objective slower, so ruin isn’t neededNo, Gens are boring to work on as is, There just needs to be another objective. Also this isn't just about ruin.
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I don't have that much salt on my profile lol
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@xxaggieboyxx said:
Would be nice if you could run all the perks I mentioned. I would be the nice killer everyone in my profile wants me to be.
https://steamcommunity.com/profiles/76561198217303915Yikes. what rank do you play at lol
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Buff to 2 minutes lol. Actually i think it should let you block off like 3 windows for the whole match. They did fix some of the longer loops.
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Yeah i never thought about it that way. Haunted Grounds definitely doesn't stop survivors from breaking totems immediately thats for sure lol.
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Actually, In my opinion after playing her for a couple of hours, the only buff she needs is a cooldown reduction, and a normal killer walking speed.
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@suffering23 said:
@KillJiggy said:
@suffering23 said:
survivor find the hatch, they win, killer find the hatch they win, fair and balanced, if killer close the hatch, give a 200% repair speed buff to the survivor, if they manage to complete one gen, both doors and hatch open, noed won'T activate but adrenaline will, fair and balanced, LET US CLOSE THE HATCH!!!!!Sounds fair to me #let killers kill
it takes like 30 seconds to repair a gen when 3 players are on it, so if there's 5 gens left (3 must be completed to be able to open doors) you have 30 seconds to repair a gen before the killer show up and the hatch AND gates are powered, i don'T see where it isn't balanced, the killer found it first, you must work for another way out, if you manage to repair 1 gen you can leave, noed won't work, need 2 hits to go down but if it's a 1 hit down with billy or else, i don'T think if you manage to repair 1 gen and have 2 gates open that you'll die at this point, you just run for it and you are out, if both doors are open it's almost a free win for you now.
I can't tell if you are agreeing with me lol
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Update: If totems were not lit until the first hook, That would be dope.
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@suffering23 said:
survivor find the hatch, they win, killer find the hatch they win, fair and balanced, if killer close the hatch, give a 200% repair speed buff to the survivor, if they manage to complete one gen, both doors and hatch open, noed won'T activate but adrenaline will, fair and balanced, LET US CLOSE THE HATCH!!!!!Sounds fair to me #let killers kill
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I think higher ranks should get bonus bloodpoints per match, green=5,000, purple=10,000, 2-4=15,000, and rank 1=20,000
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@paramourn said:
I've managed to use it during a chase and get away by tossing it at a vault and then looping around behind the killer as they ran off to the sound. Also used it to get a Pig off a fellow survivor by watching until she broke line of sight and then tossing the pebble close to, but in the opposite direction that the survivor just took. Pig fell for it, and survivor got away and was able to get her party hat off.10000 IQ
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@Usui said:
I think you and I have different views on what tunneling is. If I watch you pass 3 others on a gen to go out of your way to chase me across a map even though i've been looping you already for 2 + minutes. Yeah, that's tunneling.Foreal, Im a killer main, (Nea), and If Im in a chase and a survivor tries to body block or I see them hiding behind a tree nearby I will 100% of the time hit the other survivor lol. Unless the other survivor is already injured then I might go for the down 8-)
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@WhateverIGuess said:
@RSB said:
@WhateverIGuess said:
@RSB said:
@WhateverIGuess said:
I think she should see survivors, pass through objects when phasing, make injured sounds 500% louder and visible blood stains like with bloodhound, that would be completely balanced I think... hmm, actually I think she needs passive NOED aswell.Yeah, sure, because everybody wants those things compared with each other, ahaha, I got your prank, I got.
Yeah, okay, I admit she's not perfect, but since killer mains really LOVE to exaggerate stuff, she is not garbage tier like everybody says.
She needs tweaks, like let's say that her power doesn't have to be refilled completely to use it again or something like that.If you think she needs to be able to see survivors while phasing, let that go because that would be pretty OP, she would have insane mobility with no downsides whatsoever, so no, that is not happening.
Where did I say I want that? I said exactly the opposite - that she would be too OP with it. The only thing she needs is to reduce her cooldown to 10s or less, and being able to see blood.
I'm not saying you directly said, it just seems very popular as a "buff" idea. I would keep her 20s cooldown but you could use it even if it's not completely refilled. With the bloodstains, there would be no counter to her power. Either it's scratch marks or blood. Not both, let's say, if you used IW, it would be pretty much useless since she could pinpoint your location because of the blood.
I think I would prefer being able to track the blood more than the scratch marks tbh.
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@BigBadPiggy said:
@KillJiggy said:
(also why no survivor hex totem perks lol)Because survivors have nothing for the killer to go around and break other than pallets and gens. Also the killer needs to spend as much time as possible chasing the survivors and doesn't need to waste their time doing anything other than trying to kill the survivors.
I think it would be cool if they added something like a dreamcatcher or something that the killer could break (would break on click instantly) and perks would be like "One uncompleted Gen is revealed to each survivor" until the killer breaks the dreamcatcher" idk lol.
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@thekiller490490 said:
This is already done with Devour hope, except for the no hook camping part.That is not at all what I described. Survivors can heal with devour hope up.
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Spray Paint Nea, Best Killer
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Yeah that's what made me think of it xD
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@Usui said:
Uh.. so.. old borrowed time? lolNo. It would only apply to yourself being unhooked. And the second bit (different perk) would be like you press e to activate it or whatever and you can't activate it in the killers terror radius (otherwise you could use it in chase or something) and then you would have to run in and go for the save and if the killer hit you before the save you'd stay up and pull them off. I think to balance the second one even if the hit wouldn't have knocked you if you didn't heal in time you'd go down anyways.
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@Orion said:
@Well_Placed_HexTotem said:
As a killer main I see it as the killer being bitter if they hold the game hostage at the hatch. Yeah, the hatch mechanics in their current form suck, but they’re part of the game. As killer if you want a 4k, kill the survivors before two gens pop. If you don’t, try to set it up so the last survivor doesn’t get hatch. If you fail at that, then the survivor has earned the escape.I literally just got done with a match where Billy left the third survivor as bait and any time I went near to heal, he came back looking for me. This is what I mean by setting it up so the last survivor can’t get hatch. But he failed, and got tired of looking, so he hooked the third guy, right by the hatch. I didn’t know it was right by the hatch at the time, but Billy just camped right there hardcore, so I knew.
So I ended up sitting in his terror radius for a couple minutes and then went and did a gen, leaving one left. As soon as it popped he came over, tried to chainsaw me, missed, and I ran to the hatch. He came over and stood there shaking his head. What proceeded was a 15 minute or so hatch “standoff”. As a survivor, there was nothing else I could do. The other three died leaving 2 gens remaining. I did a gen, but Billy was right on me afterwards. If it weren’t for the hatch, he’d have just caught up to me and downed me and killed me.
In my experience this is how most hatch standoff’s happen. The killer fails and still wants their kill. If a survivor loses me or makes it to the hatch before me, it’s theirs. You’re never going to win at the hatch, so don’t be bitter about it.
3 Survivors are dead, but the Killer is the one who failed?
lol foreal, the killer played so well he deserves the kill
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Ive never been a fan of make your choice. RSB thats gives me a pretty good understanding thank you.
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Okay cool, I was just asking if the tracking perks were mandatory, Seems predator is sadly. Nurses does seem really good on her
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Are the tracking perks really that necessary? I don't use them on nurse. (excluding nurse's)
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Any plans on changing the badges/rank/pips earned in game for killer and survivor or are you happy with where they are at right now? (adjusting the numbers for acquiring different tiers of badges)
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I'm also a Huntress main, If i get a basement hook I normally just go to the closest gen or two and then head back if I didn't find anyone and generally someone will be going for the save by then and then I have a chance to get 2 basement hooks
(I also run bbq so if I see someone on there I go straight for that survivor) -
@Vietfox said:
If those last survivors t-bag you when they know there's no escape that means "come and kill me".Yeah t-bagging when there is no escape is just them admitting defeat.