Khalednazari
Khalednazari
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- Khalednazari
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The OP is actually asking whether looping is justified when survivors can rely on stealth play?CoolAKn said:@Orion said:
How does looping help one escape, exactly? The whole point of looping is that you're being chased indefinitely.I think the OP is referring to the fact that some killers will quickly lose interest and seek a new target if a survivor engages in infinite looping.
The answer is no. I stated my reasons above. -
Now that sneakin', hiding is not a thing anymore due to aura reading perks and some anti-stealth killers, surviving is a combination of both. I usually only get in chases when I'm spotted. Rest of the time I'm doing my objectives and saving other people's asses.
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It's a bug. Presently, the developers are examining the community cases. You should contribute by posting the details in the format the devs have asked for in the thread below. This will help the devs to understand and resolve the issue. Thanks.aplo said:Have the same issue. PS4 Pro. Never happens when host disconnects.
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I believe, salty survivors will then smash all the phones. The new rage quit.

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What doesn't kill you, makes you stronger.
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Not sure about the 4k, but since this thread is about posting pics. I wanna know what's happening in this picture below :

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Maybe the entity can reward the killer with extra bloodpoints then for the free escape? The stand-off and the stand-off discussions will only resolve if its a win-win for both. Killers can still deny hatch to survivors by slugging. So I think it's fair.starkiller1286 said:#2 is literally a free escape even if the survivor is injured and downed the weapon cleaning animation is more than enough to crawl and jump into the hatch -
Vigil was hit very hard due to exhaustion nerf. It needs to change.
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My hatch stand-offs usually ends in under 5 minutes.
But for the people who have 'astronomical problems' with the hatch, the only solution I have for this is :
1. Hatch shouldn't open if all gens are done. (Unless you have a key)
2. Remove the killer's ability to grab a surivor off the hatch.
3. The killer should get an extra point towards emblem for forcing the survivor out of a trial through the hatch.
Though I love #2 and its fun, it'll completely remove the hatch stand-off. No stand-off, no ego clashes. No greed either. Since due to #1, now the hatch will only open if the other survivors died. Win-win for both sides. -
I had the same issue some days ago. I changed my controller. Everything is working fine now. I'll get my old controller replaced. Also, while playing killer, my screen would auto rotate slowly when pressing R2. Since I have my power on R2, playing hillbilly was always a mess as I usually bumped into objects due to that stupid auto-tilt/rotation.danara said:trouble with my survivor running properly. Halfway through running theyll start moving slower or start walking.
Here's the video of the slow walk during the run action :
https://youtu.be/ZVf9b-oABeY
(Watch from 6:15 to 6:27)
I guess, it's the same for you. Switching to a new controller will resolve it 100%. -
I've both digital and disk. Issue exists on both versions.
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At one, we talk about how adversely disconnections affects both killers and survivors, leading to really unfair situations and then we have threads like this, which talk about removing the only middle ground we have. In any game, any sports, there's not just a win or a loss, but there's also a draw.
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Not fair. You cannot satisfy everyone. And the DBD community's thirst for whiny threads will never cease to exist. No matter what they do, the response will still be the same. Makes me respect them more, tbh.
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And that you won't know whether they actually took any action or not. It's confidential.
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Open a ticket with support.deadbydaylight.com, fill up the report form, attach the evidence and click on submit. Leave it to the devs for review.
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@Kilmeran I'm not exactly sure. Since I play on PS4, I am used to minor delays in skillchecks. But I'm sure that they are generated by the client, so I don't think it's because of peer-to-peer. It's mostly the frames. If any other player can second or correct me this, would be great!
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Skill checks are generated on the client side. Framerate issues may cause delayed skill checks, afaik.
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When life gives you 'The Game', use offerings.
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Good riddance. Well done!
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https://forum.deadbydaylight.com/en/discussion/23706/what-was-the-1-42-update-on-ps4-for#latest
Sadly this patch doesn't include a fix to Failed To Join Lobby bug. Tested it, too. Bug still there. -
Distract campers, you mean?
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No games. It's dead.Terrortot said:Anyone trying Friday 13th? -
Thank you! So I guess, it's the performance upgrades and analytics that the devs were talking about.lordphule said:http://updatecrazy.com/dead-by-daylight-version-1-42-patch-notes-for-ps4-and-xbox-one/ Read this some players had stability issues -
Wooooo!
It's 8014 again! -
Where did you read it?lordphule said:It was a hotfix for lag and dropped connection issues some players have been having is what I read -
That's true. I am in no way supporting players who disconnect. I just stated a legitimate issue. And it also has been picked up by the devs whenever they have tried to punish the rage quitters.Boss said:@Khalednazari said:
The issue here is that the game cannot differentiate between legit disconnections and rage quit.Aren't you screwing over the other players regardless of the reason why you disconnect?
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I don't see any patch notes either. I hope it's a fix for the Failed To Join Lobby bug. Or maybe just the Clown's new cosmetic fix patch that pc players recieved yesterday.
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I don't think it's supposed to work that way. It's definitely a bug. Post it in the bug section of the forums.
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We can have healer builds now :
We'll Make It, Botany Knowledge, Streetwise (if bringing a medkit) or Autodidact, and Selfcare. -
For a long time, the perk was active only for 120 seconds and there were no status icons for that. Survivors would just hide for 2 minutes until the NOED timer was up.
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Any rank,
Any match,
Mori or not,
SWF or not,
I play like I'm having the best match of my life.
Battle to survive,
Thirst to kill.
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Hallo'wiener'
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The issue here is that the game cannot differentiate between legit disconnections and rage quit.
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Tunnellin' and tryna catch em hidin' dirty.ToastfaceKilla said:They see me patrollin, they hating. -
There's already a term for it. It's called Patrolling.
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Yes! In the gym, everyday!

Staph it, Meg! 🤣 -
Nice. I guess, it's a long wait and additional 500 hours till January then XDPhantomMask20763 said:
Yeah, I received that. I remember when overwatch was my top played game. Dbd most likely took over thobrokedownpalace said:The only way to tell is when Sony sends year in review emails out in January. They will tell you the hours spent in your top games that year. -
Oh! Have you recieved such email before?brokedownpalace said:The only way to tell is when Sony sends year in review emails out in January. They will tell you the hours spent in your top games that year. -
We can only compare trophies on PS4The_Fallen_Utopia said:
Really? Strange.. On Xbox I use the compare with friends option and it shows how many hours we all played. I don't have a PS4 so I can't check on that.Khalednazari said:
There's no option like that. Atleast not that I'm aware of. But I did look up a bit on the internet, too. Seems like there's no way to know, unless the game/devs tell you.The_Fallen_Utopia said:Can't you find out by selecting the game with the options and then looking through that? That's how it is on Xbox One at least. Don't send a ticket to the devs for that it's not what they are meant to answer.
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There's no option like that. Atleast not that I'm aware of. But I did look up a bit on the internet, too. Seems like there's no way to know, unless the game/devs tell you.The_Fallen_Utopia said:Can't you find out by selecting the game with the options and then looking through that? That's how it is on Xbox One at least. Don't send a ticket to the devs for that it's not what they are meant to answer.
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Why not? O.oDeadByFlashlight said:Do you really want to know?
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Okay. Thanks. Btw, kindly edit your post in the main thread in the same format everyone else has posted. Try to fill out all the details not_Queen has asked for.dacanesta said:@Khalednazari said:
@dacanesta said:
Add me as another that this is happening to. After every match I can’t go back in for either a long time, or if I go out and ‘test internet connection’ It lets me do it after that.Thank you for your input. I will surely test it out if that helps. Do you remember any action that you think might have caused this issue for you?
I don't. I came out of a game once and I think it said there was a save issue so it didnt save my bloodpoints for the previous round and perhaps since then? Otherwise no, I dont know!
https://forum.deadbydaylight.com/en/discussion/23123/failed-to-join-the-game-community-cases/p1?new=1
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Hex : Ruin has appeared 7 times in the shrine so far.chococri said:When was the last time Ruin or BQQ&C appeared in the shrine?
BBQC, Knock Out, We're Gonna Live Forever have appeared only once.
Strangely, Vigil has never appeared in the Shrine. It was a good perk. Pretty useless since the last exhaustion update. Also, Hangman's Trick has never appeared either.
Next week's Shrine update should have the following :
Barbecue & Chili *with Salt
Knock Out
We're Gonna Live Forever
Hangman's Trick (To go with the new sabo update) -
I wasn't expecting a Freddy buff this mid chapter. The devs had already mentioned before that they need more time for it. As far buffs for the killers are concerned, the healing time nerf is a buff for all the anti-heal killer perks. Thanatophobia, Dying Light, Coulrophobia, Sloppy Butcher are all insanely buffed now. It'll take upto 120 seconds to self care, if all these perks are used.
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Bhvr should have a #NoShaveNovember, maybe that way we'll have more 'dense' bush.Boss said:@Khalednazari said:
Boss said:@Khalednazari said:
It's at the bottom of the hill now, just next to the path that goes up to the hill, hidden in the bushes.
...How dense are the bushes?
Just like any other bush presently around the totems.
So they're not dense.
Yay. -
I just sent a report today since I faced a killer-survivor duo who farmed me to death. I hope it makes a difference.
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Did you become a Mod now?Lowbei said:
you will not. you will obey our forums rules or you will be removed from it. we do not allow witch hunts here.vermouth said:@RWoodrow said:
I'm not sure if there is another way but if there is. @Peanits @MandyTalk will know.
They'll probably tell you to remove the video because of name shaming FYI.
I Will not pull back , cheater deserve to be aspersion that's why I created this channel ( list of cheaters )
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Just like any other bush presently around the totems.Boss said:@Khalednazari said:
It's at the bottom of the hill now, just next to the path that goes up to the hill, hidden in the bushes....How dense are the bushes?
https://youtu.be/f0FIKJW05JY