Struggle points should be altruism?

struggle points, by game design, seem to be wrongly put into the survival category by devs.

the entity could kill you at any time if you are hooked.

if you are the last survivor alive and havent been hooked, the entity doesnt let you struggle if you get hooked.

this is because the entity allows you to “distract the killer by struggling” for your survivor pals. thus, if they are all dead or escaped, the entity will just kill you, since theres no reason for you to distract the killer.

thus, struggle points should thus be altruism, as you could just stop struggling and poof back to the bonfire. your character has been back and forth to the bonfire a million times, DWIGHT AINT SCARED. you are buying them more time, thus altruism.

im fine with them staying survival since theres much less ways to get survival than altruism, but, just sayin, seems like the wrong category to me..

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