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JawsIsTheNextKiller

JawsIsTheNextKiller

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JawsIsTheNextKiller
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  • I think it will just be a nerf to instasaw addons and a cooldown on his ability.

    And probably a longer stun from missing his chainsaw, a reduction in sprint speed and he'll have to collect fuel from lockers.

    And they'll remove his instadown.

    But other than that he'll barely be touched.

  • @mylesmylo said:

    Does anyone else just enjoy looking through all the posts of constant complaining and arguing? I havnt been on the forums long, but damn this Ruin business has turned the forums into a complete s**t show lol I know it's not the most friendly place, but ruin seems to be triggering issue for many. 😂 its 4.30am and I cant sleep, it generally just keeps me entertained reading while I lay here awake doing nothing.

    It's fun, but to really enjoy it, you need to get stuck in and have a bit of a moan about something, or go the other way and defend something.

    I'm thoroughly enjoying defending the Ruin change. There aren't many of us here, but as a killer main, I'm used to being outnumbered and having people saying unpleasant things to me.

  • @joker7997 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1013242#Comment_1013242

    Maybe I'll do this too, I've been wanting to learn nurse, and also would like to derank to be able to get the killer adepts.

    I used this technique to get Adept Nurse on PS4. I waited for (the old) rank reset, switched to Nurse and played my very best. I sank all the way to the bottom of Rank 16 using my lack of skill alone and pretty much stayed there until I got the trophy. I had many, many heavy defeats in rank 16.

    I'm never playing console Nurse again!

  • @BenZ0 said:

    @JawsIsTheNextKiller

    Well I would consider myself as a really good survivor because I am really good at learning things fast. And many Killers call me a survivor main, thats why I made this post, I wonder, are not survivor mains not allowed to play well or what? :D

    No. Killer mains that play survivor are not allowed to play well, they must play like potatoes. If they play well then they are clearly Survivor sympethisers. 😉

  • @HollowsGrief said:

    https://forum.deadbydaylight.com/en/discussion/comment/1010688#Comment_1010688

    I'm calling bull. I have played this game for years and never once had a survivor give me a kill if I did poorly. Sorry bud but this is just straight bs.

    A friendly Jeff once let me kill him after I let him rescue his friend from the hook at the end of the game. He was probably a killer main. I guess I should "pass it on".

    A Claudette or a Nea would never do that. But I'd imagine an Adam would.

  • @twistedmonkey said:

    They know its not working atm and have replied on posts. This is a quote of what peanits said in a thread a couple of days ago.

    "We're looking into matchmaking issues at the moment, and if all goes well, we're hoping to share some more info on that later this week (no promises, fingers crossed)."

    They have always said in regards to issues constantly being posted about that there is no point saying the same thing over and over when they don't have anything to share right now.

    That's good to know, I wish they would update things like this in a FAQ or news section though. There are a lot of posts about matchmaking and gen times to sift through to find information regarding either of the most common gripes.

  • Killers struggle to rank up with 4 kills, and survivors get a pip just by looking at a generator. This has caused both a dearth of killers at high ranks and a deluge of red rank survivors. It is made even worse by the new rank reset keeping every survivor at the edge or red ranks.

    I think if there was a general shortage of killers we would start to recognise names. I don't think I have versed the same killer twice.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1012223#Comment_1012223

    It's not just because of the matchmaking. Even though it is a big problem at the moment.

    Ruin is much less used at lower ranks, but it is still used, and it's just too good at those ranks. Ruins power does not depend on the skill of the killer at all. Which means no matter the skill level and rank of a killer, it will always be the same. But it depends on the skill level of survivors at hitting great skill checks. So it scales with the skill level of survivor, but not that of killer. Which is why Old Ruin is a problem. That and because it's insanely RNG based.

    Of course you could argue that people need to get better, but hitting great skill checks should not be one of the most important skills to learn in a game like this. It definitely drives some players away. Heck you could argue that even at high ranks, Ruin made too much of an impact solely based on if survivors were good at hitting great skill checks or not. I don't think that should be such an important skill, and should have such an impact on the outcome of the match.

    I'd rather have that bandaid fix removed and the game balanced better at base. It's just a shame map reworks have been so incredibly slow, and adding a second objective would need so many other changes to happen alongside it.

    I couldn't agree with you more. I've watched my (purple rank) solo teammates continue games where I have gone out early. They can't hit Ruin skill checks, they don't even try. The idea that it's only the rank 15 players that can't hit them is completely false.

    No perk should be so overpowered that it can completely dominate a game, even one tied to a totem.

  • @ClickyClicky said:

    “One of the main problems with the forums and the game is the attitude towards killer players. Often the response killer players get when voicing their opinion on ruin nerfs and killers nerfs is to just get good”

    No it’s not even close. I joined recently and so far I’ve noticed that it’s the strongest killer defenders that are the most antagonistic and responding to everyone with “git gud” no matter what problems they have with the game.

    It’s like nothing can ever be OP or unbalanced in their eyes. Everything is perfectly fine and right off the bat their first instinct will be to tell people they’re bad at the game, rank 15 and need to improvend that they don’t know what they’re talking about. It’s very hostile.

    I haven’t noticed anything like this from the “other side”. In fact I’m not even sure that other side exists. I’ve seen people that are neutral but nobody so far that seems to defend the survivor side exclusively.

    Personally I've seen this attitude mostly from survivor mains. But since I mainly play killer, I am probably just noticing them more. I've personally been a recipient of several childish "Git Guds" when I have politely asked for advice.

    "Git Gud" people are a chore, whichever side of the campfire they sit on.

  • In my head, good survivors, toxic survivors and survivors that DC are all survivor mains.

    Survivors that are good sports but potatoes or run around being silly are killer mains (i.e. players like me)

  • I apologise for gravely insulting you. I hope I don't get banned.

  • @BenZ0 said:

    Often I see Killers blaming survivors and calling them as "survivor mains". They call them beeing typical toxic or small minded. When I was asking a Killer once why he used noed on spirit he said to me "A trash survivor main like you will never understand"... well apperantly I am Killer and Spirit main xD. He still didnt believed me and said my mother is fat and then left the chat.

    Long story short what makes you think a survivor seems to be a survivor main? Because they are extremly toxic? Or use shiny skins? Or maybe they use flashlights? Tell me your reasons!

    That made me laugh so much!

  • @CLAUDETTEINABUSH said:

    ;-;

    Why rework moonwalk?!?! It did nothing to you!!!

    Now,it's just a memory,a really happy dead memory.....

    Goodbye 🌕 walk. You will be always remembered.

    Comment F to pay respects....

    Hey Survivor - Moonwalking is OUR thing. You want to moonwalk? Join us!

  • If ruin got cleansed immediately it would be the same. If the survivors couldn't find Ruin until late game, its almost a free win. Night and day.

    Ruin was awful and I'm glad we are seeing the back of it. Imagine nobody playing a new killer because they haven't unlocked the ONE perk that would give them a chance of a win.

    But we need something in the base game to help with with gen times. I'm confident the devs are working on something, but they need to tell us how long we will have to wait otherwise people are going to defect to Civilization V.

  • @ChunChunMaru said:

    https://us.v-cdn.net/6030815/uploads/153/1FUEQHZHWSWB.png

    Just played this match. Let the last guy go purely because I felt bad.

    Matchmaking problems? Check.

    Players DCing? Check.

    DC players all having meta perks? Check.

    I used to be red rank before I stopped playing months ago. So I don't mind playing against these players, but I thought things were bad and unbalanced when I quit, but jfc it wasn't this bad.

    inb4 Billy OP.

    You were red rank but haven't even reached devotion level 1? Billy OP!

  • @Boss said:

    Hit hooked people, thinking it'd make them die faster.

    You can often make them die faster if you just stand there hitting them. Sometimes just standing there without hitting them is sufficient.

    However, you might get a rather salty message afterwards.

  • I had this the other day. Playing as Doctor, having a play around with some fun perks, no toxic perks or addons matched against 4 rank 2 SWF survivors, clearly on comms fully kitted out with the usual SWF perks.

    I did play as well as I could, no camping or tunnelling but all 4 escaped through the hatch. As well as the realisation that I had just given them the elusive "Where Did They Go?" trophy, it was followed up with that dreaded message box, "A player has just added you to a group"

    I didn't even get GG. Just "Easy".

  • Was nerfing her most popular perk not enough?

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/997962#Comment_997962

    It's definitely a factor. Any time you make something that affects generator speeds, you need to think "But what about Ruin?" Being able to balance around a single constant speed is much easier to do, and that way you don't have to worry about leaving the people who don't use it behind while making it excessive for those who do. It's the same philosophy we apply to the solo vs. SWF gap, where we're gradually bringing the two closer together so we can better balance around everyone without leaving people behind.

    This is really positive. The problem I've always had with ruin is that it can give me an undeserved win if it takes a long time to find or effectively causes a loss when it gets cleansed immediately. It's almost impossible to balance across that range. Once it is gone, fixing gen times will be so much easier. They WILL fix the gen times.

    It reminds me of the Balanced Landing nerf. If they didn't remove its secondary effect, every new map would have to be balanced both with and without balanced landing.

  • That's a really good idea. There are a couple of basements I struggle to find when under pressure.

  • How will you assess the impact of the changes made to Ruin?

  • It could be too strong when paired with Surveillance They might have to consider that combination if the removed the Hex part of it.

  • It would punish those who had chosen NOT to prestige and had put millions of bloodpoints into everyone.

    However, if there was some way they could reimburse spent bloodpoints it wouldn't be so bad.

  • I'd love other aura reading perks to give bloodpoints too. Right now I feel I have to use it over better alternatives because I play a lot of different killers, most of whom are asking me to unlock I'm All Ears for them.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/983594#Comment_983594

    Have you tried to hit a Great skill check on console, with lag, under pressure? Not all of us have the luxury of just "learning", because believe me, I have tried.

    But then again, when you have to contend with input lag and Australian NBN internet, it surprising that I can actually play the game at purple ranks some days.

    Your TL;DR makes you sound like an elitist. Maybe try a little empathy and see how other players might have to go about things. Not all of us can have a several thousand dollar gaming PC with all the trimmings.

    I think this might have been part of the decision to rely less on Great skill checks. PC players suggest that skill checks are easier with better computers. Those of us that are unfortunate enough to have to play on a comfortable sofa in front of a large screen TV don't have the luxury of 120 frames per second skill checks.

  • @JOBreazy said:

    https://forum.deadbydaylight.com/en/discussion/comment/967730#Comment_967730

    What killer perks would you change with all those survivor perks?

    Ok, bear in mind that I wrote just before the Ruin nerf was announced. If they nerfed the survivor meta perks, I would have nerfed Ruin to compensate.


  • @HellDescent said:

    https://forum.deadbydaylight.com/en/discussion/comment/983678#Comment_983678

    Killers dc do deny survivors bloodpoint lol. Killers dc - survivors get 5k bp for escaping, survivors dc - killer gets - 650

    Yes, as @Facture correctly surmised, this was more of a console specific issue, because survivors only got their 5K bloodpoints if the killer chose to DC by calmly choosing the Leave Match button. More often than not, in a rage, they would switch off their console and every survivor would score zero points, losing all the points they had accumulated in the game.

  • Well if we are going to a get a fancy new lobby, why not add:

    A jungle gym - For beginners to practice efficient pathing and looping, perhaps with another survivor able to chase them with a baguette.

    A gen - To practice those great skill checks!

  • @Spooky13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/983946#Comment_983946

    They really don't have an attractive theme to them. With Clown he is always an entertainer in some way, Huntress is based on various animals, Doctor usually has him as a therapist of some other medical professional. Billy is like... he's an auto mechanic? And a forest ranger? And a beach bum? And a hunter? Not to mention they always give him facial hair.

    If I had skin like that, I wouldn't shave either.

  • @Spooky13 said:

    Guys remember, it's just an addon rework, meaning they will somehow get their basekit changed and will somehow get power bars.

    Remember, Nurse was "mainly" an addon rework too. They will tweak the base powers. I think Bubba will have his base power buffed.

    Edit: I will learn to read before replying!

  • @podkall said:

    I don't get quite fun experience playing this game anymore.

    Everytime I play survivor my team doesn't do gens and the killer is good or the killer is tunneling/camping/both, or we genrush the killer without hardly getting into chase.

    As killer... I'm not satisfied with gameplay anymore because I'm low rank 17 and like I can get a 4k by literally playing the weakest killer without perks just his power perks make me super op against low rank players....

    Queue times can be sometimes long, or lobbies full very slowly after you finaly get into the game it has a high chance of being another unfun game.

    It feels like I can't put on some interesting or unique perks because the weak teams against good killers force me to take at least 1 of my comfortable perks.

    The killers are catch are also very toxic too bringing boring tactics or some meta combo that is seen frequently.

    Like me getting a killer that would give you the hatch if you are last one and maybe even someone DCd and he has enough points to rankup and bloodpoints - the chance of them giving me hatch is close to lotery.

    TL;DR: Noob team, good or toxic killer, long queues and broken lobbies, the need to take crutch or semi-crutch perks and more toxic killers, not fun.

    Well you are going to rank up so just make sure you try to maximise the amount of hooks you get as killer to try and double-pip as often as possible.

    If you are also a low rank survivor, it is surprisingly difficult in the yellow ranks (certainly at this point in the season) because the survivors are new/rubbish and a bit scared of the nasty man laying traps, so you have to do everything. Also the nasty man laying the traps probably struggles to find and down survivors so has more success with camping and tunnelling.

    Just try to get in Green ranks asap. That's where the fun lives.

  • Bhvr have acknowledged the problem with gen times and I think the Ruin nerf is stage 1, followed by a fix for gen times and and hopefully at the same time, a fix for survivor and killer rank disparity.

    We are definitely going to get 6 weeks of killers struggling to 3 and 4K at all ranks until the next chapter.

  • @Rin_is_my_waifu said:

    TL;DR They should learn to hit them instead of crying

    Perhaps when the devs observed that grey ranks, yellow ranks, green ranks, purple ranks, and even some red ranks couldn't hit great skill checks, maybe "git gud" was an insufficient remedy to the problems people were facing with Ruin.

  • There are no DC punishments as yet but at least killers will no longer be able to DC to deprive survivors of all their bloodpoints when they get no kills.

  • I'd be happy if I could at least recolour my favourites to pick them quicker. Everyone just switched to flashlights and I've only 10 seconds left to find either Lightborne, Franklin's or at least Mad Grit amongst a sea of random images.

  • @Rex_Huin said:

    The Pulcinella clown outfit is only 300 cells at the moment.

    That's actually pretty reasonable - I bought it with the money I got from the rift.

    As you were.

    That's a good deal. I haven't seen anyone wearing it on PS4 yet.

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/977096#Comment_977096

    This exactly. I am curious how many people are going settle a few ranks below their current rank now that ruin won't be doing half the work for em.

    As somebody that recently stopped using Ruin, that is exactly what happened to me. I'm happy with that!

  • I've no sense of direction. If I chase someone around a loop, down them and them hook them. Figuring out where I have just been and where I should be going next is a nightmare.

    Similarly as survivor, I perform a rescue and simply need to heal them and head back to the generator I was on. I have no idea where I left it. SWF is even worse, "The totem in the shack", "Where's the shack?", "It's literally right behind you!"

    I've got no sense of direction in real life either, so I can't expect to be any better in a game.

  • I really enjoy playing clown, his game mechanics are really fun. Hopefully the elephant cosmetics will encourage more people to pick him.

    It's difficult to do well with him though so I can only realistically play at rank reset.

  • So people are upset that bhvr employees wanted to enjoy playing their own game even though they aren't experts at it it?

    Some people just want to be outraged at anything.

  • @kcwolf1975 said:

    Good stuff, I just wish I could be more accurate with my hours. No way to tell on ps4 :(

    Same. I had no idea and had to guess.

  • @DBDfan12 said:

    we did it guys . just want to say congratulations,

    Can you get DS and repair speed nerfed next please? Or get them to buff Legion?

    You take requests right?

  • @DBDfan12 said:

    the game isn't all about you red ranks. the ruin change is good for the game over all. at the end of the day red ranks, they already have your money and your the most expendable group. FACTS

    Well said. Too many people have the "well I can do x so everything is fine" mentality. No everything is not necessarily fine just because YOU are ok with it. There are other ranks to consider.

    New players do not know totem spawns. There are a lot of maps and a lot of spawns. New players struggle with GOOD skill checks, expecting them to hit greats is crazy. Hitting greats is probably tricky for most players too.

    I care for the good of the game. Yes I am worried that killers turn into filthy survivors and I desperately hope that the devs quickly address the gen speed without reverting Ruin. What we don't need is another bullshit perk that can be the difference between zero kills and 4 kills.

  • @Auron471 said:

    Dead hard did get nerfed. Its called dedicated servers.

    Is it though? I'm currently finding it less reliable than it used to be on console, and console doesn't have dedicated servers.

  • @Tisfine said:

    Tons of better games out there like Civ 6

    *Civ 5

    Civ 6 is dreadful!

  • @asergioam said:

    https://forum.deadbydaylight.com/en/discussion/118773/why-does-bhvr-constantly-blatantly-lie-to-the-community

    One more thing, about the 6 rank limit, it is correct! Notice that the post game ranking system turns out incorrect. Notice that the first survivor is probably a rank 3. At the end of the match if you are a certain rank with maximum pips, it shows up has you being a rank below.

    Yes the survivors all pipped so they were probably all on rank 3 at the start of the match so matchmaking was working as intended.

    But a rank 9 Legion having to play four rank 3s, probably SWF and on comms though is just wrong.

  • Gens could repair slower the more gens are left? When none have been repaired, they repair slowly and when there is only one to go, they repair quickly?

  • You can emulate what the game will be like after the patch on console by:

    1. Taking off Ruin
    2. Not playing Doctor
    3. Unplugging your Ethernet cable so you can't get a game
  • @Mushwin said:

    Is very much okay with the Ruin change and as a surv main i have ALWAYS said ruin needs a BUFF....i think tool boxes should only be sabatoge only so killers don't complain about them been added to the gen rush....it's funny i guess when surv things are nerfed, MOM and DS etc the killer mains sort of are quiet....o.O it's a start.....personally i think ruin the new one should be automatic, so it gives killers full use of 4 prks and not need to add ruin in as a perk.....that is just a thought, my opinion on such.....i am already about of the loosers club, dwights anonymous and the groot club house, i can get in on this too :D

    Once you are out of the Ruin club, there is no more "Oh my totem got cleansed in 15 seconds". The thing is, I used to be so reliant on Ruin, I forgot that the last majority of games, the totem was taken down in under a minute. When you take the perk out its just like playing a game where you have Ruin cleansed early BUT you have another perk slot to use for something like Corrupt Intervention.

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