JanTheMan
JanTheMan
About
- Username
- JanTheMan
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Bottom line is his power sucks...
-
Hey?
-
Speak for yourself, now I'm jailed...
-
LolJawsIsTheNextKiller said:I only play the female characters plus Jeff and Nea.
-
Nah, this is just a bait post, carry on.Giddawid said:@JanTheMan Rather than just posting that survivors need buffs, could you please expand upon what you would buff?

-
Never got why Lithe only activated during chase, considering how broken the chase mechanics can be at times.
It's not like you're going to fast vault out of chase anyways. -
Swf...
-
They have that in Identity V high ranked mode so I don't see why not.
-
That first gif... Ewww
-
Survivors and killers will find any excuse to dodge, imo once 4 people load into a lobby you shouldn't be able to leave. (when dedicated servers come, of course)fluffybunny said:@JanTheMan said:
Just let survivors see each others loadouts (something SWF has already)Though couldn't you have people dodging games 'cause they see No Mither present on someone's build before the match starts?
-
Idk about Spirits tunneling.
But Spirits with MYC... you bet my ass I'm hiding in a locker for the next minute.
-
You don't have time to be cleansing totems when a killer is camping, unless of course ruin is still up.
It already waste a bunch of time for everyone one to figure out the killer is camping in the first place (this is why we want Kindred build into the game).
Saddly most campers are going to run NOED through, which pretty much guarantees them 2 kills.
And Solos running around trying to break all all the totems to prevent NOED, it going to results in no gens being done.
Your better off just letting the get that NOED + camp, so that 2 can escape. Killer will most likely not pip anyways. -
I'm all down for a stealthy moment, or two, but if your UE butt is going down instantly in chase, why are you rank 1?pemberley said:So...you think stealth is bad play but it’s totally okay to sandbag someone? That is a crock of bull.
Newsflash: not everyone can run marathons and some people LIKE stealth and that’s okay. If you’re doing gens and finding totems etc and your strat is to keep out of the killer’s sight that’s okay. You’re the one being a bad player if you deliberately try to sandbag someone because they’re not running around with their head cut off. -
Honestly, just add baseline Kindred and a way to tell who's getting chased (like the entity legs around the obsession) and I'd be happy, as a solo.
-
What's wrong with Nea mains?
-
Just let survivors see each others loadouts (something SWF has already)
-
A band-aid fix would be to have rank rest every 2 weeks instead of every month.
-
You're not entitled to a 4k, sorry
Stop complaining over something that has counter play *cough* *cough* slug.
This is like survivors complaining over the killer camping for 1 kill, after the gates are powered (which has less counter play btw). -
No more second-chance perks, we got enough already.
-
Good killers won't throw the game to chase one person for 5 gens...
-
Yeah them too, I guess...Coriander said:Poor Jeff? Kate and Laurie didn't get anyone, why is Jeff singled out? Doesn't he seem like a starving-artist loner anyway?
-
Poor Jeff
-
Lol, I guess you can't make everyone happy.
-
-_-
-
Same thing happens when the killer runs up on me.
-
*Exhales air out of nose*Mushwin said:laughs
-
This guy gets it.DocOctober said:New Perks and Killers are not the solution to balance problems. Game mechanics need to be addressed. -
it really do be like that sometimes...
-
Pretty much in that order lol
-
Ok not 2 seconds lolAlwaysInAGoodShape said:80 * 0.09 = 7.2 seconds off of a generator. 0.8 seconds away from being 10%.
Depending on the build, it is possible that people run resilience and first heal themselves up to 99%. When they hear your heartbeat, they will be healed up.
Generator-speed bonus is a feeble subject. -
9% is like 2 seconds off a gen so...yeah.
-
Even if this was a thing people would still just gen-rush.
-
No, that just makes de-ranking easier. (People trying to get easier games by DC'ing and getting less experienced killers)
-
STBFL because it looks cool when the killer flicks the blood off the weapon fast.
-
I'm a sURrVivOr mAiN
-
Try to get saves (like flashlights)
-
Should add a perk like Identity V has, where when you hook someone, a random person's aura is shown to the killer for like 20 seconds (basically BBQ but they would have to hide in a locker 5 times longer)
-
We'll make it should be 50/75/100%...
-
Why do they even spawn in chest if you get them every bloodweb?
-
*Insert Nea joke*
-
Some of y'all literally asked for one extra point, smh
-
Tell that to my teammates who go down to him in less that 20 seconds...
-
So more grind...tehshadowman33 said:@JanTheMan said:
No, it's just more grind. I don't even care about the bloody clothes anymore with all the new cosmetics.Incorrect. You do get a slight higher % chance of getting more rares, very rares, and ultra rares and less commons and uncommons in your blood web.
-
No, it's just more grind. I don't even care about the bloody clothes anymore with all the new cosmetics.
-
Nah, I'll just get my toxic messages privately.
-
Console players be like: bish where
-
That thing that gives you shards and resets at 100fcc2014 said:@JanTheMan said:
Or player level
I think we are thinking the same way. Explain player level.