Resilience buff

Comments

  • People would stay in injured state longer too
  • 9% is like 2 seconds off a gen so...yeah.
  • Yeah. Maybe killers wouldn’t mind the trade off. People stay in one hit longer. But they get a massive buff. 
  • @JanTheMan

    80 * 0.09 = 7.2 seconds off of a generator. 0.8 seconds away from being 10%.

    @michaelmyers87

    Depending on the build, it is possible that people run resilience and first heal themselves up to 99%. When they hear your heartbeat, they will be healed up.
    Generator-speed bonus is a feeble subject.

  • @JanTheMan

    80 * 0.09 = 7.2 seconds off of a generator. 0.8 seconds away from being 10%.

    @michaelmyers87

    Depending on the build, it is possible that people run resilience and first heal themselves up to 99%. When they hear your heartbeat, they will be healed up.
    Generator-speed bonus is a feeble subject.

    Ok not 2 seconds lol
  • @AlwaysInAGoodShape said:
    @JanTheMan

    80 * 0.09 = 7.2 seconds off of a generator. 0.8 seconds away from being 10%.

    In this case, if Resilience had 100% instead of 9%, the formula would be 80 * 1, which is 80 seconds off of a generator, which is insta-repair.

    The Perk instead describes the % as your own repair speed being raised rather than taking seconds off the generator.
    Meaning if Resilience was at 100%, you'd repair twice as fast, taking 40 seconds off of the generator.

  • Boss said:

    @AlwaysInAGoodShape said:
    @JanTheMan

    80 * 0.09 = 7.2 seconds off of a generator. 0.8 seconds away from being 10%.

    In this case, if Resilience had 100% instead of 9%, the formula would be 80 * 1, which is 80 seconds off of a generator, which is insta-repair.

    The Perk instead describes the % as your own repair speed being raised rather than taking seconds off the generator.
    Meaning if Resilience was at 100%, you'd repair twice as fast, taking 40 seconds off of the generator.

    Oops, you're right.
  • @boss

    So 1 charge per second becomes 1.09 charges per second.

    80 divided by 1.09 = about 73 total seconds of gentime.
  • @AlwaysInAGoodShape said:
    @boss

    So 1 charge per second becomes 1.09 charges per second.

    80 divided by 1.09 = about 73 total seconds of gentime.

    It's a very small difference, i admit, but still better to know. :p

  • I think Resilience is in a good spot already, maybe round it to 10, but that's it. Don't forget that you get that boost in any kind of action, including vaulting.

  • Yes buff Resilience!

    (what does it do again?)