Milo's Survivor Perk changes WARNING LONG POST

So um... Those are changes i would make. Are they op? Maybe idk i'm not good at balancing. Just thought it would be cool to share with you guys. (my changes are Bolded) This may be a long post. (also im not sure if i can pop this in survivor subforum. It is survivor related so i guess yee?)
Here i go:

  • Adrenaline
    You are fuelled by unexpected energy when on the verge of escape.
    Instantly heal one Health State if you're downed and sprint at 150 % of your normal running speed for 4 seconds when the Exit Gates
    Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed.
    Adrenaline will wake you up if you are asleep when it triggers.
    Adrenaline ignores Exhaustion.
    Causes Exhaustion for 60/50/40 seconds.

  • Autodidact
    You start the Trial with a -25 % progression penalty for Skill Checks to heal Survivors.
    For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.
    Each Token grants you a +15 % bonus progression for a successful Skill Check while healing Survivors.
    You receive 5% odds to receive a skill check
    Great Skill Checks cannot be performed while using Autodidact.
    Autodidact is not active when using a Med-Kit to heal.

  • Boil Over

  • You are a battler and do everything to escape a foe's grasp.
    Your struggling effects on the Killer are increased by 50/75/100 %.
    You obscure the Killer's ability to see Hook Auras within 10/12/14 metres.
    OR
    Your struggling effects on the Killer are increased by 25/25/50 %.
    You obscure the Killer's ability to see Hook Auras within 20/24/28 metres.

  • Calm Spirit
    Animals seem to trust you as they often stay calm in your presence.
    Reduces chances of alerting Crows by 80/90/100 %.
    50/50/75 % of the time, cawing Crows give you a visual clue when you are within a range of 16/24/36 metres if they are scared by the Killer. (basically old Spies From The Shadows for Survivors)
    Your calm spirit can overcome the urge to scream due to Madness, Intoxication or getting injured by the Killer.

  • Dance With Me
    When performing a fast vault or leaving a Locker in a sprint, you leave no Scratch Marks for 5 seconds.
    Dance With Me has a cool-down of 60/50/40 seconds.
    OR you leave no Scratch Marks for 3 seconds.
    Dance With Me has a cool-down of 30/25/20 seconds.

  • Dark Sense
    Unlocks potential in one's Aura-reading abilities.
    Each time a Generator is completed , the Killer's Aura is revealed to you for 5 seconds.
    When the last Generator is powered, the Killer's Aura is revealed to you for 10/12/15 seconds.

  • Deja Vu
    Unlocks potential in one's Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes. The Auras of 3 Generators in closest proximity to each other are revealed to you , at the start of the trial and each time a Generator is completed.

  • Detective's Hunch
    Unlocks potential in one's Aura-reading ability.
    When completing a Generator, the Auras of Generators, Chests and Totems within 48/56/64 metres are revealed to you for 20 seconds.
    If you are holding a Map that can track Objectives, Generators revealed by Detective's Hunch are added to the Map.

  • Hope
    The growing odds of a successful escape fill you with hope and give you wings.
    As soon as the Exit Gates are powered, you gain a 5/6/7 % Haste Status Effect for 180 seconds.
    Allies within 36 meters gain 4% Haste as long as they are in your radius.
    Survivors can only be affected by one Hope effect at a time.

  • Left Behind
    You'll get the job done... No matter the cost.
    If you are the last Survivor remaining in the trial, Gain 100% repair speed and opening the gates bonus for the remaining of the trial.
    If you survive the trial increase all bloodpoints gains by 50/75/100%

  • Lithe
    After performing a vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.
    Causes Exhaustion for 60/50/40 seconds.
    You do not recover from Exhaustion while running.
    (removing the "Activates in Chases only" part)

  • No One Left Behind
    It is inconceivable to leave someone behind.
    Once the Exit Gates are powered, increase your max cap for Altruism Category by 1000/1500/2000 more Bloodpoints. Perform altruistic actions 25/30/35% quicker.

  • Open-Handed
    Strengthens the potential of you and your team's Aura-reading abilities and range of "supportive perks"
    Increases Aura reading ranges by 4/6/8 metres.
    Increase supportive perks range by 4 meters.

  • Pharmacy
    You have a knack for finding medicine.
    Searches through Chests are 60/80/100 % faster and the noises they cause along with their hearing distances are reduced by 8 metres.
    Pharmacy guarantees an Emergency Med-Kit on your first completed Chest search.

  • Resilence
    You are motivated in dire situations.
    Grants 5/10/15 % additional speed when repairing, sabotaging, healing, unhooking, vaulting, cleansing, opening Exit Gates and searching Chests while Injured

  • Sprint Burst
    When starting to run for 1 second , break into a sprint at 150 % your normal running speed for a maximum of 3 seconds.
    Causes Exhaustion for 60/50/40 seconds.
    Sprint Burst cannot be used while Exhausted.
    You do not recover from Exhaustion while running.

  • This is not happening
    You perform at your best when you are under extreme stress.
    Great Skill Check success zones when repairing, healing and sabotaging get 30/40/50 % bigger when you are Injured

  • Technician
    You are apt at handling machinery with the greatest care and precision.
    The noises caused by your Repairs and their hearing distance are reduced by 4 metres.
    On a failed Repair Skill Check there is 100% chance that the Generator explosion will be prevented and 30/40/50% chance that generators regression will be prevented

  • Wake Up!
    Unlocks potential in one's Aura-reading ability.
    Once all Generators are powered, Exit Gates are revealed to you when within 24/48/โˆž metres of range.
    While opening the Exit Gates, reveal your Aura to other Survivors within 24/48/โˆž metres of range.
    While standing in the Exit Gates, reveal your aura to other Survivors within 24/48/โˆž metres of range.
    While Wake Up! is active, you open the Exit Gates 15/20/25 % faster.

  • We'll Make It!
    Helping others heightens your morale.
    For each Survivor you rescue from a Hook, gain an additional 25/50/100 % speed increase to healing others, up to a maximum of 100 % for 120 seconds.

  • Windows of Opportunity
    Unlocks potential in one's Aura-reading ability.
    Auras of Pallets and vaults are revealed to you when within a range of 20 metres.
    Windows Of Opportunity has a cool-down of 40/30/20 seconds when vaulting or dropping a Pallet during a Chase.

So just wanted to share with you these changed that i thought would be cool(?) or something.
Are they broken? Idk.

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