JPLongstreet
JPLongstreet
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@Saltjar34 said:
https://forum.deadbydaylight.com/en/discussion/comment/2206803#Comment_2206803
It could be based off progress with the night transitioning for every generator completed and survivor hooked
Yassssss it gets lighter for gens done and darker for hook progress. I like this! :)
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@XOXOnotreally said:
https://forum.deadbydaylight.com/en/discussion/comment/2227588#Comment_2227588
Generally speaking they just dont seem to loop as well. I dont know if it has to do with their hardware or if console players just tend to be less efficient at chases. In any case I can typically down a console player relatively faster.
Well I do admit I suck at looping, relying at los moves and Lithe mostly to save my bacon. I think the controller itself costs a surv at least one loop due to less right turning. It's also harder to look behind you easily, in either role. And that's without fps drops everywhere; there's currently a big ass thread about console optimization fun if you're interested.
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@XOXOnotreally said:
After playing killer for a while, I feel like I've noticed that more often then not the "hard" survivors are on pc. Like, if I have a game with 4 console survivors, it's much easier to get a 4k then on, say, a game with 4 pc survivors.
Does anyone else notice this or is it some sort of "pc master race" placebo effect?
Hardware & performance issues for console are much more noticable imo for killer, but I notice survs can hug loops much tighter on PC. I don't wish to start us vs. them stuff but what exactly have you seen?
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2226759#Comment_2226759
Hopefully if we keep bumping/upvoting we'll get somewhere with this
Also on topic, I've noticed performance getting worse with every patch as well - the last few patches in particular if I play for more than like a couple of hours or so it feels like the game gets jittery or something like that.
Ahhh yes if I don't restart the game every 3-5 matches the fps drops worsen badly, and the likelihood of getting the dredded "No Internet Connection" error vastly increases.
Not promising if players have to bandaid over these issues with very frequent restarts.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2221731#Comment_2221731
The lack of addressing the massive issues with Console
Preach!
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@eleventbh said:
https://forum.deadbydaylight.com/en/discussion/comment/2221663#Comment_2221663
I love when people come up with their own perks and it's actually decent, unlike 60% of the survivor perks already in the game.
I think part of the issue is they only see their "main" side, making their idea either too OP or impossible to balance.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2224127#Comment_2224127
I just hope whenever the key change comes the wait will be all worth it.
We all do
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@Unifall said:
https://forum.deadbydaylight.com/en/discussion/comment/2218658#Comment_2218658
It explains everything right. They probably think trickster is OP. But it makes sense when the devs don't bother playing their game in high ranks. But let's nerf pig.
Nooooooo leave her alone she's had enough dammit!!
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I was hoping to see an update on their March 2019 goal of 60fps minimum for all platforms. Still kinda waiting for that.
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@HollowsGrief said:
Can you just disable these please? Since it apparently takes 2 years to fix them just turn them off until you have the fix finished. As super fun as it is to play with a sweat squad who slams out gens like it's no body's business, only to fail at the last gen and ultimate lose the game, oh just kidding the remaining three people can just jump into the hatch because fair and balanced item. Seriously just disable this trash, it's very obvious by your stream that this rework won't be done for at least another 6 months and this is extremely common and unfun.
They can't disable them the keys are tied to achievements and trophys on the consoles, can't interfere with those easily.
Partly why changing keys takes time, and why changing the killer adepts takes time also.
Patience is needed.
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/2220703#Comment_2220703
no, they usually don't, but there actually are a few spots where the framerate drops, for example in The Game map. they are very very few, I think it happened only twice so far, and even with the drop the framerate was better than anything I ever experienced on PS4.
Still, the fact that these drops do exist, make me think it's only a matter of time until everything will break even there.
Sad and disheartening to hear
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@eleventbh said:
https://forum.deadbydaylight.com/en/discussion/comment/2220914#Comment_2220914
Exactly, I feel like she was the smart one in that situation. If the gen was close to being popped then work on the gen and let Claudette heal, two things being done at once there.
You just inspired a perk idea:
"Cauterize"
You take advantage of open electrical panels in dire circumstances. When repairing a generaror while injured you heal yourself 2%/4%/6% but are Exhasted for 60sec.
Numbers can be played with here obviously, and the down side of Exhaustion could be changed. And I bet both gens being done would increase and SC use would drop.
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@PerfectlyPink said:
I've noticed that people jumping into lockers is also making the game freeze. This seems new
Ffs man I just want to play the damn game
:(
I hadn't noticed that trigger yet. Remember what map(s) you saw it on?
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/2219206#Comment_2219206
it'll just get locked eventually, like the previous one. rip old gen console, next gen is gonna join you soon though, I'm afraid.
Are you saying the newest consoles also struggle with running DBD? Please elaborate for us...
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2219951#Comment_2219951
I'll do my best to fight that.
Doing good so far!
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2219483#Comment_2219483
I am as well.
Nemesis seems like a very systemically demanding Killer, so I am fearful as to how the systems will handle it.
Same. And indoor maps make my Xbox cry...
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@Red_Beard said:
I just did a little search through the optimization forum section between some matches this morning. In the first 5 pages, about 150 threads, there are 4 of the 150 threads that are closed and the reason was the thread was in the wrong section or not a valid concern as it was working as it was supposed to be, 2 were closed with no response as to why but were still in pending, 1 was answered and acknowledge as an already reported bug and 1 was answered and told it was posted in the wrong forum section.
So 142 threads in optimization in the first 5 pages are still in a pending status with no response. The oldest one I noticed was almost a year ago, June 2020.
I'm fairly certain the devs know all of the fps drop triggers, we've all listed them regularly multiple times.
So I have to believe they shouldn't have much trouble reproducing them, unless they actually don't have consoles around to test on...
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@jooeevela said:
Man, just buy a Play 5 or Xbox Series, on my Series S DBD runs smooth, u can see in this gameplay from my series s.
I used to have the same issues, but bro, u need to understand that those consoles are from 8 years ago dude...
Series S is just 299dlls....
I have an Xbox1x, touted as the strongest console until this past winter, and it was new after DBD was ported over.
Runs pretty much any other game no problem, many bigger & far more demanding, but DBD it just cannot digest well at all. And for a variety of reasons i will be on this console for some time to come.
What I and many here are looking for is an update to thoroughly optimizing this game (which helps all platforms), and a timeframe for that goal of 60 fps for us all from March 2019.
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Wellllllllllll...... I suppose you can keep it. :)
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2212474#Comment_2212474
But I don't want it to die:(
Put the console down, and walk away. It's for the better good I assure you
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No one would run it, nor would it imo be powerful enough to even be a hex at that point. May as well be an entirely new perk.
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Your console has grown resistant to the frame drop virus developed by Umbrella. The rest of us will now need samples...
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To those who lay the blame for these performances issues on our internet connections, consider how many consolers have popped in here, on different platforms and varieties of those platforms, all with similar stories to tell.
We know our Switch cousins have it the worst y'all the real champs! :)
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@Micheal said:
https://forum.deadbydaylight.com/en/discussion/comment/2177845#Comment_2177845
There's something wrong with your console I've neither had that happen to me🤔
Happens to me and my Xbox1x so it's not isolated to just theirs
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@Johnny_XMan said:
This post is a lot more entertaining when I read it in angry preacher's voice in my head.
I used Ron White's voice, a comedian whose delivery is similar to a preacher...
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@Luciferr_2nd said:
I get faster survivor queues in morning/afternoon, with slow killer times.
But faster killer queues in evening, and slow survivor times.
Its never fact it depends which time of day.
This is true for me as well in my region (NA east coast).
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@Slickstyles said:
https://forum.deadbydaylight.com/en/discussion/comment/2209473#Comment_2209473
Unfortunately, this is the pc/console disparity. Nvidia filters and reshade will always be exclusive to pc. If they want to make it fair, they can disable it like in CSGO. Seeing as how DBD isn't a comp game, I don't think they will. Graphics settings like low, med, high, and ultra should be included on all platforms though.
I constantly read on this forum PCrs whose rigs have trouble running DBD drop the graphics setting to low, granting a decent performance boost apparently.
Console obviously would benefit greatly from such options added.
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@Pulsar said:
@bm33 @OniWantsYourMacaroni @JPLongstreet @onemind
What do you fellow Console gamers make of this?
I often get such freezes when I actually get a hit but they vault and Lithe kicks in, or when I approach a surv and they SB away, or Dead Hard saves their ass. Popping Exhaustion is a guaranteed frame plumit for me.
It's the same reason I stopped running Sloppy. Once I knew applying it would grind gears badly I knew it had to go.
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@EntitySpawn said:
Could get a cheap pc? You can have filters and everything then as well if you wanted. Iv never quite understood why people get one system and then use another systems controls tbh but pc would give you advantages and more discounts across the whole game industry plus every game is m+kb then
It's not as simple as that, there's no Cross Progression remember? And it likely ain't ever coming either. So we'd have to purchase said PC, and then rebuy the game, all dlc's, and any wanted cosmetics. Oh and regrind everything the best part. Who with thousands of hours and decent $$ already into DBD would do that again?
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@Vicc said:
if you're envious, play with stretched resolution and reshade, stop complaining for nothing.
And exactly how would we accomplish this on console?
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Been asked for many times over the years, likely ain't ever coming. The reasons given were it'd take too long & involve way too much work & require a total UI overhaul as well.
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@Akito said:
https://forum.deadbydaylight.com/en/discussion/comment/2209189#Comment_2209189
Oh I know. If I'm not at home and bored I'm putting out my Nintendo Switch and play dbd from time to time. I know. I also respect console players for hitting every struggle-skill check. I wouldn't play on a console voluntarily.
You play this game on Switch? This? Game?
Such a brave soul! I lift my plastic cup of Mountain Dew in honor of your deeds!
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@Nebula said:
https://forum.deadbydaylight.com/en/discussion/comment/2208459#Comment_2208459
It makes no sense to me considering the majority of their player base plays on console.
Why would a company cater towards their smallest market while continuing to ignore the complaints of their main player base?
Exactly
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@Akito said:
Ok and why should a
trapper, nurse, hag, doctor, huntress, freddy, clown, spirit, goofy, oni, slinger, pyramid, blight, twins, trickster care about that?
They all have got an ability which allows them to counter looping where it's not nessecary that you're hidden as a killer.
And it's also heavily map depending how much of an advantage that would be.
And did you seen how miserable this looks? Wouldn't be surprised if this is unhealthy for your eyes.
This game is btw casual, not an E Sport.
And yea I also got filters (geforce experience) which make the game brighter and more enjoyable. Just a few days ago they didn't started with the game and I was like #########. I couldn't see anything on my screen. Sorry but default dbd is way too dark and again, not an e sport.
And default locked at Ultra DBD is what console gets, with precious few setting options to play with...
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/2208827#Comment_2208827
No, it isn't understandable - at all !
I'm playing damn Destiny 2 (on XB1) which has better graphics, a million particle and light effects and stupidly fast paced pvp matches yet I've NEVER experienced a single damn FPS drop.
Not - even - one - single - time!
Meanwhile DBD -a game with slow movements, very few effects and PS2 graphics- freezes for up to 2 full seconds everytime a status effect occurs.
Well put
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Consolers like me that openly wonder if Crossplay is fair are usually told something like "there's no difference no advantage we all are playing the same game..." then da fuk is all this?
Also, why do these screenshots look like someone dropped their GameBoy in battery acid? ;)
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@GoshJosh said:
At the very least, one killer and one survivor challenge at the same time. But it would be a very nice QoL change if you could do two of each. Man does it suck going into a match for just one more generator kick out of 15 total.
Or need to be chased for three more seconds
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I'd also appreciate it if when we complete a challenge it take a us back to it no matter what tome it was in, instead of always back to the current tome. Quite the pain to track down completed old challenges.
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@Mooks said:
No. Just give the option to have a killer and survivor challenge selected at the same time.
if it’s a Mutual challenge, it will overwrite both selected challenges
Yasssss one active for killer and one for surv, same if they overlap!
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@Lord_Tony said:
This killer is so unbelievably bad.
He can't do anything when he's reduced to being a regular M1 killer against injured survivors.
I believe vaulting should be his basekit outside of feral frenzy
it doesn't make sense he can only vault during feral frenzy anyways
They'd have to add it to all killers as they all have the same basic mechanics outside of their power. Imagine a Billy with 8-stacks of STBFL up your butt and sliding across a pallet at you?
Legion needs changes but not this one...
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I'd love to see them pull off transitions from day to night and back to day, prolly based on a timer. You know, that Daylight part of the name meaning something.
Slight weather transitions also would be cool, like intermittent light rain or cloud cover, etc. Nothing too fancy.
So long as none of this would hurt frames of course.
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An update on that goal of 60fps minimum for all platforms from spring '19.
A full and thorough optimization.
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@Luciferr_2nd said:
https://forum.deadbydaylight.com/en/discussion/comment/2206443#Comment_2206443
I wonder if the devs will mention console optimisation in the anniversary stream, we really need it 😔
Oh I do hope so
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2206510#Comment_2206510
PS4.
PS5 whenever my family isn't using it, which is basically never.
We should prolly lend you one of our Xbox1x machines and let you experiment some. I'd personally love to witness Doc or Freddy within Lery's middle room for starters...
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@Lord_Tony said:
welp switch to PC then, no need to pay to play online
It's not that simple. There's no Cross Progression nor is it likely ever coming, so we'd have to rebuy everything and regrind from scratch. Those of us with thousands of hours and decent $$ into this game are not really wanting to do that. Would you?
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2205974#Comment_2205974
https://forum.deadbydaylight.com/en/discussion/comment/2206044#Comment_2206044
Thanks you two, that fits exactly what I've been seeing lately.
If this increases, I might just turn off crossplay again.
I think it's rooted in the inconsistent connections we have on console, as another mentioned earlier in this thread.
Not lunging seems to help some, but if your normal swing does hit it always looks like an aweful miss to the surv, hence why they'll complain about it. And yes it does look like a clear miss from their perspective.
There may not be a solution to this through Crossplay.
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Ah yes the console butt-wiggle I call it. I've smacked a few walls and vaults because of it, and even managed to pull it off a couple times as a surv. Unreliable imo to learn timing-wise.
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@Seanzu said:
Not kidding, put your settings to either low or med, it's uglier but brighter, if not you could look at using Nvidia Freestyle (there's a few guides) or ReShade.
Consoles cannot change graphic settings. Playing with brightness in the TV does little.
Any other ideas?