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Ivaldi

Ivaldi

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Ivaldi
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  • NOED? Rancor? Devour Hope? Haunted Ground? Blood Warden? Iron Maiden? Make your Choice? Not to mention killers have the ability to face camp and mori?

  • Happens to me in solo queue.. Usually its when im Ready'd and then unready to change my build.

  • @hellbeast said:

    Since the game can’t be balanced for SWF since it would destroy the game even more for soloq, why not give the option for killers to just dodge the Que when they don’t feel like playing against seal team 6 or something like that?

    You already get to lobby dodge based off names and what items we're bringing as it is.. If they do this, then they better give survivors the ability to see what killer we're playing against, so we can lobby dodge too.

  • @elvangulley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1180380#Comment_1180380

    Most killer mains disagree but if he is good he was janky and frustrating for a long time from what i hear i couldn't imagine having to stance change timming static shocks is hard enough

    Shocks dont even have a cooldown anymore.. by the time he finishes his animation, he can shock again.

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1179449#Comment_1179449

    @Kira15233

    Like 95% of the community wanted Doctor buffs. Have you two been living under a rock for the past couple of years or so?

    Also until his rework, there weren't a lot of Doctor mains out there. His rework increased his popularity by a good amount.

    Umm what? With distressing and addons you can increase his terror radius to 60 meters.

    in Doctor! Comment by Ivaldi
  • Compared to any other Killer, Doc has the biggest arsenal.

    Basekit randomly placed and reverse skill checks.

    Tier 1/2/3 rank ups cause survivors to scream and reveal their location to the doctor.

    Tier 1/2/3 Madness give Increased Skill Checks by 33/66/100%

    Tier 2/3 Madness give hallucinations in the form of Illusionary Doctor

    Tier 3 Madness makes the survivor unable to repair/heal/sabo/search or cleanse totems until they snap out of it.

    Tier 3 Madness also causes survivors to scream randomly/reveal their location to the doctor.

    Shock Therapy can prevent survivors from vaulting and dropping pallets.

    Static Blast is basically a 2nd chance perk that allows the Doctor to instantly find someone he lost in a chase.

    With Distressing and the right add-ons you can increase the Doctors Terror Radius to 58 Meters+ which turns allows Static Blast to always find at least 1 survivor.


    I could keep going, but Doctor is hands down one of the strongest killers in the game currently.

  • Personally I prefer a map or DH.. since DH shows where gens are as well and I can go for a totem thats right next to a gen and a map can show the hatch if needed.

  • Yeah, when I saw it was literally just a different colored scarf, I couldn't stop laughing. Like how lazy do you have to be as a designer to think "Oh! This is great DLC content!"

  • @des7in said:

    I've been using Inner Strength for about two weeks now and only managed to actually use it about three times. My teammates always seem to find totems before me and when I try to gesture them off it (even pointing at lockers) they just cleanse anyway. I will admit I'm super bad at finding totems on most maps but I'm sure I'm not the only one. Is there any way to find totems more reliably using skill/knowledge and not perks or maps?

    I'd suggest running Detectives Hunch or a Map until you learn where totems spawn usually.

  • @Hero_awesome said:

    Im on PC with good internet and don't know why I lag so badly on both sides. I reinstalled the game yesterday and it plays better but still lag's on occasion. IDK why?

    Its been happening a lot and not only for me, many of my friends have had issues too

  • This event is going on for 3 weeks; you honestly can't expect anyone to want to farm match after match for 3 weeks straight.

  • @Uistreel said:

    For me it's not because she's a bad killer (she isn't), but rather because she is the most unbelievably boring killer to play as and against, and is very difficult to rank up with (imo)

    Exactly.. She's extremely boring to play against and your chances of pipping are slim. The fact that survivors aren't able to heal almost removes altruism completely from her matches. An entire ranking category completely removed from the game just because of a killers abilities.


  • @Kwikwitted said:

    https://us.v-cdn.net/6030815/uploads/363/5PSUPHOAQQUB.png

    Well allow me to retort.

    When you gen rush you just kill the fun for everyone, especially the killer, I'm sure he didn't get into the game only for it to end in five minutes with a de-pip.

    Did you get into the game just wanting to hold M1? Then you need to find another game my friend.

    Stop complaining about camping, stop complaining about tunneling, stop finding lame excuses for why generator speeds are fine, you aint winning a million dollar contest ending the game and all four escaping in five minutes, and you ain't escaping to heaven if you escape.

    HAVE FUN and STOP SWEATING.

    Disclaimer: This is a joke response, if you take this seriously, you're an idiot and should seek medical attention. I personally don't camp or tunnel in my games but will use tactical slugging as necessary to ensure generator slowdown if necessary. I also play in red ranks and succeed quite regularly playing in an "honorable" fashion and have screenshots to verify if you are so inclined. I don't care about flashlights because looking at walls isn't hard, I am tolerant of SWF because I understand that it makes the game more popular which keeps it alive for me to play, I don't care about meta perks so in turn I would prefer if you all stopped bitching about my meta perks and had fun.

    I love how killers talk about "Gen Rush, Gen Rush, Gen Rush"... Doing Generators and Cleansing totems are literally the only things we can do. Only 1 of 4 survivors gets to run the killer, so what else do you expect us to do?


    I mean you don't see survivors screaming "Hook Rushing!" when killers down all 4 survivors at the start of the match and kill us on 1st hook.

  • @Mandy said:

    With people in quarantine and probably bored and playing more games than before - it's definitely important NOT to ruin the game for the 4 other players in the match. DC bans are not going anywhere!

    Except for the fact that a lot of DC's are due to the game bugging out and kicking people or forcing people to have to dc when their character randomly gets frozen..

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1177171#Comment_1177171

    Name them?

    surviors have DH, DS, BT, unbreakable, adrenaline to start

    NOED? Rancor? Devour Hope? Haunted Ground? Blood Warden? Iron Maiden? Make your Choice? Not to mention killers have the ability to face camp and mori?

    Half of those perks literally only activate due to a killer tunneling.. DS and BT are literally anti-tunneling perks.. Dont tunnel and they're useless.

    Dead Hard isn't a 2nd chance perk, it's no different than 99%'ing exhaustion for Sprint Burst or having Lithe.

    Unbreakable and Adrenaline are the only legit 2nd chance perks.. and 1 is payback for slugging someone for 20 seconds.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1177265#Comment_1177265

    You mean the Killer's Rulebook for Survivors?

    Here's a few rules that can potentially warrant a tunnel from the killer:

    #276: Flashlights

    #277: Toolboxes

    #278: Med-Kits

    #279: P3 Claudette

    #280: Doing Generators

    #281: SWF Username

    On a serious note, I feel like people who tunnel regularly should take into account of the other side. We often don't care about the other side's fun until we're the one experiencing it.

    Yes, tunneling is fair game, but I just ask that you consider the other side when doing so because not all games have to be about making the other side suffer as much as possible. Your actions have consequences, making survivors suffer as much as possible will just make them want to stop playing the game or bring their OP stuff to make the killer's life hell.

    TL;DR Treat others how you'd like to be treated.

    -If you're playing killer, pretend that you're the survivors.

    -If you're playing survivor, pretend that you're the killer.

    You forgot "being a streamer".

  • @Almo said:

    Multiple game modes necessarily impacts queue time.

    No, failing to fix bugs that have been around for months/years and not listening to the community impact queue times. People are leaving the game left and right, but its as if you guys don't care.

  • @Dioh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1176405#Comment_1176405

    You are having 20 min lobbys because no one wants to play as killer. If you are terrible enough to lose in 2 mins even with all the second change crutch perks survivors have than i have nothing to say to you scrub.

    You do realize killers have more 2nd chance perks than survivors do right?... but stay hypocritical

  • "Entitled Killers" - Now imagine if Survivors had the ability to lobby dodge killers and see what addons they had.

  • @Thatbrownmonster said:

    Don't talk bad about django

    he didn't do anything wrong

    @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1175292#Comment_1175292

    Bird haters like you are what's wrong with life. Petey is an angel, and you will give him the respect he deserves.

    Sorry but we've already had a vote and the Vulture's name is Nibbles. @Ribanne tell them your word is law D:

  • @Murdle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1174675#Comment_1174675

    8. Trying to be edgy by defending bannable offenses.

    Since when is failing a skill check, dropping a pallet or running by a survivor while the killer is chasing you a bannable offense?

  • @TAG said:

    I could be wrong, but 32 meter Kindred seems too strong.

    If I remember correctly; Kindred caps at 24 meters I believe.

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1175140#Comment_1175140

    The game doesn't GIVE you auras, you only get them by running certain perks, and it last for 3-5 secs... Smfh. Go play KILLER! 🤦‍♂️🤦‍♂️🤦‍♂️

    See above post... The game GIVES you player auras or visual notifications constantly.. And I do play killer, so your argument is invalid.

  • You want to say its "baby survivor sided"; yet killers get massive amount of info..

    Fast vaulting - Killer notification

    Dropping Pallet - Killer Notification

    Failing Skillcheck - Killer notification


    There are also currently 39 perks, add-ons and killer abilities that allow them to track survivors.

    Killer Abilities

    Trapper - Any survivor that steps in a trap has a audible and visual notification set off and they're immobilized.

    Hag - Any survivor that activates a trap audible and visual notification set off.

    Demogorgon - All survivors within close proximity of activated portal will be indicated by Killer Instinct

    Freddy - Snares reveal aura of survivors. Dream World also encourages survivors to fail skill checks which also reveal aura to killer.

    Doctor - Static blast reveals the aura of all survivors within his terror radius. Shock Therapy causes survivors to scream when hit, once in Madness 3, survivors scream intermittently revealing their aura to the Doctor

    Legions - Feral Frenzy after successfully hitting 1 survivor, it shows the aura of all survivors within his terror radius.

    Oni - Causes Survivors to leave blood orbs which can lead to revealing their location.


    Killer Addons

    Hag - Pussy Willow Catkins/Wreath - Reveals aura of survivors for extended duration when traps are tripped.

    Doctor - Restraint - Reveals auras of survivors for 3 seconds when madness tier increases.

    Freddy - Prototype Claw - Survivors interacting with dream pallets reveal the survivors aura for 6 seconds

    Green Dress - Survivors who fail skill checks have their auras revealed for 4 seconds

    Myers - Mirrors - When stalking within Evil within 1 or 2, reveal the survivors aura within a 16 or 32 meter range.

    Huntress - Glowing Concoction - Hit victims auras are revealed to you for 5 seconds.

    Pig - Amanda's Secret - Aura's of survivors removing bear traps are revealed for 6 seconds

    Amanda's letter - When crouched, Aura's of survivors within 12 meters are revealed to you.

    Ghostface - Outdoor Security Camera - The auras of all survivors outside of the Killers terror radius are revealed when a marked survivor is put in a dying state.

    Demogorgon - Leprose Lichen - Reveals the aura's of all injured survivors while traversing upside down.

    Nurse - Bad Man Keepsake - The aura of survivors being healed within 28 meters are revealed to you for 60 seconds when hit a survivor with a post-blink attack.

    Clown - Tattoo's Middle Finger - The Aura's of intoxicated survivors are revealed to you for 6 seconds.

    Deathslinger - Hellshire Iron - For as long as a survivor is speared, the aura of all other survivors within the killers terror radius are revealed for up to 6 seconds

    Plague - Black Incense - Survivors auras are revealed to you for 5 seconds when they vomit.

    Wraith - All Seeing Blood - When cloaked, Survivor aura's within 12 meters are revealed to you

    Oni - Renjiro's Bloody Glove - When survivors come into contact with blood orbs, their aura's are revealed for 2 seconds.


    Killer Perks

    A Nurses Calling - Show's all survivors healing in a 24 meter range

    BBQ and Chili - Instantly shows you where all survivors are outside of a 40 meter range after hooking a survivor.

    Bitter Murmer - Survivors within 16 metres of the completed Generator will be revealed for 5 seconds. When the last Generator is fully repaired, all the Survivors' Auras are revealed for 10 seconds

    Deerstalker - Reveals the aura of downed survivors within 36 meters.

    Discordance - Any time two or more survivors are working on the same gen, it is highlighted for 12 seconds.

    Hangman's Trick - Reveals the aura of all survivors within 6 meters when carrying a survivor.

    Hex: Retribution: Anytime a totem is cleansed the Aura of ALL survivors are revealed for 10 seconds

    I'm all Ears - Any survivor performing a rushed action has their aura revealed for 6 seconds

    Infectious Fright - Any time a survivor is hit with a basic attack, all survivors within the killers terror radius are revealed for 6 seconds.

    Iron Maiden - Survivors who exit lockers are exposed and their location is revealed for 4 seconds.

    Nemesis - Any time a new Obsession is set, you see their aura for 5 seconds

    Spies from the Shadows - Gives a visual cue anytime a survivor disturbs a bird

    Surveillance - Shows all regressing generators

    Territorial Imperative - Shows auras of survivors in basement if 32 meters away

    Whispers - Lights up anytime you're within 32-48 meters of a survivor

    Thrilling Tremors - After picking up a Survivor, all Generators not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 16 seconds. Affected Generators are highlighted by a white Aura. (Shows you where the gens being worked on are and possibly survivors)

  • @ThisGuuy83 said:

    Just imagine if killers got the same treatment. I hit you, it tells me your running DH. I down you, it tells me your running unbreakable. I hook you, it tells me your running DS. The fifth gen pops, and tells me your running adren. See how fair that would be? But we can't have that, now can we...

    You already have that equivalent with the amount of info the game gives you with player aura's.

  • Is this post serious?

    Mindbreaker? - It doesn't tell you when it stops.. If you're already exhausted, the exhaustion timer halts.. Otherwise the exhaustion effects last till a gen is 50% or 3 seconds after you get off.

    Devour Hope? Only tells you its active AFTER its too late and survivors are exposed..

    Noed? Only tells you AFTER the killer hits someone and and the totem procs.

    Dead man's switch? What exactly does it tell you; it just blocks generators if you get off of them.


    You want to say its "baby survivor sided"; yet killers get so much more info.. Hell a Doctor can literally have their legs broken but two seconds later *Static Blast* "OMG There's the survivor". Legions just have to M2 and then suddenly get map-wide tracking. Then there's BBQ and Chili aka "I don't want to actually look for a survivor; game show me where they are". Let's also not forget about Nurses Calling? Or how about the countless add-ons killers get that reveal survivors? All seeing Myers, Wraith, Plague?

  • @Mandy said:

    I'd actually prefer to argue for removing all profiles in the lobby so that nobody can see anything about the person they are playing with. That way I believe it's equal for everyone.

    Honestly I wish this was the case.. Because the amount of killers that bring Mori's because "OH, they're a Twitch Streamer, I have to Mori them" or "Oh; they had a Key I had to Mori them" is insane.. then there are the killers that instantly switch to Franklin's Demise if they see too many items.

  • @MPUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1173385#Comment_1173385

    He briefly could not stalk. Then he could stalk and he tiered up to 3. It was his missed swing in tier 3 that made him quit. Nothing else. If the stalking had been an issue for those 3 seconds when he couldn't stalk he would have disconnected then, it is when he misses the hit that he decides he has had enough so the game is over for everyone.

    Thanks for queuing survivors but I'm having a tantrum now so your game is over.

    Those 3 seconds were enough to allow the survivor to even make it to the pallet. The slowdown from stalking still effects him even though the meter isnt progressing.

  • Lol... I had this one today while solo queuing. Luckily a survivor dc'd during the loading screen, but how does a red rank survivor get matched with green and yellows?

    image.png


  • @MPUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1173099#Comment_1173099

    It doesn't matter whether they are well known or not. He just quit out of a game ruining the game for 4 other people and you're falling over yourself to make up an excuse as to why it is OK for him to do it but not OK for others to do it.

    What you fail to understand is that disconnecting in a tantrum is childish behaviour no matter who has done it. No matter how many people are watching or how many people have paid a subscription to them. Don't come on here posting about how amazing he is when he does crap like that.

    Like I said I fully expected people to rush here to defend his honour. There is no defence, he missed a hit, cried and disconnected.

    He rage quit the game because his killers powers refused to work ontop of the failed lunge?... You do realize Myers not being able to stalk is the equivalent of a huntress not being able to throw hatchets, a spirit not being able to phase walk or a trapper not being able to put down traps?

    The missed lunge was the icing on the cake.

  • @Dolls said:

    Dont remove the struggle. Just keep all players in the game until it ends. Even if you die you shouldn't be able to connect to a new game until your current game has ended.

    Die on the hook if you want. But you still should have to stay in the game.

    Rofl what?... Nothing would prevent me from CTRL+ALT+Deleting.

  • Feeling powerless as a killer? Imagine how a survivor feels then. Perfect example

    Just had a Freddy match where we absolutely dominated him; didn't get hooked once the entire game and we cleansed 4 of 5 totems and popped the last gen. Low and behold he has NOED, Bloodwarden and an Ebony Mori which instead of him only killing 1 of us, he gets a 4K due to the mass amounts of second chance perks he brought.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1171798#Comment_1171798

    You're here for discussion when it's been clear that

    https://us.v-cdn.net/6030815/uploads/909/66S5A366EJVN.png

    As a Rank 16 killer, I shouldn't even be aware that Rank 4's exist.

    Many killer mains have fled, which has players like ME, a poor lonely Rank 16 killer facing against Red Ranks.

    Lol.. except you arent an actual rank 16 killer judging by your perks. You deranked due to the monthly rank resets.

  • @Nameless said:

    https://forum.deadbydaylight.com/en/discussion/comment/1162970#Comment_1162970

    Can you show us the official statistics you had to use to come to such a conclusion?

    Besides, does it matter in the first place which one you see the most? They’re both unhealthy for the game so they should both be changed and that’s what should matter.

    https://forum.deadbydaylight.com/en/discussion/comment/1162972#Comment_1162972

    The key doesn’t vanish once you kill this player. Besides, if you tunnel this player or camp them to get rid of the key, you have already lost the game.

    Also the statement “a key requires gens being done” means nothing. The hatch spawns each and every game, the only thing you need to do as holder of the key is stay alive to collect the free escape. A key doesn’t require anything from you.

    The only time it requires gens being done is when you choose to escape with another teammate, and with 2-3 gens popping early game, I would still say that keys require as much effort as mories do: little to nothing.

    The official stats?.. I play the game. I play box killer and survivor.. and since the most recent update, the amount of Mori's being used has increased exponentially.

  • @thisrandomguy said:

    This is unacceptable. Really proves how dominating survivors can be. Yet BHVR thinks that gen speeds aren't a problem at all. This can even be done against a freddy.

    But a killer finishing a match in under 4 minutes is acceptable?

  • Thought I was the only one.. I have 200 Mbps internet speeds and yet somehow my ping is always hitting 130-150 in solo queues.

  • @Hayabusa said:

    So I've noticed most of the survivors are American and Canadian and are mixed for example Zarina is Lebanese American and Claudette is French Canadian, But only Feng, Ace, Nea and Yui are from different countries.

    I really want a male survivor from India and another from like Greece or a survivor who's native American, But it seems like BHVR are afraid of offending people by adding them if we do get an Indian survivor he'd need to be Indian/American and I'm not a fan I'd like one from their own hometown like a survivor from Australia or Egypt would be dope but i feel like we'll never get other countries added.

    You do realize there's over 270 different nationalities?.. It would be impossible for BHVR to make a survivor for every single one.

  • Truth be told?... They don't abuse it because hooks respawn way too fast and killers outrun survivors.

  • @toxicmegg said:

    keys are a fair part of the game just like moris. deal with it

    Ebony mori's are not a fair part of the game.. Killers automatically remove 2 hook states from every survivor with them.. With a key, you still have to finish generators to make it spawn or hope survivors die.. and more than 80% of the time, the key doesnt even get to be used; however, an Ebony Mori will always be used.

  • Because Kate main is best main and anyone that chooses a different survivor is wrong. :( Jokes aside, the grind of having to level up another survivor and Tier 3 of their perks isn't really logical. Id rather just keep throwing bloodpoints into 1 survivor so I always have addons/offerings to use; especially now that addons will always disappear on you.

  • Why not both?

  • Survivor would be Detective's Hunch - The synergy it has with with Prove Thyself, Better Together & Inner Strength is amazing.

  • @[Deleted User] said:

    Because as a survivor who uses DS practically in every game I am of the opinion that second chance perk do not deserve to be buffed in any shape or form beyond current state.

    This opinion excludes the fact that Moris can't be used in every game & are a rare add on whilst DS is an perk which can be used in every game.

    Mori's drop like water in the bloodweb and yes they can be used in every game.. And how can you say DS is a second chance perk but a Mori isnt? A mori literally makes it so the killer has to hook a survivor once instead of 3 times; severely changing the tides of the map... Hell the mere existence of a Mori in a match makes survivors play completely different.

  • Yeah sorry but if they remove SWF, this game would be dead. Dead by Daylight is not enjoyable solo queuing as a survivor. Most of the time our teammates are potatoes and its impossible to tell whos going for a save; which results in 2-3 people all going for 1 unhook or worse... No one going for the unhook because they assume someone else is going for it.

    You want to kill DBD? That's a surefire way to do it; because we wont be strictly doing custom games just to play with our friends.

  • @BattleCast said:

    Mori's bring justice.

    Justice to what?.. Killers have to equip them before they even know how a match is going to turn out.

  • @BlueFirebilly said:

    Then change the key, it’s a free escape with no downside while a mori has downsides and requires a hook

    A key requires gens being done.. and people dying?.. and if you kill the survivor with a key, its useless.

  • @Mister_xD said:

    around the same time they nerf keys i hope.

    Why should keys be nerfed? 90% of the time they don't even get used and more killers use Mori's than survivors use keys.

  • @Zaitsev said:

    This entire post can be summed up into two words.

    Git

    Gud

    And, while you do that, maybe run Calm Spirit so you dont scream?

    Yeah.. Run a perk that's only useful for 1 killer in the entire game just because BHVR decided to make a ridiculously overpowered killer? What's next.. Should we start running Slippery Meat or Small Game just to counter the 1 trapper that we might so happen to come across.

  • @chenais said:

    @YaiPa they did not want to piss off survivor mains.

    Too late, they already have..

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