Ivaldi
Ivaldi
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@ClickyClicky said:
These entitled survivor mains. You are NOT entitled to survive. Killers however ARE entitled to kill.
Just adapt and git gud. Bring Yuis perk so you can pick pallets back up. I don’t see a problem here.
Now watch out for my instasaw hillbilly with spirit fury ending and noed. Better rush those gens and totems boy.
So... you're telling us the patch that is supposed to reduce gen rushing.. is actually promoting Gen rushing? Because if we don't rush, we'll be dead due to having nothing to protect ourselves with?
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@fckal0 said:
You won't need a pallet if you have good juke-game, which you dont considering you need a pallet to do the trick.
Lol.. what? you can't 360 every single killer. And 1 survivor can waste all 8 pallets, leaving the rest of us screwed.
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@Chatkovski said:
No lag or hacking. It's the game finally balanced, look: the gen rush no longer exists.
As the main killer, although I actively campaign for its nerf, I advise you to use No Mither to be able to systematically recover from the Dying State. It's really too powerful.
The sarcasm is real.. This is either Hacking or the result of someone playing on a VPN. Most likely hacking though as there are tools out there that allow a player to down survivors from anywhere on the map without needing to move.
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And here's a prime example of why keys are fair to spawn randomly.. Last week I went up against an Iri Head huntress running Knockout. All she did the entire match was slug us until she could get at least 3 down before hooking someone. The match lasted for close to 15 minutes and she ended up making 2 people bleed out. It was down to a 2v1 and the other person was being chased, I was trying to find a med kit so I stopped yelling but ended up finding a key. Killer downed the 3rd survivor and camped her waiting for me to try and rescue.. I escaped via the hatch.
If a Killer plays that way, they deserve to be punished for it.
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@DeadHardMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1207435#Comment_1207435
Suvivors and Killer bring addons and items. Strategies/tactics can be changed when an addon or item is seen or used.
With keys from chests, they're completely unpredictable and just broken OP.
Except a Mori isn't an add-on, it's an offering and essentially the equivalent of them getting 3 addons.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/1206872#Comment_1206872
That's why everyone runs unbreakable with it.
Maybe at low ranks, but you rarely see a DS/Unbreakable combo in red ranks.
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@Helevetin_nopee said:
https://forum.deadbydaylight.com/en/discussion/comment/1206848#Comment_1206848
"Another nerf" I'd say DS got buffed, you can't dribble anymore, the stun is 5 seconds, longer than what it used to be, and it isnt countered by enduring anymore.
No, but its countered by slugging until it runs.. or just eat it because it's obvious you're tunneling?
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/1199533#Comment_1199533
That's why DS is in the game.
DS doesnt stop tunnelers.. it simply delays the inevitable. Killers will slug through it or get ds'd and continue tunneling.
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@Reborn2020 said:
Camping is a viable strategy. Survivors do not get penalized for camping they get penalized for afking .
Hiding in a locker or a bush is not afk'ing.. It's a legit strategy and should not be punished by birds.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1206822#Comment_1206822
Not always free though, we still have a perk called borrowed time :)
Also ds needs a nerf anyway.
DS does not need another nerf.. Just stop.
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@Ryuhi said:
tbh they might just be oblivious to how often the rollback issue happens, or might not have figured out a way to consistently fix it. That said, something like seeing it listed in "known bugs" would be a bit reassuring.
It was brought up in a live stream Q&A with the Devs last month and they said it was working as intended and the reason we think it doesn't work is due to latency.
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Umm.. what about how Ivory Mori's can currently be used to kill all survivors? It works just like an Ebony Mori now.
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@tippy2k2 said:
I've had some utter dominating matches as killer and I don't think I've EVER had a game where zero gens were done.
I've taken them out very quickly where only one got done but never 0 gens. I'm honestly not sure how you could possibly not get at least one gen done short of basically one guy getting hooked and everybody rushing to unhook them but instead land directly on your weapon.
Rank 1 Oni that got a quick hit, farmed his power and slugged everyone until he could hook 2 people, then proxy camped and got the 4k.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1199639#Comment_1199639
PTB RESULT as your title then is misleading "MY" PTB RESULT would be more accurate. and your description and your response is that you don't expect it to change. well you know if you don't act to change it and just post here then there is nothing to be gotten from this thread. it says to me hey I need more blood points because my characters aren't in the shape i want them in so i'll get in and do a few matches, get out quickly without wasting items thus what you are seeing here. you came here expecting people to read your post saying it's doom and gloom because of the first 4 hours, hell hey i want to play on map X I didn't get it so I'll just get out till I get it to try and get the one I want is another possible answer to why it's "doom and gloom in the first 4 hours"
Does it really matter what the PTB results are? The Devs made almost no changes after the last PTB happened.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1199578#Comment_1199578
Maybe if you read the last two patches, you'd know, so stop acting like survivors deserve more because OP can't accept the fact that this update was in honour of killers.
The last two patches? You mean when our sabotaging got nerfed? or maybe when our toolboxes got nerfed? or maybe you mean when our addons got nerfed? Please advise us what survivor buffs happened.
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1197329#Comment_1197329
Isn't that the same threat killers had when ruin was nerfed? Get over yourselves.. survivors are still the power role and you know it.
How are we the power role? Everyone makes these claims that survivors are op.. survivors have the power role.. but not a single killer can back up their words.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1197347#Comment_1197347
Those were legitimately broken mechanics. Denying Trappers power with toolboxes for 3 minutes? That is fair. Instantly healing 1 or two health states because you bought a 7000/6000 point addon? That is balanced. Nothing wrong with either of those.
DC penalties effect both sides, not just survivors.
Balanced Landing nerf was a bandaid fix for some of the atrocious maps like Haddonfield.
Breakable walls must be broken so some loops are not infinites (shadow killer nerf).
Green medkits were buffed to heal yourself at an increased rate. It has its' own niche.
If you are mad at the Autohaven tech, then you must be mad about the Coldwind tractor tech. XD
I hate being on Lerys myself, but I like Legion and Deathslinger. I also like having a decent framerate, so that might be the reason too.
Sabotage as a mechanic was changed to be more of an active play than a passive thing to do to deny the killer the ability to hook anyone. It is meant to be risky. Hooks respawning faster is to encourage a fast play by a survivor and give killers a chance to find a different hook. Don't forget that Hangman's trick was also nerfed into a state more worthless than Monstrous shrine.
I am no fan of the item changes as well, being able to keep the item after you deplete it is dumb.
I'm impressed they actually adressed gen times. In my normal matches, they start popping rather quickly, and it is usually down to a 3 gen strat.
The new map changes dont stop you from surviving, they stop survivors from abusing braindead psuedo-infinite loops. I'm amazed you think Ironworks is balanced, or that the God Window on Abattoir is balanced.
They removed infinites and completely changed tile spawns making most areas complete dead zones now, much like the outer borders of the Saloon
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1197347#Comment_1197347
You skipped the killer nerfs
Nurse is now extremely stressful
Ruin is literally not useful on 110% killers
Legion has been dead for over a year now, still is pretty bad
Clown got shadow nerfed and still never buffed (This is talking about the medium vault change some time ago)
Some of the nerfs you mentioned are actually buffs too
"Patch 3.3.1 - Insta Heals nerfed, Green Medkit charges nerfed from 24 to 16 charges."
The instaheals got buffed, Syptic can now tank 1 hit, and syringe can be used with skill to get working on a generator and heal. If I am correct that medkit got a speed increase to healing others correct?
"Patch 3.4.0 - Balance Landing Nerfed to remove staggert reduction while exhausted."
They added that while you are not exhausted, you make no sound of falling, or that yell you usually hear when falling.
"Patch 3.5.0/3.5.2 - Lery's Rework (Survivor Nerf to hide totems, remove windows and add more unsafe pallet)"
That map is darker, not all totems were even hidden, they removed long loop windows, and added some really safe pallets
"February 10 - Disconnect Penalties - Forces Survivors to have to play through matches, no matter how toxic the killer wants to be."
Killers have to do the same thing to survivors :/
"1) Survivors can no longer sabotage Bear Traps"
Yeah, making trapper have a missing bear trap for...5 minutes I think it was? (Correct me if I am wrong) made him lose his power overall.
"2) Dropped survivor wiggle progression reduced from 33% to 25%"
Oh man, I wonder what perks can be good here...flip flop and unbreakable. This was also along with the Sabo buff that made you sabo hooks really REALLY fast.
"3) Toolboxes Nerfed"
They are faster actually, use them smartly and you can get to 1 gen remaining with toolboxes you can pump a gen out really fast....also BNP.
"4) Saboteur nerfed (cooldown added) & Hooks respawn faster"
And yet again, extremely fast sabo speed
"5) Addons nerfed to disappear at the end of each match"
A perk exists for survivor that allows you to keep add-ons
"6) Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane (Yet killers can still do it with Lunge)"
This prevents holding the game hostage
"7) Breakable Walls added"
Breakable walls were added next to long loops, and distract the killer for some time
"Dev Update April 2020 - Survivor Nerf - Reduced repair speeds when working with other survivors, maps reworked to prevent survivors from being able to actually escape from a killer."
You get more generators done when all survivors are on different generators than working with others, and do you have any idea how small the maps are, cause I don't think the PTB released yet
Thank you for coming to my Ted Talk
Insta heals did not get buffed, they're no longer "Insta Heals".. and healing speeds got increased to counter the fact that instas got nerfed and green med kits got nerfed.
Sabotage speeds got increased but no one is going to waste a toolbox to be able to insta sabo hooks that respawn 20 seconds later. Hooks spawn way to close and make saboing completely useless.
Balanced Landing - No sound when falling? Thats great except for the fact that you're usually in a chase when you fall anyway.. and it doesnt even come close to making up for the stagger reduction nerf.
Lery's - They removed almost all looping windows making the remaining window vaults completely useless; and the totem spots are hidden in ridiculous areas.
Addons - We have 4 times the amount of addons that killers do and have a hard time escaping matches as it is.. We shouldn't need to run a perk just for a "slim" chance of actually keeping our add-ons.
Wiggle Progression - Again a 7% reduction in progression is massive when no one is sabotaging hooks and killers want to slug. Flip Flop is also a perk that literally no one uses because hooks spawn so close together. The only time Flip Flop/Unbreakable worked was when you could 99% a Hook in a corner, sabo it and run into the corner before a killer could down you.
Toolboxes - A fully decked out toolbox with a brand new part can only get a generator to 50% now, when old ones use to be able to complete 2 full generators when working with a teammate. Now, an entire toolbox can be completely wasted if a killer chases you off and hits the gen with PGTW.
Thank you for coming to my Ted Talk, where I completely destroy all of your Killer Minded points. But alas, you killer mains are always right, no matter what happens. You'll always be the victims, you'll always be underpowered, and you'll always tell survivors to "git gud" when you guys are the ones complaining about us needing to be nerfed over and over and over.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1199562#Comment_1199562
Why are you even defending OP? Survivor's got buffed, now it's killers turn. Stop crying.
What? When did survivors get buffed? We've literally been getting non stop nerfed for well over 6 months now.
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@Elena said:
OP crying because he lost the only loops that made him good. Get used to it.
OP is crying because survivors have literally no way to defend themselves anymore... At the rate this game is going, every single killer chase will result in a down, when Survivors are SUPPOSED to be able to escape from killers.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/1197364#Comment_1197364
In the same patches Nurse, Spirit, Myers, Legion, Ruin, Hangman's Trick and Gearhead were nerfed, while Borrowed Time ( an already meta perk ) was buffed.
So stop acting like survivors are always getting the short end of the stick.
Uhh what? You honestly think the BT change was a buff? It went from only being able to be used once per match and lasting 40 seconds after being unhooked, to lasting 25 seconds after being unhooked, then they realized it was unfair and allowed BT to be used more than once per match.. and then they nerfed it again from 25 seconds to only lasting 20 seconds. So even after it was "buffed" in your terms, BT was nerfed again.,
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@ThirdSealOPplzNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/1197347#Comment_1197347
I like how you cherrypick literally everything not even nerfs just added features. Hidden totems = survivor got nerfed LMAO good riddance.
I like how thats all you pulled from what I said... This just goes to show Killer mains only care about themselves and making sure every game ends in a 4K.
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@jebbush said:
https://forum.deadbydaylight.com/en/discussion/comment/1197347#Comment_1197347
Please educate yourself, survivormain. Survivors have always been getting nerfed because they were laughably broken since the beginning.
I am educated.. and the fact of the matter is; we still continue to get nerfed over and over again. When is enough going to be enough? At what point does it become "Well, maybe they're just a bad killer and need to practice more?" or instead realize it's a a rank 15-20 killer complaining that they get matched with red rank survivors and have a hard time catching them?
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Great response.. Let us know when you've gained the ability to provide something productive to the conversation.
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@Mandy said:
I think I remember a time, not too long ago - when major game changes happened, for example the change to Hex: Ruin. I could be totally wrong but I don't believe that was a Survivor nerf 🤔
If you honestly think that nerf effected anything; you're sadly mistaken. Most ruin totems were cleansed within the first minute of the game and it only effected players that couldn't hit great skill checks at low ranks. Once you hit purple/red it became a small inconvenience.. and thats 1 killer nerf compared to the massive list of survivor nerfs.
Survivor Nerfs
Patch 3.3.1 - Insta Heals nerfed, Green Medkit charges nerfed from 24 to 16 charges.
Patch 3.4.0 - Balance Landing Nerfed to remove staggert reduction while exhausted.
Patch 3.5.0/3.5.2 - Lery's Rework (Survivor Nerf to hide totems, remove windows and add more unsafe pallet)
February 10 - Disconnect Penalties - Forces Survivors to have to play through matches, no matter how toxic the killer wants to be.
Patch 3.6.0 - Survivor Nerfs
1) Survivors can no longer sabotage Bear Traps
2) Dropped survivor wiggle progression reduced from 33% to 25%
3) Toolboxes Nerfed
4) Saboteur nerfed (cooldown added) & Hooks respawn faster
5) Addons nerfed to disappear at the end of each match
6) Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane (Yet killers can still do it with Lunge)z
7) Breakable Walls added
Dev Update April 2020 - Survivor Nerf - Reduced repair speeds when working with other survivors, maps reworked to prevent survivors from being able to actually escape from a killer.
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@jebbush said:
https://forum.deadbydaylight.com/en/discussion/comment/1197329#Comment_1197329
If I got everything I wanted, swf wouldn't be in the game. But hey, you're welcome to leave and never come back :)
I most likely will because the Devs are constantly catering to killers. Survivors have received nothing but nerfs for the last 6 months and yet Killers just continue to tell us to stop crying.. to "git good".. "survivors still to OP!". Tell us.. when is it going to be good enough? When you can down us in under 20 seconds? When you only need 1 hook instead of 3? When all of the pallets and windows are removed from the game? When we lose our ability to run? When the Devs give you the ability to see us anywhere on the map permanently?
Survivor Nerfs
Patch 3.3.1 - Insta Heals nerfed, Green Medkit charges nerfed from 24 to 16 charges.
Patch 3.4.0 - Balance Landing Nerfed to remove staggert reduction while exhausted.
Patch 3.5.0/3.5.2 - Lery's Rework (Survivor Nerf to hide totems, remove windows and add more unsafe pallet)
February 10 - Disconnect Penalties - Forces Survivors to have to play through matches, no matter how toxic the killer wants to be.
Patch 3.6.0 - Survivor Nerfs
1) Survivors can no longer sabotage Bear Traps
2) Dropped survivor wiggle progression reduced from 33% to 25%
3) Toolboxes Nerfed
4) Saboteur nerfed (cooldown added) & Hooks respawn faster
5) Addons nerfed to disappear at the end of each match
6) Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane (Yet killers can still do it with Lunge)z
7) Breakable Walls added
Dev Update April 2020 - Survivor Nerf - Reduced repair speeds when working with other survivors, maps reworked to prevent survivors from being able to actually escape from a killer.
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@jebbush said:
He is an animal in human form and exists only to amuse us. Survivors have had it too good for too long. No longer can these noobs rely on their infinites, safe pallets, back to back jungle gyms and absurd map sizes. If you are complaining about the recent changes, I have only one advice for you. Get good.
Yeah and when we all quit because you entitled killers keep getting everything you want, then it'll be on you.
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/1196998#Comment_1196998
You mean like when they changed ruin and didn't adjust gen speeds, toolboxes to go with it they just nerfed ruin and left it at that? now they have better data on gen speeds they are changing things to adjust for it makes you wonder if they will do the same thing test the new maps for a while then adjust things as needed.
You mean like when they nerfed survivors into the ground before even nerfing Ruin?.. Also Ruin didnt affect purple/red ranks.. It only affected newer players and those suffering from bad latency.
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Im glad im not the only one that's experienced this.. even if its just for a few seconds. This has been occurring since the most recent patch.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1195970#Comment_1195970
Mindlessly? Do you know how long it takes for bloodlust to activate? Do you know how long it takes for Bloodlust to activate 3 times?
If you've bloodlusted a killer, you shouldn't be upset at yourself, you've bought your team a lot of time already.
You're not meant to live forever dude, you're meant to die. The actions you do during the chase decide that.
What actions are we going to be able to do at this point? Survivors aren't meant to die, they're meant to escape.
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@Gcarrara said:
It would be best to finish revisiting the maps before outright removing bloodlust, i'd say.
They said that all the maps not included on the PTB can still be revisited later down the line. One step at a time. 🙂
If you're making changes, bloodlust is something that should be looked at before you even release the update on the PTB.
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@ThisGuuy83 said:
The ptb hasn't even dropped yet, and look at all the survivors whining about how unfair and op killer is. Wow.. We finally get some MUCH NEEDED attention and are getting brought up to somewhat of a FAIR playing field, and it's the end of the world. Get off your high horses man. Survivor had the power role for 3 years, bout time killers start to catch up... Thanks a million devs!
I love how people are still trashing survivor mains and calling us whiners because we keep getting nerfed over and over again. What is it going to take until you killer mains are happy? When every wall, structure and perk are removed from survivors? When Gen speeds take 5 minutes to complete 1 gen? When you guys can get a 4k in less than 1 minute? Will anything ever make you guys realize how good you have it?
Survivor Nerfs
Patch 3.3.1 - Insta Heals nerfed, Green Medkit charges nerfed from 24 to 16 charges.
Patch 3.4.0 - Balance Landing Nerfed to remove staggert reduction while exhausted.
Patch 3.5.0/3.5.2 - Lery's Rework (Survivor Nerf to hide totems, remove windows and add more unsafe pallet)
February 10 - Disconnect Penalties - Forces Survivors to have to play through matches, no matter how toxic the killer wants to be.
Patch 3.6.0 - Survivor Nerfs
1) Survivors can no longer sabotage Bear Traps
2) Dropped survivor wiggle progression reduced from 33% to 25%
3) Toolboxes severely nerfed to reduce charges and repair speed progress.
4) Saboteur nerfed (cooldown added) & Hooks respawn faster
5) Survivor addons nerfed to disappear at the end of each match
6) Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane (Yet killers can still do it with Lunge)z
7) Breakable Walls added
Dev Update April 2020 - Survivor Nerf - Reduced repair speeds when working with other survivors, maps reworked to prevent survivors from being able to actually escape from a killer. Breakable walls being added to more maps.
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@1MillionPalletsToGo said:
satly survivor players bring so much joy. could babymode finally hit puberty and be on par with big boy killer ? i hope so
"salty survivor mains" - Who's being babied here? Survivors havent had an buff in over 6+ months. This is just a quick overview of everything that's happened to Survivors since the Stranger Things update. Every patch has something to help Killers in some way shape or form, yet when was the last time SURVIVORS got a buff? And don't say "Durr Ruin Nerf!" because Ruin was useless against Purple/Red survivors.
Survivor Nerfs
Patch 3.3.1 - Insta Heals nerfed, Green Medkit charges nerfed from 24 to 16 charges.
Patch 3.4.0 - Balance Landing Nerfed to remove staggert reduction while exhausted.
Patch 3.5.0/3.5.2 - Lery's Rework (Survivor Nerf to hide totems, remove windows and add more unsafe pallet)
February 10 - Disconnect Penalties - Forces Survivors to have to play through matches, no matter how toxic the killer wants to be.
Patch 3.6.0 - Survivor Nerfs
1) Survivors can no longer sabotage Bear Traps
2) Dropped survivor wiggle progression reduced from 33% to 25%
3) Toolboxes severely nerfed to reduce charges and repair speed progress.
4) Saboteur nerfed (cooldown added) & Hooks respawn faster
5) Survivor addons nerfed to disappear at the end of each match
6) Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane (Yet killers can still do it with Lunge)z
7) Breakable Walls added
Dev Update April 2020 - Survivor Nerf - Reduced repair speeds when working with other survivors, maps reworked to prevent survivors from being able to actually escape from a killer. Breakable walls being added to more maps.
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@Mandy said:
I don't think anyone can disagree that maps have needed looking at for a long time, it's the biggest complaint I see from people and I'm really excited to see how the changes play out.
It's going to result in even more survivors quitting DBD because you guys literally cater to killers left and right. When was the last time Survivors actually received a buff? And don't say ruin because that didn't affect Purple/Red Rank survivors.
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@obamagaming99 said:
OH BOI i cannot wait for these changes and now survivors are really showing their true colours. Please all survivor mains complain right here i want to see more of it. To all survivor mains with some decency thank you truly
"Entitled survivor mains" - Please please please tell me why we shouldn't complain.. This is just a quick overview of everything that's happened to Survivors since the Stranger Things update. Not a single Survivor buff shown.. Yet every patch has something to help Killers in some way shape or form.
Survivor Nerfs
Patch 3.3.1 - Insta Heals nerfed, Green Medkit charges nerfed from 24 to 16 charges.
Patch 3.4.0 - Balance Landing Nerfed to remove staggert reduction while exhausted.
Patch 3.5.0/3.5.2 - Lery's Rework (Survivor Nerf to hide totems, remove windows and add more unsafe pallet)
February 10 - Disconnect Penalties - Forces Survivors to have to play through matches, no matter how toxic the killer wants to be.
Patch 3.6.0 - Survivor Nerfs
1) Survivors can no longer sabotage Bear Traps
2) Dropped survivor wiggle progression reduced from 33% to 25%
3) Toolboxes severely nerfed to reduce charges and repair speed progress.
4) Saboteur nerfed (cooldown added) & Hooks respawn faster
5) Survivor addons nerfed to disappear at the end of each match
6) Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane (Yet killers can still do it with Lunge)z
7) Breakable Walls added
Dev Update April 2020 - Survivor Nerf - Reduced repair speeds when working with other survivors, maps reworked to prevent survivors from being able to actually escape from a killer. Breakable walls being added to more maps.
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If survivors get another nerf before anything of theirs gets buffed.. be prepared to see a lot more people quitting DBD. Every update for the last 6+ months has been a survivor nerf in some way shape or form.
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@FlintBeastgood said:
1) I feel like offerings should only cancel out other offerings not perks/abilities (I can't think of any that do currently, but I have been away for over a year and wasn't too experienced beforehand) . But, if we were to go against that, maybe. There would have to be a survivor counter offering though of course, something like 1/2/3 hooks perma-damaged. The opposite survivor perk would be to grant protection over all generators. That doesn't sound too appealing from a killer's perspective, huh?
2) I'm okay with this. Need the counter for survivors, recuding the speed. 5/10/15 sounds better.
3) Nah. More work for survivors so I'm assuming you intend for this to be a killer offering. What would the survivor counter be? Having less than 5 would not benefit the game.
4+5) Polite response... No thanks.
I'd be interested in seeing a survivor offering that nullifies the killer's offering, and vice versa. These should not affect the universal Bloody Party Streamers offering. I might give this some thought and get back to you with some ideas.
These were all killer offerings.. obviously just theorizing and times could be adjusted.. Just shooting out different ideas and seeing what peoples opinions would be.
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@ZoneDymo said:
idk why you even care, killer mori's? ok, run up and die either on the hook or by mori asap and move on to the next match.
Why do we care?
1) A killer can take out a player less than a minute into a match using a Mori.
2) If you're playing with friends it causes you to have to wait until the entire round is over just to play again.
3) It reduces the killers main objective by 66% so they only need 4/12 hooks; meanwhile the survivors still have to complete all 5 gens or pray they can find the hatch before the killer does.
4) Some people strictly use them to bully players that they don't like. (ie Twitch streamer bad!)
5) Mori's can't be prevented by Decisive Strike, so if you get tunneled you're still screwed.
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@Jaster said:
https://forum.deadbydaylight.com/en/discussion/comment/1194966#Comment_1194966
I feel like this is extreme.
I'm a survivor main, so im just throwing ideas out there.. We need more unique offerings so killers dont use mori's as much. Like how many people actually use a key? Most survivors bring MedKits, Flashlights or Toolboxes
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They havent even acknowledged that this is an issue yet even with the massive outcry.
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@Kwikwitted said:
I feel this is how every other survivor is looking at you when you try to heal them with for the people.
I use it to isnta pick up downed survivors if its end game or if I have deliverance and I know I can get someone to an exit gate with it.
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@Thatbrownmonster said:
Ds at the moment is a mandatory perk on red ranks because it gives survivors invisibility for 1 minute
I am really hoping for ds to be changed soo it gets canceled if you start doing a generator/totem, or if start healing other survivors
DS should be what it was meant to- a anti-tunneling perk, not a "killers can't do anything against me for 1 minute"
I agree with this DS rework.. Make survivors Invisible for 60 seconds instead of being able to stun the killer.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1194937#Comment_1194937
Except keys need generators to be completed for keys to actually function.
Moris you need to hook once, and tunnel. That's all.
A key doesn't guarantee a win, a Mori certainly can.
Could you imagine how much killers would rage if the hatch was always spawned and Survivors could use a key after they finished repairing the equivalent of 1 complete gen?
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@Godot said:
Killers need an Ultra Rare offering to burn, so I'd say nerf it instead, even though I would be voting for it to be removed instead.
If removed, I would at least keep a Cypress Memento Mori, and also not make it secret.
Oh yeah, did I mention it's pointless to make the Mori offering secret? Lol.
Nobody uses Shroud of Separation, which is the other secret offering for Killer, so if anyone picks an offering, and it's hidden, then it's 99.9% a Mori.
If I had to pick nerf though, I'd maybe make it so that Moris can only happen after the second unhook and not the first one? Or maybe make it so that people are killable once all generators have been repaired. One of those two.
Survivors don't get ultra rare offerings.. If anything, Killer offerings in general should just be overhauled.
1) When burned; the entity offers protection over all hooks preventing them from being sabotaged
2) When burned; The Entity increases the speed at which it consumes each hooked survivor. Greatly decreasing the time it takes to kill a survivor on the hook by 10/15/20 seconds
3) When burned; Increases the amount of totems on the map by 1/2/3 totems.
4) When burned; The entity graces the killer with two basements to devour its pray.
5) When burned; All survivors start the match with the broken status for 10/20/30 seconds.
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@hex_genrush said:
Love being gen rushed in 3 minutes then t bagged at the exit gate.
If you're gen rushed in 3 minutes, you as a killer did something wrong. As a survivor there's nothing you can do about getting insta downed straight after being pulled off a hook only to be mori'd. They don't give survivors the option to prevent another survivor from saving them.
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/comment/1161057#Comment_1161057
Imagine having to run a non-meta perk in 2020, ridiculous, the killer must just be OP.
Imagine being so ignorant that you have to make every excuse in the book to try and justify having an extremely OP killer.
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No Mither & Shadowborn
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@GrootDude said:
@Ivaldi calm spirit also counters a strong (and commonly used perk in my experience) called infectious fright, calm spirit is an incredibly underrated perk imo.
Again... Why should people have to run a single perk that only works against 1 killer or the random person that once in a blue moon uses infectious fright? Thats like running slippery meat every game just because you "might" get a trapper.
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@SquirrelKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1193563#Comment_1193563
https://forum.deadbydaylight.com/en/discussion/comment/1193638#Comment_1193638
Ok, cant believe imma have to be rude but, I am so hoping that this is just a bait. Its a scary thought that this could theoretically be how some survivors feel about the game. If its a bait then gj you got me but if it isnt..... Honestly, you need to find a different game or wait until the devs release killer bots because clearly you are just incompetent and rather than getting better youd prefer to scream how its unfair for killers to run anything.....
Again.. Rank 1 Survivor. I don't need to play bots, but the fact that killers cry over everything being survivor sided is hilarious when they have all of these easy mode perks.
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So literally a killer with Huntress's Lullaby terror radius, Freddy's Blood Snares, Pop goes the Weasel and a Hag's traps?