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Ivaldi

Ivaldi

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  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1223295#Comment_1223295

    It was the only skill based gameplay in the entire game for survivors. The survivor mains whined and got it removed. It is very clear why Old ruin was taken out... but there was NOTHING to replace it... because nothing fixed the issue Ruin was a bandaid for, gen rush is a legit problem at higher ranks.

    Maybe it is alright to have a skill curve for the match? That way people who are skilled actually get rewarded for being skilled but it isn't screwing over the one person who has to work against a team of 4?

    And if NOED was basekit, people wouldn’t complain about another killer perk to nerf because survivor is ’’hard’’. It would make the endgame more difficult.... you know, instead of the easy 99% the door and leave strat.

    Door progress decay would be another feature I’d want as well... but topic for another time.

    The problem with old ruin was that hitting great skill checks consistently is almost impossible for players that suffer from poor latency. You can have the skill check be in the same spot and hit the spacebar at the exact same time 100 times and have different results every time.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1224869#Comment_1224869

    I do also think that these scenarios of giving someone the hatch by dcing is not a big deal at all, especially when the killer is slugging for the 4k. But are you seriously calling a killer in this game now toxic? Like, are we seriously at this point where people are now blamed to be toxic for playing a certain killer? Like what the hell? How can a killer that you are allowed to play as in the game be toxic?

    Also, you can technically heal against Plague, you just have to use the fountains on a map, instead of healing normally. That's what her design is about. You can heal, and pretty fast, but you give Plague access to her very strong power in return.

    The difference is, cleansing only offers 100 points and it's under the Survival category, not Altruism. Again, it's the fact that she completely removes actual healing from the game.. The only way you can gain any altruism is via hook rescues and taking protection hits; meaning in a normal match you aren't going to get anything from it.

  • @GhostofYharnam said:

    https://forum.deadbydaylight.com/en/discussion/comment/1224869#Comment_1224869

    What are you even on dude? Plague isn't even toxic in the slightest. Billy is way worse when the player knows how to use his chainsaw. Matches can be over in 5 minutes.

    I guess you didn't bother to read.. Billy can be avoided; billy can be healed against; you can still gain altruism against a billy. Plague literally just has to puke on generators none stop and can completely remove the altruism category from the game.

  • @RandomRaisin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1224869#Comment_1224869

    Lmao. You know that cleansing is a thing, right? It isn't toxic at all if you as a survivor decide not to cleanse. And before you say "but she gets stronger if survivors cleanse", i know that but there's that risk/reward thing that makes Plague fun to play as a killer and fun to play against as a survivor.

    "You know cleansing is a thing right".. it's like breaking out of Freddie's dream state aka completely pointless. The second you touch a generator or get near a survivor that's sick, you immediately get sick again. Hence why there's no reason you should cleanse.

  • PLAY DEAD

    Allows the survivor to lay down and crawl at 100% movement speed.

    trip & run

    While in a chase, allows the survivor to trip another survivor slowing them by 50% for 4 seconds. Causes the exhaustion effect for 60 seconds.

    Voice Throw

    Any time an effect would cause a survivor to shout, their notification appears in a random location on the map. 40 second cooldown.


  • No sympathy for playing the most toxic killer in the game.. The simple fact that a killer like Plague can completely remove an entire category from the game exists is a detriment to the game. Killers complain about gen rushing, yet have no problem playing a killer that completely removes healing from the game.

  • @Angelicus23 said:

    Ok so, permanent million bloodpoints (you're not wasting them) prestige 3 with tier 3 perks from other survivors, devotion 0 and level 43, while covering your name.

    Hmmm I don't have any proof of anything so I'll not comment

    Covering names because its against forum rules to have them listed? And you do realize there was just a double BP event right? It doesnt take long to P3 1 character and unlock perks from the shrine.

  • @Steel_Eyed said:

    Earning blood points does represent the criteria needed to do well in the emblem systems. They are kind of related but a player would do better to review the criteria for each emblem over assumptions around earning points.

    https://forum.deadbydaylight.com/en/discussion/145397/scoring-ranking-issue

    I know exactly how it works.. and there are times where the badges just dont register. I've had matches where i've ran a killer for half the match, only got hooked once and got zero evader emblem. I've had matches where ive had 3-4 safe unhooks, and got no benevolent emblem.

  • @JediWithASniper said:

    Solo survivor is where it’s at. I don’t have the same lame *** whiny, crying baby experience that I see here all the time. I want a hard game, everyone else wants a pass it seems. I want the randomness of a terrible team. I want the evil camping killer that makes you choose between objectives and altruism. I want to be tunneled. I don’t understand why any of you play this game if you want to be babied every second that you play it.

    SWF is For people who can’t handle solo. People who are to scared of things they can’t control. I like moris, in fact, I like ebony moris. I like the game hard and scary. What is with all the whiny little baby survivors who can’t handle the game??

    Im a survivor main who plays solo queue. I don’t want an even match, I want to go head to head with a psychopath, and barely escape by the hair of my chin.

    No SWF are for people that you know... Want to play with their friends? We don't buy a Multiplayer game, just to play it solo.

  • @cipherbay_ said:

    For the most part nearly everyone knows the game has been survivor sided, only ones i can say that disagree are the ones that only play survivor or play Iri Huntress every match to try and prove a point. Needless to say, killers have had the short end of stick since day one with how fast gens could be done, im not even sure how killers were able to get a 4k with the amount of god and infinite loops that were in the game, not to mention default fast vaults, non cooldown exhaustion, vacuum pallets, the list could go on. Now we are at a stage where the Devs are balancing the game by resizing maps and reworking items. How will this fair for veteran players and new players. Well.... Veteran players will dominate massively and 4k nearly every match because of their experience, its like giving someone who rides a Unicycle a bicycle. They have already seen the bad and the ugly, any further changes is just good or fair.

    As for newer killers, they wont know the struggles it use to be, as for new survivors, they wont know what god loops or infinites are so they will learn with what they have. Veteran survivors who depended on such windows are going to be hurting because they have to adjust the most, those are the ones who you will most likely see in the threads posting "THIS GAME HAS GONE COMPLETELY KILLER SIDED REEEEE!!! I QUIT!! GIVE ME REFUND!"

    Cheers to the changes.

    #ClownBuff2020

    "The game has been survivor sided because I can't get a 4K every single match."

    You do realize that a majority of matches end in at least a 2-3K? And a lot of killers can have several 4K matches in a row... Not a lot of SWF groups can say they have multiple 4K escapes in a row. But yet this game is SO survivor sided.

  • @Almo said:

    As long as Survivors continue playing into campers, camping will continue to work.

    Almo... You do realize we have no choice but to play into campers? The way your game is designed, we literally get punished as Survivors for avoiding the killer. Additionally, if we just "Do Gens" we get zero altruism so there's a second category down the drain.

  • @Deadeye said:

    I'm not sure how much you can blame the team here. Sure a bit, when they all left the gen you were working on in the barn was a bit strange and why at least the Bill didn't finish the last gen while you were in the chase is also not too good.

    But that they didn't get you in endgame against a camping Bubba is comprehensible. And you have no idea what happened during the game. Most likely the Bubba was playing like that the whole game and the team had a lot to do to get everyone off the hook in time. Don't forget that they all were on death hook. They might be SWF and organizing themselves to get the unhooks done properly. So they were busy to keep the team alive while you could do the gens without pressure most of the time. That might actually have been perfect team play. They doin the chases and unhooks, you the gens.

    Just as an idea. Not sure if it was like that, but you don't have a lot of information on what the other did, except "no gens".

    https://forum.deadbydaylight.com/en/discussion/comment/1218360#Comment_1218360

    He didn't let her rot, he got in chase after that. If Bill was chased instead, he would have had the time to save her. I wouldn't have gone for the heal either instantly, because you could have expected Bubba being near. And when it was clear that the save needed to be done, he was chased, allowing the Bill to heal

    https://forum.deadbydaylight.com/en/discussion/comment/1218267#Comment_1218267

    You guys (@GHOSTfaceP3 too) are quite quick with telling what is "deserved". As you are all lacking information, you can't say that the others didn't deserve escape, and lacking altruism doesn't mean you deserve death. It might actually have been useless to go for the unhooks, when there are already 2 people around to do so, so it would be no gen progress at all during the attempt. Btw that leatherface surely pipped in this game, the other three were all on death hook, one died. He had 8 chases and hooks at that point. Letting the unhook happen and get another chase would probably have rewarded him more. But you don't know what's going on in his head.

    If you actually watched the full video you would see that he made 0 attempt to ever help his team throughout the entire game.. He deserved it.

  • @RaSavage42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1218154#Comment_1218154

    How...

    By itself is fair... one hatchet, still need to hit the shot and reload after... every.... single.... shot

    I'd say it would be better if it were unstackable with leather loop and infantry belt that's it

    If it didn't stack... there'd be more huntress players using other addons (or by its self)...like deerskin gloves or hatchet windup speed or decreasing cool down time between hatchet throws (hatchet recovery speed)

    Again it's not 100% accurate..... like I can't load into a match, look up throw hatchet and be rewarded with my first down

    Iri Head+Infantry Belt is 3 hatchets.. not 1; and most killers will run Corrupt Intervention and today I saw an Iri Head Huntress running blood warden

  • Looks like you got what you deserved to me.. Yeah you did gens; but did you bother to help try and heal them? did you try and rescue them? No.. so why should they return the favor? The Billy camping in the end was unfortunate, but he was locking down a kill so he didn't depip.

  • 1+4+9+13 = 27

    27 / 4 = 6.5

    The average rank of all 4 Survivors is within your matchmaking Rank.

  • So you want a slower Infinite Tier 3 Myers? Billy? Bubba?

  • @Actionjacksn said:

    If the killers are overpowered, overbuffed power role as said in this forum nowadays than why the surv que times are bad because less and less killers playing and there are not enough red rank killers? This game should be full of red rank killers and full of purple/green rank survivors in this case, and killer que times should be bad because of everyone wan to play overpowered killers and go easy mode. I just can't understand it.

    Why? It's simple... Because most people play DBD to hang out with their friends; not to play solo. Most people playing DBD are survivors, because you cant queue 4 killers.. It's not that difficult to understand and has nothing to do with killers.

  • @mrpieseller said:

    https://us.v-cdn.net/6030815/uploads/487/6OGS8IV0CBWK.png

    Last year we were given the gift that is Ash from Ash vs evil dead, as a solo survivor paragraph. And by now we all also know that dead by daylight is following the walking dead on Twitter. They've been following them for a while now, and I really hope they have something in the works. That being said, I hope they work together and provide a licensed chapter or paragraph.

    Now many may disagree, but I think the survivor should be Glenn. He was one of the most beloved characters, but has been gone for nearly 4 years now. However with the addition of Bill, we know that the entity can take someone even after death. So if anything, the entity could bring Glenn as a survivor in the realm, bringing him back to life in some form, after being killed off by negan. Other candidates are Rick and Daryl, but they're still alive and wouldn't really fit the show. I just think that it would be awesome if Glenn was added as a survivor.

    And as for a killer, there isn't really a big bad that is killer worthy besides maybe Beta from the whisperers, which is why I say it should be a survivor paragraph. What do you guys think?

    Killer would have to be Negan if they bring Glenn back.

  • "that is why they dont buff killers or nerf survs or gens"... You do realize Survivors have been getting nerfed every single patch for over 6+ months and literally the entire next patch is solely based on nerfing the crap out of survivors and buffing killers even more right?

  • @Reborn2020 said:

    That would allow killers to make decisions way faster and would increase queue times overall.

    Because if killer see swf killer will either prepare or dodge. What they do now? They check their profiles and dodge or prepare afterwards. Which like i said is only a waste of time. SWF mark would allow killers to prepare instantly.

    @Peanits

    Why? So you have even more of a reason to Lobby dodge? If they implement this, then they should give Survivors the ability to see what Killer they're versing.

  • @HollowsGrief said:

    Uh we want to nerf an already nearly useless perk? Okay go for it, almost no one uses it anyways so not like it will be missed >.>

    Tell that to my Doctor when I have you crying after being hit.. Thana, Dying Light(7+ stacks), Coulrophobia and Sloppy have you healing at a -86%, repairing at -36% and begging for mercy.

  • @VoidOfBeing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1214756#Comment_1214756

    But self care makes you unreliable as a teammate, and it's very easy to find teammates

    Not if they're dead?... Self-care+Botany+Resilience+Spine Chill is a good combo. Obviously there's better options like Inner Strength, but its a strong option

  • @SupaSlay3r20 said:

    I don't understand why you directed this post specifically at killers when using a vpn for a ping advantage can be applied to both sides.

    Because the dedicated servers are killer sided and start from their point of view. If you're playing killer and a survivor is directly in front of you, there's a 99% chance that's their actual location. But if you're a survivor, the killer is never where you actually think they are. They're closer than they appear.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/1213994#Comment_1213994

    Except they've come out and said they're okay with that lol. Nice attempt at trolling, though

    When have they come out and said using a VPN to by-pass region locks is acceptable?

  • @Nurgling7 said:

    The exact same thing they are doing about people using Discord to take advantage of playing with their friends.

    :)

    There's a difference though.. with Discord, they can't do anything about it. But with a VPN, your steam profile still shows where you're from and it should be bannable.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1212937#Comment_1212937

    i dont know what to tell you here, other than its literally just a latency issue.

    if you get constantly hit by attacks that dont at all look like they hit you, its nothing else but your connection to the server being bad.

    you know that what you see on your screen and the info the server sees is two very different things, right? your PC is sending data to the server and the server places you on the map based on that data. if you have vaulted the window and moved out of range on your screen, but the data the server has at that second tells it you just finished vaulting and are still in range for a attack, you get hit. thats gonna look really bad on YOUR screen, though on the screen of the killer / of other survivors it looks a lot better.

    this issue has literally nothing to do with balance, as that is nothing the devs themselves can just go ahead and change.

    The Devs literally said killers get priority when it comes to connectivity; all survivors deal with the latency that occurs from deadicated servers. Since the Chains of Hate update, latency between killer and survivor has gotten even worse. They literally blame latency for every issue that happens with the game; ie even dead hard not working properly.

  • Your comment is literally is literally right there...

    image.png


  • Well it sounds like they had Rancor, which allows them to instantly kill the obsession once all gens were complete. As for the 1-hit downs, they must have had either haunted ground or noed.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1212780#Comment_1212780

    yeah, THAT, my friend, would be your bad connection to the nearest server.

    that has nothing to do with the games balance.


    My bad connection? Sure thing buddy... I guess everyone in NA has the same bad connection I do then. These have literally been issues ever since the dead-icated servers were implemented and I'm far from the only one that has these issues. Plus were ignoring the fact that a lot of players are using VPN's just so they can connect to the US servers for faster queue times.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1212780#Comment_1212780

    This is such a hypocritical comment.

    Games right now, after the Ruin nerf were finishing in 5 minutes. THAT'S fine?

    But when a killer wants to finish his/her game in 5 minutes, that's where you draw the line?

    My God, the hypocrisy.

    Stop blaming ruin... Look at the numbers.. RUIN only lasted 30 seconds to 2 minutes max for a majority of games and not everyone ran ruin.

  • @Mister_xD said:

    oh no! the game is getting more balanced! D:

    imagine needing skill to survive... horrible...

    More balanced? The game is already completely imbalanced with the fact that 90% of your hits, shouldn't be hitting to begin with. You talk about survivors not having skill; but how can we when we vault a window walk 10 feet and still somehow get hit? How can we when hatches hit us behind a wall? Leatherface and Billy chainsaws go through walls, rocks and windows? Infinites and pallets are literally our only way to survive at this point.. and yet you guys still need a reason to nerf us more.

    The game is completely unbearable with the amount of issues it has... but have fun enjoying your 4k in under 5 minutes every match.

  • When making any drastic changes such as map adjustments; do you look at strictly feedback from the community? or actual numbers? And also, do you compare ranks during the matches? Many killers claim to struggle; but isn't matchmaking partially to blame and not the killers being underpowered? Putting a Rank 15+ killer against a group of rank 1-8 Survivor's, would be obvious they're going to struggle.

  • @Dehitay said:

    Can we make it to where every time a survivor gets hooked for the first time, they get a 20 second timer going and if they reach the sacrifice state before that timer finishes they get a negative bloodpoint action like say -25,000 bloodpoints which gets subtracted from your account's bloodpoint pool if you didn't make more than that in the match? I can't think of any valid reason that a survivor would reach the sacrifice state from first hook in 20 seconds unless they blew through unhook chances to race to the 2nd state and just refused to struggle to race to the sacrifice state.

    So what you're saying is... I should get penalized for trying to Kobe? Yeah.. No

  • @LetsPlayTogether said:

    Who cares for teabagging and pointing of survivors? You can just ignore it. The issue are killers that just tunnel, camp, slug and use the most frustrating builds and offerings. This cannot be ignore and just genetates frustration. But devs like to keep a blind eye to this.

    I dunno... I get more frustrated by the fact that the game has so many bugs and things that shouldnt hit, do hit. Or how when you go to drop a pallet, it refuses to drop and you still get hit.

  • Lol I didnt bother reading the post.. Just the title.

  • Better Together/Inner Strength/Prove Thyself/Detective's Hunch - For solo play, it allows other survivors to instantly find you working on a gen, Prove thyself to increase gen speed, detectives hunch to immediately show you the location of the next gen and totems to always have inner strength proc'd.

  • The Plague is literally a plague to the game... Why would you create a killer that completely removes an entire function of the game? Plague gives survivors no reason to cleanse and no reason to heal. So what does this mean? It completely destroys the Altruism category for a survivor; but on the plus side, there's nothing stopping them from gen rushing you. Even if you do "cleanse", you're immediately put back into being sick by touching a gen or unhooking a survivor.. so there's literally no point to it.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1210148#Comment_1210148

    It should bannable as the old system should be in place its just that was very lenient with the amount of dc's needed due to the p2p system.

    Sorry.. that's just stupid. We paid for the game, we paid for the DLC. we have every right to leave a match if we want to.

  • @arslaN said:

    They are improved on the ptb even though it's not mentioned at all in the patch notes. I played quite a bit and didn't encounter a single bs hit.

    I really hope you're right.. I refuse to play the PTB because the last time we did, the Devs didn't make a single change based off of player feedback.

  • @katoptris said:

    If people wanna disconnect let them. It bannable anyway.

    No it isnt. There's no disconnect penalty on console.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1209168#Comment_1209168

    Calm add-ons expand your TR, as does M&A when in a chase. I believe its close to a 50m terror radius. Use Static Blast while in a chase and suddenly you know where every Survivor is.

    Also, after you use Static Blast, the Calm add-ons reduce your TR until it recharges, giving you an 8m TR.

    THAT is why you use M&A plus Calm.

    Personally, I stack calm addons with Thana, Sloppy, Coulrophobia & Dying Light. On a small map, they cant heal, cant repair, cant do anything.

  • @Traslogan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1207336#Comment_1207336

    Do you play Killer at all? the timer is not in our favor. It lasts so long that if people unhook each other to ensure everyone has active DS, there's almost nowhere on any map they can't crawl to the exit gate from during the 60s timer.

    Camping the sabo is nice and all, except when the guy you downed just crawls away and now you go get him and the sabo returns, or you lose and the whole process begins again. We're literally just unable to get hooks now unless we're over the basement.

    Just about every single god damn patch makes things faster for survivors, and there's no killers left that can do things with the speed necessary to accommodate these changes. Sabotage is simply so fast now they could literally bring back v1.0 infinite-sabotage hooks and there'd be no difference.

    Lol.. Literally no one sabotages hooks anymore. Stop trying to make this a big issue. No one uses toolboxes for saboing and rarely anyone ever runs saboteur because it has a massive cooldown and rarely works.

  • @Pizzaman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1208300#Comment_1208300

    If you don't like high risk/high reward strategies, then your best bet is to make sure that your team never uses more than one BPS per match to make sure that one bad match isn't going to ruin it for you.

    Spreading the Party Streamers across multiple matches means that you're also spreading the risk and your returns (bloodpoint gains) are going to be more averaged out (outliers will be less dramatic to the total result).

    You're missing the point here.. a survivor bringing a BPS or multiple is a gift to the killer. You would thing one would have some common decency to not be selfish and tunnel people out of the game.

  • @supersonic853 said:

    Sorry if as a killer i don't like being run through the same infinite by all survivors because they all know them by this point. Ruin was killed to look at gen speed and big surprise it was a problem. But what did survivors say again? "Get good and apply pressure" you can still loop without your god loops so guess its your turn. Obviously if these end up being completely useless the devs will fix it thats the point of the ptb. The problem with ruin was they didnt fix gen speed while reworking it so we got the era of genrush. (And before you say killer main i play 50/50 rank 1 survivor and rank 8 killer) i personally hate the us vs them mentality but theres been a lot of it lately.

    https://us.v-cdn.net/6030815/uploads/161/TOG8A5XZIZ72.jpg

    "Killing Ruin".... Ruin literally lasted 30-90 seconds on average; so you killers really need to stop using ruin nerf as an excuse.

  • Because killers seem to feel like if they don't get a 4K, they dont end up winning. So they cry for nerf nerf nerf until they get what they want. The fact is, the game will always be killer sides because there are less killers than survivors. BHVR needs to bow down to them in order to keep the game running.

  • @ThePaganUnicorn said:

    Should a harder skill check be implemented for higher ranked players? Stops gen rushing and makes SWF a little easier to run against?

    Absolutely not. Skill checks are already unreliable due to latency and that was one of the main issues that occurred with the old Ruin. If you have a survivor do 10 skill checks in a row, and they hit a skill check at the exact same time all 10 times, they'll have different results every time.

  • I've had matches where our group brought 4 BPS and had killers proceed to tunnel. Their excuse was "Bringing BPS does not entitle you to free Blood Points", which I get... if you don't want to farm, it's fine. But at least give people a chance to earn something from it.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/142794/how-to-put-this-in-a-friendly-way

    Guess you'll have to learn to loop windows instead of pallet camping. Learn how to mind game and actually get better at the game overall. Killer's had to adapt with no Ruin and did fine. Now it's your turn with limited resources.

    "Killers had to adapt without ruin" - You do realize most games saw ruin being cleansed in the first 2 minutes of a game? more often then not it was under 60 seconds.

    How are we supposed to learn to "Loop windows" when most of the window loops have been removed from the game?

  • @Nurgling7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201896#Comment_1201896

    Already there. It's great. Matches are way more intense and rewarding. Actual skill and resource management is required. Not just, "Welp, I sat on 3 gens and barely heard the Terror Radius because the killer is on the other side of the planet. I guess I win."

    And here's the issue.. Not everyone is an elite god mode player that doesnt need pallets or window vaults to escape a killer. You can have a terrible killer dominate an entire team of red ranks, but even being a good survivor often isnt enough to win a match for you.

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