IronKnight55
IronKnight55
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- IronKnight55
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Comments
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@PalletsAndHooks said:
If that's really reportable, then this game is broken.
I disagree that it's such a reportable offense by itself. We have no idea how many times that dweet may have tea bagged that hag, nor do we know how much time he spent in a locker before ending up in that corner.
Since it's such a problem for survivors to stand still (birds) but not killers, why hasn't BHVR implemented the killers version of that protocol? If body blocking is such an issue, why allow it at all, BHVR? Why is insidious camping ok, but this kind of thing is not? How do we know the hag isn't extremely wary of Decisive Strike?
Comparatively, this is no different than camping a hook, which is already a pretty sensitive subject for some.
Either condone camping or don't, but reading Peanits express that this kind of action is reportable gives me the impression that BHVR isn't as consistent with their product as they say they want to be.
Things like that should absolutely be reportable. It's not holding the game hostage, but it is griefing. Who cares if that Dwight t-bagged? That doesn't stop the killer from playing the game, lol. 😆
Edit: If the killer is camping a hook the survivor still has a chance at being unhooked. This is not possible if you're being blocked in a corner by a killer.
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That sucks for the survivor. Make sure you report the killer. We don't need killers like that.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/1253187#Comment_1253187
"That's because a lot of killers want easy kills." How does that have any affect on the killer/survivor ratio?
Most survivor main's that I talk to say that they don't play killer because
"I wanna play with and talk to my friends"
"Killer is too hard/stressful"
"I don't wanna get a taste of my own medicine"
Wanting easy kills has nothing to do with killer/survivor ratio
Maybe they just need to get better at playing?? I'm no god killer, but I can get 3 to 4 kiills almost every game using Legion in Red Ranks. It really isn't as hard as people make it out to be (especially after the last update).
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@SpiritLover1133 said:
https://forum.deadbydaylight.com/en/discussion/comment/1253187#Comment_1253187
Really?? Watch my friends stream, we play on PS4 killers always bring Moris and we get easy 4 escapes. This game is COMPLETELY survivor sided.
I disagree. Of course it's easier when playing SWF (not impossible to win as killer, though)... Maybe you're going against terrible killers if you guys 4 man escape every game. That shouldn't happen if the killer knows how to play.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1253163#Comment_1253163
Sorry, but there is a problem if there is still a less killers still after this update.
That's because a lot of killers want easy kills. The game feels pretty balanced right now. This is coming from someone that plays both sides.
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@cheetocultleader said:
Yay.
Nancy was my first character in this game, and I do not regret having Inner Strength on all of my characters.
That is one of the reasons why I purchased Nancy. Inner Strength is a great perk!
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I like Nancy a lot. I purchased her and Steve a couple of days ago because of the sale.
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@Orionbash said:
If you're having problems after the last patch then I'm really not sure what to tell you. Its free 4ks for killers now with deadzones galore, loss of safe pallets, and no time to do totems due to gens taking longer and teammates going down faster.
I'd suggest using perks that balance what you're bad at or just use NoED like every killer does now.
I play a lot of killer and I won't touch NOED. It just feels too cheap (especially since the last patch).
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@crixus006 said:
https://forum.deadbydaylight.com/en/discussion/comment/1249899#Comment_1249899
Legión, Is a perfect killer, play with hunter, Demogorgon, tramper, hag, nurse. And you tell me how do u fell... Good luck man.
I play hag a lot. She is one of my favorite killers.
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@crixus006 said:
I'm boring to play as survivor. I played 10 5 games, 4 are to easy to escape and 1 can be a little interesting,. Play as a killer, man, it's is more difficult to stop genrush and a lot of pallets hehe
Killer is easier to play now. I've only been playing with Legion for the past few days and have gotten mostly 4Ks. Some of those games were perkless against Red Ranks. You need to learn how to apply better pressure. I swear most killers won't be satisfied until the Devs make it so the survivors can't run... 😂
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What did you guys expect??? I already knew this was gonna happen. I never understood why killers complained about multiple survivors working on gens. lol
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@Blindninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1242224#Comment_1242224
You obviously are not a high ranked surv. Real red rank survs are laughing at 90% of all killers
I'd say I'm a decent survivor. I'm normally at rank 1, but I haven't been playing much because of the AA. It hurts my eyes.
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Hope they fix it on console as well. It loooks worse than on PC, lol. I played one game as killer and exited the game afterwards. Iit's too dark and blurry. How am I supposed to play?? It also gave me a headache. Not touching this again until it's fixed.
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Yeah, that's a good idea! Let's nerf survivors even more because bad killers are stilll having a hard time... Lol
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It's been like that on console since the DeathSlinger update. I've only played a couple times after that update because it hurts my eyes... I hate it.
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I'd be fine with a totem counter. It would make playing solo less stressful.
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Yeah, solo survivor is gonna be so much fun! Can't wait 👍🙂
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NOED definitely needs changed. Not sure what they could do, though.
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I feel like all of these changes are going to be a bit too much for solo players. I hope I'm wrong, though.
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1173884#Comment_1173884
Gen speeds are not fine, go play killer because I can tell that you never play killer
I personally think gen speeds are fine. Larger maps need tweaked.
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@Coder said:
If you see a mori, do gens. They're not overpowered if your team does not suck. Think of it as an increase in dificulty level.
Now keys.... that is BS...
A key is BS, but a Mori isn't? Yeah, okay... LMAO
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@ad19970 said:
Most of my games I face killers that play normally, and not camp.
Must be nice! I play on Xbox and I get tons of camping/tunneling killers. This is at red ranks...
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/1158671#Comment_1158671
Skillful hiding is fine, skill-free hiding isn't.
Also killers don't complain about looping itself but about bad map design, but that's an issue for another thread.
Both is fine. Just walk around in the bushes if you suspect someone might be hiding in one. If someone is hiding in a bush they aren't working on gens. Not a big deal.
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He'd be busted if he had 115 movement speed. He'd need a nerf to his gun.
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@NoShinyPony said:
Months ago, the devs changed Claudette's P3 skin so that this skill-free "turning invisible in your face"-situations would get removed from the game. So the devs either changed their opinion and this is now intended, or they should make adjustments to the new map.
Stealth is breaking line of sight, which takes skill and should absolutely be part of the game.
Sitting in the killer's face and becoming invisible because the survivor's skin looks the same as the environment has nothing to do with skill.
Would be great if the devs could let us know whether the situation with the new map is intentional or not.
Killers complain when survivors loop and killers complain when survivors hide (pretty funny). It's fine.
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@Steah said:
Just the invincibility frames away. Devs won't because they only care about survivors
The perk would be pretty much useless if they did that. DH doesn't need any changes. Devs care about BOTH sides. A few killers just got buffed and Toolboxes were pretty much nerfed into the ground. The Devs are working hard to make sure the game is as balanced as possible.
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Yep, toolboxes are trash now.
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Toolboxes are pretty much useless now. I don't even use them anymore.
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1154724#Comment_1154724
taking an offering that, unless the killer is braindead, is an immediate loss for survivors and comparing it to a perk that can easily be played around if you have 2 braincells is idiotic
Agreed. lol
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@BeHasU said:
Yeah, the anti aliasing is default on and can't change it back anymore (on pc we could turn it off till this update). You have to deal with this, the headache, the feeling like you can't see anymore.
Nah, I'm not going to deal with it. I love this game, but I'm done playing until it's fixed.
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I hope it gets reverted. I hate it.
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I actually liked the update. The only problems I have is the addon changes and the toolbox nerf. Toolboxes definitely needed tweaked, but they feel pretty much useless now.
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How does it look on console? My game hasn't finished updating yet.
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Thank you very much for doing this. Mine is : IronKnight05
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Of course NOED rewards bad killers. Good killers that I go against rarely need it. It's usually just the bad ones that do. It needs some tweaks.
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@dragobv said:
i love how people complain about noed while rancor exists🙂
NOED is much worse IMO. Rancor usually affects one survivor. NOED affects all survivors if the totems aren't cleansed.
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@LordEmrich said:
Sounds fair to me. It's nice to have a way for a Killer to completely prevent a Survivor from making a save.
Fair??? LOLZ
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Just finished a game against a Freddy that played poorly and only got 3 hooks the entire game. I found 3 totems myself (solo), but couldn't find the other 2. I just assumed the other survivors found them. Nope, I finished the last gen and then got smacked down with NOED. All of us would've escapd that game if it weren't for NOED. 'NoEd DoEsN't ReWaRd KiLlErS fOr PlAyiNg PoOrlY'... Yes, yes it does.
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@Mert_MK said:
It actually does reward bad killers though.
The other day i got downed very early in the match because my CTRL key was stuck. He hooks me, someone unhooks and he immadietely downs me again before i could move. I DS him, he ignores everyone and everything (of course, why wouldn't he, he's got NOED) and tunnels. I run him for 4 gens and get hooked again, i tell the others not to save and finish the gen instead. They finished when i died on hook and Wraith manages to get to them before they could open the gate and slugs 2 people with NOED. The last one standing couldn't do much because gates were in a very bad position and he eventually got found and downed too.
You can't do all gens and totems when someone is being tunneled. Now imagine this mess on a map like Hawkins, Lery's or Gideon, big yikes.
Make it require the Killer to do something at least, i'd rather have that and see the perk get activated every game than this bs.
Couldn't agree more! Well said
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@Clevite said:
It rewards a lack of pressure and/or an inability to win chases.
@not_Queen , your post itself says if killer has no luck hooking people, hence playing poorly.
I don't care if someone uses it, it is rare you will get our SWF with noed because we always do bones, and nothing is better then taking a hit and watching the killer pause and wonder wth, where is my NOED.
If not we will just find it and cleanse it and go rescue our friend.
But outside of just having fun, I can see no reason a person would want to go into every game with NOED, unless you are having all 5 gennys done on you consistently.
I agree with this.
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Iagree with the OP. It needs some changes in my opinion.
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Ebony Mori is sooooooooooooo much worse than a flashlight, lol. I don't even care about flashlights when I'm killer. Most people don't even know how to properly use them. A key is unfair, I'll give you that (still not as bad as a Ebony in my opinion, though).
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@FluorescentLemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1124278#Comment_1124278
When everyone keeps telling you it needs to be fixed but your answer is "whether or not it'll need further changes beyond that remains to be seen" can you blame your players for leaving and thinking you're out of touch with them?
They probably don't want to touch gen speeds because working on gens is the most boring thing in the game. I'd rather they come up with a different solution if toolbox nerf isn't enough.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1121948#Comment_1121948
Oh please. Every nerf survivors get this forum blows up with cry babies. The difference is majority of the survivor nerfs are justified. The ruin nerf was not. Look at the current duration of matches and tell me it was wise for the devs to remove ruin without addressing the core issue it barely covered up. I bet you still think you should be allowed to vault windows countless times, have insta heal medkits and instant blind flash lights, or you should recharge sprint burst while running?
Most buffs killers get are met with a shadow nerf of something else or a buff to survivors. Trapper is just now getting the ability to replant his traps without picking them up. It took them over 3 years to add that feature. DS wasn't working and they fixed that in a week. Hag still has teleport bugs.
The Ruin nerf was justified. How can they fix the problems with the game when so many killers used Ruin? It covered up a lot of the problems (not all). Plus searching for Ruin every match made the game a boring as hell.
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@Mc_Harty said:
And yet Ruin got nerfed because you survivors couldn't adapt to a ######### skillcheck.
The game might get better because of the Ruin changes. Ruin covered up a lot of problems with the game. It was most likely changed because of new players as well. I think most of us did adapt to it. I rarely seen any threads talking about ruin. I think survivors that knew how to play did not have much of a problem with Ruin. It just made the game so damn boring looking for Ruin every single game.
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Play solo. It's a bit more challenging.
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I already see a llot of that stuff in my games...
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Didn't know that. Thought he was white.
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@Cardgrey said:
https://forum.deadbydaylight.com/en/discussion/comment/1115321#Comment_1115321
But if the killers standing around doing nothing and gets noed ...
that is a you problem not a noed problem.
The problem is that the killer can do terrible and get free kills because of noed. The killer doesn't have to do anything to activate it. Maybe it should be changed to where the killer has to hook all survivors for it to work. Something needs to be done. It's not always easy to take out all of the totems when playing solo.
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NOED needs changed. I don't know what those changes should be, though. It pretty much gives the killer a free kill for doing absolutely nothing. The killer could stand in the corner all game and still get NOED. It needs some changes.
