Irisora
Irisora
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/145338/once-again-ds-it-not-an-anti-tunnel-perk
I think you proved a point here that doesn’t have anything to do with DS. The fact that killers can down people as fast as you’ve mentioned should be enough to realize there’s an issue with this game. They give killers way too potential to end games way too fast and when a survivor is trying to defend themselves the complaints start rolling in. You do realize it’s a perk meant to benefit that ONE survivor right? Why would it come with a downside of deactivating once someone else gets themselves hooked? That’s not his or her fault. Killers get hooks too ez they need to nerf these guys. Game after game it’s nothing but a DC penalty-locked in Mori and slug fest. That’s not fun.
Mmmm what game are you playing? Because playing killer its not ez in any way, it requires all your concentration, thinking on the go, and the use of mindgames and strategies. And not to mention that is you are going to play with weak killers things are going to get in very hard mode. A nerf is the last thing that killers need.
Let me ask you, why do you still DC after the penalty? Isn't it easier to learn how to play instead of disconnecting? Because don't tell me that playing survivor is hard because i play survivor too, and not in a swf, i play solo and i escape most of the times or do a decent amount of BP with a +1 or a +2 sometimes.
And back to the topic, the only thing that i would change about DS is that it should deactivate in endgame as there is no such thing as tunneling in the endgame and the purpose of DS working in endgame is just giving a free non sense escape.
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Why do people insist on nerfing moris? Aren't you guys aware that nerfing moris even more is basically removing the offering? Its not like the matches are slow that it forbid them the escape.. after the ruin nerf the games are faster than ever and they have the hatch as last resource.
Tunneling with moris is a waste of time if they have DS and play with brain and suggesting moris to work on second phase is dumb, a killer will spend less time in hooking you that doing the animation most of the times, so doing that is equal to removing it.
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@Schmierbach said:
Because the only killers left are the great ones that adapted over the years.
You are wrong there buddy. Many and I dont play because we get tired and bored of only playing the top killers because weaker ones aren't viable with the current game balance. If weaker killers could get some buffs, and the broken maps and loops the corresponding fixes, i probably would return to the game. But as it is right know, i pass. I want diversity.
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@Respectfulnancymain said:
https://us.v-cdn.net/6030815/uploads/915/PA1GZ86FLC1B.png
The fact that this post got 30 upvotes while calling survivors animals shows how bad some people in the community are
https://us.v-cdn.net/6030815/uploads/587/UKIQS1N6YCU4.png
Atleast my reply to that post also got 30 upvotes so some people in the commnuity are nice :)
Manners doesn't matter when truth is spoken. The game was always survivor sided, i was there when the game come out, i experienced jungle gyms and infinites and i can't be more happy that the devs are finally wiling to fix all the broken maps with god windows and pallets..Its the wish of every killer becoming true after years of waiting for balance.. I may come back to play killer again and i think many will.
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Is this post from 2020? Because if you find a hag with ruin its because its one of her perks.. and that hex isn't a problem anymore. The devs nerf it to pieces and made the hag cry. Shame on you complaining about her.
---------------------------------------------------------------------------------- R.I.P Hex: Ruin ----------------------------------------------------------------------------------
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@ALostPuppy said:
Bubba just wants to show you his brand new chainsaw that he got for Christmas. You keep running away from him everytime he tries so he has to put you on a hook :(
No one understand the poor Bubba..
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If you are done playing killer until they fix this then we won't see you in the game for very long time. Because they probably added this to the list of Soon™ wich means in a very long time or most likely never. If something doesn't bother the survivors it rarely get fixed.
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Buffs for the weakest killers and bug fixes related to killers should be the top priority. I want to be able to play and enjoy the game with every killer in red ranks and not be restricted to 3 or 4 wich is dumb and boring.
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@Beardedragon said:
and you face off against people several ranks higher than you with all purple perks, thats the moment, that this game can go ######### itself and i need a break from it. Throw in a few SWFs and you have a cocktail that could make Ghandi lose his #########.
no fun, pure frustration and stress. Gens pops left and right and i have no way of tracking from where. Gens often pop before ive even reach the gen at the back of the stage, furthest away from me.
I would rather get corona virus than be in such a situation. This is why i dont want to level up killers the proper way. it SUCKS that the meta is that you level up killers, by playing ANOTHER KILLER just to spend the BPs you get from that killer, on your new killer. you're supposed to get better at the killer by growing with him not just feed him stupid BPs to get perks. But you cant do that (technically you can) because every time you try and level up your level 1 ghostface or what ever killer, you get faced off against a fully kitted SWF group several higher ranks than yours. because this game has no chill and gives no #########.
The Match making dont give a #########. it doesnt care if im level 1 with a killer, it doesnt give a flying ######### if i have only 1 perk at the lowest possible level.
WHAT am i expected to DO in such a situation? play and "have fun" being absolutely molested? i feel like a child in a pedophiles basement, i dont have a chance what so ever. and that kind of play isnt fun.
there truly is only one way to level up killers, and that is to NOT play that killer untill hes like level 40. oh yea, how great that gameplay was.
The devs don't balance the game around perkless or bad perk setups as a killer... So i can see how frustrating can that be to a new killer in the game. Because a killer really needs his perks to change the tides a bit, as a survivor... yes of course it is much more easier to play survivor with full meta perks, but in reality you don't need perks as much as killers need them.
This is a flaw in the game like many more, the only thing i can recommend you is to start playing survivor instead as it is much easier and farm until you have at least 1 killer with nice perks. There is nothing more to say, the devs only care about survivor play, i wish i could tell you something else but there isn't.
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Killer related bugs are never in the priority list. Look at the nurse for example, she have plenty of bugs related to her blink that never have been fixed for years.. instead all we got its a nerf because of baby survivors tears. So don't expect something else.
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@Wylesong said:
I am only asking because I have still seen rage post about this but why is everyone so mad and thinks the new Sabo perk is OP?
I mean with the CD use and the respawn rate of hooks now in my opinion it is next to useless unless used in team on comms. I mean I used a toolbox and broke a hook only to have that teammate get placed on another hook and still by the time the killer came back the hook above my head was already back. I know the old respawn time was 3 minutes but its more like 30 seconds now almost making Sabotage useless.
I play solo que so maybe that is why it does not feel OP to me but in my experience even with using toolboxes, I can break one hook and my teammate still gets placed on another hook and no joke I turn around and the hook I took down is back already. It came back so fast it made me question if I had even broke it in the first place. lol
JUST FYI I am not saying Respawn times are to fast at all and not asking for nerfs or power ups just asking why is SABO so OP to some people with the new 30 second or less repsawn time of hooks?
Its not op by itself or solos. But can be very annoying when SWF teams go for it.
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1171795#Comment_1171795
Freddy can and will lose against a good swf if they try. Harder for solos to beat him,but still possible. Why shouldn't a killer be strong?
Any SWF can get a 4 or 3 escapes, name the killer freddy, spirit, etc. It really doesn't matter what killer you play, SWF is broken beyond any killer tiers.
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DC penalties should stay as it was always a needed feature.
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@asimplelegion said:
Before all go off I didn't face camp, but I didn't let the others lead me off while they got free unhooks, I hooked one in the basement and was just sticking around for a daily ritual for blood points to level up my main, legion. And I managed to down one that was trying to unhook the other and just stuck around and let two get hooked by the time the others escaped. This was my first time EVER playing him and trust me I had only gotten a couple hooks before all generators were completed, this wasn't a great game on my part.
I don't understand, what is the bad thing here? You can play however you want. There is no "code of conduct" for killers like some survivors think.
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@AddictedToMosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1171900#Comment_1171900
Apparently many survivor mains think that he's broken and needs a nerf, lmao.
I doesn't surprise me.. there is people here in the forums that says that leatherface is op, so... Survivor mains never changes..
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/1172342#Comment_1172342
https://forum.deadbydaylight.com/en/discussion/comment/1172311#Comment_1172311
It seems you don't know that spirit, hag, huntress has the same speed. If you lost all the chases perhaps you're doing something wrong.
Who is talking about other killers? What makes him loses chases its his power the coldown+reload and the horrible hitboxes, not his base speed. I never lose chases with huntress or spirit.
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@UberSolus said:
https://forum.deadbydaylight.com/en/discussion/comment/1162720#Comment_1162720
Please only helpful and meaningful comments. This is useless bait. Thanks
Hes just telling the truth no bait at all. Complaining about moris when it is so easy to play survivor. I accompany what he says... what more do survivors wants? This is a legit question.
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@AddictedToMosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1172311#Comment_1172311
Exactly. I regret spending 9000 shards on him. Everything about him is so slow. Missing one shot can essentially cost you the game. In order to even stand a chance, you need to be really accurate.
I bought him with shards too and honestly i would have preferred buying a cosmetic instead. Not even his perks are good, all are "meh" perks. He needs a serious rework.
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1172237#Comment_1172237
you mentioned some of the killers that are actually really good. Freddys the best though. But ghost face and trapper are really good too. Wraith and ghost face are the absolute best at hook camping in a bush or a corn field. It’s ridiculous. My only wish is that they slow down wraith and his ability to uncloak fast. Or hide in a bush undetectable. This game literally encourages you to find other people yet I see killers hiding in bushes and faking leaving hooks to come back and rehook survivors. I get it. It’s a tactic? But you don’t rank up hook camping either 😂 idk I think you’re listing off Some good killers
Well it really depends on the rank you play and map. In rank 1 with trapper you don't have much time to set up traps as when you down and hook someone there is 2 gen left most of the times. And wraith and ghostface are very loopable killers so if its a map with 15 pallets... Same for poor piggy, her reverse bear traps doesn't mean anything anymore and they nerfed her TR and ambush.. A minute of silence for Piggy mains..
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@AddictedToMosh said:
Try playing as him. See how fun it is to get gen rushed because you have no map pressure.
So true. Hes so slow that he lose chases despite still been following the scrathmarks.. All thanks to the slow cooldown of hell from miss+reload time and tiny hitboxes. One of the worse killers so far.
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@crixus006 said:
A lot of main killers did the same since ruin and nurse were nerfed , I'm main survivor and it's to easy escape that I'm boring and today I download another game because DBD is broken for survivors, although survivors and Devs say that killers are strong and every day I can read a post asking for killer perks need to be nerfed
The nurse nerf to her basekit was a backstab for me and many. She is playable... but with addons and she still have a lot of bugs that they never fix. And she become one of the slowest killers with the blink charges system. For me they ruined her, and you can see that almost no one play her anymore. It is a sad story. Sally the greteast killer nerfed to some mid tier killer..
Ruin nerf did mayor damage to weakest killers, and therefore are in need of buff, for example Leatherface, Legion, Pig, Hag, Ghostface, Trapper, Wraith, The Clown and The Deathslinger. You can't play with them in rank 1 unless you enjoy 4 escapes or to get 1 kill with luck.
They turned the game more than ever to be playable only with the top tier killer like Freddy, huntress, Oni, Spirit, Billy and being restricted to only those is tremendously boring. When will they realize that they are losing killers and interest of killers in the game??
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@GHOSTfaceP3 said:
He’s the weakest killer in the game in my opinion
Maybe not the weakest, remember leatherface. But he is one of the most weak killers with no doubt. I really don't understand the positive reviews on steam...
He's literally a worse version of the huntress...
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Nah, nothing really works on him, i tried that and plenty of other builds and he is always crushed in rank 1 and againts SWF wich is most of the times... Hes so weak compared to the huntress. I gave up at playing him already, you just get frustrating matches where you feel how weak you are in comparison to survivors. The shotting fun ended quickly.
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@johnmwarner said:
Sure, call me a bad baby killer noob who can’t apply pressure if you want but NOED is standard now on most killers.
Multiple games as Wraith last night where I found someone almost instantly, surprise hit and quick second hit. Repeat for each survivor and still 5 gens pop with no one dead.
The math just isn’t in your favor to actually 3-hook people before gens pop. And no I don’t want an ez 4K but I very clearly dominate and outclass the survivors I should at least get 2-3
You can say the same to survivors that don't "do the bones" it is their fault to not break totems. Don't give a damm about what they say and play as you want.
And you don't really have to read the chat after, i almost never read it because if you win there will be silence, and if you don't they are salty. So after the match end hit continue and problem solve.
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Everyone that REALLY bought the game when it was released like me, knows very well that what you are saying it's not true. The game is and was survivor sided from the start. And the fact that for example that windows didn't block after 3 jumps before doesn't mean that is a killer side change at all.
In fact doing 3 jumps in a windows it is still too much, and having to equip bamboozle its a must with most killer because of this. If you don't have this perk you can be easily looped with double windows and plenty of jungle gyms that still exist in the game.
And with almost every patch and survivor, they release more second chance perks that gives survivor more power. Saying that the game isn't survivor sided is nuts. But i guess there is people of every kind in the world.
Also for getting killers buffs and we need them asap with the weakest killers they take years to do something, while if it is a matter of survivors they do it almost instant.
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@ohheyitsbobcat said:
I think in this situation, he was banned more for targeting a player then the meme game itself or at least that seems like how it was put.
Kind of like if you go to farm in a match and one person doesn't want to farm so you kill them and let the others go which is a bannable offense. In this case depending on how the video looks, it might appear like he was specifically targeting that one person only to let the others go.
Seeing as to my knowledge this is the only instance ever of a meme game ban even with the tons and tons of youtube videos of such things, the report must have been pretty detailed and the video must have seemed like your friend targeted that guy out of malice.
I have no intention myself of stopping meme games even if the devs announce they're all bannable but as a note for when I do them, I never hook or kill the players unless it's something where I can move freely and get everybody. I've done basement protector and get off my lawn games but I always leave the person slugged or I just pick them up and drop them elsewhere. I'm not saying this ban is right, far from it but unless we could see the video which isn't possible, from an outside perspective it could appear to be player targeting which would be just bad luck for your friend. 😕
But in what universe targeting a survivor is a banneable offense? Come on he is the killer, his job is to kill and tunneling isn't a banneable offense. If he didn't take the game hostage, he was unfairly banned.
A killer can play in whatever way they want while it is between the allowed.
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1163066#Comment_1163066
which lawn? you mean the grass? I've never heard of this meme I think...
Its a well know meme, like when Soldier 79 says "Young punks, get off my lawn" xD
BTW if the devs really banned this guy for just playing and he didn't take the game hostage, it is a very very sad news.
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@gibblywibblywoo said:
SWF is only bad about 20% of the time.
Most swf players are quite bad and rely on the communication to get the drop on the killer. But struggle in chases and tend to be too overly altruistic.
Stealth killers are a definite victim too.
I'd say 1 in every 20 SWF teams are going to grind you into dust but that will be because they are just good players even when playing solo and are just being boosted even further by the comms.
I would have to disagree. Maybe it is like that in your region, but from where i play it's 8 SWF teams out of 10 matches. And most of the times it's 3 guys and sometimes 4. Rarely 2.. its most common to have randoms instead.
Im in rank 1 btw and i can't play with any medium or low tier killer because its a guaranted 4 escapes and an awful match. Most of the times you have to tunnel to take some advantage even with the top killers and that sucks for both sides. Particularly that's not the kind of matches i like.
There are a lot of killers that need buffs to be at least PLAYABLE at rank 1 and instead the devs keeps buffing survivors and nerfing killers with every patch. It is dark times for more than half the killers deck.. and it looks like it will just continue. Devs don't listen to killers or players that play both sides like me.
They only and exclusively care about survivors and swf and it was always like this. Im not surprised, from year 1 it was like this, but its getting tiresome and boring. As i said before playing only the top killers over and over is boring.
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@Volfawott said:
So with DeathSlinger his Reel in hit will prog certain perks.
I was cool with this until something occurred to me why does this count as a basic.
When Pig's ambush or Legion's Frenzy doesn't.
Death Slinger has to use his power and then actively reel in people to get the hit.
In the same vein that pig has to Crouch and actively ambush to get the him.
Legion has to activate frenzy and lunge to get the hit.
So my main question is what exactly is used to determine what's a power based hit and what's a basic attack.
Why aren't Amanda's ambush and Legion's frenzy considered basic attacks or at least partial basic attacks but Zombie Mcree's reel in is
Don't say it too loud of the devs are going to make him even worse lol.
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@Dehitay said:
You do realize that corn maps are the most open maps in the game, right? If they got rid of the visibility issues, these maps would be so blatantly killer sided that the whining would be unstoppable.
All coldwind farm variants are huge maps and some of them have god loops like torment creek and rancid abattoir. Counting with that and the other loops and pallets i think is already enough enviroment advantage dont you think?
i like the idea he propose. Coldwind farm is one of the most survivor sided maps. It needs changes.
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1166619#Comment_1166619
I believe gen speed is not the problem, it's a symptom. The problem is that a good nurse can down you in 20 seconds, but a wraith could take a minute and a half for one hook if all the pallets are up and the survivor knows what he's doing.
If you nerf gen speeds, any decent nurse will destroy you every game. If you balance the maps and make other killers easier to down survivors, gen speed will correct itself.
I also don't want 20 minutes matches, I want 10 minutes matches where I can down and kill survivors quicker with wraith or with any killer.
Me neither.. i like matches that last from 10-15 minutes. But about the problem... the thing is that there are too many killers that needs buffs to match the top ones and too many maps to rebalance, so i don't think the devs are willing to do something like that ever. They take killer related stuff very slowly... I wish they would but it would be more easy to touch the gens for them and if is necesary tweak the top tiers which are few.
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@AddictedToMosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1165404#Comment_1165404
Oh, not to mention the "GG EZ" in the chat.
I don't read the chat anymore and imo they should remove it. Its an unnecesary feature that its only used for toxic behaviour. If someone wants to talk with anyone in the match they can add him to friends.. so again, unnecesary feature.
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@Coder said:
As I said in the video:
Gen speed is not the problem. Maps are too safe, too big, they have safe zones (like strong windows, ex-infinites and strong tiles). If maps are more balanced, it would be easier for a killer to down people faster and apply more pressure, THEN the gen speed will go down as a result of this.
I partially agree. Why? because the gen speed is a real problem, i would say that most of the times in rank 1... 2 gens pop with your first hooked survivor. And you need 3 hooks to kill someone, there's barely time to get at least 1 kill unless the survivor team is lollygagging the entire match.
So.. of course that less pallets and infinites will give the killer more time but the gens speed is a problem by itself...
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1166592#Comment_1166592
Um, that doesn't support your argument, if anything it pretty much negates it.
Look, I'm a killer main and I agree generator speed is kind of a pain right now, but a match against what is basically a baby killer while your team is red and purple is pretty bad at showing this. If anything it's just another example of BHVR's terrible matchmaking.
It's hard to determine if the reason you guys pop 3 gens quickly is cause of game mechanics or more the fact that this Oni is clearly still learning.
The devs "balance" the game around rank 20 survivors so why a rank 17 Oni that don't get any kill and get a 4 escape shouldn't be noted???
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After hearing those 3 gens pop the killer probably wants to hang himself in the hook if he could or is uninstalling the game lol
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@AkiTheKitten said:
I honestly stopped. It's not fun. Both sides are either try hard or potatoes. This game isn't fun, at all. I had a match on a Coldwind with a god window open, guess where all survivors ran to immediately? Got 1 hook before just going afk, god loops and blendettes should be considered exploits :/
I feel you, it's so boring when they just go to those infinite loops. If im with a slow killer i just go for another survivor and leave him. Overly safe loops like the ones in coldwind farm and the asylum shoudn't exist. Btw death to blendettes 😜
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@Nickeleye said:
I have been a killer main for about 6 months now. I moved to the killer role because playing survivor gets boring .
Being a survivor main first definitely had an effect on the way I played killer. I always BBQed away from hooks to find the next survivor. I avoided slugging because I have been on the receiving end and it just sucks. Laying on the floor bleeding out or being tunneled off first hook is a miserable experience for survivors.
The past few weeks has been the worst time I have ever had playing DBD. If I play straight up it's almost always entity displeased or maybe brutal.
In my frustration I started camping, slugging and tunneling the past few days. Tunnel the first guy to make it 3 v 1. Proxy camp and slug from there and the game goes my way the majority of the time. I pip pretty regularly this way. Black pip at worst.
Is this future of the game? Camp, tunnel, and slug every game to be viable as a killer.
I have even noticed the top killer main streamers are using these strategies more and more. If someone who plays the game for a living has to play this way. What option does a 8 hour a week killer have?
I know survivors are always on the boards complaining about these tactics. At this point in time what choice does a killer have? It's either Play straight up so they can have a good time or be a douche so I can be viable.
This is not the way I want to play the game.
Sadly it is. Unless is a top killer, you have to tunnel, slug and tryhard and sometimes even with the top tiers. I do not like to tunnel either as it feel horrible for the survivor but those sweaty SWF don't leave you another choice. And they deserve it. I do not think the same about solos.
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@Exerlin said:
Even without DS, survivors still tend to have the competitive advantage. This is especially the case when on a survivor-sided map and/or a weak killer. DS just makes it even more survivor sided by giving survivors a massive safety net.
In my opinion I wouldn't touch DS for solos as i think they need it because they aren't that strong. But for SWF teams... the most fair thing will be that they couldn't activate more than 1 DS in the team like it used to be in the past.
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1166429#Comment_1166429
The change was that before Ruin could actually hamper generator progression while a survivor was working on it, as opposed to now where it does have a significant regression percentage, but only functions when you push survivors off a generator, and immediately stops when they are back on.
As I said in my post (which made this very clear) even if ruin lasted only a minute, that was 60 seconds survivors weren't doing generators while they were looking for a totem, which made the game much more balanced in the early game for killers who had time to find a survivor and get a hook or two before 1-2 generators popped. It also enabled killers with setup time (Trapper, Hag, Myers) to get their power started, either through laying traps or at least stalking to EW2.
As far as Nurse, I never played her so I didn't really feel anything from her change, but the Nurse mains that did play her (and some like Ardetha who still do) have stated the playstyle is just stun simulator with occasional bursts of gameplay, and her blink recharge game has just made her clunky.
Don't know why we're discussing spirit, who hasn't been mentioned in this thread once (same with nurse but I digress) but she was nerfed into a relatively balanced spot and her most infuriating tactic (prayer beads and gen grabbing) was eliminated and people still play her. If anything I see survivors still complaining about spirit when they claim she has "no counterplay" even though she is able to be juked by anyone with the wherewithal to understand when she phases and when she doesn't.
Map reworks and new maps have been killer sided I will agree, but it doesn't stop maps like most of Crotus Penn, Macmillan, Coldwind Farm, and especially Ormond from being infuriating to deal with, whether it's infinite loops, or extremely safe loops that can't be mind gamed, to the sheer size of these maps making even a 3-gen strategy relatively unrealistic. I also take some issue with the idea that Deathslinger's map is completely killer sided, it's got an almost haddonfield level of drops that anyone with balanced landing can destroy a killer on, the breakable walls don't eliminate any loops but just make the central windows no longer borderline infinite, and there is often a balcony next to the outer generators forcing killers to try and mindgame before a survivor jumps down and completely loses them.
Insta-heals were broken and everyone knew it, the idea that you could just ignore a hit from a killer at a critical moment with no warning or ability to counterplay was stupid on its face. Not sure what overpowered survivor perks you are discussing that got nerfed. DS is still 60 seconds of immunity from being hooked regardless of actions after getting hooked, unbreakable still completely counters slugging, adrenaline is still the bane of late game while NOED can be countered through totem cleanses, and dead hard is still the king of making killers tear their hair out as that survivor who was rightly caught just goes "lol nope" and dashes to safety. Which perks got nerfed that you are referring to specifically might I ask?
Based on your comments your bias is clearly survivor sided, and I get it, for survivors the game is probably the best its ever been, particularly with keeping addons upon survival making the BP cost of maining survivor so much less burdensome. Killer players do have legit gripes however, and I would think survivors would realize something is up when red rank survivors are paired with green rank killers, clearly something has gone wrong with a lack of killers at high ranks.
Its hard to see someone that clearly knows what is happening in the game without bias.. You have my respect. If the devs could read all what you said and forget about their favoritism, we will be playing a better and less stressful/toxic game.
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@Mister_xD said:
i enjoy it.
i play killer daily and im not at all planning to stop.
ill be fair here:
1) yes, having games where they do nothing but genrush is plain out boring and sometimes you literally dont stand a chance, depending on killer, map and survivors, which of course is frustrating. and if you have enough of these games in a row, i can fully understand that you dont wanna continue playing - and you shouldnt! cause if you do, you will make more suboptimal decisions, which leads to you losing more, which leads to you getting more and more frustrated.
2) having cheap second chance perks deny all the work you put into something feels very cheap and, again, leads to frustration. i cant tell you how many times i had the survivor outplayed around a relatively safe loop and they just pressed E and got to loop it two more times before dropping the pallet - the amount of work you put into this mindgame getting completely denied by someone pressing E (which, lets be honest, takes near to no skill) is really, really annoying. (and the main problem i have with that perk xD)
3) these frustrating games are not nearly as common as many people here on the forums say they were. as ive said, i play killer daily and the vast majority of my matches go well. now, this is just my personal experience of course, but i believe that the game is not nearly as unbalanced as many love to claim. yes there are problems, i wont deny that. genrush is certainly one of them, but if you were to just read through these forums you'd think that killers would be bound to a chair in the basement while the survivors do nothing but taunting them and then calling them "basement camper" in the end.
to sum this up:
at least from my experience, killer is not nearly as bad as it is often claimed to be.
you can play killer no problem, even though its clearly the harder role. you will need to get good with them though - and i mean quite good. if you are a medicore killer, you wont have that many pleasant games, especially with survivors who are experienced in their role.
in the end it all omes down to personal preference - play whatever makes more fun in your opinion! for me that would definitely be killer.
You must be lucky because all i see (and i play a lot everyday) is SWF everywhere that gives you a really hard and toxic match with everything they got, specially if you play weak killers you can only feel how unpowered you are in comparison while they dance with plenty of second chance perks and all their items that erase all your effort.
Playing weak killers its like being masochist. The only killer i can "enjoy" is Spirit, Freddy, Oni, Myers and huntress sometimes. The rest...
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1166380#Comment_1166380
Read my full post. It is really easy to understand.
Read what? The same sentence you repeat to everyone over and over when they are telling you something totally different? Instead of understanding you only repeat yourself with something that is not even related. I never said that doing gens is bullying the killer its just one of the survivors objectives.
What i said is that SWF breaks the game in many aspects and that gens are done so fast that it don't give time to most of the killers to do anything. Basically that the game balance is in one of the worse moments now. You only need to play to know that.
I do not enjoy being restricted to 3 or 4 killers because of this and i think many aren't happy with that. I aren't happy either with killers that used to be good or decent like PIG and Nurse and now are unplayable, unfun or trash. Many things changed lately and fixes or balance patches aren't coming.
Instead they release another weak killer that is basically a downgraded version of the huntress. In no way hes better than her. It was fun at first but very disapointing soon. In the end the deathslinger will be another killer that no one will play.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1166362#Comment_1166362
Ok, slowly for you:
Playing
the
game
is
not
bullying.
Lol you really are a very biased and blind dude.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1166322#Comment_1166322
What does that have to do with my statement? Even if a SWF is just playing the game, they are not bullying anyone.
Oh really? Play pig legion or even the new killer The deathslinger in rank 1 and face a SWF in 8/10 matches. Then you will know what everyone is talking about.
Just played a match now and 2 gens pop in 30 sec... there was 2 survivors in each one with the new "nerfed" toolbox. Explain how is that balanced when you need to hook 3 times a survivor to kill him and eat a DS to at least get 1 kill because the only way to stop them is tunneling??
Killers are forced to play toxic because the gen rush is insane with SWF. The ruin nerf did great damage to weak killers and the "nerfed" toolboxes are a joke. Like the new sabo... SWF teams with sabotage are back and are even more stronger now. Thanks devs..
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1165704#Comment_1165704
Sure. I am a Trapper Main and never even used the pseudoeffect Ruin. That Patch changed exactly nothing, it just seperated the good from the bad players.
You sure are a killer main? because you sound exactly like a survivor main in disguise. Saying the ruin nerf changed nothing is a great denial of the current state of the game wich is far worse for the weaker killers. And trapper and hag crearly decreased their tier after that patch either you admit it or not, Mr. self proclaimed pro player that treats everyone else like inferior beings without knowing them.. God the things one have to read.
The real ONLY killers that aren't that affected by ruin are the Top ones like Spirit, billy, Oni and Freddy. But the others..
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1165780#Comment_1165780
Thank you very much. As long as both sides are just playing the game, nobody is getting bullied. If actual harrassment is taking place, playing solely to let the other side feel miserable, this is not ok by any means.
Do you play in rank 1? Because you looks like you are talking about another game. Take a look at SWF, they are incredibly overpowered againts mid and low tier killers, and the difference between SWF and solos if pretty big too. You can't deny that.
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@LetsPlayTogether said:
There is no genrush. Stop this nonsense for gods sake. And yeah, if you cant "win" with trapper youre bad at it.
Every trap based killer like the trapper and the hag was destroyed with the ruin nerf. They don't have time to set up traps anymore.
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I would prefer a buff to the low and mid tier killers instead. There are some killers that are literally unplayable. Like pig, leatherface, legion for example.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1165640#Comment_1165640
Yeah sure the game favors survivors ... lol ... this never gets old, man.
Like survivors trying to defend the indefensible. A classic
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Devs refuse to touch SWF in any aspect. Not gonna happen like the other thousands suggestions that people did in the course of this 3 years.
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@vikuryu said:
I am the only one seeing this?
Before the Nurse "rework" she was so good to play.. the only one i could handle strong SWFs.. (i get those SWFs on every 3/5 games...)
I understand some addons was broken (omega blink) but im talking about her base power.. i loved t play her adoonless.. and i was effective like that..
Now after Nurse "rework" she is so stressfull, painfull and buggy that is almost impossible to play her addonless..
she can only do OK with addons..
its so rare to see a nurse.. i really loved to play as and against her.. She is the one who break this Looping simulator this game is..
I Miss u Sally...
Sadly the devs bias toward survivor is and always was over 9000! So i don't think we will get something better. She is in the place that 90% of the survivors want her.
She become another killer in the list that is better not to play.
