Irisora
Irisora
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- Irisora
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Its not larger that it looks... its because of the dedicated servers. This didn't happen before.
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Holy #########, it looks like there is a "bit" of game in your bug guys 😂
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@[Deleted User] said:
So I'm a Rank 10 Killer, but I have noticed that I am playing A LOT of Rank 1 groups lately. This seems to have been happening since Ruin was changed. Im asking the Survivors I meet and almost all of them say a lot Rank 1 Killers have started playing Survivor because it's way easier. Im happy about the many more games as Killer, but Rank 1 Survivors are really annoyingly good at times. Anyway, I just wanted to ask if anyone can confirm these claims?
- Have a lot of Killers quit killing since Ruin changes?
- Have other Rank 10-ish and other ranks noticed these vs full Rank 1 Survivors games?
Can we do something? Im happy about the Perk changes, but this has become pretty insufferable as well.
I think many have... because i see the same killer at least 3 times in a day. The only ones that are still here in red is the tryhard ones. The ones with 1k or more hours that tunnel, camp, use moris, noed, and blackwards lol.
Im not blaming the killers to play like this anyway... its the devs fault that they pushed them to play as tryhard and toxic as possible. But if you ask me... nothing of this if good for the sake of the game.
Changes need to be made, maybe not revert back ruin but do something with SWF. Because the only broken thing here is SWF. Solos aren't as half as strong. And i know it because i play alone only with randoms, and around 80% of the matchs is 3 or 4 kills for the killer in rank 1.
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@GetDedicated said:
Game it's so broken now. Sometimes it's so annoying dealing with this stuff while I'm playing killer or survivor (with Dead Hard not working good either). When we will fix all this? I mean, it's been a couple of months and nothing still. It's disappointing.
Yea it really suck... the desync is killing the game. One can't count the times is downed by a "fake" hit from a killer, specially huntress, wraith and billy, and the phantom grabs for killers sucks too.
For me this desync is ruining my game experience 100%. Especially in survivor side... i play alone and in rank 1/2 with potato teammates so this fake hits, are really annoying and make it hard to escape. It really changed the gameplay drastically. Dedicated servers sucks.
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Not trying to be rude but 5 month isn't too much in this game xD
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1138160#Comment_1138160
Maybe make the time deplete twice as fast if you are working on a gen.
A very interesting idea. Although at least for me the true evil of this perk is being able to activate it in EGC/after all gens are done. And i remark after all gens are done because is very easy for a survivor to just leave the gates at 99% thus, it should deactivate in those both cases.
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@NuclearBurrito said:
This isn't Poe's law right?
Who knows... haha, nah i'm just joking.
Or not?... *insert suspense music*
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/1138148#Comment_1138148
This obsession with 100% fairness will doom this game. Dead by Daylight is the only game where everyone wants everything to be 10000% balanced in every conceivable way possible.
Well that's because it lacks balance in a lot of aspects. If it wasn't the case, probably not many people would come here to discuss. Its all for a better gameplay experience for survivor and killer.
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I dont have a problem with noed getting nerf/removed if all perks that gives a free escape for survivors are reworked too. Free escapes and free kills shouldn't be a thing in the game. It don't feel fair at all.
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"DS should prevent an immediate rehook, which it does, it should not prevent the killer from interacting with you at all."
Very true.. i think the fix for this cheesy locker+DS mechanic is as simple as make DS not work inside lockers. Then DS can work like a real anti-tunnel perk and not like a 60 sec inmunity of all kind perk..
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@BigBrainMegMain said:
You know what's funny, there's a post on here begging killers to stop tunneling, and this post wants to get rid of the one of the only factors that allows survivors a chance against tunneling.
Ironic.
I think what most killers wants is to get rid of cheese mechanics like hoping in a locker to force DS and the abuse of DS in endgame. I play both sides equaly and imo its not wrong that DS can be used before gens are powered, because in that case it fullfil its original purpose wich is prevent tunneling.. But after all gens are done and in EGC its a perk that gives you a free escape, like BT when you get unhooked. And that don't feel right at all if you ask me.
Its kind of crazy.. because if you look at DS and BT in this scenario its 100% logic that this perks should deactivate after all gens are powered/EGC and however its still here. I don't know what you guys think but when you look at things like this... the bias of the devs smells from miles away.
And don't misundertand me, i think that DS and BT in the endgame its equaly unfair like noed. And i would be very happy with a removed noed if they deactivate this perks in EGC. It's the most fair change they can make to the game right now. No free escapes.. no free kills.
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When im about to down someone and they use Dead Hard just for the boost to reach that pallet.. I hate that moment.
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Behold Rainbow matchmaking...
Bonus satisfying screenshot: A well hidden totem..
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1137010#Comment_1137010
i can't take you seriously. i told you ways to counter these perks. they're fine. if you choose to target and tunnel one person, then dont complain when you get counterplayed lol
Lol you are the one that cant be taken seriously, i would take you seriously if you give me real arguments and no biased ones. And i never complaint about DS preventing tunneling. You dont even read... I said that DS is broken in endgame and can be abused like many other here agree. Thats its the only real bad thing about DS and BT that in my opinion should not work in EGC or after gens are powered. Its a free escape like a free kill from noed.
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1136980#Comment_1136980
why should you tunnel in endgame? if you played well, everyone alive should be dead on hook or at least struggle. just patrol area near the hook and exit gates, if they try to save, stop them. if they take a hit and unhook just hook them instead of tunneling. endgame makes no real difference
You way of responding doesn't make any sense its like saying "apply pressure" when you get gen rushed. I gived you facts and arguments of why DS and BT is broken in endgame and you just respond with "if you played well everyone should be dead" and "if they try to save stop them" lol. Like if it was possible with directional unhooks... and theres nothing you can do againts a DS and a BT in endgame, its literally a free escape same lvl of ######### like noed.
If you are not trolling, I think a new meme has born here 🤣
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1136959#Comment_1136959
of course you can tunnel if you want but then you should stop complaining about perks that counter tunneling. if those perks are so big issue then stop tunneling lol i seriously don't understand, i never have issue with these perks as killer because i simply don't ######### tunnel.
no one is "forced" to eat the DS, it's their own choice
IMO the worst part of DS is not that is a counter for tunneling. It's the fact that is a free escape in the endgame. This perk and BT should not work after all gens are powered.. Its like a noed but for survivors. If the devs take that possibility away i think everyone would be ok with noed to be gone.
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SWF needs a fix since it was implemented and as crazy as it sounds, it didn't receive a single fix in all this years.. They refuse to realice that SWF is broken, and believe me.. its is a lost match sadly. This battle exist before this forum was born.
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I think the question is... what will be done to penalize or balance SWF teams? Because randoms rarely do that so we can't ask for an overal balance change when SWF and solo teams are two different games.
We really have only two options... Make solo teams as strong as SWF and then nerf survivors in general or give debuffs in speed to SWF survivors and leave solos untouched.
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@Guilty87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1136924#Comment_1136924
Imagine thinking camping is his intended strength.
Sadly that's the only thing hes good at. His power is based around camping specially in the basement with insidious. He should have a completely different power if you want him to be nerfed with a cooldown because that ruins his only strengh.
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I like the idea, but most of your suggestions are op. Giving a free mori for cleanse devour hope is too much. Giving the survivor that cleanse it a exposed timer like haunted grounds is more fair.
The penalization for cleanse huntress lullaby should be timed, making it last the entire match with no skillcheck warnings don't feel right specially for new players.
The curse from cleanse the third seal is op too. It could give blindness and or oblivious but for a time.
About haunted grounds.. i think to be exposed is already enough curse lol.
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Bubba chainsaw is very weak compared to billy chainsaw, you can literally loop a leatherface the entire match if you are good enough and he have 0 map control. I don't see any reason to nerf his power.
If you are being camped you can still be saved with BT. If you are in the basement.. well bad luck. Try not to get downed there.
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Funny fact:
There was "bot" killers long time ago. They spammed M1 in place to farm points and survivor could get hit, heal and get chase points lol. Not sure if they still exist somewhere.. i think not because it's been years since the last one i seen.
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@Auron471 said:
Hear me out here. So kindred basekit, but with 8m killer aura reading (Which is not increased with open handed) would improve the solo queue survivor experience a great deal, and also bring solo queue survivors a tiny bit closer to that of a SWF. Then the game can be balanced with this added information in mind.
Then noed, minus the speed boost would also incentivise survivors to cleanse and find totems, which will slow gens down. Also since everyone knows noed is in play, just make the exposed status be revealed once the final gen is done (or give a totem counter). Thus no one is caught off guard by the presence of noed ,which is a major source of frustration with the perk, and the gens are slowed. Everyone wins!
I agree that kindred can be very useful for solo survivors. Specially for new players. It won't damage having it basekit, so the real perk could be changed to something else or removed since its not character related.
About noed... while i agree that its infuriating when you get downed by it (and i include myself), it's the survivors fault entirely for not cleanse them.. and giving a totem counter its too much information. With the exception of noed, hex perks are already weak to nerf them even more.
Sadly as much as many survivors want noed to be destroyed, it MUST exist until DS and BT after last gen is powered exist, this two guarante almost all the times a free escape, so giving noed to killers for their free kills is fare right know.
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@Todgeweiht said:
Well, I take breaks from time to time, its important to keep yourself away of games for a while.
I do the same. And i take advantage on the challenges for doing that. First i did all the killer challenges, now im finishing survivor challenges.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1135309#Comment_1135309
Except it doesn't show kill rates as 70% it shows them as all varied, you're acting like it straight up says every killer is at 70 when it clearly doesn't, it shows "weaker" and unused killers with lower rates... like you'd expect... weirddddd
You can spin it as you like, you can pretend that theres 1000000s of people killing themselves on the hook, or 100% altruism in every match that skew the results or whatever, I'll stick to what I see, every killer having 50%+ kill rate.
Killrates can't be measured, no matter what "stats" the devs sell to us like "truth". Every stat they share is inaccurate because the outcome in this game varies a lot.. and that's for every stat for both sides like escapes. They really should stop doing that and just focus on playing the game for fixing bugs like every dev team does and fix the desync issues in servers. Instead of confusing people with inaccurate data..
It's not the same a player with 1k hours that always play in red rank than a new player with 150 hours that reached red. As it not the same a full swf team than a full random team. The different outcomes from those matches are plenty, and you just have to play the game to know that.
And it's the same for killers, you found killers that don't get any kill in rank 1, and you find those that get 3 or 4 kills. So.. imo stats don't have a place in DbD. And the only way to balance and fix things is by playing simple as that. Recurring to stats is a big fault from the devs. They should play their game instead, like most dev teams.
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Yep it is more stressful as a killer but that's because a killer have to think how to play and what strategies to use in the course of the entire match. It's like a chess game and that makes it more fun IMO compared to how is survivor play. But of course it can be too much stressful most of the times, specially in red and violet ranks.. and we all know the why. To many second chances perks for survivors, and to many safe loops/pallets.
IDK how people don't get bored at playing survivor.. it is so simple compared to killer play that it turn boring. You just have to run to pallets, double window loops, or safe loops, and as easy as that you can make a killer lose half match or the entire match.
And if you are dumb enough to fail at using the safe windows and the 15+ pallets by map, you still have DH and other second chance perks to prolong your looping ever more.. Survivor gameplay literally looks like you are being treated like a mental illness that needs to be taken by the hand, compared to killer.
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@OneNineTwoNine said:
https://forum.deadbydaylight.com/en/discussion/comment/1116151#Comment_1116151
The point is that when the gap is closed, killers can be buffed, so even killers should want this change honestly. If you don't want that gap closed then you are truly sabotaging yourself as a killer.
Yea surely having "2 games in 1" don't help at all when balancing the game. Because its always buff low ranked and ######### high ranked and vice versa. There can't be balance if the game is so different after X ranks..
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Well imagine what would happen in DBD if all solo survivors were like playing against full SWF teams... I think only masochist would play killer then.
I play solo and i can say that in ranks 10-20 you get matchmaked with people that have little idea of how to play and it can be difficult sometimes but that doesn't deprive me from reaching violet and red ranks.
When one reach those ranks you get more competent teammates and it's a whole different game.
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@FearedbytheGods said:
Truthfully, its the attitude of killer mains nowadays.
Having played since release I've seen killer get easier, survivor get harder. FULL STOP.
Infinites gone, vaulting/perk/map/pallet nerfs, bloodlust added, end game timer added, hatch close added. All this has made being killer easier and survivor harder since release.
2 escapes, 2 kills is the devs unit of metric. You don’t have to like that but it’s whats given the survivors all their nerks and all the killers current buffs.
You look at the SB vs. NOED debates that happend at release all those years ago. SB now is mediocre at best where as NOED is still a high tier perk.
Killers now are up around 70% kills due to the trajectory of the game and the devs metric system, unless you feel their metric system is bad, in which case they can undo all the changes I've just mentioned....
It's only been recently that killers have started getting push back from devs because the state of the game is disconnecting survivors who know a game is going to end in a 4k so why bother for 3k BP.
And what do we see? Thread after thread recently of killers whining. People talk about salty survivors alot in this forum but ignore the elephant in the room.
The fact that survivor had more infinites back then doesn't mean it become harder at all. ######### playing survivors is easy and i play solo not in swf.
They implemented windows blocking after 3 vaults (which is too much IMO).
You can't make it to that pallet? use DH to give you that boost and reach it to loop the killer for another minute.
You are being tunneled? Let the killer grab you and hit DS to make him chase you for another minute or the whole match if you loop well.
Got hooked at the endgame? no problem get unhooked with BT and get your free escape.
Got injured when there is 1 gen left? no problem get healed and a free sprint burst by your team doing that gen.
The killer left you in the ground while hes chasing another one? Get up with unbreakable and erase all the effort that the killer did to down you.
And i can continue for hours... Just one last thing, the 2 kills 2 escapes in high ranks is a lie.. like the cake in Portal.
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@DelsKibara said:
They're currently balancing in the killer's favour in the next patch.
They are adding breakable walls to the SHACK. The God Pallet Loop, that is basically removing a very strong loop from the start of the game if that is possible.
Devs care about either side because they need both sides to keep the game running. And they also sell cosmetics for both sides, do you honestly think killers would purchase any cosmetic if they feel like they are getting the short end of the stick?
If they really implement breakable walls and not go back in killer favor changes like they usually do, it will be something interesting. But besides that there are a lot of m1 killers that aren't playable literaly in high ranks. If they aren't going to fix the game in an overall they need to change several killers to at least fit the 2 kills 2 escapes which isn't happening with mid/low tier killers.
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@ThisGuuy83 said:
I feel your pain. Playing survivor is a cake walk compared to killer. Hopefully it will change before all killers just quit and move on to other games where you actually have fun and it's not a toxic sweat fest. You practically have to play a perfect game, because if you make one mistake, it costs you the game, while survivors can make several and still escape... 🤦♂️
That's true.. play dirty play perfect or it's 4 escapes. Noed is a must to get at least 1 guy with weak killers and it's not even at the lvl of DS. Many people cry about noed but noed works if survivors just rush mindlessly and forget about totems or get too confident.
4 survivors with DS is the real demon, BT after gens are done (should only work before as it gives a guaranteed escape), and none survivor talks about changing that.
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@senki527 said:
https://forum.deadbydaylight.com/en/discussion/comment/1115595#Comment_1115595
no, killers are just not satisfied with 2 or 3k's. they want their 4ks every game it seems
Tell that to a mid or low tier killer in rank 1-8 like legion, pig, clow, huntress, nurse, wraith, myers, ghostface, leatherface. You get 1 kill with luck. Right now the 2 kills 2 escapes don't apply for more than half of the killers deck. Call me crazy, but the fact that so many killers are so weak in this ranks, doesn't tell you anything?
Or do you think that we just play Billy, Freddy and Spirit because we want to? The truth is that you don't have other choice in this ranks. Unless you want a 4 escapes or 1 kill to happen and be bullied the entire match. And even with top tiers if the survivor team is a full SWF, Oh my... they can be extremely powerful, with all their second chance perks.
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1112257#Comment_1112257
I don't dodge lobbies, I just equip Franklin's Demise. Their items become secondary objectives, and it slows them down quite a bit. Honestly, some of the most toxic killer's ive ran into are high ranking survivors I've seen around. So, I like to imagine that it's possibly survivor mains playing as killer that dodge lobbies the most, lol.
The only way to get rid fast of gen rushers is moris, or lobby dodging. Franklin demise its like a mosquito, it just bothers them but doesn't do much in reality.
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@Ardjet said:
I think a lot of insecure Killers use NOED out of anger after the Ruin nerf. It really doesn't make sense as it's two completely different perks, though. I also find it ironic in intself, as Ruin really wasn't as effective as a lot of people say. As always, on red ranks it depended largely on what group you faced. If it was a well-organised SWF, Ruin would either be ignored or cleansed within the first minute - basically rendering it useless anyway. Against poor teams you would have won anyway.
The same goes for your argument with totem cleansing. Against good teams, the totems will be cleansed (or the match won't even get to the collapse).
We use noed because we try to balance the mess that devs left behind with the ruin nerf. It have nothing to do be "insecure" lol... Is about trying to have fun. Try to play from rank 8-1. Its 1 downed survivor, 1 gen that lights. Anyone that calls that balanced don't think straight.
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In my opinion toolboxes should only be usable with sabotage and not for repair. Because even without a toolbox any swf or decent team light 1 gen after 1 downed survivor wich is insane.Taking into account that there are 5 gens in the game and you need to hook them 3 silly times, do the math and (in high ranks) a killer get only 1 kill at most., it would requiered 6 gens to give enough time for the killer to get 2 kills.
So here is my question... What happened to the 2 kills 2 escapes devs? Without ruin the game is really broken now. It feels like toolboxes and the hatch should be removed, there are to many factors that favor survivors to escape and not even taking into account DS and BT.
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IDK about other but from rank 8 to 1, its 1 gen for 1 down and so on... Most kills you get is 1 with luck. Is this the game the devs wants? Is so unbalanced. The nerf to ruin did mayor damage in this ranks.
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@ZoneDymo said:
To get Adept the survivors, knowingly or not, have to play ball, if they kill themselves on the hook, bye bye Adept.
Yea and bye bye if they dc too. Im getting people that dc often even with the punishment. Adept/Expert achievements shouldn't be attached to emblems. Or not to untill the emblem system works properly with all the killers power and chase potencial.
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@djsponge10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1109807#Comment_1109807
Btw it’s ADEPT NOT EXPERT please stop calling it expert. There are very little expert killer players.
Its called expert in my language.
@djsponge10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1109737#Comment_1109737
You have the get a merciless killer title/double pip. It’s the rules quit accusing this false narrative
It was just getting a 4 k long ago and in my opinion it should be like that again, because the emblem system sucks. And as i said before, you only double pip in this game if you leave the survivor a chance... killing them too fast won't give you a double pip because of the chaser emblem. There are great flaws in the emblem system.
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Funny thing that the game doesn't reward you for killing survivors fast, you have to be "merciful" to get double pip.. The double pip victory should be changed to "merciful killer" instead of merciless. Even in the emblem system the game is survivor biased 😆
It's like this all the time.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1109737#Comment_1109737
When was the last time you played the game? Its been a long long time since the conditions to get the adept achievement changed
I play casually but i got confused because i killed the 4 survivors with and without a mori and didn't get the achievement. So i was like...
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1109766#Comment_1109766
Its easier on some killers than others... Killers like Plague dont pip as much as killers like Legion, due to how the emblem system treats their powers.
Yea i agree with that, expert plague is another killer achievement i never got. Clearly the emblem system is far from being perfect.
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@Clinton said:
I would make sure you are rank 13 - 15 when going for the adepts as it's much easier to pip at those ranks..
I tried to adept some killers in red ranks and it's pretty much impossible.
Yep ill have to do that im in rank 9 and it's getting hard to catch the last survivor so i can imagine how difficult would be in red ranks. Thanks.
i guess it's time for farming/slugging build to derank xD
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@Clinton said:
https://forum.deadbydaylight.com/en/discussion/comment/1109737#Comment_1109737
You have to go by the emblem system now. Just getting the 4k is not enough for merciless anymore
Wow i can't count the times i 4k and i don't get double pips. Emblems system really sucks. It must be super hard to get expert killer achievements now.
@FilledPizza said:
You have to get the Merciless Killer match result. Mori's will hinder you in terms of getting that. You also have to be using their 3 teachable perks (so for oni you have to use Zanshin Tactics, Blood Echo and Nemesis.)
Yep i know i got 4 kills in my first match with the oni with his 3 perks and without a mori but sadly didn't get the achievement so i didn't double pip probably. And the other tries i did it was with a mori.
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Double pip? Im pretty sure it's not supposed to be like that. Also I got 4k with and without a mori and still nothing, but I don't remember if it was a double pip in the match without the mori.
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@Aneurysm said:
https://www.youtube.com/watch?v=0ARvCdB5plw
Make peace with the entity, survivors. It may not have worked out this time, but my powers will only grow. Soon I will be tunnelling all four of you from the start of the trial onwards.
Nah but seriously when do queue times get sorted out so I can play the role that doesn't make me want to chew off my own fingers?
It was at this moment that community knew, devs ######### up..
Damm it hurt to see all those DS, I feel you buddy.
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@bendermac said:
It's one thing to bring a key into the game, but you shouldn't be able to find one in a chest. Killers don't find moris to shorten the game.
This needs to go!!!
Lol yea if you think it that way, you start to think: "why im one vs 4 and them can obtain ultra rares from chests, that aren't really so rare to get, while im just here by myself and i can't get any favor from the entity?"
Noticing that, it would be cool that killers could get something from someone or anything similar to a chest in all maps.
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Its because of the engine updates they do. After every update that touch graphics the game turns darker. In ultra the game is barely visible.
I used to play in medium for the slightly more visibility compared to hight and ultra. Now the low option is the medium of before. So i recommend to play in low if you are playing killer.
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Good luck to the one trying this now without ruin. I tried to do it back then when jungle gyms existed so of course i didn't get it. Now its probably imposible.
I wonder if it works with infinite evil within 3 and ebony mori people after you are in EW3. Because the achievement don't especifically says "use judith tombstone or piece". Anyone knows?
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"Welcome to the retired killers club, have a beer."
I was probably around 85% killer in the first and second year of the game and gradually reduce to 80% survivor, 20% killer untill i bored myself to doom.




