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Irisora

Irisora

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Irisora
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  • @[Deleted User] said:

    It's obvious they didn't take input from people who actually play Nurse seriously. The blink recharge was framed as a chase nerf to give survivors a chance to break line of sight. Anyone with purple rank or higher experience on Nurse knows that a blink recharge is even moreso a nerf to her ability to even find survivors in the first place, and a massive nerf to her map pressure. You have to blink to find competent survivors outside of a chase. Full stop. They typically don't just stand out in the open. If you see them, you are sometimes losing a full blink cycle of distance before you can even begin the chase. That's asinine. The math is simply wrong at base recharge speed and base range. She will not catch survivors if the chase starts outside of base blink range with base cooldown unless they circle back into her.

    It's horrible to play her in rank 1-2. The only way i could "enjoy" (not really) her was using the green addon spasmodic breath giving myself a 4.6 speed after the first blink hit and get 1/2 kills tryharding.

    Her lunge is nerfed idk if its a server issue but the lunge is so short right now, its really hard to get a hit and the short tp range don't help at all, neither the longer fatigue with the nerfed addons.. and those tp charges..... they should fire the guy that had the idea.

    It sucks compared to the old nurse. Im not playing her anymore at all, if you do play her it will ruin your day literally. Survivor now all that have to do is run in a straight line and you will never catch them, there's no skill required. Shes constantly in a wheelchair.

    Its unbelievable to say this but I can get easier hits with my Legion and even more kills with him that this new nurse. And this is sad, because Legion could get some buffs.

  • Hes the new S+ tier killer. But people dc even with Legion this days.

  • Omg so i tried her just today and they trashed her so bad. Right now every other killer is better than her in my opinion. Ill add to this that i played her most of my 1500h hours in the game so im not new to her.

    Im playing in rank 1-2:

    I tried several new addons combinations and her base kit and... god those addons... are SO bad. How could it be possible to worse her addons even more? Im surprised they could manage to do that...

    The only way i could play/"enjoy her"(not really) and not get 4 escapes or just 1 kill was using "spasmodic breath" wich gives you 4.6 speed after a hit with blink and chase like a normal killer wich compared to the old nurse this sucks.

    Her addons sucks. Im pretty sure they nerfed her blink lunge, its so short that is ridiculous, and not happy with that you have to wait for blink charges. Im on pc and this change is terrible so i can imagine literaly no one will play her on console.

    And now no one will play her in pc either. Im not playing her anymore until they change this. And also not supporting this guys with the buy of new rift passes/skin. Im very dissapointed.

  • Voice chat with random people isn't a good idea. You will probably get people yelling, trolling, and insulting you most of the time. Just think about having to mute people in every match... It would be a big annoyance.

  • @Awakey said:

    The Devs have already stated they have no plans for Spirit. She's perfectly fine how she is. People just need to learn the counters.

    This. So stop crying guys and git gud for once.. She have so many ways of being countered.

    I even left a video in another one of this silly post of "nerf this killer, because im too lazy to equip the required perks" Because that how people sound when they call for a nerf without even a logic argument.

    I'll post it one more time, and be advised that this video only shows one way of countering her, you have many more...


    https://www.youtube.com/watch?v=s2bXIO0c0CY&list=LLecMP5T0834CCuWF1Hi2YnQ&index=2&t=1s


  • Well after playing with her lot of hours and making her p3 (long time ago), as much as you try to make the traps stronger it really sucks, and specially with the change they did in the endgame letting people escape with the traps in their head..

    Traps are useless at thats all fault of the rng letting people free themselves in the first try or second (wich is very common), it should be a % that increase when you search boxes and not a guaranted to be in one. This and endgame change ruin her traps purpose.

    The only "good" addons for her traps are the Crate of gears, Jigsaw Sketch and Tampered Timer. But don't expect to get much from using those, and also while doing this you are downgrading your ambush ability to useless.

    Sadly the only "helpful" addons are the combat straps and video tape, making your ambush something useful, without those don't even bother trying her dash.

    She needs a rework, shes has been treated so badly by the devs.

  • Afff, this is a very sad announcement, so much hype for nothing. And i thought we would get the archives tomorrow too. What a burden..

  • Im very hyped and not dissapointed at all. I like the idea of completing challenges and the addition of the rift. I don't think theres any negative side in this, It's just additional challenges, more lore, cosmetics and most important in my opinion another incentive to play the game more and not so casually.

    Oh and they could have decided to make the rift completely paid content but they even added a free path with some rewards. So everyone can enjoy this new update, and paying is just optional is you want more cosmetics.

  • @RossSama said:

    https://forum.deadbydaylight.com/en/discussion/comment/771840#Comment_771840

    Sorry, but basically every single thing you wrote was wrong.

    1) Skilled spirits run stridor to hard-counter iron will (which ironically is her only counter)

    2) Spirits can hear you moving in grass during phase

    3) The grass or corn doesn't move when spirit is phasing through it

    4) Last but not least, the last four games I played in a row at red ranks were against a spirit. Yesterday, half of my games were against spirit. 17 killers in the game yet roughly 60-70% of my games are against spirits.

    I know, I know. Killer weak. As long as a few underpowered killers exist (which can still 4k at high ranks if played properly), spirit is allowed to rampage in 3/4ths of my games with a 95% 4K rate, the other 5% being when somebody gets hatch at a 3K. You got me.

    The real question here is: Why do you so badly feel the need to defend the current state of spirit in the game? At the very least, her add-ons need a serious review. I'm not only talking about beads here, beads obviously need to be deleted from the game or completely reworked. I think even most spirit mains would agree with me on that one.

    I love how one of your counters listed was "tell your friends". So... what about people like me who only solo queue? Guess I'll just die.

    No one use stridor since version 2 of the game if i remember well, back then in version 1 it was a very noticeable change and you could even hear iron-will survivor and people in lockers very loud. And the spirit moves the grass when shes about to hit you in her reappearance wich is part of the phase, just pay attention.

    And since when writing the real counters againts her is wrong? You already have many ways to face her. The only thing in my opinion is broken is the father glasses because unless you have no mither you can't do much and using no mither is a big downside.

    I'll leave you here this video of a guy showing what you can do againt's her with just one of the perks i said you.

    https://www.youtube.com/watch?v=s2bXIO0c0CY



  • @killermain said:

    Why is it considered that killer shouldnt tunnel and camp?

    Everyone knows that survs use everything at their disposal - looping, best builds, gen rush, best items. But if a killer uses an op addon or starts tunneling and camping everyone goes mad. Like isnt it biased?

    Nothing really. You can play in the whatever way you want. But there are several perks that prevent that from happening like DS, adrenaline in the endgame, BT, and the help of other survivors with instaheals and flashlights. But don't expect them to give you flowers in the chat after.

    If you tunnel hard without thinking you are probably getting a "bad" match it's better to hook casually at start and select your targets in mid-game but i personally never end doing that, i enjoy hooking randomly and see the outcome at end. But that's the way I enjoy playing. You should play the game in the way you most enjoy it.

  • Sure let's nerfs all killers, make them all boring and forget about the asymetrical tag..

    First she isn't one of the most used killers, the most seeing killers in matches are billy, nurse, huntress and trapper.

    And second not every aspect of the game needs to be balanced, there must be things that favor survivor and killers to make the game fun. And the limit is, not making them unstopable.

    The spirit is far of being broken unless she have father glasses, but it's and ultra-rare. But besides that she's a normal killer, i can't remember the last time i was caught in a gen by a spirit with player beads, probably less than 5 in 1500 hours of playing dbd. There are several ways you can avoid that like, comunicating with your friends to tell if shes doing the phase, see the grass moving, tap gens, and even perks like spine-chill or premonition if you need them.

    Then to lose her if you are injured and shes doing the phase, you can use iron-will and walk in grass to conceal blood. If you don't have iron-will you can try to block her way to you by vaulting a window or dropping a pallet.

    And for last... if a spirit mind-game you, sorry but she outplayed you and you just fell to a very easy trick.

  • Yes they are on and as survivors it feels better. But as killer is horrible.... it's almost imposible to grab someone from gens, you get the animation from grab cut much more often than before, it really sucks.

  • Sloppy+Thana+M&A+Ruin

    With a disfigured ear + Rusty Shackles = gg

    But you can use a lot of builds with her, shes a decent killer.

  • It's incredible how they are screwing her up even more. I pass from playing her after the last non sense patches she got. She is very weak.

    This change should means you can't one hit someone with ambush with: noed, make your choice, rancor, and also you don't get stack with STBFL and don't affect someone with sloppy butcher.


    So far o could only test sloppy butcher, and yes sadly it doesnt work with ambush.

  • @Skycerer said:

    https://forum.deadbydaylight.com/en/discussion/comment/593568#Comment_593568

    Yes, better move Freddy back to F TIER because #BALANCE


    Then wait until devs shows the data of freddy kills post rework. You will see that is very easy to get 4k with the current freddy. Im not here for trolling or anything stupid like many out there. Im just telling what looks like to me that needs to be changes based on matches i played with and againts him that all.

  • He needs adjustements, its broken now.

    The range for the tp should be 32 meters or less not infinite. And he should either place snares slower or look down and stay in place like the other killers that puts traps. Being able to do that while moving and super fast its unbalanced.

  • As a legacy nurse i agree with all those changes you mention. But if there is no more than 2 blinks some achievements needs to be changed, the one i can recall that requires 3 is the "from the void she kills".

    Although it will be hard to give us some interesting and not broken purple and red addons, i been waiting a rework for those addons for long time ago. This is the thing i mostly want to get changed.

  • If the killer plays like a pro then yes.

  • Not really a nerf if they keep the numbers we are getting stunned by pallets a 0,1 sec less.

    DS already have counters (not tunneling, slugging, etc). In my opinion is a nice buff, nothing more.


  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/480279#Comment_480279

    No ifs. DS must have its stun reduced back to 3 seconds at the same time that Enduring no longer affects it.

    I don't think they will change it anytime soon. But i also don't think its a big problem. We are getting a small buff to enduring and who use enduring to counter DS anyway? I use that perk for mostly the combo enduring + spirit fury.

    I rarely get stunned by DS because i don't tunnel prople and if i happen to find the injured i can leave it in dying state and come back later. Or just take the DS and down them again if im sure they won't last long.

  • "Mom nerf its unnecessary and unfair"

    aLitBVJ6Bg--neWzJJtFO7-jDd8UMNOThf6qnlLO7ic.jpg

    🤣🤣

    Now memes aside, to the contrary i think the change is fair and makes sense. It was too powerful and easy to activate, with that change the perk will have a purpose (tanking hits) instead of just rewarding mistakes.

    I 👏👏👏👏 the devs for the idea and hope it comes soon to the game specially for the m1 killers.

  • Survivors need's to stop complaining about everything and git gud in general.. A game can't be balanced around new or amateur people. And if is going to be that way then in low ranks the match should have modifiers that make things easy, so the devs can leave high ranks untouched.

  • When I look videos of DBD from 2016, I'm like "The atmosphere was so much better before" I would like to know if people share my thought or not?

    Nah i don't think so. If you are talking about darkness of the maps, it is now more darker than before by far with the engine updates, and about gameplay... survivors had really disgusting jungle gyms, no entity blockers, and hooks stayed broken forever.

    It's not like the game its in the state it should be right now but it improved a lot. Also facecamp and camping was a real thing back there.

  • "if the killer closes the hatch, the gates needs to be at 99%"

    https://www.youtube.com/watch?v=uuL6cJPz3Nk


  • Trapper Ricardo Milos edition coming soon guys...

    trapper milos.png


  • This dcs just today after the rank reset... it's getting ridiculous.

    Inked20190513183003_1_LI.jpg Inked20190513184844_1_LI.jpg Inked20190513185302_1_LI.jpg Inked20190513163219_1_LI.jpg


  • Being looped to oblivion, and don't have a way to stop it, or an upside in other aspect to compensate. Example: Legion, he fail at stopping looping and at having a profitable power in any aspect.

  • Any mode that make it possible to play with other killer friends. That would be the most awesome game mode this game can have.

    But about how to implement it, now that's the hard part. 8 survivors vs 2 killers sound good, but to prevent the chaos, larger maps should be added for start.

  • For three years, killers everywhere have, on occasion, given survivors the hatch.

    It is rare but it happened a few times to me, when too many people dc, and i spare and farm with them.

  • Yo, topic says all. This game has alot toxic city. It´s unbeli. how much ppl this game track. In my opininion it doesn´t matter if ppl saying:

    I think the best solution to this is a timer of x minutes after doing it, people will think twice then. Many decent games have this feature to prevent dc problems like we have.

  • @BiaNoYami said:

    https://forum.deadbydaylight.com/en/discussion/comment/472860#Comment_472860

    I do not know about the other people besides me who rightfully "complain" here. I don't know them.

    But joke's on you in my case; I'm a survivor main :)

    I don't have much interest in playing killer, to be honest. But the Legion are dear to me. And I'd love for them to be more viable and a bit more fun again, is all.

    Some people keep saying they're not weak but different now. And yes, they are different. But they've also been weakened in regards to their gameplay - which I find was interesting and fun for both sides, given they were played well and without the abuse of flawed game mechanics.

    But it isn't anymore, at least not for most people who play/used to play them. Their power now... what use does their power really have except for tracking people in your Terror Radius down with Killer Instinct, after you managed to apply a (now also changed and unthreatening) Deep Wound?

    And don't pull the "free first hit" card; Feral Frenzy is not as fast anymore and it's still possible to miss your swing. The result of that being that your entire power is lost for 20 seconds and you get a 4 second stun/fatigue, which gives the survivor you saw enough time to make a run for it.

    Why would I use this...? Especially if I'm not too adept at the game yet, why would I risk that punishment? With their increased base movement of 115% I can just as well chase and hit normally - like any other M1 killer. Because that's what they are now. Not much more than that.

    At least this is what I see and experience.

    Finally someone understand new Legion.. While he needed some fixes like we all are agree he got other questionable changes that really didn't have place, like:

    Removing bloodpools in FF, a DW effect that don't mean anything at all, you can repair and do whatever you want if legion is around with his terror radius, this change is ridiculous at so many lvls.. At least DW should prevent survivor from repairing gens and force them to mend for those few seconds.

    And im sure that some more QoL changes can be done to Legion and this is the only we are asking. We don't want a broken killer we want a viable and decent killer that have a power that mean something again. Because the truth is that hes weak an very loopeable without any real upside.

  • @Tru3Lemon said:

    I dont dc now if i play against a legion the problem with it its if its tunneling the hell out of ya if i get unhook and tunnels me i just dc directly you cant even escape killers that tunnel the unhook survivor

    How to contradict yourself in one sentence lol. Btw it's not like BT or DS don't exist while something like that happens. You team can also tank hits.. and i know that it suck to be tunneled to hell but DC shoudn't be allowed so freely like it is right now.. if you are going to be killed endure it like a killer have to endure survivors that escape the trial.

  • @NoShinyPony said:

    5 seconds to open an exit gate pretty much equals a free escape. I thought you don't like free stuff?

    I think the same..

    And I don't see the problem in, the first one that spot the hatch get the best from it. It's fair.

  • @NoShinyPony @SasukeKun @SlinkyJinky

    I really hope that we finally get those dc penalties soon, either if it is a killer or survivor who do it, it ruins the match for everyone. Almost version 3 of the game and we are still waiting.

  • And prolong the game unnecessary? EGC was added to prevent situations like hatch stand and boring searching. The first one that spot the hatch have the advantage now, how it always should have been.

    And btw you already got the entire match to change your fate and not end having to open a gate with the EGC timer. Why you should get a 100% guaranteed separeted gates to give you even more chances of survival? And not let the RNG decide it?


  • As title says - what most ######### was you accused for as Killer in post game chat? Just now surv said to me - camper, nothing new! you camped.... (drumroll)...

    A few month ago, i been called "hacker!! how could you see where i was?"

    And... i just had nurse calling..

    @Tsulan said:

    Played Freddy, got a 4k on mid ranks, then i got a: "you know you´re bad, when you have to use Freddy to win"

    That one happened to me sometimes 😅

  • @MegsAreEvil said:

    I just see whiny killer mains. No one here has probably enough skill as killer. Oh cry cry cruel survs only dc. What those Tunnel, Camp, slugger killer who dc at the end to get the game cancelled out for every one Else after lobby dodging for half a Day? No killer main complain about that. Classic double Standards of killer mains.

    Oh really? If you look at the forums most of the times you will see survivor mains that demand nerfs and most of them without a logical explanation. That's what i would call the definition of whining. 

    While in the counterpart most killer mains or players that play both sides, ask for changes with logical reasons. But this ones are hardly hear by the devs because we are the minority.

    The dc problem has been installed here for ages and yes, sometimes you can see a killer dc, ragequiting or whatever, but as a survivor you don't lose anything other that your offering if you burn any and you move on to another match.

    When playing killer if people start dc for whatever reason they find you waste you addons and offerings.. if they pull the cable they keep items (an exploit) and they ruin the match also for the remaining survivors.

    So the implementation of punishment for dc is something that needs to be added for the sake of the game in general. You missed the point of this thread, there was no intention to start a fight, only between that i stated how silly is that people still dc against the weaker version of legion we have right now.

  • @GrootDude said:

    They dc more now it seems.

    Looks like keeping survivors happy it's more challenging than keeping a childish girlfriend pleased.

  • This perk is cancerous. If you don't start dealing with it early, it will destroy you. Because of this I was looking for possible counters.

    Totem perks get easily destroyed and you don't know when they have MoM active, and besides that MoM can eat dying state hits. I wouldn't call noed haunted ground or myc a counter to that in any case.

    The only killers that can face this situation a little better are the m2 killers, MoM in a swf team is a doom to m1 killers.

  • @Mat_Sella said:

    I dont think he's ever been unfun to play against, those people that complained really just hated that there was a killer that they couldn't loop to death...but by the time Legion killed them 2 gens wouldve been done anyways so i never understood why this was a thing.

    Yea i agree and now he just applies a timer that barely means a couple of second of slowdown to the match.. And after the nerf *cough cough* i mean "rework" hes very loopeable and easy to avoid. I think that people that says hes still unfun to play against just hates legion.

  • @Ksoni

    It's not new it has been here for ages. And is still happening without punishment.

  • @BiaNoYami said:

    It's true that (a certain sort of) people DC against nearly everything. It just takes a minor inconvenience and they're out.

    But in regards to the thread title: my opinion on this is that if you still DC against the Legion in particular, you're proving that they were never the actual problem. A few tweaks were necessary, and we all know that. Yes. But the Legion as a whole were not the problem.

    People who don't understand that not all things everyday can be fun and who are unable to make the best of things as they come are. And will unfortunately remain so, I'm sure.

    Not every Legion match (or just 'match' in general) is the same. Some are truly unfun, yes - often because the killer plays dirty. But there are players who play well and make for a good competition.

    I just wish people would see that, and grit their teeth for 10 minutes and finish the game even if a killer plays a bad style. Leaving your teammates behind is just as scummy as a killer playing unfairly.

    I wish everybody thinks like you my friend. The game would be in a better state.

    @fluffybunny said:

    It isn't a Legion problem, but a lack of punishment. Got caught too soon? DC. Don't like the map? DC. Don't like the killer? DC. Legion is okay thanks to the speed boost and removing things they can cheese with can open them up to getting significant or important buffs down the road.

    I agree, most of the time it's like that. And you forget survivors that pull the cable to not lose their very rare items.

    @drunky26 said:

    He's still annoying as #########, what do you expect?

    How can he be annoying when after the first hit he's a powerless M1 killer, like a trapper without traps?

  • A pity that you will lose 2 tokens everytime the obsession know you have it and purposely pursuit you and tank hits.

    RIP old STBFL will be remembered.

  • Idk about you guys but gens repair sound it's more bugged after every patch. Sometimes you have to be right next to them or they don't emit any sound. I guess this habit of messing up audio will continue to happen.

    Also footsteps are rarely heard and there is something weird about injured survivor cries.. sometimes it's difficult to know the direction of the sound. So i most of the time rely on scratch marks.

  • @Someissues said:

    They DC against anything. not just legion, I had DCs when i play Freddy, Pig etc as well. They DC when they know they are losing etc, no need to show survivors any mercy

    They DC to keep their items permanently, so they had infinite toolbox/ flashlight, its technically Cheating

    until dedicated server comes this will never change

    Yeah its the crude truth,. I hope that those dc penalties comes soon. It's been a long time that people abuse this "feature".

  • @pemberley said:

    Thanks everybody for the support!

    It's one of those things that even survivor and killer agree. I would like to see those changes happen.

  • @McCree said:

    Imma take a wild guess and say this is a force of habit. Just give it a few weeks and see if it still happens.

    Yea maybe. Well see..

    @Usui

    While i agree that healing with sloppy and thana isn't fun, it requires 2 perk slots, 2 slots that i personaly prefer to use other perks like make your choice and bamboozle as you can see. In rank 1-10 most people don't even heal and just rush gens, so it's a waste of slots in my opinion.

    And about Legion he really got changed for the good in some aspects but for the worse in others, with optimism, a mid tier killer right now. And he have counterplay, looping. After the first hit hes a m1 killer with no power.

  • @SlinkyJinky

    I don't find it unfair when in other scenarios the gates literally spawn the further away possible, one in one side of the map and the other one in the another extreme.

    And besides that the survivors had the entire match in that game to change that fate. It's their fault to die and "suffer" the spawn rules.

    Btw i didn't down vote you. Those were other people.

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