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Irisora

Irisora

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Irisora
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  • @VaJaybles said:

    Memes

    True. In experience most survivors that wears the same outfits (example pizza dwights) are just randoms or casual swf teams. The tryhard swf likes to distinguish with their unique cosmetics 😄

  • @dspaceman20 said:

    I think its fine but if it was reworked I would say limit the number of times you can use it by putting it on a token system.

    3 tokens and once all the tokens are used they can't use dead hard again and permanently have the exhaustion status.

    Thats a good idea although 3 tokens will mean nothing because if you down 3 times someone and hook him its dead. In any case i don't think this perk or any exaustation perk will get a nerf like this because every survivor main will scream and yell at the devs.

    Anyway with the only killer i hate facing DH survivors is obviously the nurse.. its the only killer that gets punished by this perk because you can't avoid missing the hit and getting fatigue. But nothing can be done.

  • @[Deleted User] said:

    People should really stop falling for this guy baits. A quick look through his post history is enough to know it's a bait account.

    Indeed... a very low quality bait. Even thinking about this post topic is absurd and his claim about "the mayority of players are againts the DS change" its just false.

    The DS "nerf" its just a minor change that was needed to prevent people from abusing it while repairing. The original purpose of preventing tunneling remains instack. If anyone really think about leaving the game for such minor but fair nuisance, it will be really pitiful.

  • Not at all and even if you close the hatch it will open itself if there is one survivor left in the trial which is really absurd.

  • @Sonzaishinai said:

    Treatening with mori's just isn't the same anymore man

    So true, moris are just an stylish way to kill survivors now. I wish keys and the hatch had the same treatment someday.

  • What does that even have to do while being tunneled now? lol... Also DS will still prevent tunneling. So the nerf its more like a QOL change, that should have been implemented long ago. You are being tunneled? you still get your DS. Do you want 60 sec inmunity while repairing? nope

  • its not useful for short loops but it definitely helps while traversing the map and long loops. The trick stands in throw the bottle a bit far to give the tonic time to activate so you don't stop there waiting for the buff.

  • Not really, im just waiting for the update fix. Also in the killers pov nothing changed, and the survivors that know how to predict still do fairly good. But of course that doesn't change the fact that the hitboxes from the survivor pov are broken and unplayable. So im just hoping the update comes soon, and in a decent state.

  • It is very common but it doesn't bother me that much, you just move to another match quicker.. I think it that way. Also if you are being tunneled or camped you will do crap blood points anyway.

    I never use DS in my survivors unless im being tunneled or camped 3 times in a row, wich almost never happen. There are far better perk to use than DS despite being so popular. In reality most survivors that use DS its just for toxic purposes, you won't see many survivors while playing as killers that legitimate use DS to avoid tunneling, to the contrary you mostly see survivors that want to get your attention.

    This is of course from the point of view of a killer like me that don't camp and rarely tunnel unless its a toxic af team.. I love laughing at them when they try to ruin your playthrought and ends the other way. The silence in the chat after a toxic team is rekt is priceless... xD

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1943902#Comment_1943902

    It usually is survivor sided, just because of dsync (which is also affecting killers in ways that you probably didn't see) that is now ######### doesn't change that. They are looking to fix this quickly. We are all suffering, so don't use this as some way to get cheap blows. I've played games as killer recently where lunges are no longer working. We cannot lunge really. That's a massive debuff for us

    Yep the whole update was a mess in a lot of aspects. The best thing to do is just take a break and wait until they fix it.

  • I don't think so, the other day i played as him and he is as slow as always with the same broken hit detection.

  • Try better and practice more, there nothing more to tell you than that. Watch videos if you feel you need to, If you are good enough even the best nurse will lose a lot of time while catching you.. I don't have hours in the game at sick level, but with 2k hours and mostly as killers, i can give a very hard time to nurses so its not that difficult.

    And one last things... even if you are the best survivor in the world or the best nurse in the world you are not supposed to always trick the killer or always get 4k. No one can do that, if someone say that its a complete liar, its just trolling or have a massive ego.

  • @Alionis said:

    Data-miners leaked the existence of the red glyphs months ago, it seems to me as if the devs had much bigger plans with them originally, but something didn't work out, so now we get this effectively pointless challenge. I'm pretty sure they didn't create models and animations just for this.

    Maybe it will be used in future plans. I would love new mechanics in the game.. if you play thousands of hours one gets bored of doing the same over and over, specially as survivor if the killer is not chasing you.. I hate holding M1.

  • Pig. Insanely loopeable, useless power and overly nerfed traps. Only good thing about her is being able to get undetectable while crouching thus allowing some grabs and surprises but that its.. She have too many tools thats in a whole is garbage. She needs to distinguish in something and i would prefer a proper and decent unique power instead of 3 that are like this..

  • The animations are better than the old ones by far. Problem is the hitboxes or feeling of hits its very odd.

    About the ui i hate it at first but get used to it after several matches altought there are serious bugs in the ui... when you are struggling in the hook the blood meter isn't well represented, for example: i was struggling when there wasn't any visible blood left for several seconds and i even got unhooked by a survivor. And idk about you guys but i prefer the survivor info in the bottom left again instead of top left as it's less intrusive.

  • @Karao_Ke said:

    https://forum.deadbydaylight.com/en/discussion/comment/1939801#Comment_1939801

    I personally think they need to nerf Freddy & take away his passive sleep. If they did that, he is practically useless until he hits a survivor into dreamworld, which is where he excels the most.

    Now if I were to base this off of what I said, that would mean his mobility would be his strong-suit & his snares/dream pallets would be the weak side of him considering he has to work for it (hitting the survivor).

    Sounds too good to be true, doesn't it? I have a feeling they're going to make Freddy weak again.

    Uff I hate when you encounter that guy that only plays freedy over and over.. Hes such an ez wins killer and everyone use the the same predictible builds stbfl+sloppy+pop+bwarden or noed. Plus his "long arm of the law" always get you xD

    There nothing you can do about dream pallets other than crossing the entire map to reach only 1 of the 2 clocks, and the time you are awake when interacting with it don't really compensate. Also that teleport recharge really fast.

    But for some unknow reason they didn't make a single change to him after his update. And in other cases we have killers like pig that got severely nerfed and is crying in a corner.

  • @Crowman said:

    This is an unlisted change as I just checked the patch notes and it doesn't mention this at all.

    Clip from when I saw it:

    https://clips.twitch.tv/WiseKawaiiYamCoolStoryBro-sgtY-Aef1gJCkW4A

    Lol build-in free perk to survivor

  • @Nameless said:

    Iron Will is a good and strong perk in my opinion, but it's by far not unfair.

    True, If anyone is sooo annoyed about IW then use stridor and problem solved. It doesn't bother me at all even if i use or not stridor... you can still see scratchmarks.

    It is a fine and balanced perk that allows mind game possibilities and it rewards only skilled survivors.

  • @Zeus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1938022#Comment_1938022

    It's official and the Devs showed us a sneak peek of how the perk will now function.

    It's still the same perk but if you do any productive action it instantly deactivates

    Nice, definitely hiding in a locker after repairing with an active DS needed to be removed. I really hope the change comes live.

  • @xXCAM3R0NXx said:

    My theory is that the hits are unfair due to the falling animation when you're downed.

    You fly forwards by like a few meters when you get downed as opposed to before the update where you just flop on the floor.

    This means that the hit box is slightly back more so that they fall in the same place they'd fall if the original downed animation did.

    I love that flying animation its so cool xD. But yeah obviously something it's not right, they need to tweak the animations. The "ghost hits" looks even more fake than before.

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/1938007#Comment_1938007

    I think the sentence was missing the "will taken away"

    Oh will it finally be changed or its just another rumour? I don't follow the streams lately.

  • @[Deleted User] said:

    It was fun to abuse it. Another entertainment tool taken away from Survivors.

    lol what? DS is still here unchanged.

  • Doing that not always work. It depends on where are you positioning and ping. In the vid it dosn't look like you were in the right spot.

  • @oooK3NJ1ooo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1695794#Comment_1695794

    Try it a couple of times I had the same problem. It worked :)

    Yep I tried it after a match now and it worked. Btw i just noticed that the devs put the Nea master challenge to the side of a Killer master challenge, they obviously did that on purpose 🤣😂

  • Thanks, the first one works fine but idk why i get an "this code could not be redeemed due to a server error" with the eternalblight code.

  • I don't get why people out of nowhere are hating on him now. Hes a balanced and fun killer (although very susceptible to rush) and huntress is still better in most occasions.

    @[Deleted User] said:

    My biggest issue with him is his near instant ADS.

    It'd be like if Huntress could instantly wind up and whip a hatchet at you. It's just a lose-lose situation. Either you zig-zag around to try and dodge and he just waddles up to you easily, or you run in a straighter line and he gets an easy shot off on you.

    And what's the problem with that? Its far more easy to dodge his shoots than the ones from the huntress and he can't down you with the harpoon unless you have an addon.. He can't do that either from the other side of the pallet. Hes a nerfed version of huntress.

    And not even taking into account that survivors can block his hits and break the chain. Why do you even bother about his ads being instant? God, if it wasn't instant.. He already walks and have to reload, like if that isn't enough slowdown.

  • I think its a big candidate for dbd as it fits really well on the game. I have watched the first 5 seasons (the original ending) and a few seasons more until i stop because of the annoying schedule changes of the tv show... it was at 1 am sometimes lol.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1693312#Comment_1693312

    Somehow I doubt your a nurse main if your crying that she's op.

    There's a lot of "Nurse Mains" who say she's op and when pressed admit they have literally never even played her.

    I have my doubts too. Because i play her and imo she isn't op at all. The new nurse is much slower than the pre-nerf one, and shes totally addon dependant. Waiting for the recharge+fatigue without the addons is overkill and not well thought, and its also the main reason why almost no one play her anymore.

    And of course one is still able to 4k with her, but its harder and i find that fine. But her playstyle changed and you have to be even more agressive if you don't want to get gen rushed in no time. Slugging is like a forced tactic as her now.

  • While i can agree with some things you say i have to ask you... What do you have againts the nurse?

  • @TapeKnot said:

    Yes, they will.

    Thanks thats good news... 😄

  • @Sonzaishinai said:

    The next licenced killer to be released is Chucky so they obviously messed up and gave blight his pov.

    No i don't have evidence for this but i can dream damnit

    It would be cool to have him in dbd. But thinking about it, it would be super hard to track survivors as chucky.. tall grass, debris, walls. He will need someone who carries him and throw it to survivors to stab them.. hahah that would be a cool feature.

  • @NursesBootie said:

    Like a stomping perk for beginners. Just stomp your feet on the around every sixty seconds for a 360 M1 in lunge range.

    Haha that gave me an idea. I would love to have and equip just for fun a perk that kicks a survivor in close range (without making damage) but stunning them in place for 1 sec with a knockback effect. That would be so fun and cool. It will have a cooldown of course.. I feel its a nice idea for a new killer perk.

  • I do not read those kind of post but i can say that i give a ######### about sidney prescott to be in game (i had to google who she was). The popular character is ghostface and we have him.

  • The yamaoka maps are horrible to play in. I used to have constant 60 fps there and now it lag spike like hell, with constant drops to 50 and forty something sometimes. Its very unstable specially the variation with the temple in the center. I do hope that they realize this is an multiplayer game where frames matter more than graphics and if they are updating graphics then do it properly because If every updated map ends with this horrendous optimization i will probably quit dbd and i think many people will too.

  • @Komodo16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1684647#Comment_1684647

    Hey put ruin and undying on the game as doctor with overcharge and unnerving presence. Not only will they lose progress to your constant info they wont be able to cleanse your totems nor work on gems while T3 and then you dont have to worry about totem spawns

    Well doctor is a unique case, he always was a great killer for totem builds. I can't argue about that. There are even more gross builds like using huntress lullaby with unnerving and distressing..

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1683054#Comment_1683054

    Also imagine basically playing Forever Freddy and complaining about slowdown perks not working well enough lol

    Yep he didn't choose the best killer to post that image xD. But still totem spawn is and always was a problem. That's why i don't play with hex totems. And it's not like undying did something amazing here like some people think. It works.. sometimes, maybe instead of 2 out of 10 now its 3 out of 10 matches that ruin or whatever hex, don't get destroyed early. But still not worth it. I prefer to play with more active perks and not play a "test my luck build".

  • It hurts to see that image..

    @Ace_Ventura said:

    https://forum.deadbydaylight.com/en/discussion/comment/1683023#Comment_1683023

    But damn it - we've gotta nerf undying, the only thing that makes Hex perks somewhat viable (and even then, Undying ends up being the first one cleansed 90% of the time).

    This is so true. And i one of those killer that don't even use ruin or undying in most of my killer builds. I don't like hex perks because of the awful totem spawn, they work in like 2 match out of 10. Not worth it and yet there is people here in the forum crying oceans about undying+ruin..

  • Uff if you are playing piggy, shes fun.. but in green ranks or not againts swf. I don't recommend you to play her in red and purple. I used to play her a lot until they nerfed her with the end game collapse.

    Piggy is one few killers that really needs some buff and not many talk about. But because devs thinks shes ok, when clearly she isn't at all shes not getting a change and thats sad.

    Sinceraly i would recommend you to play any other killer, shes in the lower lower tier list, if you don't want to get frustrated or get lots of escaped survivors more often that it should be play other killers.

    If you are stubborn and still wants to play her at any cost. Well.. i can tell you that pig is very loopeable so equip her with perks that "reduce" that looping and gives you time like:

    🔵 Bamboozle.. This is a must for pig.

    🔵 Save the best for last to short the chases a bit.

    🔵 Corrupt intervention with discordance can be useful as you will get some extra time for the match wich she desperately needs and you will get your first hits easy and sometimes even get a grab when exiting crouch mode.

    🔵 Hanted ground is another good perk for her as she waste a lot of time in downing survivors. And it can cut a lot of that time if you get the benefit.

  • By playing nurse you are playing with a high risk high reward killer.

    You need a great skill and patience mostly (with the new recharge system)

    You have to deal with dead zones aka nurse related bugs (places that she can't blink), so shes rewarding but very tedious to play this days, because you will have to look to the ground most of the times in the match and just float around while you wait for the long ass recharge...

    So criticizing a nurse player is like a criticizing a professional football player like Messi. Nurse players deserve respect.

    And to add.. she have counterplay.. plenty of in fact, DH is one of them for example as it erases all the effort she had to do to chain a hit and you make her waste a lot of time with just a single perk. Plus shes also very slow and subtle to easy jukes and plenty of tricks.

    Oh and one more important thing. When you play nurse you either go rampage mode and end the match in the first minutes or you will get gen rushed in no time because of her slowness. That the way you have to play her now sadly.

  • @ABannedCat said:

    I think a survivor should instantly get a normal skillcheck when they stop the regression of a generator, so tapping generators midchase atleast has a consequence to them.

    That's a great idea. Why its not yet implemented? I feel like it should have been here from ages.

  • I don't even have to read the whole post. You have my vote up.

    Express matches are a big issue. Kicking gens is really useless without pop.

  • Myers is not a weak killer at all. You can overwhelm survivors very quick if you know how to use your addons and you use a good build. Hes also one of the funniest and most iconic killer to play.

    Squads that only like to hold m1 and escape with 15k bp are a issue with every killer not only myers. In this cases slugging is your friend.

    PD: Myers is excellent at slugging with the right build.

  • The game already gives you a lot of perks to recover faster and the devs reduced the time to fully recover months ago, surely a lot of people can remember that.. recovering before that patch was a problem but now? not anymore. It can be called "balanced" although now devs are considering to give wglf a boost to that which i think it will break that balance in a very noticeable way.

  • @Withered8 said:

    We all know this is literally the new killer meta combo, im pretty sure 4/5 killers i have now run it (very origional and creative builds btw), but do people not realise the effects that it's going to have on the game? It WILL get nerfed, sooner or later. It's literally inevitable. Ruin is going down the exact same path of last time. The devs will notice that ruin and undying is literally in every game and build and they will end up changing ruin again literally putting the game balance back a whole year, when in reality, the problem is rather undying and tinkerer. If you think that this combo is not busted, allow me to explain. Playing blight, billy, nurse, oni, freddy or anyone with decent movement speed? Well all you need to do with this perk combo is use ur power to get to a gen whenever tinkerer props, force the survivors off the gen and maybe get a down and the gen is already down halfway. Literally the only way to counter this is either spend years searching for the totems and wasting huge amounts of time or coming in a tournament level swf and pumping out the gens as insane speeds (which how much fun is that really? Who wants to hold m1 all game/). I'm just dissapointed with this because the new ruin is actually a decent perk but these other two perks have completely broken it. Till they change it guess we gotta just be gen jockeys and suck it up?

    Survivor have the same meta from years and they didn't do anything to change that. Why do you think that a killer build that is "slighty more used" should get nerfed? And... we are talking about hex perks here, perks that are taken away from the killer as soon as a lucky survivor see them. Builds with hex perks can be fun but most of the times are a waste, they mostly get destroyed in the first minute/s of the match.

    Imagine if a killer could do something to take away survivors perks (till the end of the match). That won't be cool don't do think? well.. hex perks have already a build-in nerf so thinking about nerfing them is really silly. With hex perks you are taking your chances like in a casino roulete, and you know why casino never close don't you? same applies here.. most of the times you will lose those perk very early in the match.

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1647606#Comment_1647606

    Not needed, she performs well statistically. She's definitely A-tier. Not S... but definitely A.

    Didn't know it was april fools day..

  • @musefan said:

    Yes... leave the internet and go get some sleep.

    They stopped there because they don't need to write anymore.

    We won't get an RE chapter as long as Capcom have a competing game in Resistance.

    "Competing game" lol, have you even played it? Its dead in pc and will be on consoles too. That game was a huge failure.

  • Crearly this MM change is one of the worst the have done so far. I feel sorry too for the new players that gets in my lobby while I have 2k hours in the game.

    As survivor is also very weird, sometimes i get faced againts the best and sometimes the worst killers. Im rank 1 in both.

  • I don't understand why they balance billy while they have realeased a broken version of leatherface. Its like for one part they care about balance and for another they don't at all.

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