ImBrakingBike
ImBrakingBike
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@Orion said:
No. DCing is DCing.
This.
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Yeah, they announced it here https://forum.deadbydaylight.com/en/kb/patchnotes
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The first day (day and a half maybe) was alright for me, I got matched with both killer and survivors with the same amount of hours as I have (around 600). But from then on I get killers with 1.5k+, I even got one 4.2k+. He was a streamer so I went to his stream to check it out and he was a rank 1 (I'm rank 6 - 9 after the reset). So I'm not sure what the MMR is taking into account there, he's clearly on a superior rank, he has x7 my game time, and you could see from the way he played that he knew what he was doing, it's not like he was trying a new killer or something. I don't know. I had hope at first but now the matches are not quite enjoyable tbh
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@VioletCrimes said:
Karma would be if you were the one hunted for stealing…
Can you imagine? The killer picks up OP and the only one who's nearby and could help them is that other guy... oh, if only he had a flashlight
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Wait, so you stole from them and then he got camped? How is that karma? Sounds like you trolled them tbh
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@D3spair said:
Sure I get killers camping and tunneling, what the point of it if the Survivors has so many crap to work with?
1st game, Wraith in Hawkins. 3 Gens popped in 1 and half min in the game. DCed when the 4th Gen popped and still has not hooked anyone.
https://us.v-cdn.net/6030815/uploads/V9CHL0LFP3VU/image.png
2nd Game, Billy in Fractured Cowshed. Me and everyone here was never downed and was efficient af on Gens, finished the game in 5 minutes.
https://us.v-cdn.net/6030815/uploads/U5777VFG8KIB/image.png
I'm just a solo btw that knows how to loop decently and knows what to do objectively. These two killers were decent but got rekted by RNG and Teamwork (Bad Map and Bap totems spots).
Does the Killer getting a bad map with bad totems spots means they have low skill? Does the Survivors getting spoonfed with strong tiles + knowing how to hold M1 efficiently means they're skillful? Don't add the MMR system until the game is balanced please.
But seriously, my last two matches were survivors (my teammates) with 1 or 2 tier 1 perks. I must be a potatier potato than what I thought
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Considering any new player that's starting only now already has 7 tomes with 4 levels each to complete, I'd say they should even let 2 Survivor or 2 killer challenges be selected at once.
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@Seraphor said:
How would they know that the last guy was standing on the hatch?
They could have been waiting to see if he needed rescuing.
I was thinking the very same thing. Imagine you leave the match early and the other guy is trying to get to the exit gate, gets downed and there's no one there to save him or to take a protection hit if he's just injured. You'll probably make the guy mad because you were being selfish lol
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Finished it, all I wanted was the last charm :3
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@ArchAbhor said:
https://us.v-cdn.net/6030815/uploads/ZC23OQCYE2J3/20210814011941-1.jpg
No result on end screen and no rank progress when i go over to the page but im assuming this would have been at least a pip. I could be wrong but i think i depiped. A new bug I'm assuming, anyone else run into this?
Man that guy is TALL lol
But yeah, it usually glitches when you let the screen move forward, if you go back you can usually see the bars :)
It also happens after spectating
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@Lord_Tony said:
My games as killer has been going pretty great.
most games end in 3k or 4k and feel fair now.
I don't know what their ranks are but they all have iron will, borrowed time, DS, dead hard. So I assume they are ranked pretty high
The games for the killers I face have been pretty great too lol
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@SweetTerror said:
I've been playing solo survivor all night, and I've only managed to escape one match. I'm constantly being put on teams that prefer to do anything other than generators. To make matters worse, my teammates will purposefully unhook me right next to the Killer knowing full well they don't have borrowed time. So in other words, sole survivor is about on par with the way it's always been.😕
This is my 7th or 8th match in a row, I've been trying to escape ONE time with David King for an old challenge. Just once. And I can't. I've been trying to check profiles as the ranks are still hidden, I've found many of my teammates are around 500+ hours like me, but I'm facing 1.2+ and 4.5+ hour killers like crazy :/
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@Aven_Fallen said:
Depends how you play the rest of the game.
I also did not take the Hatch once, the Killer was playing like a total Jerk and acting nice at the end. So I was like "Nah, just kill me".
This. Exactly. You can't judge people by just ONE action and knowing only one of the sides. I'm not saying OP was toxic or anything but it's interesting to see so many answers automatically assuming OP was the good guy with the best intentions and the other part was someone being a jerk. People usually have different interpretations of what everything means in this game due to the lack of communication in-game. I've seen survivors honestly say they sometimes wait by the exit gate to give the killer "a hit to get BPs" and also killers say they'd rather not take it because it's out of pity.
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Since last night I'm getting matched with red rank 1.5k+ hour Killers. Is MMR off again? (I'm rank 9, 6 before reset with around 600 hours)
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@GrimoireWeiss said:
I honestly think the lobby should only last like 15 seconds for you to see the names of people you're going against (including the killer), but neither items nor survivors.
Sounds good. Something like the post match screen.
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Yesterday was pretty okay, but I've just been matched to a rank 1 Killer main streamier with 4.2K+ hours. Quick match, tunneled and out after the first couple of minutes of course... so lovely I guess(?
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Well they had the offering to spawn together, there were 3 toolboxes with BNP, the four of them were working on the same gen and they had Prove Thyself, that's why it pops so soon. A weirdly (un)coordinated SWF, I don't know what they wanted to achieve lol
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Any companies that may store your purchases somewhere in the USA and then ship them to Brazil directly?
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I'm pretty sure they can't change that because of the achievement on Steam
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The way the system worked until know it didn't matter if you were green, yellow, brown, whatever, they needed 5 people and you were there? There you go... against a red rank killer / red rank SWF
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2421976#Comment_2421976
I just want to have a chance.
If I felt like, "Okay, I played ######### and I see where I need to improve." That'd be one thing.
But it isn't like that. I feel like I'm playing at the BEST of my ability and getting outclassed by the game itself.
Also, as a sidenote, I played Billy for the first time ever and it was a step down from that. I'm pretty sure it uses your current Rank as a baseline.
Trust me, most of the people asking for this new system are people who also want to have a chance. People that are green/yellow ranks and keep getting matched to red ranks constantly. I know this new system can't be perfect, but I hope it does better than what we had until now.
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It's been fine for me. A couple wins, a couple loses. All fair play tho, I didn't have any matches that were clearly one-sided.
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57, I'm waiting till 70 to buy the pass tho
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The idea behind this change is that if you are a little better than average you'll be paired with players that are a little better than average too, not god-like players. Those will be facing each other, probably all streaming those matches too lol
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So far it's been pretty good for me. Some matches I won, some I lost, but none felt one-sided. I'm not facing noobs and I'm most certainly not facing red ranks. This is promising so far
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I don't think it should be changed because it's supposed to be pretty random and most of the times it's just medkits and toolboxes. It also takes a perk slot, which mean one less meta perk on the build. What I think may be implemented is someway for the killer to either destroy or block chests in-game.
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/2420373#Comment_2420373
This is understandable, however it was also the only objective way to tell if the SSBM was somehow working or not (because if you get paired with yellow ranks as a red rank every time, the excuse "they just don't play much..." is not reasonable).
Now I'm not sure how you are supposed to get the feedback, and to know if it is or it's not valid.
I'm pretty sure we'll have another survey soon. I know there was one a little while ago with some general topics, I guess they'll focus on match experiences this time.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/2419291#Comment_2419291
What would you say to the people who want to be able to see names so they can lobby jump in case they recognize someone toxic?
I'm not sure how it works tbh. Is it possible for every platform to be able to do so? Because if it's only for PC users then it's unfair on the console players. Either everyone can see who they are facing or no one can. I don't mind either way as long as it's fair on every end
Edit: Same thing applies for both roles. If both sides can see who they face then I guess it's ok. Toxicity is not one sided here. The problem I see with names are the TTV users that give too much information to the other side.
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- Killers should be able to see survivors, ranks, and items, not names/profiles.
- Survivors should be able to see the killer's rank.
- Only at the end of the match names should be revealed to everyone.
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Now, I want both Single-player and Story Mode.
A story mode would be an amazing way to introduce new players to the lore behind the characters, but I have to vote for single-player because what this game lacks (IMO) is some kind of practice mode to train your killer skills, and this is the closest option to that. But if I could have both....
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I want Pennywise, but I think it's Springtrap
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Unless they could make it so that Pennywise doesn't serve the Entity, but he feeds from the fear of his victims. Like stealing from him. I don't know, but I really want them to find a way because a shapeshifting killer could be AMAZING for this game. A killer that could make himself look like a survivor would be creepy af
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Kinda old but I'd say Death Note probably
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What I really don't understand is, if the top of the top will be full of sweaty players and someone doesn't want to play like that, why would you have to? I mean, if the other side sweats it let them win, so when you lose your skill rank decreases and eventually you enter another category. A less sweaty, more casual category, where you can either win or lose depending on how the match goes.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2416065#Comment_2416065
MMR isn't on. You just provided evidence for why MMR is needed.
Correct!! And thats why you re-read the message before hitting the Post Comment button lol. Sorry Im dumb, what I meant to write was that the current system was trash, not MMR.
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I had this beautiful experience right now. I'm paired with a tryhard red rank SWF that leaves me to die after I finish the last two gens because they found hatch and who cares about the random online, right? MMR is trash not just for the player they match you against, the teams they make are horribly unbalanced.
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If the game could be somehow re-balanced to adjust its points distribution to match the condition (4v1, 3v1, etc) the problem with de-pipping due to DCs could be partially fixed. But disconnections are the base problem still, and it needs to be solved.
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I feel your pain. Whenever I play survivor I get matched to red rank killers, whenever I play killer I get red rank survivors. I'm an average survivor and an average/potato killer. I just can't win either way lol
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You are NOT a SURVIVOR. You are NOT a KILLER.
You are a PLAYER, playing a GAME, with four more PEOPLE.
Find what you LIKE about the game and have some FUN.
Also, don't be a jerk :)
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EDIT:
Just as I finished writing my reply... lol
@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2415777#Comment_2415777
Can you win against the following?
- God Nurse
- A Spirit with Iri Ring and Purple Amulet
- Blight with the Alchemist Ring and Blighter Crow
Even if you say you can win against these Three, Can you win every single time as these are what most Killers will probably in High Skill MMR?
On The Killer Side, Can you win against a 4 SWF with UB,DS,DH and BT(every single one of them) with Purple Items(Instaheals) every single time?
These is what it means to be in Highest Top of the MMR for us. It's hard.
Isn't the point of the MMR to match these two highly skilled parts together? Yes, being the top of the top is hard, but that's how it's supposed to be after all. Right now what we're getting are high-skilled Killers/Survivors against average casual players. I guess it may be fun for the high skilled side to wipe out the opponent but it's not really a challenge for them
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I took a break at the start of the year, from January until a month ago. Now I keep playing to complete some challenges but I can see myself taking another break pretty soon lol
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An experienced killer will know when to drop a chase, a less experienced one will keep on going for the same survivor out of frustration even if all the other gens pop, because when that happens he knows the game is over and he'll want to get at least that one kill
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Does this mean I finally get to play with the other potato players out there? I wouldn't mind really
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I hope we see more of those
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Whichever I play as tbh 🤣
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2413501#Comment_2413501
You should see the conversation I had with another here. It's just weird how if the killer DC it's justified because they had a bad day or bad game but if the survivors DC then they are immediately insulted and frowned upon.
It's just a stupid double standard I notice
I know, and I don't understand really. Even more in a game like DbD where you can play both roles. How can I be justified if I DC because gens were popping like crazy but ten minutes later I am judged if I DC because I was being tunneled?
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Why would DC for one side be any different than for the other? Is it another "us" vs "them" concept?
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How would you propose the system will differentiate between a strategic disconnection to give the last survivor hatch and a childish disconnection because survivor #3 is a crybaby that decided that if he doesn't escape his teammate should not escape either? Or is the idea to penalise the one who did nothing more than slug while the killer was chasing the crybaby?
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"For as long as the Obsession is alive, all other Survivors suffer from a stack-able percentage penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of several percent or 11 Tokens"


