IlliterateGenocide
IlliterateGenocide
About
- Username
- IlliterateGenocide
- Joined
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Comments
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@ThiccBudhha said:
I am not a baby and I love double backing. I am just testing you to see if you are the baby, yeah... let's go with that.
No double backing is a good thing, I'm talking like an excessive amount
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2724003#Comment_2724003
That's adorable.
seeing ur rabbit be spun in web and hooked is not what id call adorable. it was a fever dream when i had a bad case of coovid
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I never realized health boost speed up the syringe
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I'm usually not staring directly behind me , so I wouldn't even notice if they tried. don't use deadhead that often anyways
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@C3Tooth said:
I feel Flash grenade is much more powerful than Diversion.
- Able to stack
- Able to share with other
- Easier to get (earned by working on Gen at the start of match), Diversion is almost useless vs stealth killers
- Its existence brings caution to killers
- Able to save other & yourself
I would balance them as Flash grenade requires in TR instead, with Diversion gain a token for every 60/50/40sec on Gen, able to have 2 stacks.
i wish it had a charge bar for distance, can finally play nurse as survivor
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@StarLost said:
The other day, I dropped a pen - reached down and instinctively looked at a wall to prevent the flashlight save.
Well i had a dream that Me and my rabbit where in the entities realm facing that one spider from the archive
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/302539/my-top-4-signs-that-i-am-facing-a-baby-killer
Eh.
- Yes, it's a very difficult priority to learn. The tutorial makes it seems essential.
- I find myself doing this sometimes. Gotta go Crazy Ivan to catch people.
- To be fair, even very experienced players fall for this sometimes.
- Yeah.
I'd also add
- Misses a lot of attacks.
- Overcommits to unwinnable chases.
- Camps (it sounds weird, but it's such an obviously effective tactic, and new players might not know that it goes counter to the etiquette of the game).
- Gets 360'd a lot.
- Always vaults or breaks the pallet.
- Spends a lot of time waiting for 1 gen to regress.
"camping" gens usually doesn't pay off like some "baby" killers think
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While I don't think nurse is nearly the hardest killer to learn or master. Every killer takes skill.
I think twins huntress and blight are harder to learn and master then nurse.
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@Dwight_Fairfield said:
I'm more curious about whom the killer is that seems to be stomping your team so badly on Haddonfield?
Blight, with 2 baby teammates
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@Heartbound said:
Auras don't show for people in lockers, and that's Dwight's natural habitat. Each one of the areas in those screenshots have a locker nearby.
Now you might say Heartbound, there's no Dwights in my lobby! I'm the one running the perk! That makes no sense!
Dwight doesn't follow the Entity's rules.
yeah but. nobody is near me in any of these images. especially the bottom 2 you can see all other survivors are far from me
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Autodidact, Second wind, Object of Obsession.
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Nurse is not the hardest character to learn or master. Twins , blight, or even huntress take more to master and learn
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Huntress trickster nemises
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In solo queue exhaustion perks feels almost completely necessary
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/2714263#Comment_2714263
That's understandable. I should edit it to not include generators.
Edit: Seeing as taking generators out of account, it'd only include healing, therefore stepping on Circle of Healing, I'm not really sure what to do ^^;;.
I want the perk to encourage working together, though.
Edit 2: Given that it doesn't stack with itself or Prove Thyself, if it was 15% I think it'd at least be fine (being the same value as from Prove Thyself).
oh if it dosent stack with prove thyself? then maybe.
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@MeneLaw said:
So adding 5 snowmans to the maps u call it an event? Sad lol.
still better than most events . seems bhvr is actually trying somewhat for events. events used to be for a while just hooks and gen recolors that gave extra points. but now there are some fun elements
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the only problem i have is with the boon: Bonfire. i really dont want a boon that speeds up gens
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@Pizzasauce said:
I am over it. I don't care how insignificant t-bagging is to you, the fact is, you still do it. "But Pizza they're just crouching that shouldn't bother you!" And you're right inner voice! But it does. It bothers me a lot. And what really sucks is you never know who's going to do it. You could have the most polite well behaved players in game but when they get to that exit gate they can't help themselves. "F-you" they seem to say, before I chase them out.
The last thing I want to be is a cliche. I don’t want to continue the circle of toxicity. But from now on you're getting the full wrath of my power. I'm not going to meme around. I'm not going to give up the hatch. And you can thank your fellow douchebag survivors for that.
Sounds like the book Onision wrote
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Chatterer
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If you potentially want chain hunt all game. I'd be to lazy to keep up with it tho.
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@GentlemanFridge said:
Having just woken up, I was actually convinced I was still dreaming when I not only saw “Villagers”, but it turned out to be exactly what I thought it was.
Also a good time to bring these out.
https://us.v-cdn.net/6030815/uploads/DD28S1ZY5Q1W/f95b3518-512d-4c5a-b5e2-9632fd749239.png
https://us.v-cdn.net/6030815/uploads/MH2HVQUDWQLR/c6c0e740-206c-4428-ad80-9b82d3acde90.png
https://us.v-cdn.net/6030815/uploads/I0X6IA58DHF4/8e445d39-b287-4c7e-8e0d-bbf50c88a11e.png
I had fun making these.
WADE for sure looped Oni till his power ran out.
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It doesn't even work sometimes. I didn't get that achievement for two years even when I know I got it. But I suddenly got it
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@daLenster said:
It seems as if the “Bonechill” event just started. Why did you end it so soon?
Hope they add a offering that spawns in a snowman into the trial
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@TheMadCat said:
Why Tybalt isn't near Rowan? They're BFF on my island. I need them to be close to each others in the tier list.
I'm thinking of making an actual tier list and not shoving everyone but Wendy into one category
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@Aurelle said:
Considerering the fact that you can Dead Hard through killers when they are in an animation, I wouldn't say that DH isn't OP.
Isint this only for vaulting tho?
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I just like how krampus is canon.
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Would be awesome so many killers and map locations to chose from
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@Marigoria said:
Literally nobody.
Exactly
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@some_guy1 said:
most likely because charlotte's skin is pale in this skin and it would look weird with others
This, I suppose . But alot of other skins change the skin. Right?
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Lightborn is a mediocre perk that can actively lose you gen pressure.
Also I haven't seen anyone complain about it yet. Just complaining about the complaining.
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Hair hopefully
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I love twins but no A.I please
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@Leonardo1ita said:
This is simply beautiful. Devs how didn't you think about this bodyblock?
yeah i dont know.
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I agree. Solo queue is hell
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I almost never escape on Haddon field. So I always thought it is a bad map for both sides.
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Agreed I can't complain that a killer is wasting a slot on lightborn. One less room for gen perks.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2704183#Comment_2704183
But they blind and stun killers, so they can't be THAT weak.
They only blind in animation lock unless the killer is a moth. And stun only in a flashlight save.
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@Sweat_Lord said:
I think they need to rework twins..i love playing Charlotte and Vic/but missing allot some addons are worthless for Vic or Char..
twisn and pyramid head need addon passes/reworks more then even legion or ghostface in my opinion
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make it so points can spill over. keep the cap at max bp but make it so if im in a chase all game in not punished with less bp
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ive got matched with a Dwight who "didn't know how to run" with less that 5 hours. i a player with almost 1500 hours should not be matched with anybody under 100 hours. MMR is horrible.
before i would have good games, bad games, even stressful but balanced games. but now i have either extremely baby killers or killers who have way more skill then me that absolutely destroy me. no in-between
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i hope not. flashlights are already a weak item
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if they nerf coh they better not make it a full BOON nerf COH is the only OP one Leave SHADOWSTEP and EXPO alone
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@Aurelle said:
Yeah, I've recently noticed that. I don't know why it doesn't count a full heal.
its aggravating. used to be my favorite perk but right now its inconsistent
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@KasumiFox said:
https://forum.deadbydaylight.com/en/discussion/comment/1680851#Comment_1680851
How tight of tights are we talking here? Like, super tight where everything is outlined? Or more of a regular lounge type?
we need bulge defining tights
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snowmen hard counter wraith
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id just like it so it cant go between floors. the other 2 boons affects going between floors is fine. but with circle its kinda broken
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Twins. they are THE killer who need changes.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2703092#Comment_2703092
My point exactly.
So, surely nerfing that perk is a better solution than nuking the other two into oblivion with a mechanic-wide giant nerf?
i dont really think there worth running right now anyways but shadowstep is still decent expo is only good against twins
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@jesterkind said:
It wouldn't be a good change, because it doesn't understand and reconcile what boon totems are actually designed for. The point of snuffing a totem isn't to provide a huge downside, it's to pull a survivor away from their objective to relight it, and the more times they do that the better it works out for you- if they could only do it five times max (less for any given survivor if they're all running totems) then you won't get any real slowdown out of the situation, and survivors would be much less incentivised to actually run boon totems at all.
Also, think about it this way: Is this really a problem for Shadow Step and Exponential? Or is it just Circle of Healing that feels too powerful to be limitlessly available?
its only circle of healng that is a problem. if shadow step and expo where able to be destroyed they just become another set of perks not worth running
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2692914#Comment_2692914
There's actually enough time that you could do just 1 level a day and complete it.
69 levels to complete (for a total of 70 since you get Level 1 for free)
and there's roughly 70 days if not more to complete the tome
Especially with Christmas . Free rift shards