Ihatelife
Ihatelife
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- Ihatelife
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Comments
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@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/707292#Comment_707292
Ironically while being one of the worst killers in the game, the Trapper does good on Haddonfield with a good trap setup.
Ah yes good point, I forget about that...
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Basically this map is the worst for every killer, except the Nurse XD So no, I don't think he will be good on this map... Thanks Strode's house builded in infinite.
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@Ihatelife said:
It's gonna be patched tomorrow, so doesn't matter (:
Nevermind, my bad.
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@matt6996 said:
I totally like your idea for the rework but I feel like being able to block windows with your FF is a bit hard to deal with for a survivor since there power is already a free first hit but if it was a pink add on it can make more since. Also breaking pallets base kit might be a bit to much since you can just stack a bunch of duration add ons and break every pallet in the game off of like 3 FF since you don't lose your power progression when vaulting already. But overall I love your idea for the changes such as the faster charge time the vault speed and etc.
Yeah, I think I'm gonna screw the idea with windows and change it to the pink addon... However the pallet breaking vault works only on dropped pallets :)
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@ElusivePukka said:
It's encouraging people to heal. More than anything, it's softly addressing the no-heal meta in low ranks, which is where the perk is used.
Then they're doing this wrong. Inner Strenght makes sense since it encourages people to do other things besides gens and it rewards you a ''free'' heal, but fixated doesn't gives you anything besides walking, which is useless in most scenerios.
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Nope, He is now more fun to play :)
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It's gonna be patched tomorrow, so doesn't matter (:
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/706590#Comment_706590
It's just one of the many fixes/changes. We'll put out the patch notes tomorrow around the time of release.
Oh thank you, I'm literally dying with dying light...I want so much to try this out, but these crashes though...
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@survivormain1105 said:
https://forum.deadbydaylight.com/en/discussion/comment/706182#Comment_706182
have used IW for so long it annoys me when I dont use it lol. Hearing that crying drives me nuts. Lol
I need to use this on Steve, It can be really annoying...
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@survivormain1105 said:
https://forum.deadbydaylight.com/en/discussion/comment/706167#Comment_706167
Never leave without it lol. It great for stealth juking .
Same, when I play solo 😁
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/706100#Comment_706100
I think it goes like:
0= low
1= medium
2= high
3= ultra
Make sense to me. Thanks :)
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Pop goes the weasel, ruin, bbq and thana with swing chains and jump rope. Very effective <3
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For your build I would suggest an Iron will :)
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Iron Will, Fixated, Sprint burst and Spine Chill. Great build, Sprint burst to save you if the killer caught you, Fixated to move a lil bit faster and be sneaky at the same time, Spine chill to see you when you need to hide and Iron will to be also stealthy when Injured :)
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No, they're definitely not worth it now...
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Let's see in the survivors rule book for Killers...
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@JnnsMu said:
https://forum.deadbydaylight.com/en/discussion/comment/705988#Comment_705988
Well, I can't really guarantee that. I never saw or heard a comment on this from the devs. I just figured that it's okay since it literally has "User" in the name. Would make sense for the user to be allowed to change them.
Which value should I give to textures and shadows, if I want to look them good in the game?
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That's what the @Peanits meant when he said that you gain a little and you lose a little...
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Poised <3
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All aura reading perks with requirment of the generator should work WHEN a gen is complete anytime :)
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@THEghostface said:
Someone needs to teach you how to use stealth killers
@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/705626#Comment_705626
Ghostface is incredible he's just really hard to use and can be map dependent.
I actually played him yesterday a lot and I must say, that even without stalking, his power is very good on loops and sneaky :)
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Oh and btw thanks for all for the tips and help :)
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Legion the most. But otherwise I want something different on Halloween :D
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I would say that only the old maps with god windows should be adjusted.
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God windows needs to go to or at least adjusted.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/704723#Comment_704723
exactly ^^
glad i could help you :)
Thanks for the help <3
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/704689#Comment_704689
the new update forces you to set priorities.
you get to choose from 4 perks that are randomly selected, so you go for the one you want most - in your case WGLF - and then its a gamble weather you get your second choice or not, since each time you pick a perk, the entity too picks a perk.
in the end you get to decide weather you want to take WGLF and risk losing another perk (lets say Adrenaline) or if you pick the other perk and therefore risk losing WGLF.
sometimes you just cant get both.
but hey, you have many more tries after all - and next time you see the perk you gotta make the same decision again until you get it.
its not a perfect system, but wouldnt it be boring if you could always get exactly the things you want from the bloodweb?
its always been this way that you have to set priorities, as at some point the entity will interrupt your progress and start working against you. it's always been rare that someone got everything they wanted from a bloodweb - most of the time there was something you really wanted, but then the entity took it away.
TL;DR: if WGLF is the one perk you desire most, get it first. there is a second perk for you, but its not always what you wanted. it fits the aspect of unpredictability the bloodweb always had and will have.
Okay, thanks for the tip :)
So I need directly buy the WGLF and then go for the second random that wasn't eaten by the entity?
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@Mister_xD said:
see it like this:
you get to choose one perk and then the entity chooses your second perk.
and in the end, when you maxed out the character you will have them all anyway, so it doesnt really matter which one you get first.
i personally am just glad we get to choose more than one perk, this makes maxing out characters so much faster.
It kinda matters mate, because I want WGLF on Steve (:
After I choose first I need to choose between third or fourth perk right?
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/704592#Comment_704592
No, after level 40 on the bloodweb 4 perks spawn, you can choose one guarantee perk and hope the entity doesn't take the second perk you wanted. After that you choose between the last 2 remaining perks and the entity takes the perk that was not chosen
Well
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So it gives only a chance rather than guarantee second perk...
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@Kerbert said:
Yeah, it is annoying. Theoretically when the entity first appears it appears to the perk it will take first unless you take that perk. But now it appears and just takes whatever perk it wants.
Yes, exactly! It's annoying ah
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How about we just decrease the gen time to 50 seconds and make a new secondary objectives that are super fun for both sides?...
No?
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Why they should even nerf this perk if no one really can use it now?
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Hotfix soon.
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@AshleyWB said:
Why not extend the double Bloodpoint event so everyone's a winner yayyyyyyyy
Yes, please at least for the week <3
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Yeah I miss it too
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@Peanits Can you consider to give the option to change the lighting in the game? :)
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Yes.
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I learned one thing from the new map! Don't run to upstairs.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/702676#Comment_702676
That’s why I married small game.😉
Yeah, I'm starting to thinking of using it :)
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Not gonna lie, they're kinda hard to find without small game. Once it spawned under the stairs and I was looking for it like 5 minutes?
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I don't play toxic as long as no one gonna sandbag me. As the killer I don't care xd. It's not like they're gonna do something other useful :)
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Exactly!
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Bamboozle, Cruel Limits is situational.
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@Gcarrara said:
Interesting Idea, i like the concept. I was thinking it might be too harsh for new players since they'll rarely be able to hit great skill checks, while not being a problem for experienced players. 🤔
Maybe reduce the token loss for great skill checks, but add a cooldown timer so being off of gens slowly drains the tokens? (so new people have alternative ways other than great skill check to reduce the tokens)
Any chance to provide @NMCKE idea to the team? :)
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Situational, very good for slugging and in the situation when the killer wants 4k. But I don't think it's worth to be an ultra rare addon.
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@Volfawott said:
I was going to add Steve on my mains along with Feng but every time he's on a hook he sounds like he's the bottom in a gay porno
Well, emmm okay XD
Now I know why my friend likes his voice
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/700986#Comment_700986
Yes, because Ruin specifically states great repair success zones grant 0% bonus progression. Since Ruin skill checks have great success zones, then you will lose Mind Breaker tokens.
Keep in mind this perk ONLY affects REPAIR SKILL CHECKS, not healing, sabotage, and so on. :)
Very creative <3
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/702045#Comment_702045
True, its like getting a hotdog, but half of it is rotten and not fit for consumption.
If the map looked like garbage, but it was optimized, you wouldn't hear me complaining lmao.
Must say that's a really interesting comparison ;p
