Ihatelife
Ihatelife
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- Ihatelife
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Legion, because you get 2 sets of bloody cosmetics. (Except knife)
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Because I don't have time to play with him. 2x bloodpoints though.
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Dying Light + Thana = mua <3
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/714698#Comment_714698
Sorry for bothering you, again! I just love discussing with a developer, and hearing your reasoning! :)
The issue is that the two and a half minutes it takes for the RBT to go off gives the survivors enough time to take off their trap.
Maybe, but 2:30 can possibly get them killed if they aren't careful. There have been plenty of times where I did a generator, and then the timer is what ultimately got me killed (either by the killer or by the trap itself).
Give it a chance, test it on the PTB (with a new RSN2 to take its place). If it doesn't work, you can always try later, I want y'all to get out of your comfort zone and go crazy! :)
I fully support you π
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@Peanits said:
It could. We're keeping an eye on things first. The same thing happened with Urban Evasion back in the day, so it's not out of the question. If it looks like the perk is lacking and in need of a little love, we could always take a look at it later on. But if it turns out a lot of people are using it as-is, we don't want to go overboard and make it even better.
Amazing <3
Why this requirment was added btw? What is the purpose ot this?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/714734#Comment_714734
No, quite the opposite.
Showing auras right away encourages the survivor to immediately go and try to take it off. They're not doing a generator while they do that. That's one fewer survivors on generators.
Showing auras only once a generator is completed leaves you with two options. Do a generator and then look, or waste a ton of time looking. A new player that doesn't know what they're doing might go looking, but most people are just going to do a generator and then take off their trap. If they do a generator so they can see the boxes, your add-on just backfired.
Ahh I understand now. But even if they did a gen, they cannot do anything other until they get rid of it, even in end game. So it still helps you there.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/714734#Comment_714734
He's saying that in practice, Survivors affected by Rules Set No. 2 tend to just do a gen and light up the box auras, which means the Traps are LESS effective at slowing the game down.
But normally they can still do that...even if it's not activated.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/714718#Comment_714718
You are correct, assuming they try to take off their trap before it's active. Though they would have 2:30 to remove it after it's activated, which would be enough time to check all four boxes, so you don't need to worry about searching for boxes before a generators goes off.
But the purpose of this traps are to slow the game down and not killing the survivors, so I thought you will be okay with that...Perhaps you guys want to make her traps more lethal?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/714663#Comment_714663
I did, yes. The issue is that the two and a half minutes it takes for the RBT to go off gives the survivors enough time to take off their trap. Unless you're pairing it with something else, it probably won't do you much good (might actually backfire).
But they don't see the aura of these jigsaw boxes, so they still waste their time and if they want the survivors need to remember these boxes placement. It still gives you a lot amount of time. :) Survivor who don't spend time on repairing gen is still good.
What about the changes to ambush attacks? It would be still counterable. :)
Oh and also the changes to EGC when survivor has RBT on head? :)
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/714634#Comment_714634
I appreciate the feedback and clarity, but did you see my reasoning on why RSN2 should be base?
Personally, I think it helps the Pig in all situations in my opinion.
They either waste time finding a Jigsaw Box, or they do a generator and now they have to worry about a timer. :)
I agree completely. @Peanits please, lets try this out in the PTB at least...please.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/714645#Comment_714645
The difference is the generator going off. If they can take it off anytime, they'd be more likely to take it off as soon as possible and then do a generator (at which point, you probably should have been able to down and hook somebody else). If they don't see auras until a generator goes off, it becomes way more efficient to do a generator and then search. When the idea behind the RBT is to slow down generators, encouraging them to do a generator is a little counterproductive.
Give it a chance, at least in the PTB. Let's see if the people will like it or not. She needs some love though π·π½
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/714607#Comment_714607
Rule Set no. 2 being base kit would arguably make her worse unless you're running Tampered Timer (in which case, you just cross your fingers and hope you get lucky with the traps). The whole point of the RBT is to force them off of generators. Rule Set no. 2 goes against that; it blocks the box auras until a generator has been powered. You're giving the survivor two choices: 1) Run around the map looking for boxes, spending who knows how long searching for them, or 2) Just do a generator anyway and then take your RBT off.
Since there's more than enough time to get it off, you could easily afford to do a generator and then search. It can have some niche use with Tampered Timer or Jigsaw's Sketch, but you wouldn't want to have it unless you're using one of those two with it.
What's the difference? They still need to take off the RBT, so it's completely ok. And survivors will have more playstyles thanks to it π
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@Peanits Come on, you guys don't wanna see more Pig Mains in the game? Adjust the ambush and her RBT in the end game collapse and I think she will be okay. Here is my changes:
- 3 seconds duration of Ambush Attack, movement speed during that: 7m/s
- Slightly increase the Ambush charge time by +0.25s to compare the balance of new Ambush.
- Reverse bear trap now works in end-game collapse. If the survivor is on the hook/dying state/ chased by the Pig the timer of EGC is stopped. If there is any survivor with RBT, EGC timer is slowed.
- Rules set 2.0 is her base kit now.
There you go.. This 4 changes would make her better :)
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/714423#Comment_714423
I would also have to disagree about dash being too situational. There's some pretty good Pig players out there that can use it pretty frequently. It can take a good portion of loops and make them unsafe.
I would normally refer to Scorpionz, but he's out for Twitchcon at the moment.
Scorpionz? The guy who main Pig? I played against him once, in the open field he didn't had a chance to use the dash against me, same with crouch strategy, it doesn't work on me. Sorry I didn't saw any good player Pig from very long time. Only the Pig players that can tunnel you with the RBT.
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@Peanits said:
I would have to respectfully disagree with the Pig being weak- but making the skill checks for removing a RBT hard wouldn't be an option. If you have a new player that has a hard time with skill checks (or someone with a disability), that's basically a guaranteed death. It's one thing to miss a skill check on a generator and take a few more seconds, it's another to straight up kill them.
There's a silver lining to the ambush change; you can now down the obsession with STBFL without losing stacks by using the ambush. Since that change, she has not been nerfed.
The ambush attacks is too situational. Sorry but in the most scenerios I prefer to just stand up and then attack the survivor. Maybe if you guys buff Ambush to be faster than sprint burst, then maybe it would be worthy. Also her traps should work until the end-game collapse is active and when is active it would slow the timer :) THANK YOU.
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I would love the one gesture with a finger :)
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Also I don't think it should be two basements.... It's already treated like a place for punishing survivors to not being careful.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/714199#Comment_714199
Well the problem is Haddonfield.
There's no place to put it, they'd have to make one.
There's another map or 2 like that.
Probably not worth the effort for 1 Offering.
Gideon Meat Plant also has that problem.
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Nerf Treeman pls.
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DeFiNiTeLy NoT SwF
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It's ok. But I hope we at least see more story of Vigo.. and 1 default hook and 1 default gen per match kinda sucks. If only it could be two...
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For the description of @HatCreature
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/712542#Comment_712542
There we have the same opinion.
Still, the Legion needs buffs, or a rework again. Especially what frenzy matters and the unfun penalty mechanics.
I don't understand honestly for what you guys are afraid?
Even every possible change to this two topics would still make the Legion not op, since dw would still be gutted.
Imo, the devs should make either frenzy, or dw great again.
Even if I personally would prefer frenzy and not dw.
Exactly. If you guys don't wanna buff them, you can always rework them like Freddy @Peanits <3
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@Peanits said:
Comparing the two is like comparing apples to oranges. The Legion's ability basically revolves around vaulting pallets. While you're in frenzy, it's almost as if the pallet isn't there. If the pallet breaks, you more or less lose a big part of what makes them special and instead have a flashy pallet breaking animation.
The Demogorgon, on the other hand, can't vault a pallet. They still need to break it. Shred still has a pretty lengthy cooldown when breaking a pallet, so having it break pallets by default is a pretty small change.
Yes, but Legion's cooldown is longer than Demo. Also Legion's power is not lethal.
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Good, at least decent perk works perfect on a killer.
EDIT: Damn I sleep today...
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@IBass said:
I get verious replys Where can I contact a moderator or dev anyone knows it?
You can submit ticker here: https://support.deadbydaylight.com/hc/en-us
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HWID bans are only registered on computer's motherboard. Monitor doesn't have nothing with this, so you're safe to use it.
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Yes and No.
Yes, because I don't must wait a years to get a game as the killer.
No, because I play with yellow/green players when I'm being on red rank as the survivor.
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@Zoldyar said:
This is just op without a doubt. This isn't even a rework, but a massive buff. The killer can still easily win games if the killer use him correctly, so all these buff you are listing us jusr ridiculous.
@ChiTenshi said:
This is very good and strengthens the Killers position as being the go-to for SWF groups. Increasingly rewarding the Killer for creating chaos in the group rather than being a minor irritant.
However, I believe the stat changes (feral frenzy duration, charge time, etc) need to be implemented more gradually as giving a buff to every aspect of the Killer would potentially throw them into OP territory.
Well if their power cannot help them in chase, then I make them to be good in slowing the game down. :)
This is why I proposed changes to debuff repair speed etc.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/711448#Comment_711448
The reason why this is here because it would give legion a stronger pallet break ability than other killers as they make more distance that other killers
Mmmm yes and no. If the Legion wants he can easily hit you, but they still needs wait 4 seconds from the cooldown, so it doesn't make them any stronger, just save a time from breaking a pallets outside of FF.
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People needs to understand, that this game is not real and doesn't must make a sense. So might as well give a Legion an ability to destroy pallets when vaulting. HELLO This is DEAD BY DAYLIGHT
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Well I have P3 on Steve, so I think it's time for Nancy, god the amount of toxicity in this bloodhunt will be ridiculous
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It's balanced as it is. Move on.
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@Peanits said:
I, for one, would love to have a rad skateboarding killer.
Or I guess one that uses fire. Maybe pours out gas wherever they want, then lights it to block certain areas. Running through gas would burn you and eventually down you if you don't stay out of it for a while. Could maybe have the gas be limited and have an ability to siphon more from generators, regressing them in the process.
Just something I think would be neat. Totally not a real thing.
So it was a truth... Tony Hawk in the upcoming DLC π
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Thank god, we doesn't need wait a hours to get an one match.
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@Rydog said:
No one does anything at that rank.
I mean this literally -- survivors just do not do anything whatsoever. You die on your first hook without anyone ever coming to save you, killers routinely get 4k without a single gen getting done, and you can loop the killer for minutes at a time and nobody else will do any objectives.
As a consistent purple rank survivor, this has been my experience when queuing with friends who are new to the game and getting matched up with other lower ranked survivors. It is harder than any normal game of my rank simply because no one else is attempting to perform any helpful actions.
If you purposefully deranked, you brought this on yourself.
Also, there might be a problem with this game's onboarding. Just saying. :P
Heeey, that's a similiar situation for me when i'm on high ranks :D
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/709090#Comment_709090
It is possible that it was a swf. I have played some today where it was just purple, red or a mixture of both. Then i got one game with two red and a green at the end they were a swf. Well, they acted like it. All the exact same perks except one.
I don't think it was a SWF tbh...
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First match after the hotfix btw
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Mmmm no, I've played my first match after that and there is still a rainbow ranks.. Gonna send screenshot later.
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It doesn't work when you're asleep. Even if it triggres, the unhooked survivor can do anything about, since the timer will just deplete even in chase.
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I regret nothing. Even the Legion. :)
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@WickedMilk03 said:
i like these alot. Anything to make him top tier/add more strong killers. Maybe this would be OP?
I myself made a rework if you want inspiration or want to have your mind changed?
Very cool concept. Im in class rn so ill really think about it later when i have time lol
Yeah, sure, can you send me a link? :)
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/708567#Comment_708567
Sure, I don't mind. All I want is fuming mixtape to be good because I think it is. : D
And Frank's Mix Tape along with Stab Wounds Study <3
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@Raven014 said:
My change to Fuming Mixtape:
- Frenzy has no countdown when in Frenzy (Infinite Duration)
- You can see Generator progress auras.
- Exiting Frenzy Cooldown increased to 5 seconds
- You can only hit one survivor per Frenzy.
- The Killer is affected by Undetectable during Frenzy. (You can still hear Frenzy noises)
- Frenzy's Charge time reduced to 0.
I am a believer that Red addons change the gameplay style in fundamental ways. This would give it a very different playstyle to the default Frenzy: Giving map awareness instead of pure pressure. I always thought Fuming mixtape was a good addon (at least right now it is), but it isn't as good as it can be. He can't apply pressure to multiple survivors at once, but can focus on one survivor, and know the progress of gens, allowing them to act on the information they know.
Can I put your idea to my change? Of course I will mark you that you've made this change :)
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@Mat_Sella said:
people DC'd against The Legion for being too annoying. Being unable to do ANYTHING useful after being affected by Deep Wound would be even more annoying and people would boycott the game at that point.
You use a simple power and suddenly survivors cant do anything useful? come on now.
They can still rescue people :)
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Inner Strength, Better together, Second Wind and Fixated <3
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Freddy, Ghostface, Piggy, Myers, Legion and Wraith (:
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/707292#Comment_707292
yeah, that thing is really strong xD
though, as i mentioned above you can use the shred to rigther get a hit while or reduce their looping potential, IF they decide to loop it.
if i am not mistaken, players will usually go on the balcony over the main entrance and then drop down, running alongside the building towards the backdoor to to get back inside and up the stairs. if you charge your shred and then unleash it the second you turn around the corner after falling off the balcony, i think you could get a hit on them or make quite some distance.
if they jump down the balcony and immediately run inside the building from the main door, shred up the stairs and hug them!
this may not work, but i think it may have potential... i'd have to try that though xD
and never forget: always give them hugs!
cause demo is such a good boi :3
That could be hard to do since Strode's house is really specific.. with balanced landing and the fact that sometimes when you jump it ''push you away''
If the window next to the basement is not open, then yeah the second strategy will work.

