Ihatelife
Ihatelife
About
- Username
- Ihatelife
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/702022#Comment_702022
https://forum.deadbydaylight.com/en/discussion/comment/702026#Comment_702026
Mount Ormond in-general is a very... bad map when it comes to optimization, Scratch marks, lighting, etc. Cool map, but its clearly the worst to play on if you have FPS problems...
I agree on everything you mention, it's really bad when it comes to play. But personally I really love this map. I really love the snow, and Ormond is just beatiful visually, but not in gameplay :/
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/701940#Comment_701940
https://forum.deadbydaylight.com/en/discussion/comment/701948#Comment_701948
Cheater, clearly this is photo-shopped!
@Gravnos Btw.
😈😈😈
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/702014#Comment_702014
Its definitely the lighting that makes it hard to see them, I now know to just focus on them more than I usually do because of the info...
But still, I shouldn't have to analyze the floor because the lighting and the snow makes it near impossible to effectively track them. Also, scratch marks are still misleading so it also doesn't help...
Yeah, with them being so misleading it doesn't help. Sometimes I even lose survivor because of this lol, but that just only happens on this map. I think if the devs could change the lighting it would be much better imo
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/702004#Comment_702004
That map in-general makes no sense. One day its fine, the next time you get it the map tanks a little.
No computer can keep constant FPS there all the time lmao.
Right? And it's so hard to see scratch marks on this map... Sometimes it's hard because of the lighting and sometimes because the grass covers them too much.
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/701996#Comment_701996
Maybe, if I'm lucky yeah.
If it does, I won't have that issue anymore and than the game will just be fine for me. Also, this shouldn't go without saying, but everyone has FPS drops at ormond, that's just normal...
For me, the FPS drops happen SOMETIMES, idk why its sometimes... Like i'll go outside with the snow and the FPS is fine, and than sometimes when I get the map again the FPS will die a little but not enough to make the unplayable.
In-general, we can all agree that the game has issues...
You mean the Ormond map? When I get back to the main building the FPS drops slightly, but when I go outside the FPS are fine... Have no idea why.
-
My friend actually is in love with his new voice and say it sounds sexy lol
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/701978#Comment_701978
We tried, but the other providers took WAY too long to get back to us, and because of personal issues, we can't actually get them right now because someone... we'll just say that's in the family, billed that provider under someones name at my house.
So until we pay that bill, we can't get them :D
And if you mean like, the loading is slow than yeah that happens because people are just connecting, if that's what you mean. Obviously the FPS will drop when its trying to load the other players.
If you mean like, when its normally loading and still drops FPS? No, that doesn't happen. My games are always at a stagnant FPS until my internet decides to do these little "hiccups" I call them, and randomly the game will lag for like 1 second.
It doesn't happen all the time, but it sometimes does. And I get called a "lag switcher" because its sometimes happened when I was in a chase, and that's something I really can't fix right now...
I had this giant debate with a streamer who actually had that experience, and they thought I was lag switching, but I explained that its just my terrible internet acting up. And they had a firm belief that because I knew of this issue that I was "abusing it" or something?
We talked about it for awhile and cleared stuff up, but I wouldn't doubt some people think I lagged switched them in the past. News flash, I wasn't lmao...
I see. So you guys are gonna stick with this for a year.. Maybe the dedicated servers help you with the connection so it will no longer causes the lags :)
-
@FireHazard Ah okay I see that you edit. Feelsbadman.
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/701970#Comment_701970
No, I don't get FPS drops at that.
I get a small lag during the cut-scene that happens when showing off the map, but that's because my internet is literally connected through tin cans or something. That isn't the games fault, its my internet.
(Where I live doesn't have fios as an option, so I can't get fibre to have better internet for another year or so because of a contract the greedy town I live in has with the company's that handle internet here :DDDDD. My internet is literally 3.2MB/s and yes, I use a Ethernet cable to my PC, it doesn't help at all.)
Lucky you. My FPS drops from 60 to 3-4 in these situations. About net I also use Ethernet cable, but my internet is 14.4 MB/s... Did you tried to change service provider from net?
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/701952#Comment_701952
Which loading screens are you talking about, the logo one that loads? Or the intro cut-scene that happens before the match starts?
the logo one that loads after the cut-scene and the loading screens that happen when you join/quit the match :)
-
@FireHazard said:
Game is fine for me on PC, I see nothing wrong. Maybe its just your PC? Or console?
You don't have FPS drops on loading screens?
-
-
@FireHazard said:
As of right now, no I don't believe anyone has a screenshot at this time who would possible see this post.
But as @Atrushan88 has linked above, you can kinda easily put two and two together with what it would look like with his bloody face.
It'd basically be his regular face with blood, with the rest of the scoops outfit below minus the hat. Does anyone have a picture of this combo at this time? No, not at the moment.
Hold my beer.
-
We need a buffs not a nerfs :)
-
Now it's accurate V.2
-
Clearly op. Pls nerf.
-
Neon nights <3
-
Choose Spirit :') She is basically doing everything better then Legion.
-
@NMCKE Does Hex skill checks also count as great?
-
@Peanits said:
That lighting was actually changed due to popular demand. Many people liked the new lighting more than the old, so we kept it. It's not exactly impossible to bring it back, but it wouldn't be something we'd consider doing unless there was boatloads of support. Some are going to like one more than the other, and there's not really a clear favourite.
You can guys always make the option to choose it :)
-
We need to wait for the hotfix.
-
27% bonus progression seems a lot. I think it would be better if he bonus was changed from 5% to 2%. But your version of this perk would be a good build with autodidact and This is not happening, love it <3
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/698978#Comment_698978
That's exactly correct! :)
Then I fully support this :)
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/698948#Comment_698948
You've mentioned about progress bar invisible for survivor while repairing a gen. Is this also affects all other progress bars like healing, rescuing etc?
Everything! :)
EGC timer, does the sound of ticking from the timer will also be hearable for survivors? (Appears when timer on EGC is almost ending)
Yes, because Blindness doesn't hide sounds, just UI and HUD elements.
And I have one more question: How blinded survivor can infect the other one?
Think about how infected survivors infect other survivors with the plague, but blinded survivors cannot infect objects like generators.
Also how about to give the blidness status effect an ability to make hexes visible as the dull totems for survivors? :)
Interesting idea, I'll think about it! :D
So the blidness will be infected by the resucing and healing?
-
Okay I read them once again, and every change that you have mentioned is reasonable.
You've mentioned about progress bar invisible for survivor while repairing a gen. Is this also affects all other progress bars like healing, rescuing etc?
Item durability would also be nice since as you said, survivors will be afraid to use them.
EGC timer, does the sound of ticking from the timer will also be hearable for survivors? (Appears when timer on EGC is almost ending)
And I have one more question: How blinded survivor can infect the other one?
Also how about to give the blidness status effect an ability to make hexes visible as the dull totems for survivors? :)
-
Mmm I give the hatch sometimes for survivors, depending from my humor xd
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/698827#Comment_698827
You can expand on the list, just make sure it impacts both SWF and solo survivors evenly! :)
Sorry, I thought these are just TL:TR ;p
I will read them once again and give a feedback
-
@Tzeentchling9 said:
You don't, because eating a pallet is a shorter stun than cancelling your sorry excuse for a power.
lol, that's also true
-
Mmmmm... Balanced landing and as the killer BBQ. Yeah, so original 😂
-
@Coriander said:
https://forum.deadbydaylight.com/en/discussion/comment/698801#Comment_698801
Same here; I run straight into every single one no matter who I'm playing. I take hits often, but sometimes the lunge wins and they go down. Also, no more pallet for others. One guy might break them all and then the team is boned in terms of survival.
Right? And even in Frenzy I hit them through the pallet very often, basically as the survivor you shouldn't even use the pallets against Legion in Frenzy ;p
-
Hidden EGC timer is propably the best effect on this.
Progress bars? Not a big deal.
Blinded survivor inflicts the others? Great change!
Activable abilities and actions? Not gonna work against expierienced players.
Notifications somehow is gonna hurt them, but perk nah, but still love it.
Overly I love all changes for this effect <3
-
I just don't respect them at all, even in Frenzy.
-
@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/698627#Comment_698627
There are very few times when survivors would actively do gens alone.
Yeah, that's why I said ''It's not most of the time'' but still :D
-
@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/697796#Comment_697796
One could argue that Discordance isn't a situational perk. I'd say Huntress's perks are very situational.
Nope, it's not most of the time. But if the survivor repair gens alone then it's useless :/
-
-
@Chaotic_Riddle said:
https://forum.deadbydaylight.com/en/discussion/comment/698507#Comment_698507
Legion is clearly the best of the best. ;^)
Legion op pls nerf <3
-
@Mr_K said:
Delays sprint burst from the beginning to the middle of a chase. Sounds like a good survivor perk to me.
That's.... actually true.
-
Mmmm <3
-
Congrats to winners!
@Khalednazari That's very nice from you :)
-
@SaltySwag said:
https://forum.deadbydaylight.com/en/discussion/comment/697796#Comment_697796
But at least Discordance is functionally useful. Especially for Gen defense builds.
I didn't expect Surge to work with Pop that would be too strong, but why not Overcharge for example?
Yeah discordance is the most useful of their all three perks.
Wait, overcharge doesn't work with Surge?
-
They're all just situational like the Legion's perks.
-
I agree that she requires more than good headphones, but the sound is the most important thing about her.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/697757#Comment_697757
Which doesn’t matter.
BT did proc, but immediately hitting the Kate not only just inflicts DW, but she’s put back to sleep and is Oblivious, therefore the DW timer starts to deplete immediately.
Yes, even if in the chase her DW timer deplete very fast.
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/697743#Comment_697743
To clarify:
- If the unhooker is asleep, their Borrowed Time will not activate.
The oblivious effect isn't so much of a buff as it is a side-grade. You already would not hear the terror radius, so the oblivious effect was added to maintain consistency. You lose the ability to use terror radius perks on sleeping survivors, but you also gain immunity to perks like Borrowed Time and prevent accumulation for things like Stake Out and Diversion. You lose a little, you get a little.
But the point being, we did not add this change with the intent to make Freddy explicitly stronger or weaker.
Yeah I understand that I gain a little, and I lose a little. I don't use the perks with condition of the terror radius, so I guess it's ok to me :)
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/697303#Comment_697303
Which is not even the case in this example, when the Claudette just got unhooked, she is not asleep.
Yeah, correct! She was asleep after the unhook animation ended.
-
@[Deleted User] said:
It’s intended.
Freddy is the most negatively affected by Adrenaline, especially during endgame.
It stands to reason (for balancing) that he get an upside, especially during endgame, in this case immunity to BT and no pausing of DW for any sleeping survivors.
Well I'm a little confused, cause somehow I feeled bad for that Kate, cause she was just simply farmed
-
@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/697733#Comment_697733
If that's how they changed it for it work while in dream world yes... and yeah that does make sense because now deep wounds is effected by the TR and while in dream world freddy has no TR so..
Interesting, @Peanits mentioned in Q&A that it wasn't meant to be a buff, but apparently it somehow looks like it is
-
@Bravo0413 said:
While you're in the dream world you're effected by the oblivious effect which TR perks dont work when effected by oblivious.
So they're remove the condition of being in chase right? It doesn't work anymore like that?
-
Depends if the chase music could be in mine type (:
-
Better together and Bond has their own benefits, but I think they're both good :)
But I think Bond would be better with Prove Thyself.




