IIITweedleIII
IIITweedleIII
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- IIITweedleIII
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Comments
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@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/comment/1524671#Comment_1524671
I wish the dream world was more interesting, some nightmare stuff around the map would be sick! The current one is Just an annoyance and its not even because of his powers its just boring.
It should had at least made everything rusty and red (but not so much that auras are mistaken) 🤷♂️
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Anyone else think Sprint Burst and Dead Hard oughta be one in the same perk. Or am I alone in this idea. 🤷♂️
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I dunno why but this automatically made me think Rhinoplasty Procedure 🤔😆
But back on topic. Anyone who prefers Jackie Haley's version of Freddy. Obviously don't understand what Wes Craven was going for when Robert Englund made what Freddy Krueger is.
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I just started playing Bubba. I'm not terrible at other killers, but Bubba seems way easier to handle than I've expected. Though. I'm unsure with him so I rev up when I'm right behind survivors instead. I'm not sure what distance is the minimum and still strike with the chainsaw.
Not that my meanderings mean anything. I'm just giving my 2cents
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Doctor, Bubba, Billy.
Claudette, Meg, Bill(y).
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Thee Abominable Yeti!!
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@acidic8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1514460#Comment_1514460
Yes but I’d think it’s hard to try and taunt with a GG
If it's a thumbs up animation, it can be easily looked at as a taunt. (Example: "good job, you failed..." *thumbs up*)
🤷♂️
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@VolantConch1719 said:
If it isn't Candyman, I will change my profile picture to Hillbilly (the only Killer that I truly cannot stand playing with every fiber of my being) for a whole month. You can hold me to this. If I'm wrong, you can quote this just to taunt me. I give you permission.
I have a lot at stake here.
I have taken a snapshot pic and will (probably not) hold you to this claim 🥴
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Only FOR Adept Laurie. And never looked back 🤷♂️
Didnt see the "other than self" part lol sorry. Yeah no... not seen anyone other than me just for Adept
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1523875#Comment_1523875
Rofl Glad that made you laugh.....I call them the hookers because they get put on hooks lol
Glad I'm not the only one that deemed them Hookers
(Or at times Hookie)
"Let's play Hookie!" *hooks survivor*
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@TheLastGreatStar said:
After I’ve had a match farming with survivors I love doing this whilst they’re in the exit...
https://thumbs.gfycat.com/UnrulyNeatIchidna-max-1mb.gif
Moonwalking Myers is the best. 😂
Micheal Jackson Myers 😆
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@bingbongboi90 said:
The entity doesn't like it when the killer touches their food when he is already eating.
She*
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I just prefer that since I'm a solo survivor. The other survivors NOT KITE THE KILLER IN MY DIRECTION WHEN I'M JUST ABOUT TO FINISH A GEN 😖
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I'd be into that. As long as two factors be allowed when wearing them. 1 be Snag, article of clothing tear off on bushes and such. Allowing the Killer to track that survivor like a Bloodhound (added to highlight those pieces along the trail to the perk Bloodhound)
2 . Killers swipe to a small hit shredding pieces of clothing allowing Bloodhound to track survivors as #1 perk add states.
Bonus suggestion
3 Snatched. Allows a subtracted distance to grabbing and pull a survivor back to take a hit.
Fair? 😬
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Hmmm, I wonder if OP's question got their answer 🤔
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@LeaderoftheSaints said:
Meg and Myers
That would make an interesting 80s sitcom. At least in my head it sounds funny
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My issue is I keep getting Coldwind constantly
I'm becoming one of the CHILDREN OF THE CORN at this point.
I'll be picking kernels outta all my pockets for the remainder of my DbD lives.
I got popcorn for centuries 😖
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@Schinsly said:
https://forum.deadbydaylight.com/en/discussion/comment/1521238#Comment_1521238
you cant even get adept because you win too fast lmao
I believe they meant Adept *character name here*
For each killer and survivor using their each own 3 perks.
I'm doing that now for killers. I opologize for the newbie survivors that got the luck to face my potatoeness as a killer I never use 😖
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Off topic side note: kinda "unfair" PC gets an in game chat.
Yeah yeah, I know, PC Master Race, GitGud ...don't console me 😖
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Survivors: Jake
Killers: Legion
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I don't suppose there will be a Legion cameo, in say, a Robbie the Rabbit costume 😶 ....
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1519827#Comment_1519827
They're fun to play as, because stab stab stab. They're irritating as all hell to play against because free deep wounds.
I'd personally oppose any buffs until their power is overhauled to not be so annoying. They're not that weak right now tbh. Maybe a tad below average, but still plenty competitive.
No lie, believe me or not I honestly play Legion with A Nurse's Calling, Spies..., Discordance and either Deerstalker or switch it up with Franklin's Demise. I don't like Legion's original perks much. Nor do I really apply Feral Frenzy. I might just trigger it to close the gap, but, that's it. I love playing Legion as Robbie the Rabbit a.lot. I agree to an extent about Legion needs a bit "something" more. Because until they make FF something else. I'll just be satisfied with a whole lotta basic stabby stabby stabby. 🥴
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@MrPeterPFL said:
They’ll probably get a rework, makes sense why the Devs haven’t touch them.
Legion HAS been reworked once before. Legion Use to have unlimited ff strikes. I sadly never got the chance to experience unlimited FF 😥
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@MrDardon said:
I mean. We could also remove Decisive Strike, Deathslinger, Deerstalker and Dark Sense if the wanted to remove DS.
Nooooooooo. Not my Deerstalker. However will I see my Sweet Deerest 😭 all Down in the dumps.... my poor Darling Deerest..
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@Skrap said:
https://forum.deadbydaylight.com/en/discussion/comment/1519811#Comment_1519811
I can land FF shots pretty well but it kinda stinks that they can't actually down anyone.
That's kinda the point. But to be fair. If you want to down someone. Do it by deactivating FF when you closed the gap on a wounded. That's after you note your surroundings that no one else is nearby for a FF stab. It's useful as a gap closer. Long as you take control of Legion's cringing in pain to see the survivors' next movement.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/180334/legion-plz
He does need a touch of a buff. That said hes also a little underrated. It takes a minute but once youre able to consistently land FF shots hes pretty good and a lot of fun.
I continue to preach, Legion is so fun to play. Extremely well when being Robbie the Rabbit 😁
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@Koukdw said:
https://forum.deadbydaylight.com/en/discussion/comment/1519311#Comment_1519311
just get good seriously. It's very counterable.
🙄
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@Koukdw said:
https://forum.deadbydaylight.com/en/discussion/comment/1518475#Comment_1518475
That's not what he is talking about. The flashlight doesn't shine where you point it to. It's literally bugged
Not that it's the topic. But sincerely, I hate that in mid pickup when the killer cant be moving in animation, that annoys the hell outta me. The animation stops you from reacting. That too needs fixed.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1518925#Comment_1518925
I try my best with threads that interest me, and this one did :D
I always try thinking out side the box. Even it it lands me in the landfill of ideas lol
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1518914#Comment_1518914
I can't tell if that's meant to mean "Here's the one to call me stupid for wondering" or what, sorry :/
Was more of "hey, this one always responds"
"Just a matter of time" 😁
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@CrowFoxy said:
All the survivors would go down in one hit no matter what. You should seriously think that through.
As if I am ever serious 😬
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@GoodBoyKaru said:
Exhaustion perks become useless because sprint burst
Autodidact gets shafted because we'll make it and botany
You'd need 8 hex totems on the map.
Probably some more im not thinking of
And there he is 🙆♂️
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@[Deleted User] said:
I have no idea what that would be like but I'd love to try it on April Fool's or something for the shenanigans. My theory is that killers would stomp.
There's one bet on for the Killers side.
Yea even if it was for a event one day ish. I really wanna see how things would fair
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1. David
2. Demogorgon
3. Oh, Yaah
4. YOLO
5. 3rd
6. Myself
7. 4secs
8. None
9. Sloth
10. 0 messages
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@MadLordJack said:
Almost every skin in the game is a disadvantage, some few are advantageous. Personally, I like to run Spirit with the armour and white hair, just to show off how absolutely screwed anyone that sees me is. I have so little fear I don't care if people spot me. I'm a Spirit.
Also, Red Ghostface. Enough said.
Legion in Robbie the Rabbit. It's just fun to Murder in that outfit 🥴
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1517422#Comment_1517422
I mean every survivor can work on a generator. The other option the toolbox grants you is sabotaging hooks which is again possible with a perk.
My phone died so I couldn't answer anything til now, but as is, Jake is the handy saboteur. I'm looking at ideas for a Mechanic is all. It doesnt need to be complicated. Just look at Claudette. An apothecary at heart. She's the healing factor of the game. For herself and others. The main have unique set of skills. None in what the main goal is. Which is fixing generators (that to be fair look like engines) which a mechanic idea comes to mind. Hell. There that piece of wood with quickly written instructions to add-on. Who can't say the Mechanic isn't that person ? It can fit the lore. 🤷♂️
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@Hoodied said:
I have an idea about this after reading it, just concept though and can be reworked.
reduce how fast you lose charges when using a toolbox on a generator by 10%/13%/16%
increases skillcheck size by 5%
Let me explain why I did some of this, it would be confusing to reduce default gen speed so I didn’t do that and kept the efficiency idea from SC, converting that into the perk. I added the Skillcheck size increase as if you were a mechanic, shouldn’t it be easier to work on a generator than people who are not mechanics?
I could tweak numbers but just an idea
But THIS is a good start. I like your idea add-on
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@Hoodied said:
I have an idea about this after reading it, just concept though and can be reworked.
reduce how fast you lose charges when using a toolbox on a generator by 10%/13%/16%
increases skillcheck size by 5%
Let me explain why I did some of this, it would be confusing to reduce default gen speed so I didn’t do that and kept the efficiency idea from SC, converting that into the perk. I added the Skillcheck size increase as if you were a mechanic, shouldn’t it be easier to work on a generator than people who are not mechanics?
I could tweak numbers but just an idea
I always hated math so I didnt truly factor in any. But as said, Claudette can self heal without a medkit. So I figured. There auto-be (bad jokes) a Toolbox Gens expert like a Mechanic. Without the need for bring in a toolbox. But not made OP. So yeah, great checks with a perk widens it more than anything any of the other survivors can get
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@Zeus said:
They need to introduce bots before they add in a tutorial mode
They already have a tutorial. Albeit very low basic
It's been said there's going to be replacement bots.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1517277#Comment_1517277
I mean, I wouldn't mind just checking out maps alone.
I agree. Though it only takes A friend to do customize a game. Just dont kill each other. Explore
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Who you gonna kill when you're alone??
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@OldHunterLight said:
Autodidact got my team of randoms killed...... I was doing the adept and thanks to skill checks not appearing and the killer being close to us, when I was about to finish healing I got the -% making the killer down my teammate and then I got down because of traps.
I approve of this slight buff but wouldn't this perk be too similar to self care but stronger?
Was just about to comment. It would render Self-Care pointless.
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Imma just gonna point out what was said about Survivors by the OP 🥴
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I more often watch Ohmwrecker play than I play myself. I usually get back in, when I know there's a new chapter or rift just to fi ish it. But after a month afterwards I take a break again. 🤷♂️
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You're mistaking one thing.
Ranks don't matter NOW.
Playtime raises experience by a minuscule notion. (You can for 20 games play safe and not do a single thing but run out the gates same for Killer you still get points even for chasing in many ways. Cut the chase. Chase another survivor. Cut at them. Vault at them, everything makes bp that add up. Hours and hours of this raiseD them to high ranks.
This will change NOW (and yes I digress the mentioning of "now") WEEKS I to gaming. It has only been a few if not couple of DAYS. since NOW Ranks Won't matter. But they use to matter. And that's why you still see Ranks. Because that too is in the works to be changed. As the MMR system gets a greater feel to how things are going to be.
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@batax90 said:
You cant really nerf the mori whitout ruining the offering. If you make the mori activate on dead hook it will be faster to hook someone. If you make the mori active only when you hook everyone at least 1 time if someone is hidding all game you just waste your mori.
Changing key is easy you make it so you dont find them in chest and key are fair again
Keys oughta be ONLY found by random luck in chests. They shouldnt be able to bring them in. And it should only allow the one who has it in hand to escape.
That's not to say a key cant be found by several survivors but RNG rare. And when that happens. The hatch closes after each key used. Even in the same match. The Entity disallows any attempt by smacking a nearby survivor trying to use the hatch without being a key'holder
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Seem fitting?
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It's just a sound. It's a reference to Silent Hill obviously.
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Same can be said with the multiple posts concerning... well anything recently topic. Instead they dont go through the entire Discussion Section to see if Likeminded topics have already been brought up. Instead they make a brand new topic of that same shared topic.
What's to stop them? 🤷♂️
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1516418#Comment_1516418
Your original post was "mori should work after *2nd unhooked status*".
Which would mean, their next hook being their death. Making the mori essentially useless. So again, it's an awful idea and you should just remove mori's at that point as they will no longer be worthy of an offering.
As said. Giving g the option after their 2nd time unhooked. You'd are allowed to sacrifice them to the Entity. For the lotted amount of points for sacrificing. OR Mori them. It's for those who whine about being hooked 1st>rescued>Mori killed
The issue is this. A killer hooks anyone. SECONDS after, they go for the save. Killer is blamed for tunneling and Mori killing them just after first time....so when are killers allowed to KILL (may as well start calling them Sacrificers. Since they aren't apparently allowed to kill) let them have the option to kill. Even at the cost of lesser bp. So they can stop whining about being killed after a friend unhooked them seconds after being hooked.
Really to be honest, Moris are fine. Just make Ebony Mori the only one, after Struggle phase which is the 2nd stage, unhooked rescued as said, that 3rd time you are caught you are going to insta die anyways. As I Have Said to begin with.
Keys are fine. Just let the only one to carry it be able to use it.
That's all.



