IIITweedleIII
IIITweedleIII
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@Masochistic_Killer said:
https://forum.deadbydaylight.com/en/discussion/comment/1530947#Comment_1530947
And a massive FPS hit. He lags worse than anything else with his fog on fog.
Noticed that as well. Especially when someone brings in to thicken the fog.
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@MadLordJack said:
Honestly, waking up isn't that big a deal. Sure, if the clock is there or if you know you can safely fail the skillcheck and still get the gen done, go for it. You won't have to worry about snares for a minute. Other than that, there's little point, and even in that situation it's usually not that useful, since you'll have 10-20 seconds of awake-chase and then you'll fall asleep again.
Right. Which is why it's a shame there was never a actual nightmare map. That would have been pretty wicked. Considering being in the dream world most of the game to begin with. As it is now in each map just makes the worlds brighter. 🤷♂️
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@Masochistic_Killer said:
https://forum.deadbydaylight.com/en/discussion/comment/1530893#Comment_1530893
Yea, that's why he's not as strong as people think, although being awake makes it easier because his pitiful slow down add-ons only work in dream world. The secret is you don't waste time trying to always be awake running around looking for alarm clocks, just do the gens and it's over like any other bad M1 killer. The only thing that makes him good is the teleport, and that is situational and on a long cooldown - again augmented by add-ons that require you to be asleep.
Exactly. That's my job. I do gens as fast as I can. And avoid detection. (Until a survivor brings that attention to me in the midst of that lmao)
But like I said. I find it odd (funny) Freddy is seen outside of dream world, Is all (partly because I woulda found it funny to watch a survivor get carried away floating lmao.)
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@stargazer9 said:
https://forum.deadbydaylight.com/en/discussion/comment/1530671#Comment_1530671
These games you mentioned have a lot of content and replayability. I play both Destiny and ESO and DbD doesn’t even come close to these games in terms of content. There’s just so much to do in these games like doing quests, exploring, they both have a number of different online modes, lots of events. If you’re bored from something there’s always something else to do. DbD has been stuck at one mode for 4 years and we‘ve barely seen anything added to the base game. Just DLCs that add more characters.. no new games modes or anything of the sort. It’s easy to get burned out from a game like this.
Yes but if you're like me who got into ESO from the start. It does tend to be repetitive. The names have been changed is all. But it is still at the most part replayed the same. Quests. Dailies. Leveling to make better armor and weapons. And then another for their jewelry long after. It became a grind. Plus the guilds where guild masters upfront their real friends while a mate in the guild they dont know personally gets passed by. But agreed. Dbd doesnt compare. But still they are grinds. One just lasted longer than the other.
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@Masochistic_Killer said:
https://forum.deadbydaylight.com/en/discussion/comment/1530887#Comment_1530887
So, this is actually a stealth "nerf Freddy" thread. It's not about whether you can see him, you're asking why he can kill you when you're awake. This seems like a question only someone who never plays killer much less Freddy would ask.
Don't assume. You oughta know what they say about that. I asked why is he seen when awake is all. Dont fet your panties in a wet twist.
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@Tricks said:
https://forum.deadbydaylight.com/en/discussion/comment/1530881#Comment_1530881
^This
Your chances of Survival increase exponentially by waking up. Be it by finger snapping, generator explosion or the clock, it's worth doing to get the advantage on Freddy till he hits you and your in the dream world anyway.
I was just realizing it really doesn't matter. Gens are done in dreams or awake. Avoiding the lullaby would be key enough to avoid being around Freddy. If he swipes and hits. It still counts however awake or asleep.
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@Masochistic_Killer said:
https://forum.deadbydaylight.com/en/discussion/181518/awaking-nightmare
His snares and pallets only work when you're asleep. He has some other things that are based around you being asleep as well, add-ons, etc.
Sorry let me clarify. Why can we see him when we are Awake. He still can attack. And once he swipes you when awake its automatically dream world.
Might as well stay asleep and not bother leaving the dream world. Just avoid snares you can clearly see
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It's the same for games like these. Destiny, Elder Scrolls Online. Anything with an objective that's repeatable tasks.
It's anything with a grind, plus the negativities of outsiders in your circle, other players.
It happens, you just gotta step away and do something else. Come back when things feel like " hmm, I haven't touched *game name* in awhile... " ya know.
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@Rivyn said:
The Shrine is an antiquated design made for a game that only had three dozen perks. It needs a complete overhaul, much like the bloodweb.
I'd be happy if the BloodWeb had a trade in system like re-buys on perks in the shrine if when you already have a perk you trade 2k shards for blood points. I wanna trade useless bloodweb offerings/inventory items/add-ons for either blood points regained or shards. Doubt it'll happen though.
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@Zeus said:
Devs said something about editing how discordance works. Not sure what they really meant by that
They said they'll be reworking it so that the 3rd tier is what is wanted other than tier 1 as is now.
@yobuddd said:
I put this in another thread, but I think it was passed over and not read since it was more than 12 words (A sad reality for most of the more thoughtful posts here on the forum...) Anyway, I think this could really freshen up Discordance as a useful perk. I’ve made slight edits from my original post btw. So, what do you think?
“Discordance is so annoying! Useful, but annoying. Here’s how I’d like to see it edited:
When 2 or more survivors are on a gen, receive a loud noise notification (only one) and the gen will have a yellow aura for as long as multiple survivors are working it. Receive a token each time Discordance produces a loud noise notification, up to a max of 2/3/4 tokens. 15 second cooldown between token gains. Consume a token to further damage an already damaged/regressing generator. (This is equal to a normal kick, and can be applied while Ruin is active)
I think this could be very powerful, but not OP. There’s plenty of counterplay to deny tokens by not teaming up on gens (which is more efficient anyway.) And it’ll be easy to tell when a killer is using this perk as you witness him going to town on that poor machine. On top of this, the killer has to decide whether to damage a single gen up to 5 times (initial kick + 4 tokens’ worth), or spread the pain around knowing that more tokens are now less likely to be earned.
But here’s why I like it. It makes it worth your while to travel across the map to a discordance gen. Most of the time you get there and it’s so far gone that kicking is almost pointless. Now you can actually make a real dent on that gen’s progress and stand a chance if they try to “tap-swarm” it. Furthermore, no more annoying booms every few seconds!”
I always had thought (well use to think) the noise was based off the survivors' skill checks.
Although if it weren't. It should be.
Since at times, skill checks are drawn apart depending.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1530268#Comment_1530268
No matter who tells you and what anyone says, it's not RNG.
It's 100% hand picked.
Well that's even worse 😖
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Dont forget, RNG repeatable with same perks
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Wait... there's OTHER Maps other than Coldwind???? Holy Hell. That's gotta be a myth 😯
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@Veen said:
https://forum.deadbydaylight.com/en/discussion/comment/1530141#Comment_1530141
I'm looking forward to see people spending money on a feature that most experienced players skip immediately.
Their* money 🤷♂️
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@Heartbound said:
I think it would be cool if they did that, and added portraits to the shop so you could customize your character picture.
Hmm background options too. Nice
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1529893#Comment_1529893
Wait but Survivors are toxic. Get rid of them too
Not gonna lie, reason I left them out is because it oughta pit all 4 survivors against each other in a free for all survivoral. But yea, they can be toxic to each other not just to a killer. Which is sad.
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@dizbruhlikesthering said:
https://forum.deadbydaylight.com/en/discussion/comment/1528820#Comment_1528820
Despite both having a chainsaw, i have always found their gameplay to be incredibly different. I really hope that isn't the reason for bringing in these changes.
One runs across the map. One swirls around until a hit happens.
How the two compare to each other??
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Players/People...
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Get rid of All Mori Offerings
Get rid of All Keys
Get rid of Hatch escapes
Do all Gens. Not just 5
Only Gates to escape.
Get rid of 2nd chance perks
Get rid of NOED
Get rid of Perks
Get rid of Auras
Get rid of SWF
Get rid of all Killers let's all just be survivors
Get rid of crouching let's all just run
Get rid of pointing, come-hereing, swinging weapons
Get rid of 3rd party chat use
Get rid of Text Chat use
Problem Solved. Boring as Hell. But, Problem. Solved 😶
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@stealthy_feng101 said:
https://forum.deadbydaylight.com/en/discussion/comment/1527373#Comment_1527373
If you play the game more than 10 hours per day rly rly often, I only bring Moris against trash killer or tryhards specially if I play solo Q I gonna mori back its the best way in this game to get his revenge
I sincerely apologize now, I just recently got into 3 late games and apparently it was 3 in a row with the same 4 squad. I now understand the BS this game is.
Unless I was intentionally followed into a solo. Me being the Killer. I have no idea how this is even possible. I dunno if I honestly want or care to report harassment.
I rarely get bothered by messages. But 3 in a row finding random 4 players against me??? Something is wrong here.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1527546#Comment_1527546
What changes would you propose?
His bigg ol' kitchen knife needs a it faster use in both swing and torment need less holding down button to use. 🤷♂️
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Unbalanced as in weak? Or OP?
I might be the minority here, but I feel PH could use some more balance. 🤷♂️
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@stealthy_feng101 said:
https://forum.deadbydaylight.com/en/discussion/181062/why-do-you-bring-a-mori
If I see a toxic killer player I give that guys his own medicine
How often does one encounter the same exact player?
I technically lack the ability to remember specific nametags, myself.
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@eleetmatt said:
I've been noticing when playing as killer, while I'm traversing the map, every once in a while I will go noticeably slow for like 2 seconds. I first noticed it after playing the reworked billy and chalked it up to an error with him but I'm noticing it here and there with more and more killers. Anyone else notice this?
Had/having the same issue. I swing and it lags I chase change. It lags. I down a survivor it really lagged with the survivor laying on the ground a couple to a foot away from where I downed them before picking them up.
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It probably won't
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Always did find it odd when Deathslinger shot survivors from behind, then suddenly struggling with them facing Deathslinger with the harpoon in their chest 🥴
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@TheLastGreatStar said:
I’m sure it’s just a bug that’ll be fixed? I can’t see why they’d purposely remove the glow.
In the meantime, why not rock the superior cosmetic:
https://us.v-cdn.net/6030815/uploads/Z2OTI08HT7CZ/24c84eee-b906-4417-98b6-15e641a730ef.jpeg
Frank is such a stud.
To be fair. Jane's Day of the Dead glowy skin had itself lesser glowy. So it may be not a bug issue. It's been unglowy for awhile.
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1527094#Comment_1527094
"Frank is such a stud."
... That's a Joey cosmetic.
I prefer Joey's Devil May Care outfit. With Julie's P3 Mask.
2nd to Robbie the Rabbit
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If only Pyramid Head could have that as a Teachable Killer Perk. I'd love to use caging with other killers 🥴
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I about panicked. I thought they did something to Robbie the Rabbit 😓
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It's still happening. Coldwind Farm 4 outta 6 games. I hate cornfields with a passion more than ever.
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@Almo said:
There are very few perks people want at Tier 1. Changing the UI to allow selection across the board is not an efficient use of production time. It's much better just to design the perks so that T3 is always the one you want. Discordance has this issue, so we're going to fix it.
:)
Awwww man, but but but, I like how Discordance is 😭
Seriously.
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I'm not one for hex totums. But if I was, I only wish all totums glowed exactly the same as all. That's the only thing I dont trust with totums. Only a couple glowing. Easily seen. The chances of it's specifics will be destroyed might as well not have a perk. But then this would be an incentive to do bones for NOED use. And then there's those who dont bother cleansing. The factors are so differed. 🤷♂️
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@CaptainCastle said:
https://forum.deadbydaylight.com/en/discussion/comment/1526960#Comment_1526960
"Sorry me literally taunting you while you're being constructive upset you, you should try not to take anything seriously or trolls like me will ######### on it to get you mad for our own enjoyment"
Assumingly Trollish
Accusations may vary under assumptions
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@ArtCrusade said:
https://forum.deadbydaylight.com/en/discussion/comment/1526889#Comment_1526889
The question is HOW you reply to my posts. My initial post was me venting my frustration with how poorly this game is being managed and you make fun of that by playing it down to me just being angry. That's disrespectful as ######### and you have earned every comment after that. If you were interested in an actual conversation you would not have made your initial "statement" which served little more than to ridicule me. The final straw is you calling me arrogant over my 2nd reply and now pretending like I'm just an aggravated individual and you pretend to not even know why I'm pissed off at you. That's pretty arrogant of you to be honest.
But hey, you are a perfect reflection of how this community is viewed outwards and inwards. So good job on that I guess
Alright. I'll clarify. My first comment was a slight teasing. Have you never seen those kitkat or snickers candy bar commercials? I admit I was simply being simple. Teasing.
Clarification 2. I didnt call you arrogant. I said your text is assumingly reading as such. I will admit, telling someone to "have a brain" is assuming on your reply insulting. Which again READS as arrogant. I read it as assuming you believe to be better than another. But still. I apologized already if my attempt at teasing miffed you.
But still. It's a Game. Dont take things so seriously. But again. I opologize to be part of your frustration. 😊
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/180989/gen-tapping
you've basically described Overcharge...
Well they did say it is Overcharge in a nutshell in their last bit of a sentence
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@ArtCrusade said:
https://forum.deadbydaylight.com/en/discussion/comment/1526858#Comment_1526858
Oh yeah my comment is 100% unsolicited. No negativity from your side whatsoever. How boring and small. You literally are taking me out of context and don't argue against anything I am saying. You earned the "bruh"
I'm only responding to your replies. Don't take it so hard. I do opologize if you're feeling aggravated though. 😊
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@Ghouled_Mojo said:
I personally like baby Ruth or PayDay.
OoooOOo, a PayDay. With a cup of melted Neutella for dipping 😯
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@ArtCrusade said:
https://forum.deadbydaylight.com/en/discussion/comment/1526808#Comment_1526808
Casting aside criticism and putting people off as angry despite contrary evidence is not exactly respectful and does not add to a healthy discussion. I'd rather you save the words than be like that. Have a Brain, have a nice chit-chat, or so I'd say.
It's more or less a observation. It's the manner in which your text reads as. And now it reads as arrogant. "Have a Brain?" You Did have the need to clarify in an edit. Which seems you needed because you too see your arrogant demeaning words Do read as such. Just for clarification. If you wish for a nice chitchat. Choose your words more wisely. Instead reading off as if you're better than someone else. (Also to clarify, my first comment was a joke. Sincerely, have a Snickers, you're not you, when you're Angry.
Why So Serious.) 😊
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@ArtCrusade said:
Oh yeah the new players just need to go against rank 1 opponents for 2 weeks it's finnnnnnne guys! The system will fix itself magically!
The system is just terribly implemented and ineffective and seems to be working in weird ways.
@ArtCrusade said:
https://forum.deadbydaylight.com/en/discussion/comment/1526748#Comment_1526748
Could you explain what that has to do with anything? Did they need to add a system that had obviously not undergone serious testing? Were they under any obligation to push out such a complex feature so early? They announced the MMR system back in May, we're in mid August now. Time really is no argument here. Not then, not now, not in the future.
It seems you Are abit Angry. Have a Break, Have a KitKat. Or maybe a Snicker 🤔
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@LegionOfDumb said:
Pyramid Ned: Okly Dokly then, time to make some sacrifices and prayers to our lord the Entity, courtesy of its #1 Fan.
Dwight Simpson: Stupid Pyramid, finding happiness from religion.
I imagine David King more of a Homer Simpson. All things considering. Dwight seems more... Milhouse
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Plainly simple. I am a Killer. I am not a Sacrificer. 😁
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Tree House of Horrors done Grounds Keeper Freddy
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@MeltingPenguins said:
Whatever you do, don't complain about getting tunnelled and morid afterwards
Or NOED
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Shame locking in lobby isn't a thing like they do for Killer choices, as in, if you want to play, no matter the situation, your choice is to stay locked in. If you shut off game to dodge a lobby, you don't gain levels/bloodpoints. Maybe even lose bp for shutting off game just to avoid not playing.
Sure they rid of penalties for dcing but that was just not allowing them to in a new game. Instead take away bp or something valued in game for dodging. 🤷♂️
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Some of us simply want a "SWF" right next to their nametags. Albeit color coded if it 2 pairs of duos/trios or quads would be a nice touch in game too
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@LuffyBlack said:
As much as I want to see Jason get teabagged and humiliated, I doubt we will see such a thing anytime's soon. The game starring him as pretty fun and didn't bare the same amount of stress this one did so I hate to see good competition go.
Solely judging by how humiliating Jason play is, from the game. I can only imagine DbD having Jason Voorhees pallet slammed, and him stunned to the ground only to be laying still for a few seconds long. (Long enough to tbag) 😆🤦♂️
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I'm starting to wonder if there's a calculation of how many posts are in the forums about MMR, equivalent to how many actually check to see the forums already asking the same question in the forums countless of times before the realization there are more posts about the same subject than there will ever be answers about MMR 😖🤦♂️
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@Toybasher said:
https://forum.deadbydaylight.com/en/discussion/comment/1524650#Comment_1524650
His old power fit him just as well. Freddy was completely invisible while awake, and before he slept you, you'd hear the lullaby. When asleep, everything was slower, the dream world was MUCH, MUCH, MUCH foggier, and Freddy could now attack you. Freddy always had tracking on you outside the terror radius meaning Freddy always knew where you were but once he got within range he had to find you manually. (Although OG Freddy had a small TR and people always ran Monitor and Abuse on him to make it even smaller.)
I think the new one is more "Dream-Like" but I hate how there's no incentive to wake up like there was with the old one. With OG Freddy it was like "OH ######### FREDDY ALWAYS KNOWS WHERE I AM, MY ACTIONS ARE SLOWED, AND FREDDY CAN HIT ME I BETTER WAKE UP ASAP" while with new Freddy it's "meh, whatever I'll fall asleep again anyway".
Even if it's not buffs to Freddy I want more nerfs to survivors when in the dream world. I'm talking about bringing back the old Dream World foggy visuals only for survivors, reducing aura range, and making all audio nondirectional for survivors in the dream world. There should be more incentive to get out of the dream world besides Freddy having a slower teleport and not being affected by dream abilities (Which doesn't matter since as soon as Freddy gets that first hit you fall asleep anyway).
Perhaps something like a multi-layered dream system where staying asleep for too long (twice as long for layer 2, 3 times as long for layer 3, etc.) and having multiple survivors in deep-sleep can give Freddy new abilities like being able to block vaults, teleport to lockers or around corners, and even reduce the effectiveness of items (Making a flashlight emit about the power of a candle) etc.
Being in the dream world should be way more oppressive. I know Freddy is already super strong but I'd be willing to nerf snares if his power can be used to mess with survivors more.
I love your ideas.
I imagined when in the dream world that iconic scene of Freddy in the clouds by the bright moonlight menacing over the entire map would be ideal. IMO. (If ya remember in the movie) I know it's purely cosmetic for a map. But the maps now brightly lit in glowy ghost white. It actually makes being Freddy actually easier to see survivors.