HuN7r3sS
HuN7r3sS
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- HuN7r3sS
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On Michael I use:
Hex: Ruin, Hex: Haunted Ground, Make Your Choice, Overcharge
Addons: Both evil gaining, or increase tier 1 lunge
How to: Attempt to down your first survivor in tier 1 then work from there, patrolling gens and visiting your hexs on occasion (visit more frequently in red ranks)
On Doctor I use:
Unerving Presence, Distressing, Thanatophobia, Hex: Ruin, Hex: Huntress Lullaby or Overcharge
Addons: Any (Pref Yellow, Green, etc)
How to use: Attempt to tier 2 or 3 every survivor you can, hit and down one, hook, apply constant gen pressure, repeat -
If you loop a killer around one pickup truck the entire game, they will down with NOED, hook you, facecamp and beat you mercilessly..at least that's one of my experiences
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Meg and Nea for survivor, Huntress, Pig, Michael, and Trapper with a little Spirit
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I wanted Huntress mori to be her pushing/kicking a survivor backwards and then quickly flinging a hatchet right into their head
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Generic knife wielding killer with way less mask quality than who he's based off ofAttackfrog said:
The first thing I thought of when I read the description was:HuN7r3sS said:Legion is almost exactly how I imagined Ghostface would have worked if the devs wanted to use another licensed killer. I also thought it would've been cool for him to warp by use of lockers around the map but we have instead a killer that has to truly grind for a single kill, what do you guys think?
Hillbilly is to Leatherface
As Legion is to Ghostface.
I am wondering if they couldn't get the license or whatever so went with their own. -
"I'm not healing, I'm just closing this HUGE wound I got from all that stabbing, no problem here" *sarcasm*
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I think if he talked he'd sound like Clancy Brown A.K.A Mr.Krabs
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The Legion is a group, so you can be a male or female depending on which cosmetics you put onJanTheMan said:I don't get it so there is two different killers?
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The Spirit's sword sometimes glitches out and she's holding it when she shouldn't be, making for a very "suggestive" image
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Yeah Kate's hair shouldn't slap me in the face before I even realize she's around
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Yeah, I always get the farm or autohaven, getting maps like Haddonfield or Lery's once out of 10 matchesAshleyWB said:I just want to see the randomiser working because i want to see why it gives the same map every few matches. -
Now that makes more senseAshleyWB said:Killer could choose 1 realm. Survivors can choose another realm. 2 selected realms. One chosen at random. Booyah...gg -
It's 5 people deciding on 1 of 3 maps, whoever is 5th will tie or break a tieMaster said:@HuN7r3sS said:
I think DBD should take after C.O.D and let the survivors and the killer vote between three randomized maps in each lobby, the map with the most votes being the one that we go to. What do you guys think?And the killer vote counts 4x more I guess?
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What I mean is the killer gets the final decision, it's not a vs thing
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I like the sound of all the themes and would like to see this change happen
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Ghostface, and I want him to have a hide in locker mechanic
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If I was looping a killer I'd definitely listen to Minoru 187, for killer I'd listen to the Gangsters Paradise instrumental
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Exactly! Make Your Choice has never been more useful than it has against a SWF
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Michael can already moonwalk, that's pretty entertaining to me
Wraith bongs his bell repeatedly
Huntress gets to play hatchet toss
Piggy can teabag
Hillbilly and LF can rev their chainsaws and walk around in circles
Doctor can get everyone to tier 3 madness
Clown can throw his bottles
These are the usual killer sayonaras I see when escaping a match
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That team actually sounds unbeatable, Doctor throwing around madness and hitting people, Nurse using Thanatophobia along with Nurse's so they can't heal without consequence and everything else slows downthesuicidefox said:Nurse and Doctor. Doc does 3 gen lockdown, Nurse just does her thing. No one will be able to do gens and will get caught crazy fast.
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Very original team idea, would definitely be a tough match to have a RTB on and then step in a trap en route to a jigsaw boxVisionmaker said:Trapper with Bloody Coil + Iridescent Stone & Pig with Tampered Timer and Crate of Gears.
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In order to gain knowledge on how survivors work, playing a little bit of survival is essential. I started out as a Huntress main, but in time I branched out to playing The Spirit, Michael, and The Pig until I mastered their abilities. In terms of Michael, the most effective perks for my playstyle are Hex: Ruin, Overcharge, Hex: Haunted Ground, and Make your Choice (you do have to be a certain distance from hook for it to activate though). If you want to find and down more than one survivor then you must keep in mind to do gen rotations after chases. If you think a chase is taking to long, just abandon it and go back to patrol. Survivors rely on gens, so make them your priority as well.
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Very true, I know from experience 😂EntityDispleased said:Probably Myers but pig's breathing when crouched around a wall is also unsettling. -
I get what you mean, and I find Doctor more annoying than scary, more of a "Oh no..." than "Oh no!"Rebel_Raven said:Huntress, and Freddy. Their songs get stuck in my head, and it sounds like they're close when they're not.
Not a fan of Doctor or Wraith. They're extremely hard to get away from. Wraith I get with his perks, but Doctor is like a homing missile even when he's bare bones. I don't really have the same tracking ability myself.
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Spirit terrifies me if she knows how to phase properlyKhalednazari said:With all the buffs now, and Bead Prayer addon, the Spirit is the scariest and creepiest. -
Play as Eric Lachappa on F13, also a perk called thick skinned would be nice, so you go down in 3 hits instead of two
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I think randoms and SWF's are all the same, if you play clever and predict/bait etc you should be fine. As for the toxic squads, iron grasp, down one and go to basement, they follow you to basement, it's game over from there if you play the strategy correctly
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There's a point missing here, killers don't need a reason not to camp or tunnel, despite the apparent "fix" in point earnings for camping killers, it still happens very frequently. In the words of a camping Leatherface "Deal with it. Idc what you say..I do what I want."
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Usually killers see all 4 but can only get one before they separate
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I use "prestige" to say that it resets your player level after you reach 100BigBubs said:@HuN7r3sS said:
Could you give some sort of reward for making it to devotion please? Right now it's basically just prestiging your player level.Each devotion is 100 levels , so how does it "prestige" your level exactly when you can still see the devotion?
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Oh I'm devotion 2, I just wish that I could get something out of it is allComelyStar said:You're not even prestiging your player level, it's not something you actively have to 'choose', it happens whether you want it or not. Rewards would be nice, yes, but it's not like you're doing anything special by just playing and 'eventually' reaching devotion 1.
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I had a similar thing happen today with a Trapper on Autohaven. I was doing the last gen and he came to check on it, and I ran around a corner and urban evaded to a vault window, my head still visible. He opened one locker in the area, looked around including where I was crouched and left. I went back to gen and he came back, repeating the same process and not seeing me until someone else finished a gen and the exits were poweredPigNRun said:There was this one game as Survivor a while ago. It was a Leatherface in Haddonfield, he had Whispers. Basically, it was him and I in one of the houses (the one with the single Gen on the first floor).
I was hiding in the kitchen area and quickly hid on the porch outside. LF came and went through the door right next to me. I had to hide back inside the kitchen in case he came back, and I was right. He went through the door next to me again. I had to change sides again while he was crossing the door, right behind him.
This situation repeated another 4 times. It was one if the best stealth tricks I managed without any stealth perks. -
That's true, it happened when I was playing Huntress on Gideon's Meat Plant with an unfortunate 3 man. I was letting them do gens and hooking occasionally when they wanted me to get points, but one Adam kept running whenever I got near him even though the other two were standing in front of me without getting hitRebel_Raven said:Wow, I've forgotten more than I can remember.
Most of these happen when I try and be nice, and merciful. It's like Survivors can't handle it.
A close second is when survivors try to do obvious strategies on me.
Had a match last night. Me vs a Claudette, 2 mins, and I forget who the 4th was.
It's event time, so I want survivors to get that 5k escape bonus. It's like trick or treat.
I'm doing ritual of the jaws so I'm feeling extra potato on top of it. I'm a lvl 1 trapper.
It's the school level. I spawn in, and see a harvest point near me. Cool. Hope they get it!
One person DCed immediately. So on top of me wanting to be nice during the event I know these 3 people are pretty screwed. 5 gens, and 3 survivors is hard. So that's a mercy mark.
I walk down the street and see a Claudette in purple run towards me. Looked like she was going for the flower. I'm like "okay, go harvest little one." And we pass each other as I'm headed towards a far generator. Didn't even swing at her.
I see someone working on it. I figure "huh, must not want flowers?" I go on the attack. A quick chase and they're on an event hook. I run like they are a fireball in a hallway. Didn't even lay a trap. I want them to get unhooked so I can let them go.
I'm pretty used to instant unhooks, so it strikes me as weird that no one has. I'm not near the hook. There no trap (not like traps ever really stopped them with what little radius they have) so it gets weirder and weirder.
I find the Claudette, which isn't super hard, and strike her down, pick her up... and promptly carry her to the hooked survivor. She wiggles free, and I run like she's the killer.
No rescue.
I wait. No rescue. The hooked Min dies.
Now I'm confused.
2 people left. 4 gens left.
So I start looking for people. It gets fuzzy here.
It's not hard since the Claudette fails self care checks. I chase, knock her down, carry her to a hook, and don't hook her. She wiggles off, and runs. I run the other way.
A few seconds later there's pops. I investigate. Failed self care checks. It feels like a distraction strategy.
I chase, knock her down, carry her to a gen, and let her wiggle off. I run.
Over the course of the trial, this basically keeps happening. I'm trying to encourage them to do gens, and not even trying to down anyone. Claudette keeps wanting to decoy. I'm not even patrolling gens. Most stay dead.
I'm wishing my trapper could say "No! Wait! I survivor now!"
After a while of chasing her, her getting trapped on purpose and struggling after I pick her up, I grab Claudette again after a short chase. She's near a hook, and not struggling. I hook her, and she's dead quick. The flower I mentioned at the beginning isn't harvested.
But hey, the hatch is an option, yeah? Wait, no. It's been several minutes, way too long, and it's still 4 gens left.
Pop goes the gen. I look for the hatch. Find it quick. Go for the last survivor which isn't hard. I beat the last min senseless, pick her up, carry her to the hatch, and drop her. She uses the hatch.
End of trial.
It's like survivors can't handle a killer letting them go, and it causes mass confusion. -
A game of grabs, that must've been funredsopine1 said:Some of my earliest against swf team's and just grabbing them out of lockers lol man I clocked on early dont hide in the basement lol unless you want to be grabbed damn the amount of salt I got from one person because not once not twice but 3 times I grabbed them from the same basement locker and they act like I'm camping when I left the basement 2 times chased there unhooker 2 times then checked and found them in the same one 3 times or when I'm chasing and they fake a basement save so I check and I get called a camper -
I could destroy lots of survivors using the same basic tactics with a different killer ability, it's as easy as looking around gens, chasing, hooking, keep patrolling, chase and hook another, check hex occasionally, go back to gens, keep chasing and hooking
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Asked a similar question already
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The Medical Team of Doc and Nurse, the Chainsaw Bros Bubba and Billy, Sound of Silence with The Pig and Michael Myers, the Ranged Wranglers of Huntress and Clown, Invisibros Wraith and Freddy, and the Cursed Corpses Hag and The Spirit (and then a random Trapper appears)
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I would use it to camp my hex around the beginning of the game, not much use other than that
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What I'm wondering is if we'll be reusing those BBQ Invitations
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Tru3Talent does full killer rotations if your interested in that
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Mostly depends on the type of survivors you get, I mostly 4k with the altruistic type groups
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I wanna learn how to use DH, any strategies?
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I actually just started to play The Pig, the only thing I camp is my Hex because I know that if it's in the open then they'll go for it, getting about 3 people on hook before the first gen is done
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Wiggling is pretty easy for me, I don't think I could get used to wiggling with the buttons
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I usually get 3k or 4k with Huntress using my odd build of Ruin, Overcharge, Deerstalker, and Haunted Grounds with the use of Monto's machine hatchet build to rapid fire with a 2nd and 3rd hatchet if the first doesn't land
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Only gen tap if your with someone or have a decent toolbox, the devs said that gen tapping is a legitimate tactic, such as juggling a survivor with decisive to curb it from triggering
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That he isDwight_Fairfield said:He's the boogeyman.
'Nuff said.