Horus
Horus
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- Horus
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They said they were gonna take a look at detection perks
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@rch614 said:
https://forum.deadbydaylight.com/en/discussion/comment/534088#Comment_534088
Once exposed, you have 45 full seconds to catch up and down someone as a 4.6 m/s killer. Assuming they're healthy and don't have access to dead hard, you should be able to easily get them down, depending on the map. Wraith gets a speed boost because he's slowed down while uncloaking and is a regular attack, not a oneshot. Ghostface does not need a speed boost once marked.
But a good surv can easily run out the timer by using pallets and windows to run out the timer including if they have sprint burst lithe or balanced landing so i believe ghostface needs to be at the same movement speed as legion if not already
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@moonlunn said:
So you just want a built in permanent noed? Lol
No his expose ability is weak since survs can easily prevent from being expose by easily spotting him and cutting off his stealth and expose or if that doesnt work just get out of line of sight and even if you get expose people can just pallet and loop you till it runs out
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Is that all? A new firecracker, a new offering ; and a new skin for the gens, the hooks and the lockers?
Its like those dumb office partys you have to attend to boost company morale
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@rch614 said:
https://forum.deadbydaylight.com/en/discussion/comment/534055#Comment_534055
Yes, I mained him back then too. I don't see how that's relevant though considering Wraith still doesn't have an exposed
It means even if ghostface has an expose ability its easily counterable and underwhelming
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Gotta admit, I'm really enjoying GF.
The only way for ghostface to be top tier is a second objective for survivors infinites and safe loops need to be gone and toolboxes need to be removed
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Maybe if devs stop making maps so big the problem would be less of a issue
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They already did
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Have you seen prebuff wraith?
@rch614 said:
Wraith can't one shot out of stealth without perks.
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@Shirtless_Myers said:
Ghost Face doesn't need any sort of buff.
Big Doubt
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No if were getting midtier killer like ghostface thay doesn't have enough map pressure or mobility things are going to be cut down to help our wheelchair killers
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It feels ok just a bit different
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When the new ghostface buffs coming
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HURRAY
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Boycott Ghostface
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Yeah its terrible when i saw it in ptb why would they add this to the main game
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Way to kick a killer while hes down
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/532527#Comment_532527
I've gotta' clarify some things here because there seems to be a lot of confuison.
The range to break him out of stealth is unchanged. The detection area refers to the area on your screen that the killer needs to be in to start revealing him. That will be made about 8% larger. This does not make him easier or harder to reveal, it's just a little QOL change for those that aren't perfectly accurate (particularly helpful for those playing on a controller who are having a hard time keeping their camera right on him during a chase).
The pallet stun is something we got a lot of feedback for. A survivor is meant to be reveal you once they've seen you. If they threw a pallet down on you, they've definitely seen you. (That, or they're just running around the map throwing pallets down for fun and just won the lottery.)
Most of his add-ons are not being changed. His stalk rate add-ons are being decreased due to how powerful they were. It was possible to reduce the stalk time to under 1 second while leaning. The killer instinct add-ons are being reduced to compensate for his base killer instinct duration being increased. The rest of the add-ons remain unchanged.
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@SnakeSound222 said:
They even said that they weren’t going to nerf Ghostface.
Right even @Peanits said they weren't planning on it such lies
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@Janick said:
Just so you have the exact data, the increase of the detection on screen is a 4% on each side, for a total of 8%. Its very minimal. We didn't want to alter the timing of the current stalk system. But we felt that Survivors where having a hard time getting him out of his Night Shroud Power during a chase.
Thank you!
I am not surprised by this anymore
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ITS TIME TO D-D-D-D-DUEL!!!
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its double points its toxic season take a weak long break then come back
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Hi my name is Gardenia...I've been with dbd for 3 years now...I'm getting better but, I have problem.....
F
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Footsteps while running should be hearable it would make since if you could hear a killers but not a survs
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/528703#Comment_528703
Boy I hope they'll be succesful. It's no fun to go against an insane amount of safe loops-
Don't forget there also getting rid of infinites which mean goodbye ironworks goodbye haddonfield top window and goodbye killer shack window
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@TheShape78 said:
https://forum.deadbydaylight.com/en/discussion/comment/530629#Comment_530629
Did you not read the rest of his comment? He literally just said that his saying no nerfs have been announced is NOT confirmation there will be nerfs.
Cant trust ANYTHING
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We need a skin that applies to gens i want my slushie machine back
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Talk about survivor sided
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@Dokta_Carter said:
Why would i @Horus?
Cause its double blood points and its a toxic genrush cess pool
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/530360#Comment_530360
Now to clarify here, I have only mentioned that we have not announced any nerfs. It was in response to someone asking why people thought he would be nerfed. This also isn't confirming nerfs, I just want to nip this in the bud before it can get quoted out of context.
Quote we have not announced any nerfs
So the nerfs will be there at launch got it
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Time to go back on break
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@Mc_Harty said:
Why is it that people think he'll be nerfed after everyone unanimously agreed he was garbage before?
Everything Ghostface does, Myers does better.
Because it happened to plague everyone loved her in the ptb but then devs nerfed her when she was launched not she's just an underwhelming killer now because of it
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@BBQnDemogorgon said:
@prayer_survivor They're nerfing premonition against stealth killers.
https://forum.deadbydaylight.com/en/discussion/comment/525560#Comment_525560
Just premonition? Spine chill and object need the nerf too
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HE BETTER NOT BE NERFED!!!
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Yup double pallets are back so there is alot of pallets now
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Yeah pallets do need to be less especially at red ranks
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Hey @Peanits can we get a reply on if this is being fixed yet?
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They just got to make it that the hatch only spawns when one person is left alive
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@Milo said:
Shouldn't solidarity give you survival bp tho? Like you're helping yourself not others xd
"For protecting" you mean that if you take the hit or they get Deep Wounded?
Other than that seems oke ;3
Yes
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Make it a double edge sword for 20 seconds you can see the killer but the killer cant see you after 20 seconds are up the ability flips for 20 seconds the killer can see you but you cant see the killer
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Most likely we will get human survivors not this thing
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When dedicated servers come devs will most likely ban these people when they can track them better
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Like getting a chocolate chip cookie and then you take a bite and its a raisin cookie
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@skillchecks said:
https://forum.deadbydaylight.com/en/discussion/comment/524670#Comment_524670
I totally agree. I mean, i don't think is hard to put a door frame next to the ironworks window, or even remove it. But instead they are messing with vaults and even get a fast vault while looping the shack is now almost imposible (shack is an infinite btw)
Well devs did say they are removing infinites so these changes are necessary
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Time for the detection perk CRUSADE!!!
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Unless they remove most of the sounds ghostface makes and increase the detection time he will just be the new freddy
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Female presenting nipples not allowed sponsored by tumblr
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/516350#Comment_516350
The problem is that survivors rely too heavily on pallets and windows to survive. This is why it's very difficult to nerf them by how much they need.
True, but fixing the maps where two strong loops don't spawn directly beside of each other should be a start. This means you won't have all strong loops in one area, but more of having a distributed amount through out the map. In the year 4 anniversary stream, they explained it better when they talked about reworking Badham Preschool to have better distributed pallets.
Survivors need more alternate ways to survive so that we can touch the windows and pallets appropriately.
Perhaps more LoS blockers and high vegetation would satisfy that "alternate" way to survive. Thoughts?
Los blockers yes high vegetation no
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Introduction: Y'all Are Right! I genuinely thought everyone on the forums were over exaggerating how underpowered killers are at high ranks.
This man just solved high rank for us devs @Peanits @not_Queen implement this mans idea its GENIUS!!!
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We hate that it gives survs an extra hit and are able to extend chases way to long and now instadowns are prevented because of mom so stupid which is why we want this dumb perk gone
@Johnny_XMan said:
@NoShinyPony Ok. Got it. So for Mettle, you chase a survivor and once the perk procs, you just hit them again. That's also not a hard concept to grasp.
If balance isn't just accounting for the effect, (as you yourself pointed out) why is it that Spirit Fury procs much easier, and more times than Mettle? I mean let's not pretend you have to actually work for that either.
I am not even defending the current MoM, I already said I myself use it as the devs now want us to use it. I am just trying to make a point that it isn't as bad as people are making it out to be. That it might just be the way they play, as I myself haven't had an issue playing killer against it. Half of the people who had it during my matches never got to use it, it never even proc'd.