Horus
Horus
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- Horus
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Comments
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Its dead and let it stay dead
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Locker teleport
@Peanits said:
That's quite a bold statement considering the patch was only released less than an hour before you created the thread. We'd love to hear what you think when you've had more of a chance to try the changes.
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@Victor_hensley said:
What are you talking about? They removed the shroud noises so it is harder to be heard.
Harder to hear easy to spot with your eyes
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This is the least offensive chat ive seen
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/71993/just-turn-ghostface-into-another-myers
Then why would I bother even playing Ghostface? This idea is bad since it would be a waste just too become a poor man's Myers.
Then go get revealed way to easily making your ability as useless as legions
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Cool man but devs aint gonna change nothin without there "meetings" which any buffs get vetoed immediately and nerfs pass easily
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Your giving devs too much credit if your think they can program that
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The Mummy
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@Mochan said:
What a foolish idea.
Wont be saying that when hes nerfed even more
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Can they fix anything in general without taking a year thanks
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@YouGotMeHooked said:
https://forum.deadbydaylight.com/en/discussion/comment/547682#Comment_547682
Some of her brown clothing had some changes along with the black trench coat for Adam.
10/10 would neon wash base blendette
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Yes
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They fixed it
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Heck no
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Your right 2v4 sounds wayyyy more fair
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Breathing and footsteps have been fixed finally
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Year 3 bug fix only
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Probably not
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Just get rid of those noises its loud and annoying
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Because they want to balance it arounds noobs to make more people join the game then be a high tier game
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Ive been playing this game since Dec.2018. Mained survivor till about march or april then switched to killer main.
Everything is unbalanced
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He like the plague hyped up then people forget about him
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@mistar_z said:
Plague doesn't need an update or anything as dramatic as a rework.
She is like the spirit when she first cameout. Weakish but with a few soft buffs it really helped her become a strong killer for the mid-highish ranks.
Once they figure out on how they can actually let the Plague be able to use the other half of her powers without getting denied so easily by the survivors then she'll be in a much morefavorable spot.
Clown probably need to get a big update though. He's terrible in his current state. Bugs everywhere and his kit is not only boring but he also has very weak pressure and stalls.
The problem is that devs wont give them buff they think there fine where there at bs
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Forgotten mostly
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/71212/way-to-many-pallets
As an offering? That would be interesting :)
I was saying in general but an offering would be a good idea
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Wiggle bar and attempt escape are also bugged
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The mad lad attacking everything
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I had splinters in my web probably bad rng spwan for you
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I agree with this and also survs shouldn't be able to dead hard past a trap either
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Its so annoying
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Because they are scumbag who want to have an edge to win at any cosy like people who use wallhacks or aimbots filth
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Save the best for last is great for him and his ability
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Lets give huntress a gun
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You could give gf wraith invisibility and he would still be easy detected
@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/538628#Comment_538628
Those QoL changes are called "nerfing a new killer who hasn't even been in the game a week for any valuable data too be obtained." I'm constantly getting pulled out of Night Shroud at high ranks, so the nerfs are completely unwarented and many people agree. Stop nerfing killers who don't need it!
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@weirdkid5 said:
https://clips.twitch.tv/GleamingManlyCurryYouDontSay
Here is an example of some janky detection.
@Peanits you guys are seriously gonna extend the detection radius on the screen? I wasn't even centered on him and I still almost revealed him by accident.
It really isn't that difficult to reveal him. I have a full match against another if anyone wants to see it.
Lol i was starting at a ghostface in a open field character centered and screen centered at him i still didnt reveal him
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/530810#Comment_530810
The speed at which gens get done is what breaks the game.
Your right lets double the time it takes to do gens
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/530810#Comment_530810
The speed at which gens get done is what breaks the game.
Your right lets double the time it takes to do gens
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@Peanits said:
It's not your character model, it's just your camera. The key is consistency more than anything. You don't just have to get him in the center of your screen, you have to keep him there. If he's outside of that zone for more than a split second, his reveal progress is going to start regressing.
Beyond that, at least 20% of his body needs to be visible in order to start revealing him. I would suggest angling your camera down at him slightly to help you see over obstacles a little better. If he's peeking around a corner very carefully, you may not be able to see him at all. In that case, you'll just want to make a run for it and break LOS.
We've got a couple minor QOL changes on the way that should make it feel better.
Translation we are going to make it easier to reveal so his power will be useless and make him below legion and freddy tier
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@skillchecks said:
https://forum.deadbydaylight.com/en/discussion/comment/530822#Comment_530822
Yeah, because killer shack is an infinite and you can't mindgame it at all ..........................
Shall we take the pallet from there too so you can mindgame it?
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@Groxiverde said:
He makes these sounds because it would be too easy to grab people from generators otherwise
If your a complete noob maybe
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Imagine if left behind was bugged like that
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Ruin best pick
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Ghost face in p5 confirmed?
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They are way to common and it was alot worse when it was the mom meta
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Just more broken sounds you get used to it
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Everything from sounds of pain to walking to normal breathing is about 50% louder now It was perfect the way it was.
The sounds were "Fixed" finally
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Devs really dont care about that you can say the most offensive stuff on there and not be banned
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/70318/im-on-the-nerf-ds-side
No, what if killer tunnels? It is fine how it is. Also helps guarantee better escape from hook if you are unlucky enough to be found by killer! Earlier, it was too OP, now balanced, as all things should be.
*Snap*
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Nope

