Multiple skins for objects inside the map?
Why do all the gens, pallets, lockers, basements, killer-shacks all look the same across several different biomes and terrain types? Idk how much work is required to make the textures for these things nor how much work would be required to make alternate types but I imagine it would be easier than making a skin for a survivor.
Comments
They all are a creation by the entity, why build any variants if there's no other memory of them
We need a skin that applies to gens i want my slushie machine back