Hoodied
Hoodied
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- Hoodied
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@nicnc82 said:
So does Ace in the Hole let you keep All add ons, even on the stuff you bring into trial? Or is it only for stuff you find in a chest?
It allows you to keep add-ons you get that you exit the trial with
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1154887#Comment_1154887
Negate Attack? What does that do?
Its name, you won't attack and lose your battle phase, therefore ending your turn
You don't want him attacking you
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@re5_gamer2263 said:
https://forum.deadbydaylight.com/en/discussion/comment/1154912#Comment_1154912
That's a dumb argument. Not only does cleansing remove the chance for noed but it removes that healing penalties that perks inflict. Lockers are common. The coulrophobia argument is invalid because not every killer has a small terror radius when they run it. And being able to heal in a mend-snap out of it situation is busted.
Its the truth however, you get 5 heals max with it and it can take a while to actually heal as you need to cleanse a totem then get into a locker, you are taking longer to heal with inner strength than medkit or selfcare, also if it removes the chance for NoEd then the perk is literally doing its job
Lockers are common on some maps, I've literally went hunting for a locker before cause I couldn't find one before
And Coulrophobia only works on Big TR killers, which requires you to literally have a loadout that consists of having a big TR to slow down healing, I have never seen any killer use this in the Red Ranks, I have seen it ONCE the entire time I have played this game, and it wasn't even on a clown.
The mend-snap situation is actually intended I believe.
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@RobMeister88 said:
I hear Deja Vu is the next SS tier perk to be put on the chopping block.
Wrong
Monstrous shrine
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1154907#Comment_1154907
How blind can you be? It's obviously the headset.
Oh clearly you don't know
Gaming chairs with arms on it are chairs for your arms, headsets have pillows for your ears
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@WTBacon said:
The black knight from Monty Python.
He has no terror radius and is 110% speed. His power is to charge up for an instant down lunge, like Oni's Demon Strike.
Scattered around the map are Sword Stands, which you can interact with to grab a sword. It acts as an item, but doesn't make you drop the item you are carrying. (i.e. dropping it with R/using up its charges gives you your flashlight back)
Well anyways you just mori the Killer and win.
Hmm, you are missing something
but this mere just a flesh wound
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@WRussoW said:
Before the patch the time started once a survivor started going into a locker. Now it only starts once you're fully in it. The perk wasn't that strong...
I don't remember seeing this in the patch notes, but this sounds like a bug
@re5_gamer2263 said:
https://forum.deadbydaylight.com/en/discussion/136862/uhhh-why-did-you-nerf-inner-strength
NOOOO. It only countered thanataphobia, sloppy butcher, dying light, coulrophobia, madness tier 3 (could heal before you snapped out), etc.
How is THIS NOT strong?
Its not as you can only do it up to 5 times, and is longer than healing normally as you have to cleanse a totem, which is about 15 seconds, and then find a locker and get inside, which the timer on that is pretty long
Its not too strong, but its decent
anyways I am pretty sure not healing in the TR counters Coulrophobia
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I am not a pro, but if you go into a 1v1 with the killer with no help you will 100% go down if the killer has a better gaming chair than you
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1148758#Comment_1148758
Eh. I think you mistake something being convenient with being boring. Idk about you but I don't have fun having to force quit a chase and grab a trap, or not maximizing my efficiency with where I travel just because the killer has a bad gimmick.
I've been trying to main trapper. He is super satisfying to play but I will say one of the most frustrating things is the hard limit of carrying traps.
It also sounds like you've never had someone step in a trap a bit too far and have them escape first try in front of you. Hag and Freddy don't rely on RNG. Trapper does.
"Hag and Freddy don't rely on RNG"
Hag relies on RNG of map size as her traps can only be Teleported to within a certain distance without add-ons
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Peanits I need back up!
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That was assumed to be a killer the community called "The Teacher" back before I believe either Nurse or Hag released
It was left unused along with an apple and a perk with a dunce cap
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This is a terrible idea, not trying to be rude
No Mither will become useless with this as No Mither actually reduces grunts while DBNO
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Maybe because you are literally using a GUN
also because Deathslinger is not a 100% injure with his rifle
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You yee'd your last haw partner
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Like @Fibijean said, Camping isn't reportable and is a strat
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Bruh, just have Yes or No without an explanation that is so biased
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Mine is reverse
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New realm, new box
Happy Hunting
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Don't have PC dbd but, Hi Paulie
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I like all of it but how the White Meter during EGC works
I'd prefer it to heavily reduce how delayed EGC is, sorta like 2x the amount the grey meter does, it may still be very slow but it still will make EGC threatening after the RBT is off the survivor
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(God I am about to sound like a dev here)
Hangman's trick was nerfed due to how far it could see
If you hit the survivor sabo'ing a hook I believe the survivor should get hit by a cooldown if they are using Sabo, however if you see a survivor going for the sabo drop that survivor and chase the survivor attempting to sabo the hook, now you are applying pressure
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1151639#Comment_1151639
It was happening all night in games I had versus HIllyBilly and I finally got a clip of it thanks to a streamer I follow. I would see him zoom past the breakable wall only to get sucked back into it.
I see, this might be like how pallets work
Sometimes when a killer that can break a pallet is at a certain angle to the pallet, it will flick you to the pallet, I do it with demogorgon all the time
I rewatched the video and saw that the angle was the same that I hit pallets with, but it didn't look like you were close enough to break it
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That was interesting
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Old Legion's issue is that he would no matter what down a survivor, as his power had no real counter but you hope to stun him with a pallet. Nothing could have been done to make legion actually have counters in his old state without making him completely useless, he is 115% now but his power hurts him more than helps
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1151221#Comment_1151221
Okay but who above rank 15 actually misses Skill Checks?
Me, I actually miss skillchecks sometimes
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No
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@Respectfulnancymain said:
What was the gearhed nerf?
Seconds reduced down to 20/25/30 seconds, only applies to good skillchecks now
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@NICK714 said:
https://forum.deadbydaylight.com/en/discussion/comment/1151410#Comment_1151410
to give you an idea I have high rank in Rainbow six, overwatch and CS: GO xD
Then you will be a good DeathSlinger
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1149978#Comment_1149978
Sorry but what?
They did this in 1 week?
When in a dev streamer they confirmed they take at least 6 months before the release to work on the chapter
They also fixed the issue where the new map was Dark AF and patched out various other bugs
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@KrispiesChicken said:
Survivor entitlement, nothing new. The community has set this stigma that killers must play a certain way. Which is stupid. It's like telling people not to tea bag in COD, Siege, Etc. They won't stop because you ask them to. They play how they want to and that's that. If they want to tunnel or camp you. Learn to loop them effectively or your team do gens as they camp. End of story. Also stop hiding in lockers when you're injured, blood is so obvious when leading to lockers smh
Me who just throws myself through windows when the last person on the enemy team dies
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@drimmalor said:
I hate the fact that I can't aim to save my life. Does that count?
Yeah it counts, if I use a shotgun I can't hit anything
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Hang on lemme just
The only weak hex that exists is Ruin, as with only hag's perks its completely useless for a slow killer like hag
However, the other hex perks are really strong if you use it properly
Third Seal is a build up hex, when everyone is blind this perk can literally win the game for you
Lullaby is amazing, its not strong at first until 5 tokens, then you watch the survivors just explode generators its beautiful
Haunted grounds is amazing, expose a survivor for picking the wrong totem
and the perk that I posted a picture of, Retribution, this perk is incredible
Almost every hex is good to use, but you just need to know what perk follows how you play
Yes, totems have bad spawns, but the totems are being hidden more
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An Infinite is only an infinite if you allow it to be, no real infinites exist anymore, only strong windows and safe pallets
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I can't really say yet, haven't played him
But I have seen enough videos and others talking about him to say he is a fun killer and has a high skill cap
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1150882#Comment_1150882
No, Huntress is bae
https://us.v-cdn.net/6030815/uploads/612/ASN2Q2D9H071.jpg
Contextless images of the endgame result screen don't mean anything. I can post more of these if you want, but 4ks don't prove anything as far a Killer's strength or lack thereof are concerned.
For example, it's fully possible to kill Survivors as add-onless, perkless Clown, but that doesn't mean his base power is good or strong.
https://us.v-cdn.net/6030815/uploads/541/0H5COUKEAJGR.jpg
It could mean that. But it could just as easily mean the Survivors in question made mistakes, had bad/useless teammates, or were screwed over by dedicated servers/RNG, and that said Clown was able to capitalize off those things.
4ks are not a way to gauge a Killer's strength. They are simply the outcome of a given match.
Both of them are strong killers, but only strong in the right hands
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Cheers mate
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Freddy upon release was the worst killer, they nerfed him and made him even worse until current day Freddy who is amazing
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@TragicSolitude said:
I chose "cosmetic customizations for Killer powers," "Basement customizations," and "Moris."
By "Moris," it better mean new Mori animations and not Mori offerings. I don't want Mori offerings.
I chose Mori's, Cosmetics for killer powers, and XP boosters
I wish we could select all of them but none they are all good ideas
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@Saitamfed said:
Where did you find that?
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HEY, LEAVE BIRD UP ALONE
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/1149221#Comment_1149221
Yes. The donut one.
Oh god I remember that
Before doc got reworked, I put that with the add-on that increased how big shock therapy was
I never tier 3'd anyone
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Isn't that the add-on that made the shock a ring?
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@Scal3r said:
I love how there are always people that take these posts seriously.
I know, I just sit back with some popcorn in one hand, Poptarts in another, and my third hand has oreos because its oreo time
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What is going on with the I's?
Also did the killer disconnect?
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He HaS A GuN
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Steve
For a while, I thought the ST chapter was just Nancy and Demogorgon then remembered "Hey, Steve exists"




