Hoodied
Hoodied
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- Hoodied
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You can’t even test it
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@OniWantsYourMacaroni said:
It's hilarious with Trickster.
You only need to hit 1 knife to block the pallet
“Cool pallet, now watch as this tiny knife ruins your whole life”
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2529591#Comment_2529591
That's not true from my experience. RE had a lot of balance changes. Trickster had a lot of balance changes. We got jonathan voice in the final release of 5.2.0 but not the PTB.
And people forget ghostface exists
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Thank you for saying this, people tend to forget that this is a ptb and act like the ptb build is what gets pushed to live
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@RandDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/2528866#Comment_2528866
Oh it's so easy to play it neutral.
Take a stand for Christ's Sake.
All this wall of text just to say "well, we'll see, I will not say either way is right or wrong but will tell you why people from both sides are wrong"
That's so childish and demonstrates a lack of character
I could honestly care less about if its childish or not
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@RandDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/2528796#Comment_2528796
Then why are you people making a fuss out of other people complaining? If you were actually giving Feedback you'd just explain why the perks are balanced, good, or situational.
We are complaining that the current state of the game makes it so boom perks are outirght too powerful and also giving examples as to why they are while you people are only telling us to stop complaining, let it Flow, dont voice concern.
IT'S A PTB WE NEED TO VOICE OUR OPINION AS TO WHETHER THIS CHANGE IS GOOD OR BAD YET YOU ARE ONLY TELLING US WHY OUR OPINION IS EXAGGERATED WHILE NOT SAYING WHY THE PERK IS A NO ISSUE.
I never said to not give feedback I just basically said that you shouldn't say "Game bad, fix" like how people tend to say something is OP but give a terrible explanation on why. Never assume something is OP immediately or weak immediately or else Boon totems will be as strong as launch Freddy, I also said this was a PTB which means everything is subject to change and due to it being an old build according to the devs, some stuff could have already changed by now.
Stop assuming things I never said, I basically just overexplained how bhvr themselves said to not just tell them "FPS bad fix" and actually explain it in a full way
I also mentioned in my first comment that most perks are OP but terrible in gameplay, never said ALL perks, just most. I also never said in this thread about Boon's balance yet because well I can't put a full input on them yet until I see how strong they can be played, due to Boons being balanced around High Risk, High reward, they are already incredibly hard to balance as is, hence why its in a ptb.
I think thats good enough explanation, basically read it fully and don't only pull the negatives out of everything, do both
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Thats good to know, how does Spirit feel?
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She is original so I'd expect her to be 9k shards or auric, and you can just buy her paragraph as well
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/2528679#Comment_2528679
But this one FTP is not OP. I dont know what we're talking about anymore.
Mettle of Man was OP. So are some boon totem perks already #GazOnFire
"Most perks are OP on paper and release" Do people just not read the whole thing? Perks can be OP on paper and not OP in game, Perks can also be OP while being OP in game
People also need to understand what a test build is because releasing something OP into a test build is ALOT easier to balance than if you release something weak into a test build, you are acting like BHVR just dropped Boons into the live build and are having us basically "play with fire against our will" in live servers, and I could honestly care less if you do the "This is BHVR" stuff this time as making something OP in an uncompleted build is healthier than anything else bhvr has done, makes balance way easier if done properly, and clearly with this update bhvr is showing that they know what they are doing this time. God its so hard to explain balance like this anymore because the counterargument is always just "BHVR bad, pls fix" when thats not how a game of this caliber works because you can NEVER balance anything properly in an assymetrical game, just understand that this is a test build and everything is subject to change, hell bhvr is watching to make sure they don't release to be OP, because a ptb is basically us testing out what is to possibly come.
And Mettle of Man was OP because it was never tested in a PTB if I believe, it was kinda just dropped on us out of the blue and the only testing possible with it was through a bug in KYF lobbies, which isn't really a good way of testing as I don't think bhvr tracks kyf things, and due to the perk only being usable in KYF nothing was ever changed about it, and the complaints about it were most likely tracked still for the future to see if they could change the perk in a way that fits Ash.
Is that a better way of explaining it because I can explain it even more if I wanted to
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@LiunUK said:
https://forum.deadbydaylight.com/en/discussion/comment/2528615#Comment_2528615
our solar system
The galaxy
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/2528641#Comment_2528641
You can anticipate its not that good due to the negative effect bind with it. But you can also tell its situationally very good on a SWF to save a tunelled mate.
Or can't you ?
I can as in concept its a strong perk, just like about 80% of all of dbd's perks
Just because a perk is OP on paper doesn't mean its OP in gameplay, because I can pull alot more perks out that seem OP on paper, but are only usable with other perks
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I like the change, its just I like to see the world burn
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@Jago said:
If its OP on the paper, then it's OP.
Most perks are OP on paper and release to become this
On paper is different from gameplay
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Earth
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2528581#Comment_2528581
This dude literally just created his account to correct your maths.
Thats also McLean judging by his username
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@McLean_Yep said:
4.4 m/s * 1.045 = 4.6 m/s
Ah, didn't know that it works like that, thanks for letting me know
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2528530#Comment_2528530
you've heard of blight skins, now get ready for milk skins
Straight from the udder
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@dspaceman20 said:
I never really understood the term burger King Myers. What was it?
Michael had an add-on set that made him move slower than survivors in tier 1, we dubbed it Burger King Myers as that meant he was fat from eating too much burgers
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@Mandy said:
I think I can safely say that's a no to keeping it.
Come onnnn why can't we have milky ace?
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Ace spilled his...errr
Milk chalice on himself
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Myers decided the burger king life wasn't for him, now he went vegan :(
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@Zozzy said:
And? still has all his other problems including anti billy map design.
Its called having fun
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@KidDope25 said:
0 buffs but they said they will be buffing his useless add ons
They would be doing an add-on pass on him at that point
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Gun
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Ok
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@Apexgnifrums said:
https://forum.deadbydaylight.com/en/discussion/comment/2523942#Comment_2523942
Idk, deathslinger mains were already running monitor and abuse all the time. They will still use that perk and have relative small TR
It’ll go back to 24 meters iirc, which was his original tr, but he barely got any compensation for losing the best part of his anti-loop
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@Apexgnifrums said:
https://forum.deadbydaylight.com/en/discussion/comment/2523600#Comment_2523600
What else he got? TR nerf? That's not a big deal
TR nerf is massive for a killer with a power that can only land within 20 meters
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I recommend using sprint burst over detectives hunch, perfect build being inner, bond, sprint burst, and either counter force or small game
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This wasn't healthy at all, he was B or A tier at best and they over nerfed him, just needed the ads change and thats it
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2523298#Comment_2523298
The Survivors would be able to bless one of the Hex Totems. This takes the same amount of time roughly as Cleansing the totem anyway.
Yeah this is one of the things I worried about, because that would mean if Boons are incredibly strong this would result in killers being tortured as now his hex got replaced by a boon as the same speed as a hex being cleansed
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You just contradicted yourself in your own post
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@GiraffeDev said:
https://forum.deadbydaylight.com/en/discussion/comment/2522810#Comment_2522810
Oh really, the chapter is advertised a refined and completed product, then comes out buggy, in australia, we have fair buyer and consumer laws, and i can assure you i can get far with a case.
Every game has bugs, therefore using that law you could technically sue every game company
In reality however, Nemesis's zombies are not exactly bugged and this is more of BHVR not knowing how to make proper AI, as the zombies use Patrol Routes to find survivors, they don't really have any sort of way to chase the survivors and detect walls at the same time
So this chapter is refined and completed, bhvr just doesn't have a clue how AI works
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Jokes on you I have to wait for a live build to try out the changes
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Because watching 2 slugs have a battle to the death is more interesting than playing fredrick kroger
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@Mooks said:
Sounds reasonable, though I do not expect further perk changes for this update. (Wouldn’t have anything against it though)
also possible might be info on the upcoming Halloween Event. But that could of course come later on as it wouldn’t be part of the PTB.
edit: ducks
https://us.v-cdn.net/6030815/uploads/YUFONRV0HIEV/7eade144-a5e0-4db8-94c9-5b8ec296b772.jpeg
I'm saving this one to my duck folder
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@Phasmamain said:
I think they’ll probably announce the key/mori rework but that wishful thinking
If they do that as well I'll honestly be even more impressed by this update
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@[Deleted User] said:
Imagine if they just went absolutely crazy with the maps and finished off all the remaining ones in a single patch. Honestly. part 1 is enough... and to imagine there's still more to come with part 2... ah man, this is great!
Part 1 honestly looked like a whole patch, but if part 2 is like peanits said to be "as good as part 1" and this ends up being like 2 patches mixed into one this could be an incredibly good update
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@GoodBoyKaru said:
I feel famous :)
Also duck!!
https://us.v-cdn.net/6030815/uploads/GZVU61MPQ5DY/20210907-102750.jpg
duck
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@OniHatesSWF said:
https://forum.deadbydaylight.com/en/discussion/comment/2516583#Comment_2516583
So you are here for... nitpicking?
Same as I mentioned.
They buff something from useless to not that useless, good, good to know.
It provides other choice for fun build.
They can't replace Ruin, Pop, Undying, etc.
They can't replace Iron will, DH, DS, BT, etc.
So it doesn't matter.
But nerf a killer without buffing on other perspective because... survivors don't like mind game?
They already have a pretty good counter perk called Iron Will, which is already popular.
Besides, it takes ZERO skill to bring a perk.
But a Spirit player need lots of practice to locate a IW user.
All I can see is baby survivors win another Devs breast milk, but they never grow up.
Maybe you are right, who knows?
Maybe these "buffs" can change the meta.
We will see after PTB.
I never bloody said anything about them changing the meta, I am not nitpicking either
I am saying that devs aren't survivor sided and you should note that Retributions buff can actually result in the game ending for survivors if the killer is high momentum, Like Billy, Nurse, Spirit still, Blight, Hag in cases, and much more
Blood Favor won't be extremely strong as that perk is hella hard to change, but now the perk is super useful on killers with powers that are considered special attacks, like Legion, Blight again, Nurse again, Spirit again, Hag again, and basically every killer, so now this perk works on everybody
TOTH's change was made to counteract Boon totems and make survivors spend more time applying a boon than before, same with breaking totems
Third Seal is gonna be a monster when using it with literally anyone, because Blindness affected to 1 person is really weak, but 4 is extremely powerful because even with comms, maps like RPD and Hawkins will be really hard to say where you are at, so indoor maps this can be a monster and if you cannot exactly locate where the survivor is hooked after the notification is gone, all you have left is a lucky guess, this perk can be even more brutal than before IN...THE....RIGHT....HANDS
Vigil is got its old numbers back, so it could be pretty useful when being used with other perks...because its a synergy perk that isn't intended to be strong on its own but with its new changes I could see it affecting perks and even powers (I wonder how it'll work against Ghostface), its still a support perk
For The People is a REALLY good perk, having a 60 second broken timer is surprisingly not that bad, and with new Vigil you could use this perk incredibly often
Babysitter (By assuming the haste gained by the perk is 5%) could be helpful ig and it could push the killer to you forcibly as now you'll have your aura shown to the killer for even longer, still has its issue of you not being able to choose when to activate it so I don't expect high play from it, but it could still be helpful
Jesus I do not care if it doesn't change the meta because a meta will always be incredibly hard to change in an asymmetrical game, people NEVER understand this, Asymmetrical games are hard as hell to balance and I know I usually get pissed whenever devs make dumb choices, I still understand why they made that choice because this game you can never satisfy anyone with what changes you do. For The People could actually be used in high level play now because if I am correct like everybody assumes, everyone in high MMR is SWF right? and For The People is an SWF perk? that would mean this perk could be super useful for preventing slugging overall and this is also a perk that can turn tables
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2516560#Comment_2516560
I think maybe 15-20-25 % would be more fair. But this is the fairest one I've seen yet. Most of these suggestions are way to game breaking against killers
I am a little bit more careful and tend to take other perks into consideration when making perks, I made it like that so other perks have high synergy and its an optional decision for the killer to break the totem. I could make another boon like how you suggested but make it affect everybody, but it would need to not stack with itself
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@OniHatesSWF said:
https://forum.deadbydaylight.com/en/discussion/comment/2516557#Comment_2516557
No. U have to read that post again.
Trapper's buff was mentioned BEFORE Spirit's nerf.
I don't mention it because it doesn't matter.
No I don't as I analyzed the whole post in a thread
Retribution got buffed, Thrill of the Hunt was buffed, Blood Favor was buffed, Third Seal was buffed, Trapper got buffed, several add-ons for both Spirit and Trapper got changed (imo that new spirit purple is incredibly good, same with the first purple shown for trapper) several other killers got add-ons changes too, including some of the weaker killers
Survivors got a few perks changed, being Vigil, which is arguably one of the worst survivor perks as the changes were barely noticeable, and the other perks being Babysitter and For The People, Babysitter allowing the unhooked survivor to have a breathing chance after being unhooked, and For The People being a better anti-slug perk as the old version had a huge punishment, now having a similar downside but not as dampening as before
While I am here, trappers buff IS mentionable here as your post is about devs nerfing killers, right? Almost everything shown in the Part 1 dev update is killer buffs, with a few things being survivor buffs and nerf to a killer that many agreed needed to be changed
Better yet, NOBODY, AND I'LL SAY NOBODY, has played the ptb yet! We don't even know how wide the directional phase sound IS, if its small then its a heavy spirit nerf, if its a really wide directional sound, then she is still as strong but now survivors will know that she is phasing, but they don't know exactly where she is when phasing, its still a guess but not a 50/50 chance of survival. Want her 50/50 back? Use her purple that lets her teleport to her husk and you'll be able to 50/50 pallets and vaults.
So yeah, go read the September dev update again and see that the whole post is mainly killer buffs
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@Vyne456 said:
Hey I got a suggestion for ya, why not just change your survivor perks instead of just complaining about Hags using their Phantasm Traps :D
I think they are talking about the add-ons that increase the range that survivors trigger her traps, not teleport range
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Boon: Regeneration-Passively heal up to 40%/45%/50% of any health state. This boon only applies to the boon holder, this boon will deactivate when destroyed
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@OniHatesSWF said:
At least I can face camp every match ^^
Apparently Devs don't know what is the most unfair and boring stuff.
You don't have to change anything before you fix gen rush and face camp, which the only two ######### in this game.
Keep ignoring the boring gameplay in high MMR.
Keep listening to baby survivors' rant.
Keep enjoying the superiority of no competitor game for now.
Good luck.
You stopped reading at the spirit nerf, ignored the trapper changes, and made a post
Please read the entire post again
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2514924#Comment_2514924
So more killer nerfs and surv buffs? Yayyy I cant wait for Monday!
I can't believe that Trapper was nerfed with 3 different perks also being nerfed
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Make it only hide grunts of pain, not breathing
Boom
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@Tactrix said:
I understand how blood warden functions but having 60 seconds gate blocking when it only takes 90 seconds for the entire team to die is way WAY OP. I've just watched an entire team die because the person that was hooked was hooked after the initial 30 seconds when the gates were opened, and so no one got out at all. This is a very stupid problem to have, but it is a problem, because having 2/3 of the timer run down to get out is unrealistically OP.
Instead of Tier 1, 2 and 3 being 30/40/60 seconds, it should be 10/20/30 seconds.
I don't think you understand EGC or BW
EGC is a 2 minute long timer, in order for a BW 4k you need to hook a survivor at around 30-45 seconds remaining, and by this time you should NOT be in the trial anymore, at 60 seconds remaining on the timer for egc, the perk will not kill everyone if the survivor is hooked and if its an instant unhook you need to hug the gate to leave
Blood Warden also is countered by leaving
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BhVR isn't survivor sided, nor are they killer sided
This chapter buffed the stuff for both killers and survivors (Several killers are getting add-ons changed and even text changed) and the spirit nerfs were needed as every killer should be A tier, not S tier
I swear the whole killer sided and survivor sided argument is dumb
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Good


