HeroLives
HeroLives
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- HeroLives
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@Orion yeah that would work too, but sometimes you just want to loot that chest before ya go , ya know?
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As long as it doesn’t affect the survivors left in trial I don’t see an issue with this becoming a thing.
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@Eveline said:
Being good at chases and being able to lose the killer is a sweet spot.
This^ and being able to avoid a chase so you can finish a gen,get the totem, get a true safe unhook.
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@Hoodied said:
@HeroLives What do you mean by that?
@Hoodedfengm1n I want to see how you stealth and max out, so I can learn since I’m having a problem with it. I mean it as show me your ways hooded one, Bc I want to know so all my emblems can shine too as a stealth player 🧢🕶
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@Hoodedfengm1n do you twitch?
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@Delfador said:
I think both sides are right about this problem.
If you play stealthy, your points will suck since you will almost lack an entire category. Survival category is already rigged, alturism is based on competition, objective points are difficult if you don't coop (1250 per generator??? really?)
On the other hand, if you make it viable to stay around a killer and gain lots of bloodpoints, it will be abused. People will not leave the match until they gain their boldness points, some survivors will follow the killer while a teammate is getting chased etc.
What should be done is to award survivors boldness points when they do some work in the killer's terror radius except for unhooking (farming will be worse).
You are repairing a generator in the killer's terror radius? Gain points
You are cleansing a totem in the killer's terror radius? Gain points
You are healing a teammate in the killer's terror radius? Gain points
You are opening a door in the killer's terror radius? Gain points
Immersed survivors will gain nothing but it will award 'bold' survivors who do some work despite the killer's presence.
@Gorgonia said:
I play stealthy and usually have gold or iridescent emblems in most categories. Boldness can be the hardest to achieve, not taking into consideration if we end up surviving or not.
Yeah same. I feel like only other stealth players know what I’m talking about, Bc the idea of stealth to the overly altruistic is baffling(even though we clearly live longer and get better emblems other than boldness) I’ll go for saves(if it is actually safe and not just consider a safe unhook which are two completely different things), I certainly do totems, and I got those gens for sure, but my boldness sometimes is only built up by the little stuff like hiding when the killer is near, or everything that @Delfador said, which isn’t enough.
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@NoShinyPony you don’t think it would be a good idea to encourage people to play smarter? Especially considering all the killers that require stealth instead of chasing? I mean alright I guess. I think stealth should be encouraged instead of shamed, if more people identified solid tactics against certain killers and were rewarded better for it, maybe so many people wouldn’t hate to name a couple nurse or legion. It would also help lengthen matches.
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/52690/boldness-needs-a-buff-as-far-as-bp-gain
Hi! Billy Mays here with Saboteur: The fast and easy way to max out your Boldness! With just two minutes of Sabotage you'll have over 3000 Boldness. Saboteur works with all of your builds. Have a friend bring Saboteur to double the fun! Now I know what you're thinking: "What about rank 1?" Watch this: https://www.youtube.com/watch?v=wUvmPyqU8bU&t=6s . Dead by Daylight just got easier, but I'm not done yet! We'll send you 4 Protective Gloves free if you equip Saboteur right now!
Oh damn thanks @Peasant I had no idea sabateur helped with boldness. That’s pretty dope. I think I stopped touching hooks for a while due to the sabatoge epidemic that caused the hook count increase. I knew killers hated it, so I didn’t want to be a little #########. Maybe I’ll pick it back up.
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@[Deleted User] said:
Yes stealth is definitely more brain thing. Not touching gens, keep getting inside of cabinets to avoid BBQ and just hanging out all the away back somewhere when teammates re struggling out there to buy some time.
I said stealth , not doing nothing. They are two separate things. Also you don’t get boldness by not being near a killer. I’m just saying. It’s not my fault if y’all are getting hit with bbq and can’t run correctly. I’ve seen numbers of players snowball each other to death before I can get a gen and a half done with ruin up between three people. So really you can eat me on this one. Y’all would rather run around a killer, and not even be good at it.
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@ChesterTheMolester said:
https://forum.deadbydaylight.com/en/discussion/comment/374607#Comment_374607
Juggling is not even in the game anymore.
What does have to do with the new ranking anyway?
Not juggling like how you would juggle a ds user, but juggling like snowballing survivors.There’s a streamer that calls it juggling. I call it snowballing. Killers rank up off it but it literally takes no skill, Bc the over altruism is real. They were boosting each other.
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There’s no reason you should be a red rank survivor falling for juggling. That’s some purple/green stuff. There’s no reason you should be a red rank killer getting away with juggling. That’s basically how I feel about all of it. It’s stopping the boostedness which is great.
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I feel like it’s working and putting people where they belong on both sides. Maybe that’s just me though. I love it.
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I keep trying to tell killers the reason they’re not pippin is Bc they’re wasting all their time hook chasing instead of doing all the objectives maybe they’ll listen to other killers though.
as for survivor happy with the new game Bc even if we all split the work I still safety at the least which is cool. I’ve only depipped due to being tunneled straight out the gate.
either way I’m glad both sides are realizing there’s more than 1-2 objectives for your emblems. If you focus down on 2 then you can get irridescent and still pip.
You need to get atleast 1 iridescent and a couple of golds to pip as survivor from what I’ve noticed.
or two irridecent with gold to double.
Which is cool and how it should be.
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@Mat_Sella said:
If you escape and still de-pip by multiple emblems, there's an issue. You dont want good survivor's in low ranks, enraging killers that have yet to get better.
It will even itself out Bc killers are depipping too so. Either way idrc Bc once I get to red ranks at least the players are going to be good on both sides and not a bunch of bad killer/survivors boosted off each other.
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/373131#Comment_373131
If the killer gets a "after hitting a survivor 3 times, the 4th hit on a survivor grants you an instadown" perk then I'll agree.
Can't see that happening though.
killers have multitudes of one hit perks, powers, and add ons that require so little conditions.so what you mean?
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@Mr_Myers said:
Imagine being unhooked, having that one perk, getting hit after getting borrowed and running still... Holy #########
It will be beautiful
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@DocFabron said:
Who even needs DS?
We won’t even need it anymore once it sinks into killers that you can’t hook chase and pip most times anymore. The perk will become irrelevant. Bc they’ll realize they actually have to go out and patrol. Also trappers power needs a buff.
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@TreemanXD it doesn’t really affect me Bc I bring calm spirit , iron will , and distortion. I go unnoticed a lot usually the last dead if I’m not the first spotted(due to hook chasing) I’ll go for a medkit in chest. Saves the perk slots for defense.
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Matches suck today fr.
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@GrootDude said:
@HeroLives you said we shouldn’t have been such “demons” making a slugging meta. If you run leader and bond then healing doesn’t take much time and isn’t a risk at all, it bring BK and a medkit or just the medkit that’s what I do if I want healed quickly.
@treeman ew I am a dark assassin I’ll run around injured with no #########, and that’s one less hit for killers. Maybe if you guys would check gens instead of hook chasing. Bc I know the no heal doesn’t work against the killers that do. Bc not healing is too risky. If killers are hook chasing you’re damn right I’m not healing and gens instead healing wastes time.
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@Chaotic_Riddle don’t look at me like that you know we can’t heal against y’all, it’s bad enough y’all run bh with it #whyYoumakeMySurvivorCry. No but Tbh the whole anti heal started Bc legion, and all the sb, plus the spike in hook chasing it made healing take a back seat. Result gen rush overdrive. We used to take our time to heal but the chase nerfs plus anti healing =survivor panicked must do gens
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@GrootDude said:
@HeroLives the slugging “meta” is not acceptable but the no heal adrenaline rush “meta” is? Slugging slows the game down and actually forces the other survivors to pick the slugged person up. The no heal gen rush “meta” has the survivors doing gens quickly making life pretty hard on the killer.
Why do people always put words in my mouth? Did I say that? Where have I said that? Survivors stopped healing Bc sloppy butcher/legion/Nc is everywhere. Y’all did that. It’s a counter got to do gens quick Bc healing is too risky now days. Ya know since you want to bring it up.
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@GT_Legend2 said:
https://forum.deadbydaylight.com/en/discussion/comment/373187#Comment_373187
damn, the only thing I can think of countering is line of sight, but that’s it
I think I’ve noticed a counter to her, but I don’t want to be premature.
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Don’t be greedy slugging there will be no issue. If we are bleeding out nothing has changed though tbh Bc we bleed out from being slugged often anyways, or we’re all one hooked. So it’s balance if you ask me. Y’all shouldn’t of been such demons making a slugging meta, you get an anti slugging perk. Makes sense, checks out. If we bleed out guess we all depip.
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It’s only op if you’re leaving the survivor down as a slug
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I am out of town for the killer release and couldn’t play the PTB since I am console pleb q-q, that’s the legions biggest flaw, and I’m wondering if they made the same mistake twice or not thank you !
Too soon to tell. Still trying to see if there are counters.
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@Salty_Pearl said:
I just escaped with Jane using her perks and I didn't get adept. RIP
Did you bring in an item? That always bugs my ADEPT achievement where I won’t get it. Perks and offering only
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Also got the achievement for doing the center gen in the temple. Maybe it’s a pc bug?
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@Pulseangel666 said:
https://forum.deadbydaylight.com/en/discussion/comment/373142#Comment_373142
Did you get it on pc? Because all the new achievements along with many old ones are bugged since the patch.
Nah ps4
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@Alphaphalt said:
https://forum.deadbydaylight.com/en/discussion/comment/373142#Comment_373142
It's Adept not adapt, and survivor criteria is different to killer criteria.
Adept adapt whatever I know it’s different but I still got it
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I just got my adapt Jane
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@GT_Legend2 said:
Shouldn’t be, SWF OP as hell then lmao
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/373089#Comment_373089
It is. The perks were discovered in KYF by console players
there’s some weird ######### going on , on console. But I am effin stokeddddddd
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I want this to be real, I want it to be real so bad
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@TheLastGreatStar said:
https://forum.deadbydaylight.com/en/discussion/comment/372219#Comment_372219
@HeroLives I did! You’re the first person to catch that. That’s my Twitter and PSN name. I’ve also made a Twitch with it so that I’ve got it prepared for when I start streaming.
I love that band. I met them at warped tour in Atlanta a while back.
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@Nikkiwhat said:
https://forum.deadbydaylight.com/en/discussion/comment/372284#Comment_372284
Best of luck! Dbd is def imo, at it's best with someone or a couple people to be with and I don't mean for pro mlg people stereotype for,,but it's just a fun experience xD
My GF yelled at me because she kept blamming me for the Killer finding her when they chased me xD and I'm like "I DIDN'T KNOW YOU WERR RIGHT THERE!" and then she proceeds to throw the pallet on,me and sandbag me, which the Killer injured me (IDK xD) and just makes more memorable gaming moments for DBD
@Nikkiwhat I got my best friend playing and she screamed and did the same things. She’s much better now though.
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@Nikkiwhat said:
I play both around 70/30 or 60/40 Killer/Survivor.
I almost only play Survivor when my GF can play with me, solo Survivor is only half as fun as having a friend or loved one to talk an goof off with.
I’m trying to get a gf with a ps4 so I can do this.
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@DwikeyMain84 said:
Chapter 8 Console Release/Summer Event x2 bloodpoint event for console
Everyone was acting like they were going to die on console about the clown release all Bc pc got it like two weeks earlier I think? Then I think China or Japan had to wait an extra few weeks
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Question did you get your name from the meg and dia song?
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Alert hands down- Bc I’m a dark assassin.
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@projecteulogy said:
https://forum.deadbydaylight.com/en/discussion/comment/369786#Comment_369786
Playing survivor is why I find it hard to play killer. I've had so much bad ######### happen to me in game, when I play killer, i have too much pity and mercy unless someone's clicking ######### in my face lol.
inb4 "Survivor Minded" lawl
The ones spamming flashlights in killers faces I find usually extra potatoe at the game. They are just trolling.
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@[Deleted User] said:
OOO is OP against the nurse for sure and Freddy. Devs pls nerf.
Why are you trolling if you can’t even master basic reading comprehension? Bc nobody said that. Stop junking up my thread unless you have something of significance to say, Bc it’s not a good look.
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@harry14141414 said:
https://forum.deadbydaylight.com/en/discussion/comment/371549#Comment_371549
but you do realize disarming her trap takes around what ..1 second ? or maybe less .. so youre saying its fine as a killer who mains hag to suffer from this very easy counter ?
No he’s saying to give her an addon that she can use when she sees a flashlight in lobby to help defend against it.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/371553#Comment_371553
If all 4 of you can do this then the killer is garbo and OOO likely wouldn't have made a difference. Any decent killer will find and chase at least 1 of you. Also you are generally better off splitting up anyway to do multiple gens at once, you only need to team up mid or late game when there are fewer gens. If it's a Legion, Huntress, Billy, or LF being close together like that is generally a bad idea too.
Also if you happen to get a Freddy, OOO becomes OOF because now you are "Object Of ######### ME" since the aura reading will only benefit him.
You’re not wrong, and I agree with this to a certain extent. However, that’s no reason not to consider a re-work for the sake of the lower/mid tier killers that this tactic heavily impacts.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/371515#Comment_371515
If there are 4 of you in a chat, you can easily keep a set of eyes on the killer at all times. When you get hooked "oh whoever is to my 9 o'clock killer is headed your way". It helps marginally at best for SWF because you can already do this.
Also miscommunication is a thing and not everyone is great with giving good intel quickly. By the time you tell someone what the killer is doing, he's already close enough to them they can see or hear them and call out "killer is by me". You don't need the exact X/Y coordinate of the killer.
Alright, and ooo gives you the ability to huddle together and keep tabs on the killer so the group can move from the area before the killer gets close enough given the 72m distance.
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@thesuicidefox said:
I think OOO is mostly fine how it is, as it is a good anti-killer-stealth perk. IIRC they are changing OOO with the next update so the effects are applied only to the obsession, which makes it more fair overall.
As for how it works in SWF yea it can be really strong, but generally speaking you don't need it to keep tabs on the killer. If I'm getting chase I can just say "I'm being chased by shack" and my team knows where the killer is anyway. OOO doesn't change that. The only thing OOO does in an SWF is they immediately know what killer it is, but once someone gets found it's a moot perk for the team. Also since the killer can see you they can keep tabs on you for free. If I see you just teabagging at a distance I will probably ignore you because you aren't doing anything important. If I see you doing a gen or healing I will come over and interrupt that, so it goes both ways.
I see your point ,but there’s a big difference between “I’m in a chase at shack” , and “the killer is over blank , and now he’s over blank” Bc the killer doesn’t have to be in a chase for someone to use ooo and relay information which is ultimately my point.
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I just p2 feng min and ds also showed up in my blood web a few levels in. I think they’re pushing it to get more ppl to use it to gather mass data on the change about to drop. That’s my hypothesis anyways
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I think the new match making is fine. It gives both sides easier matches and tougher matches. Also solves the depipping issue. Solves the lobby dodge issue. Gives you better teammates to hopefully get out of low rank hell where most killers tunnel/camp and your teammates suck giving them a chance to rank up to where they should be. I haven’t seen any rank 20-15 in any of my matches so I think they might be excluded unless they are swf?
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@Condorloco_26 said:
Comms break the game. Not the perks.
comms isn’t the issue either Bc you can play with comms and not exploit. It’s the comm groups using it to give away the killer position at all times. That’s the only reason I think this perk needs a rework nerf. 72m is a pretty good chunk of distance plenty of time to move and spy again to relay the information. I respect people using it to solo and swf not exploiting it. There’s groups using it to exploit though which is trash.
