HellDescent
HellDescent
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- Username
- HellDescent
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Comments
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So why is killers supposed to be punished in this scenario?
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Play killer. Killers mostly have perks that you have to actually earn, instead of survivor's passives. See how you like going against trash survivor perks...
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I'd rather use ds, ooo or mom
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I might get exposed once in a while by ghostface without spotting him. As for grabs they almost never happen. You can hear every single killer when they approach. Normally if I use spine chill, it's for resilience/spine chill vault build and I usually forget that spine chill is also a detection perk besides giving you vault speed or increased chances for autodidact skillchecks
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So we're gonna stop talking about it by posting about it?
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It's not related to healing. Survivors don't have a hitbox once you reach a certain threshold(when you're about to escape) at the exit gate now.
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Why run it? You run it if you don't like being tunneled after being unhooked
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2073728#Comment_2073728
If you're holding W, you aren't dodging XD
Holding W doesn't mean running in a straight line. It includes things like strafing, breaking away at loops after losing los etc
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Get a feel of his play style, see if he likes to fake his power or just goes for it at every single loop. Watch for range addons. Immediately break los after vaults or pallet drop while using you advantage of having 3rd person pov
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2073699#Comment_2073699
If you're at a LOOP, you aren't W'ing, are you? Also, you can throw over rocks and hit beside thin trees due to a survivors' hitbox being slightly wider than their frame. 6 Blades is more than fair since Huntress is the same but can do a single health state with 1 hatchet with a much more lenient hitbox.
You are holding W while he throws those 6 knives, by the time he gets there you laceration will be gone and then guess what? You position yourself on the opposite side of the loop from him and you hold W again. Knives are projectiles that have travel time, so you need to lead every single shot. And as I said this will only happen if you have an aimbot. Moving slightly to the left or right while you have a tree between you and him will cause him to miss a lot, considering his projectiles have the same size as deathslinger's spear and now he's gotta throw either to the left or to the right of the tree which is a 50/50 guess.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2073617#Comment_2073617
https://forum.deadbydaylight.com/en/discussion/comment/2073651#Comment_2073651
@PsyQuil77 I said 2 per health state since Huntress gets an immediate health state with little chance to dodge due to the hatchets' hitbox and the survivors' hitbox. The wind-up takes a bit before you can throw the knives and even then, they're still fairly easy to dodge compared to a charged hatchet throw.
@HellDescent If you're good with the knives, you will hit but small rocks and thin trees don't do much.
@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2073617#Comment_2073617
https://forum.deadbydaylight.com/en/discussion/comment/2073651#Comment_2073651
@PsyQuil77 I said 2 per health state since Huntress gets an immediate health state with little chance to dodge due to the hatchets' hitbox and the survivors' hitbox. The wind-up takes a bit before you can throw the knives and even then, they're still fairly easy to dodge compared to a charged hatchet throw.
@HellDescent If you're good with the knives, you will hit but small rocks and thin trees don't do much.
That's is the same as saying "if you are good with the nurse, you can hits every single blink and read every survivor perfectly all the time". It doesn't happen, if you want to hit every single knife accurately that means you need to throw them one by one. So even if you get an aimbot and land all 6 out of 6 knives you throw, what are you going to do when survivor stops at a loop ou can't throw your knives over?
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You can hear wraith from a mile away, that guy needs to invest in some headphones lol. I remember sneaking on a survivor teabagging on a hatch once, the moment he turned around I just slammed it shut in his face. Edit: it was with pig.
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@PsyQuil77 said:
https://forum.deadbydaylight.com/en/discussion/comment/2073600#Comment_2073600
it works on the long gaps, but once they get to a decent loop, it's over. Not Trolling, just gotten several downs because they were just running in a straight line for a full 16 knives.
Maybe they were just bad, because every (outdoor) map has trees or rocks everywhere along your path, I'm not even gonna mention indoor maps. @AVoiceOfReason
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How does a 110% killer with pretty much no power shut down W meta? You're troliing right?
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No, I doubt it, they get a lot of cash grabs. They have a constant flow of new players who are willing to drop money for skins and dlcs because they are not aware of bhvr practices, before leaving the game for good. That's why they constantly have discounts for base game. And that's also the reason for visual design of the trickster - to attract people who would not be even slightly interested in this game otherwise
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On some killers with mobility, like nurse, spirit, wraith or hag
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I just hope it's licenced, then I don't have to buy a killer or play the game to level him
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No, still there. The window is just hard to see since they destroyed the map with "rework"
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Let them. They'll eventually will be here, asking why they have a 2 day ban when their game crashed.
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It's annoying in solos, especially if it's a killer who does not need it to do well
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2072534#Comment_2072534
I don't think we should ignore that minor changes were made from the PTB, that the PTB is PC only and doesn't play the same as a live server, and that the meta doesn't have a chance to develop on the PTB. BHVR has consistently made minor changes based on the PTB and then continued to make balance changes in subsequent patches. Not having the changes ready in place when the DLC launches does not mean they're not listening to feedback.
What minor changes? That main event is not supposed to use up knives, yet it still does? What meta? His power is still completely useless 99% of the time. The only meta that he has is that m1 is usually faster than using power. If they are listening to feedback, why did they change 1 minor thing over 2 weeks, which is bugged anyway? Why do they keep releasing killers when they are clearly not ready?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2072182#Comment_2072182
What is your justification for player feedback being thrown out the window?
Ptb
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Because it would be qol change, you are not allowed to do that in this game.
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I confuse her with Victor sometimes.
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No, save your shards
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The feedback is useless, when they throw it out the window. As for playing him, I'm done with that doormat. I should've left him at kevel 40
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Get on the high ground from where you can see the killer and point directly at him, not in the 45 degree angle or you can try to follow him. One other thing you can do is use alert in combination with premonition and look in his direction when alert activates
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Laceration takes longer to go away, 115% ms, 32m tr, remove "recoil", 110% ms when knives are in his hand and does not slow down further if he is only throwing 1 knife at a time, both knives hit in the center of the screen, main event is now activated manually, trickster always moves at 115% during main event, remove his annoying laughs and grunts
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It is. You really thought you were getting a decent killer eh?
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Run discordance. Nothing better than 2 injured survivors when the game starts
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Hag
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It's gonna be really boring af. Survivors are just not gonna heal. And he struggles with downing and around most of the loops. His power needs a complete rework and do something else entirely. For example bamboozling survivors, as his name suggests.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2069921#Comment_2069921
so it has bad synergy with PGTW
You do realize that pgtw part was sarcasm, right?
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@[Deleted User] said:
If they play safe and spread out you'll get 0 value out of it. But it is fun when it works.
It is fun to use. And there's a lot of fun perks in the game, but if you're using them chances are you won't have a game to play because all the gens will be done in under 5 minutes
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In 6 games I downed an exposed survivor once. It was with doctor and only because my addons/power confused them and helped me find them. I don't have time to wonder around the hook for 30 seconds looking if anybody is there...i gotta spend 30 seconds to get to the other side of the map to kick a gen and get a 25% regression from pgtw. Edit: this perk is not worth running imo, unless they'll give you survivor's location notification for 3-4 seconds
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I used to play 80%killer and 20% survivor, now it's the other way around
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Billy, wraith, trapper, demo, pyramid head all have shirtless skins
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Happy april fools to you too
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That's what I've been doing . Every random on ps4 divebombs hooks all game, so I just sit on gens.
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That Kate's one is awesome!
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@JPLongstreet said:
Playing with peeps emotions...
Hey, at least I said it was only 100k 😉
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2067994#Comment_2067994
And now you can see more prove thyself than DS. I'm not saying it doesn't do what it has to do, I'm saying the perk is trash now.
It's not, the only perk that you might see more is we'll make it
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2066543#Comment_2066543
Because at least BT, DH, prove thyself, SB, resilience, kindred, adrenaline, iron will, bond, inner strength, lithe, spine chill, unbreakable, we'll make it and WGLF are better now, and you only have 4 slot. If you have 20, probably it would be a good perk.
Ds does exactly what it is supposed to do - it prevents you from being tunneled and it adds an obsession.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2066543#Comment_2066543
Because it is, let me explain.
Old DS was also not perfect perk but 60 seconds protection was not bad. But it nerfed now. Now if you wanna protection you have to be useless.
And people keep saying it is anti-tunnel perk. No! It never was anti-tunnel perk. Because if killer tunnel you DS cant punish him. Killer will get just one stun and that is nothing actually. If i get out one survivor i will take risk and i will get just one stun for 5 seconds. And then i can keep chase and kill this survivor. If we wanna this perk really " anti-tunnel " it need buff now. Make stun time longer and make killer blind and make it for all hooks. And then it will be really anti-tunnel and killer will get punish for tunnelling. If killer wont tunnel perk will be useless, so fair. And if survivor do gen, heal or another stuff that mean surv is not tunnelling and surv will lose ds power for this hook. But for now it is just forcing you to be useless. And i saw so many killers just acting like leave and when survivor start something coming back to tunnel. Killers abuse it now. So that perk is waste of slot for now. If tunnel problems get more they will need buff it.
Lol. Ok, gotcha
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Why is it a trash perk?
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Ruin, discordance, nurse's calling and noed worked the best for me so far. I'd avoid using his power unless survivor is in the open and m1 is faster. When you are at a loop with shorter walls you can throw over, try throwing knives one by one instead of spam, you will slow down less. At least until you get a feel what's best in each situation. And one more thing (never thought I'd say this) you need to respect some pallets,because this is you best chance to get multiple knife hits if survivors hesitates
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Yes, they need to make sure that the corn is working properly, killers cannot squeeze through between the lanes and ranged attacks or stalk mechanics are all being blocked.
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I had 4 face camp me today. There's no shortage of them on ps4
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I still run in. The only changes I'd make is disable it when you interact with exit gate, after egc has started or gens have completed. And it's not disabled when performing healing actions or cleansing a dull totem for 30 seconds after being unhooked.
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Play him as m1 killer. Get pwyf/nemesis if you can