Trickster Buff Ideas! what are your ideas for buffing this Killer?
So, I feel that almost everyone can agree that Trickster is a fun killer but he has a really hard time do to how weak he is. SO! What changes can be done for Trickster to help him?
Quality of life changes-
- Movement speed increased to 115 / 4.6 - Movement speed decreased to 110 while holding knives
I think we can all agree that trickster is...slow... and do to how his power works he doesn't need to be. In fact he shouldn't be. His 110 speed hinders him from catching up to survivors. For a killer that takes 16 knives to down a survivor this is devastating!
- Ricochet Base Kit
The ricochet add one was the first of its kind! and that has been talked about before for Huntress. So, it was cool that this killer got to have it. It makes his power more unique and is something no other killer can do in game. It was one of the main things talked about while he was in the PTB.
- NO recoil while NOT in Main Event!
Don't you hate it when you are aiming at a survivor through a crack in a wall or any other loop and the knife just yeets to the left for no reason making you miss a very important shot? yeah, me too....
- Laceration does not decay while in the Trickster's terror radius.
This kinda goes without saying that it's so frustrating to be mid-chase with a survivor but you can't get a good angle to shot and they start losing their laceration.
Main Event Changes-
- Can hold Main Event until he sees an opportunity to use it
- Main Event buffed to 45 sec base (can be increased with add ons)
- Maintains 115 movement speed.
- Recoil added.
- Vaults windows/breaks pallets 4% faster.
- Takes 10 knives to down survivors at 28 meters or less. Takes 6 to down survivors at 28 meters or more, and takes 2 knives to down survivors at 32 meters or more.
With most other killers that have a type of build up power they are able to hold it until they need it. Like Oni or Myers. It becomes bothersome when Main Event activates but you are in no position to use it. So, with the ability to hold on to his power he can easily punish survivors that group up easier or to take a risk that might benefit you greatly.
Maintaining the 115 movement speed will insure that the Trickster can catch survivors for that limited amount of time. This is also the reason for the 4% vaulting speed and pallet breaking speed. He's not a insta down killer like Oni or Myers. So I feel like he would benefit more with being able to make faster actions if the survivor he is chasing gets to a strong loop. However a good survivor will still be able to loop him. This can also be used for fun meme build with Bamboozle and Fire up.
Recoil added for the "make it rain" theme he already has.
This last idea comes from my experience playing him. I can make the long shots! but what does it matter if I do? it doesn't benefit me in any meaningful way. This way The Trickster can take the risk while in Main Event and go for the long shots and if he's good enough he can be rewarded greatly for it. Maybe get some awesome trick long shots with the ricochet!!
These are my ideas for buffing Trickster. What are yours?
Comments
Love these ideas! him being able to passively get the meaningful longshot while even while not in Main event is a great idea!
Laceration takes longer to go away, 115% ms, 32m tr, remove "recoil", 110% ms when knives are in his hand and does not slow down further if he is only throwing 1 knife at a time, both knives hit in the center of the screen, main event is now activated manually, trickster always moves at 115% during main event, remove his annoying laughs and grunts
If they were to keep "Main Event" only able to be used during a small window of time, then that ability should replenish ammo. I find trickster needs to reload way too often.
Honestly, I would reduce his ammo to like 16 or something.
Make his knives apply a health state at 3 hits, slow down his throwing rate by a lot, make blade bounce base kit, make bounce blades not bounce off the ground only walls and objects, bounced blades apply a health state but can't down a survivor, only direct hit blades can.
Main event stays until you decide to use it, that is the only time he rapid fires knives, and they do not bounce and apply less laceration on hit.
Or, the lazy but ez way to fix him is just let you hold onto main event, and let him move at full speed when holding his knives; and survivors laceration meters are reduced and the time before they start regressing is massively extended.
The level of buffs he needs there is no point to discussing on these forums because it's going to sound like "Too much" to all the clueless survivor mains.
I like these ideas a lot honestly. I would like a bit more emphasis and reward on trick shotting with the bounce knives, but otherwise I think this is basically the perfect rundown honestly.
I want more reward for actual trick shots, not for aiming at their feet or anything like that, I mean actual well done bounce shots. I don't think bounce shots should do less, if anything they should do a lot more but not bounce off the ground.
Alright. In my experience, Trickster's lethality is... actually OK, its just too easy to counter. Also Main Event more than any other part of his kit needs to be buffed. I'm taking cues from his name and the fact that tricks can also refer to performing over the top and flashy physical feats. Which is... kind of what he does. Anyway...
Here's what I would do to him.
SHOW STOPPER
MAIN EVENT
ADD-ON'S
Trickster should be left a 110 killer. He's a medium range killer like Deathslinger. His only problem is the amount of work necessary for such little reward. He can't get any hits that any other killer wouldn't be able to get in most circumstances. There's nothing about him that's 'special'.
Here's the changes I'd make:
Main event
Other
These wouldn't make him amazing but would stop him being the joke he is right now. There's still the case of how easy he is to loop at some spots. At least with huntress she only needs 1 shot at those loops.
I'm inclined to say just give him 115 percent speed just like the Plague as both their powers isn't instant down and his is arguably harder to land than hers and Plague's Corrupt Purge is leagues ahead of his Main Event.
115% speed and fix his slowdown in Main Event and I think he'd be solid.
Hag, Huntress, and Deathslinger you can justify the 110% speed. You can't justify it on Trickster as he is now.
Laceration meter not going down in terror radius would be bad as it's the only bit of what we can call game /counterparts the survivors have against this killer
If BHVR are so adamant on giving this guy so many penalties for his power I think they should double down on his spammy nature to give him more of an identity and I think this can be done with a few changes.
1: Trickster's knives get one bounce by default
2: Trick blades adds an extra bounce (knives bounce twice)
3: Main Event now doubles the bounces of your knives (e.g. default blades will now bounce twice during main event and trick blades will bounce four times)
If anything main event should feel like a main event and I think that main event should be going absolutely apeshit with knives flying everywhere turning small area into a giant chaotic mess for survivors.
difference between trickster and Slinger is that slinger can down you in 2 shots. Trickster can't. Regardless of him being a mid range killer he can't down survivors fast enough to justify the 110.
which is why you see many of other people say he needs to be 115.
Just making the laceration not decay would be a huge buff.
Makes every hit you do "stick". But he needs more buffs than that, just not sure what else.
How's that for a start?
No to richocet as base kit. He supposed to be accurate, not just spamming knives at the floor and getting free bonus hits
His recoil needs to go and his main event needs to be storable so that you can use when you need it.
Atm he feels like he's spamming knives instead of aiming them. I prefer if his knife throws were much slower but but had more power and accuracy
Apart from some variable changes, I just wish Main Event was something different than throwing knives faster. He could throw a bunch of knives that spread, kind of like a shotgun, and maybe get pushed back a little with each throw.
Remove recoil, reduce wind up time for throwing knives.