HellDescent
HellDescent
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- HellDescent
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Comments
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It was my most hated perk even before the buff. I'd rather deal with ds than boil over.
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Same. It previously said that it would release today for me. I checked yesterday at 11 ET which is the time when new levels become available
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Medkits have always been most powerful item after toolboxes. So after toolboxes were nerfed they became the new best thing
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You can't if all the other survivors are dead.
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Keep it. People need to stop dive-bombing hooks or running to hooks while they are being chased
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If the killer chasing someone else it affects the entire team. Just because you're not it deadzone, doesn't mean they are not. Styptic? Will every survivor start with styptic if you bring iri head? You're grasping at straws here. And second as killer you can see medkit disappear so you know when they have it and can outplay it. Her lullaby has no range or direction. So no you can't reposition every time you hear it, because you will be doing nothing the entire game and will lose. And since you bringing reload in here, I've already said that most likely you'll be reloading after every chase with 5 hatchets anyway. And soldier's puttee is not trash, it does its purpose. It terms of better mobility and helping you get hits at loops you can't land hatchets because of her 110% movement speed.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3234680#Comment_3234680
You can dodge the hatchet - depending on your skill and when/where she throws it.
The same argument can be made for the killer. If you're skilled you should be able to hit your hatchets
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3234647#Comment_3234647
I thought they said Dc didn't count for these
Even if they didn't, I doubt they went and checked how many people suicided or gave up. Those are way more common that dc, with penalty on.
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3234697#Comment_3234697
Youre imagining perfect scenarios tho like a narrow hallway that has no obstacles or anything with no space to move at all when this is not the reality, most maps have objects like rocks, walls, etc to duck behind
Its very easy to make her miss that 1 hatchet. I think youre the only one saying iri head is OP
I'm not imagining perfect scenarios. I never said they will 100% of the hatchets. And you're missing the point that I was making once again. I never said this addon was too strong. And I don't think it deserves a nerf for that reason, but instead proposed a change for another reason.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3234630#Comment_3234630
115% m1 killer(no power) are easy to loop. Every killer is S-tier in deadzones. Don't go in deadzones as survivor, especially in when your injured. soldier's puttee is junk-tier f-tier brown add-on. nobody uses that. if you want to use iri head add-on, you use deerskin gloves+iri head with iron maiden.
1 ammo is too little currently for add-on. with 5 hatchets, you can potentially hit 5 health-states. with 1 ammo, you can only hit two health-states at most. 3 ammo is little strong considering that 3 hatchet is 6 health-states, but 2 hatchet 4 health-states. if huntress uses iri head, you can just stay injured and use dead hard. She loses more time in chases from missing/tanking hits then she does for using the add-on. it got weakened too severed from old ebony mori+iri head+infantry belt build that people used to run. now it needs a little bit of a buff.
Don't go into dradzones? Are you aware where they are when you spawn? You need to move through the map as you play in order to do gens, totems help teammates etc .and that includes deadzones.
Soldier's puttee is iri.
The whole reason behind having 3 health states is for survivor to reposition if they are found. So you most likely would be reloading after every chase without iri and no belt/loop addons. That's not the case with ranged attack that one-shots. You don't get to brake los or go in a building after an initial hit. The chase ends with you on the ground.
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3234685#Comment_3234685
You dont need to keep it up long, just until she uses the hatchet, its not like she has 100000 on her
No, she has 1 and that's all it takes to down you
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3234673#Comment_3234673
Survivoes can duck behind LOS blockers, pallets, or even zigzag to try and juke
How long can you keep that up? You can't do it while in deadzone, jungle jyms and L-T walls are pretty much useless and if you are trying to use trees while zigzaging she'll catch up to you very quickly while zoning
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@DBDVulture said:
One shot one down is actually weaker than 5 hatchets vs the best huntress players.
It may be, but it's not my point. It's not about being overpowered, it's about being boring and having no interaction between survivor and killer.
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3233603#Comment_3233603
Downs in one hit
Im saying if they miss they dont get another while still chasing you like blight or nurse does, they have to actively break off chase to get another hatchet or continue chasing you as an m1 killer
So the countetplay from survivor side here is "I hope they miss"?
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TL;DR
"Looking for friends"
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Rng
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Because I doubt they see how many dc/suicides were in those games. This is what all these "stats" font take into an account. And Freddy's M1 is probably responsible for 70% of those 😂.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3230517#Comment_3230517
iri head is now worse then base-kit huntress. they need buff it to 2 hatchets. If survivor stay injured, the huntress has 1 hatchet while everyone is injured instead of 5 hatchets. There is also dead hard that tanks hatchets. so you have constantly reload while hitting your single hatchet. this was true before dead hard change but they over-nerfed the add-on since people used to pair this add-on with old ebony mori that killed you in 2 hooks.
Let's say you have dead hard. Let's say she misses. What are you going to do if she has soldier's puttee or if you're in deadzone? And the only thing different about having a mori is - no ds. That's it
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3231377#Comment_3231377
Yeah bur nurse you get two and your blinks recharge automatically.. huntress with iri head only gets one shot and had to go to a locker to get another, letting you escape in the process
Escape? Do you know what iri head does?
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3231949#Comment_3231949
That gotta be racist- Tapp has unseen wonders
What's racist about it?
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@sizzlingmario4 said:
So it doesn’t conflict with items, since they use the same button.
It doesn't have to. They could make it same as diversion but you'd need to be standing
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Playerbase
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It always did that, since the beginning. The only time it doesn't is when you use rusty shackles
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@itsPina said:
https://forum.deadbydaylight.com/en/discussion/comment/3232564#Comment_3232564
but why???
has BHVR even made a statement about this?
Yes. "Unfortunately there is nothing we can do. We are always trying to improve....blah blah blah". So pretty much the usual support experience
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And bring bump Billy back
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/3232779#Comment_3232779
To a newer player she is... In terms of skill floor she has the highest one
But that's more of gameplay and time but not something that BHVR can fix
Also being addon dependent is a big issue (yes I know that tons of players will come in and say Nurse isn't addon dependent but let me just say that Range and recharge are the most complained addons)
There is a HUGE difference between hard and bad. They are not the same thing. New players will do well enough with her, because they are matched with other new players. And you can't say strong killers are weak because someone does bad with them.
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/3231940#Comment_3231940
But it does.... it means that I need more time on that Killer to get used to the power... A 2000 hour Nurse main will do better then a new player using Nurse for the first time... but in the end it still counts
Also do you think players will admit that they suck using a specific Killer? Or will they say "Oh that Killer is trash"?
No... I didn't say that... What I'm say is landing a Killer's power is skill... Either muscle memory (Nurse) or a reaction (Huntress)
But newer players do need to be separated from the rest of us... maybe put a hour number on it (Seems that's all that can be measured at this point)
Is nurse the worst killer in the game?
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No, you're not getting them back. They don't refund things like that
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He really took something that Hexy said seriously...😑
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They're probably just broken. I had a Claudette go back and forth through the window as I was hooked 5 feet away from her. Simply put - ai are just terrible in this game. You can break trapper by just spinning him.
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Tapp.
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No. You're not holding the game hostage if you're doing your objective
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@RaSavage42 said:
If they miss is a valid argument... All Killers would be weak if they miss anything:
M1 attacks
Hillbilly Chainsaw
Bubba Chainsaw
Nurse Blinks
Pig Dashes
Hag Traps... and her RBT's (but that's more like mistiming it)
PH Range attack (forgot what it was called)
Nemesis whip
Deathslinger's shot
ETC....
If you can't land killer's power it doesn't make them weak, it makes you bad at the killer you're playing. Should we start balancing all the killers around beginner level?
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She is. I only play her when I need to for the rift. I also find that having to go half way across the map to the founatains takes away from core gameplay.
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This is what happens when you can only pick one challenge instead of being able to progress on all simultaneously
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3230495#Comment_3230495
Its still only one shot and they have to replenish lol
If they miss they either have to break chase to go get another hatchet or be an m1 killer
"If they miss" is not a valid argument here. It's like saying nurse is the weakest killer in the game if you miss your blinks.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3229940#Comment_3229940
Mathew did that once he played hag against some Korean players I believe back when insta blind flashlights were a thing. Insta blinds got changed shortly after.
@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3229940#Comment_3229940
Mathew did that once he played hag against some Korean players I believe back when insta blind flashlights were a thing. Insta blinds got changed shortly after.
After getting humiliated like that I wasn't surprised.
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Not on ps
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Hit them as they drop the pallet or vault the window is one way. I ran into Dwight yesterday who was using it. The first time I saw it was when I hit him right after he just finished animation for pallet drop. I thought it was fishy, so started to try and down him as he would drop the pallet or vault the window and dh came out perfect every time.
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It's not that I care that much if it might be op, I just find it boring. Both using it and going against it
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@xni6_ said:
pre iri head nerf people suggested it be like slingers iri where you need to hit the hatchet over a certain range (i think 15m was the most popular idea) to get the insta down, and the hatchet count be untouched, so it was an addon that needed skill to get value. i think they should make it more like that
Tbh I thought they'd remove instadown from it when they changed her addons. I took a break from the game around the time they first mentioned addon pass for her, so I was a bit surprised that instadown was still there when I came back to it
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@Milo said:
Killer shouldn't have an ability to instadown from the moment they spawn on the map.Meanwhile chainsaw killers...
Tbh, now that I think about it, I just wish it had some sort of indication it's in play.
Except they don't throw their chainsaws at you, they have to be there to down you and hatchet wind up is quite faster than chainsaw charge. So while they do have instadown, it's a lot different from hatchets
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Base kit unbreakable doesn't make any sense and basekit endurance shouldn't trigger unless killer has been within "x" distance from the hook with no survivors nearby for over 30 seconds imo. At that point they should give rescuer endurance when he goes for unhook and then it's disabled after a survivor interacts with gate switch
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@AverageAshEnjoyer said:
https://forum.deadbydaylight.com/en/discussion/comment/3230452#Comment_3230452
i dont know why people keep bringing myers and wraith up. a wraith has to physically be touching your back in order for you to hear his breathing. as for myers, thats only a real hinderance in t1. after that, you dont have to worry about it
You can hear wraith form approximately the same distance as ghostface. As for myers he has dead rabbit. Pair that with m&a and his breathing is the only thing that let's you know he's approaching. Not even mentioning scratched mirror and that his power instadowns.
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Counterplay. Just like when you can hear wraith and Myers
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I don't see a point of making it wider. If the killer on it already, it means you lost. Just go find some gens.
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No. They're not doing anything wrong on twitch. As long as they're not saying the are doing fog whisperer giveaways or drops, they are not breaking twitch's tos
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/3230072#Comment_3230072
prevents TR so no Stake Out stacks for Hyperfocus
Didn't think of that. Nerf Freddy.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3230043#Comment_3230043
What are you talking about? Aim assist is what I was talking about which is something that is already in the game and could be increased if the game detects a controller being used. Many fps games on console do it already. Also it's something bhvr would do on their end so idk why you brought Sony and Microsoft up.
Disregard that. Replied to the wrong person. It was meant for the person above you comment
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Freddy. Teleport is helpful, but that's all about it.