HellDescent
HellDescent
About
- Username
- HellDescent
- Joined
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Comments
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@Bot_Salvo88 said:
That would work... if everyone spoke the same language.
Why would that matter, if you'd still see it in the language you have your game set?
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3229910#Comment_3229910
I mean sure, however there are many ways to make it more bearable on controller. Not like aim assist isn't already in the game anyways.
What do Sony or Microsoft have to do with Bhvr's design? Are they supposed to hop on in and make him viable?
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Trap spam?
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I play both. Used to main killer, but got tired of all the bs bugs in the game
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Thank for sharing...I guess?? 😐
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3228376#Comment_3228376
Ops issue is that they were not doing Gens so he can't get event energy from them which means the only way is pumpkins or downs if I'm correct
So you slug 1 or 2 and deposit whatever you got, so you don't lose it
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If they sabo, they don't work on gens. Unless they all run flip-flop builds shouldn't be hard to just slug them all. Sabo squads usually make games unnecessary long and annoying , but they all die in the end
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I got 12. I thought there was more than 12?
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Gotham. Jerome Valeska as the killer and commissioner Gordon as survivor
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@ImNotBobDylan said:
https://forum.deadbydaylight.com/en/discussion/comment/3228091#Comment_3228091
Completely useless as Myers can and should keep tier 3 at 99%
Its not. You can ho in a locker
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What they could do with tombstone piece though is give you a notification when he reaches tier 3 . Iridescent one is fine though. If you let him chub-up that's on you, since you should be able to tell he has it
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Iri head huntress is a lot worse imo
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Do your best to go up in MMR , this is how all new players play. You'll see less of it as your MMR goes up
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Any indoor map is imo, especially for killer
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It sounds like a train. I was thinking of using it as white noise tbh 😂
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@FrodoTbaggins said:
https://forum.deadbydaylight.com/en/discussion/comment/3227150#Comment_3227150
stops them from finding my totems
It doesn't really. It will only do something if they have a map or certain perks (which nobody runs these days). On top of that they can just spawn on top of your totem, and third seal gives them an incentive to actually go and look for it because it may mess with their perks and ability to see hooked teammates.
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Why third seal?
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@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3223917#Comment_3223917
I see, so because of skin colour. My line of thinking was why not add a Scary Movie character instead of making a skin for a character who is completely unrelated, as they would need a licence either way.
The question is do we really need more survivors outside chapters? They are just re-skins of each other after all, unlike killers who add content to the game. They've never done survivor only paragraph and I doubt they will. That's the whole reason they added legendary outfits
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A werewolf killer, with run and pounce mechanics, tracking ability in beast form and detailed transformation from human into beast
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@BringShaggytoDBD said:
Why Adam?
Because I doubt they can do it for Tapp, who is licensed
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I used lithe and got hatch escape. Didn't get it
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/2099788#Comment_2099788
Sorry to hear that, hopefully it improves.
https://forum.deadbydaylight.com/en/discussion/comment/2099799#Comment_2099799
That makes no sense to me. That doesn't happen to me when facing Sloppy and I've been facing a lot of them tonight. Are you sure you're not just speaking in-general for when survivors get hit? Because from personal experience I don't face this issue.
Yes. Plenty of people have been reporting this. The frame drops are kind of similar to when you'd get bloodlust 1 as a killer.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/2099777#Comment_2099777
But... that just happens because a Survivor is not paying attention to what's in-front of them?
No. Your fps drop to about zero for a few seconds...and then you are teleported in which ever way you happened to hold left stick for those couple if seconds
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Sloppy butcher is a good anti-looping perk on ps4. You'll lose about 2 seconds of distance or will just run into a wall after getting hit
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Urban evasion, red herring,calm spirit, diversion + blackwater swamp. I don't need to tell you which character to play, right?
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Myers. Balanced power. A walking "meme". Fun addons, fun builds, good jumpscares.
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I haven't noticed any difference
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Why? You don't eat pork?
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..
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They give them auric cells in order to buy skins, so they can promote them. You can tell a company treats playerbase like sh!t, when the won't even give some of their dedicated players a creator code 😂
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2088668#Comment_2088668
Gate spawns would have to be looked at or it would also pretty much be up to chance.
Gates should always spawn on the opposite side of the map and once 1 survivor is left killer becomes undetectable
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088646#Comment_2088646
no if there's one survivor remaining chances are they're just gonna hide and no one has the time and patience for it.
Once 1 survivor is left the gates will be powered and egc will start
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What else is he supposed to do?
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How many random comments will this post get?
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Like who fot example? Most of people with ttv in their name probably don't even stream
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Or they can just remove the hatch from the game
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Plenty. What do you mean by potential uses?
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Ds, dead hard, small game, inner strength
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His power. He has 16 knives he can throw at the ground and teleport to them within his teror radius. When he teleports the last 2 knives thrown before the one he's teleporting to will spawn illusions with collision identical to trickster. Once teleport is finished the illusions wil disappear and trickster wont be able to move for about a second. Hitting survivor directly with 3 consecutive knives will spawn trickster's illusion at survivors location that will damage him for 1 health state and will follow that survivor for 10 seconds. While it's active trickster's terror radius is transfered to the illusion
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Welcome to my basement, enjoy your all inclusive stay. I will be in this corner if you need anything.
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..
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Pgtw? Overcharge?
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Way too often. Sometimes I also die trying to make it happen
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Because it's the only way he can get a kill. Finally almost 115% movement speed and can catch people looping him around a rock lol
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Ouch. I don't even wanna know what it is.
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A working game, reduced grind, secondary objectives for both sides, new game modes, like coop killers vs x amount of survivors
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Good? Not really(if you compare it to other perks). Fun? Yes.
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Because it never happened?
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Mine was hillbilly game. Survivors kept fast vaulting into lockers and I was getting chainsaw hits when I was just using it for mobility
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2079045#Comment_2079045
If the Killer agrees to team up with the survivor to ruin everyone else then yes they should be in trouble. It’s one thing if they down the traitor survivor but then proceed to go after the others, it’s another thing when the killer follows the traitor survivor around the whole time getting the rest of the survivors.
So what do you report them for?


