HellDescent
HellDescent
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- HellDescent
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Azarov's resting place
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The problem is if you get a choice between shelter woods and Ormond as a killer, you'll be going to Ormond every single time. Because it's 1v4
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3239628#Comment_3239628
The problem with CoH comes from one perk giving team wide self heals. The only way to really fix it is make the self healing speed bad but then that kills the perk.
I was thinking of just CoH having a token system for self heals and then it snuff itself after they are used up and the totem has to be reblessed.
Coh is fine imo. It just makes it look overpowered when you looking at all the other healing perks. If inner healing would receive a buff I was talking about earlier, it would immediately create conflict for coh. If self care would be brought back to 32 seconds there would also be less people using coh. Bhvr always makes these rash nerfs to perks instead of making bad perks better.
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@Lastchild said:
https://forum.deadbydaylight.com/en/discussion/comment/3239564#Comment_3239564
Licensed characters are not a valid argument, as the primary purpose of licensing is to help fund the game.
You can't ignore the fact that prestige a character costs less in the long run, than buying these perks in the shrine one by one.
The new player who would launch your version of the game, would simply be in a comma by seeing 8 perks at 2000 shard in the shrine.
First of all licensed characters are not available for shards because they need to pay for the licensing and second their perks are already available in the shrine anyway. Not everyone wants to buy every single survivor. So it is cheaper to get perks for 6k rather than spending 9k on them and then prestiging just to never touch them again. And if it is a new player they should concentrate on leveling the characters they have anyway, by that time they'll have enough shards and can make a decision by themselves, whether to buy a perk or a character.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3239579#Comment_3239579
I do have to agree current self care is bad. It sucks because they nerfed it because it was to strong at higher levels but it really just hurts the more casual players.
One of the reasons why everyone used it is because survivors didn't have anything to use besides inner strength. So they killed a perk. Now that circle of healing is in the game, everyone spits on self care and they created a new meta perk that they will be nerfing in the future, because it will be one of the most used perks again. With current gen speeds they should've given inner strength a small buff(like giving you a notification when you come within 20m of a totem while injured) and left self care alone. This way there would be more options to chose from for every playstyle
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I'm guessing you haven't played vs forever Freddy or Frank's mistake back in a day. If you really don't like being constantly stabbed in frenzy, start mending immediately after getting hit or if you are on a gen, continue working on it in his face. Chances are he's gonna chase you
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Great idea! Even more of my teammates will dc
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Current self care- yes. I don't know why they butchered it, 32 second heal wasn't unbalanced imo
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@Lastchild said:
https://forum.deadbydaylight.com/en/discussion/comment/3239481#Comment_3239481
Are you aware that buying a skill in the shrine is less profitable than prestige the associated character?
How will your idea of adding 8 skills instead of 4 help people?
who does it help?
Have you thought about it seriously?
Or is it not at all what you imagine?
First of all they are called perks. Also are you aware that the shrine was added in order to give people access to teachables of the characters they don't have? And FYI licensed characters cannot be bought with shards. Did you think about that?
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@Lastchild said:
https://forum.deadbydaylight.com/en/discussion/351820/time-to-expand-the-shrine-of-secrets
Did you think through and build your idea from start to finish before posting it?
Yes. Why?
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Yes. They are not special. And all that stuff like "I'm just trying to shed some light on the issue, in order for the devs to see it" is nonsense. If they really wanted to do that, they would make the video unlisted and submit it to them
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If I get hooked and I see people waking around, standing still or crouching, that's exactly what I will do
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I hoard everything. Item, good addons. I have a problem with hoarding 😂. I only use items on on survivor when there is challenge requiring me to. And I might use iri or purple addons on killer once in a while, when I have a specific build I want to do.
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There is no more ranks. They have been replaced with grades. You get bp on the 13th of every month based on your grade
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Every killer does that, not just Bubba
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No. Just use bond
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They are gonna milk it for as long as they can
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@bm33 said:
Yesterday SWF teammate tried to play but had 2 crashes in a row (ps4). I'm on ps4 and had 1 disconnected from host crash, end game screen said the killer and me both DC'd.
I get those "disconnected from the host" pretty often. Sometimes as a killer, other times as a survivor when killer disconnects l. Today it's just been crashes. 6 in a row. Never had this happen before
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She's one of the better looking ones and she makes cute sounds
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5 times now
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Sure, once they agree to stop facecamping.
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Something that will increase killer's movement speed
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I usually do it to people who stop doing everything and just hide when there are 2 survivors left. Or people who give up at beginning
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If they are really borrowing this from Ubisoft, I want Ezio Auditore skin for him from AC Revelations
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@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3237906#Comment_3237906
Yeah, so is it a timing issue?
Probably. I think you might have hit struggle as you were trying to kobe and it let you finish the animation
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Did you kobe when you were about to hit struggle?
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Hook Trap
After placing it on the hook as it takes 5 seconds to activate. When killer attempts to place survivor on the hook, the hook will break. 1 second interaction to place; single use item. When placed the hook is shown in yellow aura to all survivors for 90 seconds
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It's the ones that give you haste, not sure if the ones giving you hindered count
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Not really 2018 was much better. But on a positive note at least it's not the one with lanterns
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@Sharpefern said:
https://forum.deadbydaylight.com/en/discussion/comment/3237268#Comment_3237268
You must have gotten insanely unlucky with the killer only having one spare point from kicking a treat pumpkin. Sadge.
Definitely wasn't the case. I played a game vs dredge and stunned him with head on seconds later he interacted with a rift. That was the only stun I got and I got 1 point after that game. So if it was counting stolen energy I should not have gotten anything that game
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@Sharpefern said:
https://outplayed.tv/media/dlyMkj
https://forum.deadbydaylight.com/en/discussion/comment/3237249#Comment_3237249
No you dont. You need to actually gain the rift this way. Meaning the killer needs to have unsecured rift when you stun them. You should be able to tell this after the stun because there is an animation of the rift leaving the killers body and get going to you. I got 3 points with a head on play and 3 points with a pallet. You can also get the points if you wiggle out. I am including a clip of a game to show the animation.
Wasn't the case for me. I always had only 1 point for each stun
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@Unimatrix00 said:
https://forum.deadbydaylight.com/en/discussion/comment/3237246#Comment_3237246
That I'm not sure of. Like, I don't know if the community part progresses. I wouldn't worry too much about it though, they had the same sort of conditions on level 1 of the Halloween Tomb and the community portion was filled within in a day or two.
I know but those got done in a matter of hours. These ones barely have any progression, that's why I'm asking
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That map is awful. Most if the pallets are a joke and good luck trying to use your power as killer on that map
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You actually need to stun them 6 times. Bhvr and their descriptions 😑
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@Unimatrix00 said:
Both conditions.
So basically you need to have it selected in order to be making progress?
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Event archives
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I believe it's pink. Aproachbit so that it doesn't have los on you
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Sprint burst, adrenaline, wake up, resilience and just sit on gens all game (avoid going for saves if you can). Wait at the gate to open it if you're the last survivor instead of looking for hatch
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Or make it a hex that gives killer undetectable from the start or makes survivors oblivious
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Start game undetectable until first survivor loses a health state
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I'd say do for wraith or doctor
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100k 😂
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Circle of healing is fine, they just need to buff inner strength and self care, and coh will fall off the meta
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Also what I'm proposing is a lot more dangerous and stronger when you are in a chase
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3235309#Comment_3235309
I can understand you not liking the addon because it counters dead hard or whatever. The huntress trades one killing shot with no reload for a chance to damage multiple survivors within seconds without moving. The second option is far more damaging than the other.
I don't like it not because it counters dead hard, but because it's boring to go against it
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Spread out, know when to heal, run in the opposite direction of your team when he's in frenzy, chose your gens carefully(if you can) so that you have a decent tile next to you if you are injured
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3235333#Comment_3235333
Also happens when the killer is camping. It really isn't healthy and needs to go.
There is a simple solution for that. Remove current passiive endurance. Give endurance to hooked survivor and rescuer once killer spends x amount of time within x meters from the hook, while there are no survivors within that distance. Disabled once generators are completed
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/3235547#Comment_3235547
If it was the opposite, people would be complaining the opposite way. My prescription is to learn what the game is.
This shouldn’t be a focus point for improvement.
Opposite how? What is the game? Deliberate on your prescription
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Trading useless addons is a welcome idea. But if there was a store you'd get a lot less bp or a green item/addon would have to cost 20k. And now imagine players buying up certain map offerings and spamming certain maps every game
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/3235453#Comment_3235453
Except it’s not two days. It’s one day and x number of hours until 11am EST the following day.
When you check at 11 ET and it says exactly 1 day instead of 2 days that's a mistake on their part.
