HellDescent
HellDescent
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- HellDescent
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Comments
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I noticed that too. I think it could be caused by great wiggle skillchecks, not sure
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He's not gonna be climbing walls or ceilings, that's for sure. Maybe he'd use face huggers (like RBT) as his power and throw acid from his tail
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@Jay_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3243363#Comment_3243363
I would say that on the rare occasion that does happen its most likely a few contributing factors, The location of the hosted game compared to the person D/Cing, the point at which the person D/Ced (be it at the start of the loading screen or just before the game started) or it could just be the servers being generally trash for that game.
I've only ever had this happen once and its just as i got my first down the game ended and voided.
How often is it happening to you?
Probably about 5 times in the past
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@Aven_Fallen said:
The respective person did not load in at all. But the game failed to realize this until later.
I also had this a few times. E.g. my friend crashed in Loading Screen, the game started and after around 2-3 minutes, it cancels. Happens rarely, but it happens.
I see
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/352267/i-dont-get-it
Are you referring to a DC while the trial loads in? If so yeah it can take a few moments for the server to kill the match.
No. About 1.5-2 min after loading in
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He has one of the best basement strats
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@Unimatrix00 said:
https://forum.deadbydaylight.com/en/discussion/comment/3243317#Comment_3243317
Yeah, I know about prestiging. I was just hoping for a quicker solution. I'm working on a challenge in the first tome that requires me use agitation while hooking two survivors on basement hooks. I've tried doing this challenge as Trapper, but he seems quite clumsy in comparison to Pinhead. Like, I can win games as Pinhead but not as Trapper. I've been trying to do the challenge now for over a day. Thanks anyway!
If it's a basement challenge you're working on, Trapper is your guy
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Whenever he vaults a window or performs a break action, he lets out a fart cloud, that stays there for the same duration as the bottle. Farts depend on the bottle you have selected before performing the action
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@Unimatrix00 said:
Hey all,
I'm wondering if there is a DLC I can purchase that will make Trappers' perks teachable. Specifically, Agitation? I see that Blood Stained Sack, the DLC, has some cosmetics for Trapper, but I'm not sure if it also includes the teachable perks.
Thanks!
In order to get his teachables you need to prestige him at least once. This will unlock all his perks for all your other characters. Prestige 2 will unlock tier 2 and prestige 3 tier 3
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Solo queue
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They funniest messages I ever got was when survivors added me to their group by accident. There was so much salt. I was just sitting there and reading all of their messages, without them realizing. It was priceles 😂
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@IlliterateGenocide said:
im not a fan of the enemy design but it looks visually fantastic and as long as the combat is good as it seems i think im gonna enjoy it
Enemy design is what I always loved about these games. Every enemy felt unique and required a different approach, making you choose you targets carefully and juggling them
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@Lastchild said:
https://forum.deadbydaylight.com/en/discussion/comment/3240967#Comment_3240967
If your argument is that to keep players in the game you need change and the shrine is a focal point then they are right to keep the current shrine and not apply your idea which will reduce the rate of change.
In addition, players must wait 3 months for change (killers and survival perks)
But you clung to the shrine desperately.
30 perks - wait a week for shrine to change, 213 perks - wait 3 months. Nice logic 😂
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Killers would just miss more hits and survivors would run into obstacles
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..
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Devout is bugged? I was wondering why I kept getting gold all day with 10-11 hooks.
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I'm guessing he came?
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Tombstone piece
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I can imagine this already. 2 minutes into a game 2 gens pop and the gates are powered. Fun
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3241626#Comment_3241626
It would literally buff eruption though, that's my point, Eruption starts regressing gens, so not only are you unable to interact for 30 seconds, you would also be locked out for a further 5 seconds if this were a change to be implemented.
Eruption doesn't trigger from kicking a gen
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3240608#Comment_3240608
Griefing is prioritizing upsetting someone over winning. Trolling is a form of griefing. Holding the game hostage is a form of griefing. Cheating is griefing. Slugging is not griefing, unless the person slugs you repeatedly and never hooks you, even though they could.
Letting someone bleed out is not holding the game hostage
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3240981#Comment_3240981
A buff to eruption, sounds fantastic, just what we need!
Wasn't talking about eruption
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Resilience, spine chill, dance with me, quick and quiet
Spring burst, empathy, autodidact, vigil
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/3241072#Comment_3241072
She "is"! Tell me why Trapper or Legion is weaker than Pig bc i know thats what you wanna say!
I never said Legion was weaker. He's on par with her. Trapper is. He is map and addon dependent, has no slow down, has to chose between setting up and loosing gens, has to walk around the map to pick up his power
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Perk is not an issue, camping is. Two different things. So don't hate on a perk.
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She's not
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Basically aim dressing doesn't help you in any way, it just makes things worse. They argue that it's good for the game because it will make your hits look less sketchy.
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You might have noticed when trying to hit a survivor around an obstacle it will yank your camera and you will miss, ending up hitting an obstacle instead of survivor. It happens because of aim assist(aim dressing as they like to call it). What you're experiencing happens for the same reason. The game judges your distance, thinks you should get a hit and stops your lunge.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3241025#Comment_3241025
Did OP write anything to suggest they were hiding as one of the last two survivors? Quite the contrary.
Didn't say he did. I simply gave my reasons
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@Nihlus said:
https://forum.deadbydaylight.com/en/discussion/comment/3240608#Comment_3240608
Would you prefer he use the term BM'ing? You're playing semantics. Correct, leaving someone to bleed out for four minutes for no reason is not a reportable offense. It is however, intentionally being toxic in order to BM and "grief" the person on the ground. It's not much worse than spam hitting them on the hook or teabagging, but it is another form of being an #########.
If you’re doing nothing the whole game, hide for 10 minutes when there are 2 people left or bm the entire game - I'm leaving you to bleed out. And would still do it if it was bannable
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3240981#Comment_3240981
They literally just buffed kicking gens so that tapping isn't viable anymore what do you want more
It still is viable
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Even if they don't want to increase the regression, the least they could is make survivors interact with damaged generator for at least 5 seconds before start making progress. So that tapping it doesn't resume the progress
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@Lastchild said:
https://forum.deadbydaylight.com/en/discussion/comment/3240534#Comment_3240534
To obtain a character you have 2 ways :
- Unlock a free character for 9000 Shard.
- Unlock one or more licensed characters for $5.
To get specific perks in the shrine, you have to watch what's there every week, this is done on purpose, because there needs to be a reason for the player to come back to the game every week.
It is also for this reason that shards take infernally longer to accumulate than BPs.
The more BHVR manages to keep / bring back the player on the game, the more the latter is likely to spend real money to get what he wants faster.
But if that's your argument for putting 8 perk in the shrine, that doesn't hold water at all.
BHVR acts on the shrine in such a way as to encourage players to buy licensed characters.
Adding 8 perks in the shrine is undesirable for BHVR, because normal people will realize too quickly that licensed perks are intentionally blocked, slowed down by BHVR.
This will contribute to a reduction in expenses for licenses.
What will sink BHVR, that's why your idea is not desirable.
The purpose of the shrine is to give you access to teachables if you don't own a character. If your logic was correct, they wouldn't make any changes to bloodweb and we would be spending 5 million to level up 1 character. Since they'd want people to come back and grind. The only way to keep people playing is to keep game somewhat new. That includes perk variety. When shrine of secrets came out there was 30 perks with 4 available each week. Now there is 213 of them. Do the math.
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Just had the game with no sound. The only sound I had was chase music, totem being cleansed and totem being blessed. Everything else was completely silent.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3240576#Comment_3240576
By that logic, it's not griefing if it ever ends.
That isn't what griefing means. Griefing is doing something with no practical value for the purpose of making another player upset. Bleeding someone out for reasons unrelated to being unable to hook them is griefing.
It is not. They said a long time ago that leaving someone to bleed out is not considered griefing, because of the bleed out timer
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@Fac_attack said:
https://forum.deadbydaylight.com/en/discussion/comment/3240546#Comment_3240546
Prolonging the game for literally no practical reasons while swiping at my slugged survivor isn't griefing? What is it then?
Bodyblocking you in a corner, carrying you while downed and repeating when you wiggle, specifically targeting you in games repeatedly etc
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And it's a good punishment for those who decide to keep the game hostage when there are 2 people left or do nothing but hide the entire game
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3240546#Comment_3240546
You mean it’s not holding him hostage. There is a difference. Leaving him to bleed for four minutes when he could have easily hooked is, in fact, griefing.
It's not, because you'll bleed out.
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That's not grieving. Because you'll bleed out
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Double bp at the end of a trial
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@Lastchild said:
If your idea was viable, BHVR would have already implemented it, there must be a reason why they don't.
My arguments are that they want players to focus on character prestige, they want everyone to collect multiple characters.
I know BHVR won't implement your idea, you can always discuss it but it will never see the light of day.
Uh huh. Bhvr is known for alwats making good decisions. You can't prestige a character if you don't have them. And how would you know what they will or will not do? Do you have some insight about any game changes, that we don't? If you do please share
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He can. You have skins for myers, Bubba, pinhead and so many others with skins. It really depends on people who let them use the license
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Trapper
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Ranks are gone now. They were replaced with grades. So no need to sweat over it
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@sizzlingmario4 said:
Old Pop + Pain Resonance combined was way too oppressive.
I think the Pop nerf was actually pretty fair, unlike Ruin which got totally obliterated.
I think ruin is still a good information perk when combined with surveillance. I use it all the time on Artist. If it doesn't get cleansed right away, it provides a lot of information. Not so much for slowdown though
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That's been happening to me for months now, both killer and survivor
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I find that this perk is only strong with coordinated swf, otherwise I don't mind it.
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@Lastchild said:
https://forum.deadbydaylight.com/en/discussion/comment/3239677#Comment_3239677
And you, why are you affected by the fact that there are only 4 perks in the shrine ?
Why would I not want to see more perks in the shrine and have better variety, rng and qol?
Are you aware of the number of teachable perks currently in the game? It would take you nearly a year to see each perk in the shrine. And that is if they wouldn't release any more content and you wouldn't see the same perk more than once(at which point you're better off winning a lottery). Why do you think they made changes to bloodweb?
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@Lastchild said:
https://forum.deadbydaylight.com/en/discussion/comment/3239652#Comment_3239652
The Shrine is fine as it is now.
It is not necessary to add 4 more perks.
Wait until the following week to see if your perks show up.
I don't get it. How is it negatively affecting you by having more perks in the shrine, that you are so against it?
