HellDescent
HellDescent
About
- Username
- HellDescent
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Comments
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3246979#Comment_3246979
Only DH should not exist in the 1st place.
Survivors dont deserve free escape, but they deserve to have fun. Tunneling / camping rob the fun. Thats why BT, DS are a must for lower skill survivors to able to have fun.
Its great players can make abuse of it. But DS already fixed with disable in end game & by actions, only BT needs to have collision removed.
When camping and tunneling exists, those things need to be addressed instead of putting a bandaid over them like with most of things in this game
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3245609#Comment_3245609
You may forget how strong old 2nd chances were
- Hit through a BT
- Missing a hit with DH
- Hit down, then eat DS
- Hit down, to hook again
Now, survivors get strong BT for free, sure, but:
- Hit off hook will disable BT, DH, OTR at the same time.
- Hit down, to hook again.
2nd chances shouldn't even exist in the first place and most of survivor perks are passives, while killers have to earn theirs.
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Boil over is broken because it's easily abused on maps with buildings. When survivors go upstairs, knowing they cannot be hooked
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As long as they don't put it at the pallet
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Only took them a year
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@Mandy said:
The update to the temporary ban timers is already live.
Awesome 😁
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You can also see description in game when reporing
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@StuMacher said:
Define griefing using a scenario.
I think we're still waiting on an official definition. It's pretty vague.
They explained what griefeing is in previous live stream, a few years ago or so
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Harsher punishment for griefing!
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@Coffeecrashing said:
If survivors get extra game information, the only fair way to compensate killers is by giving them extra game information too.
1) If survivors are getting action icons, give the survivor action icons to the killer also
2) Lowering the chase music loudness, to make it easier for the killer to hear survivors
3) Raising the loudness of survivor footstep noises, and make them reliable on every floor material
4) Nerfing survivor stealth perks, to make it easier for killers to find survivors . For example, survivor perks that remove sounds, scratchmarks, or pools of blood, should be nerfed so the killer can track the survivors easier.
The problem with sound is that it's always bugged anyway and extremelyunreliable. Sound hasn't been working properly in this game since release. Especially since engine update, when legion was released. So I doubt we can rely on those. If the sound was working properly, those would definitely be good buffs and that would be enough for killers. But unfortunately the audio is really bad in this game and I doubt it will be fixed.
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That could be a bad idea. You'd be constantly leaving scratch marks and performing rushed actions by accident
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There is nothing cute about a testicle with teeth
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There is a difference between being altruistic and bots. Those 2 were bots.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/3245597#Comment_3245597
The killer was recently buffed.
Solo q got no compensation.
So why should the killers get buffed again if solo q is thrown a bone?
So unhooked survivor did not get endurance?
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@Nos37 said:
You have it backwards, no?
The gens were lengthened to 90s and the killer is 10% faster at everything all around.
Solo is struggling to keep pace and needs something to catch back up.
Basekit kindred is not going to magically increase every survivors' repair speed.
What? 😐
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@youshisu said:
https://forum.deadbydaylight.com/en/discussion/comment/3245578#Comment_3245578
######### dude, you spend even more time than before, becouse you can get more nodes in web!
So what? You get more out of it. You don't have 5 minutes a day to spend bp?
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Still. It's the same as before, but now you get a lot more levels and items than before. So it's an improvement whichever way you look at it
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Resonance, floods of rage, gift of pain, monstrous shrine
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Gotta loop those a little wider. There are some on other maps as well
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3245044#Comment_3245044
You gonna die in 7 days unless you make another person to watch the trailer
And introduce another person to dbd? I wouldn't wish that on anybody
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Franklin's causing game to freeze
https://youtu.be/DlZ9ovH4jn0Game freezes when survivor is unhooked or deception is used
https://youtube.com/shorts/VH8MaMgrNNc?feature=share -
@Tsukah said:
Wow a PS4 player not running Self Care, I'm honestly surprised
That's just your mmr probably.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3245099#Comment_3245099
What does that have to do with Sloppy Butcher?
Sloppy butcher used to cause the same effect on consoles
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@Seraphor said:
What am I supposed to be noticing here?
You don't see the game freezing, while killer still has full movement during the hit?
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Time to call Brenda Meeks
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@GentlemanFridge said:
7 days after you bought Sadako...?
That makes sense.
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My guess is 11 am et
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Just dying to teammates. Same old
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Too much work for them. They can't even optimize the game the way it is rn
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Empathy, sprint burst, vigil autodidact. I call it combat medic
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BHVR - "yes."
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/3244056#Comment_3244056
So... camp outside the range to keep your charges and then move inside the range when the survivor is 10 seconds away from dying / reaching struggle phase?
You can get a save, unlike when he's next to the hook
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The game is not balanced around swf it's no surprise
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3244117#Comment_3244117
no boons can be placed by all 4 survivors
Oh ok. That does make it a bit broken
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@ReverseVelocity said:
It's not a bug, if one of the Haunted totems is cleansed, the other reverts to a dull totem instantly.
I know. Isn't coh limited to just one totem active at a time?
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They just need add an effect to his chainsaw that drains his charges when he's within x meters for x amount of time next to hook survivor, while there are no others nearby and he's fixed.
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Thanks!
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Next to none
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When was that? Because I just played on it and the hook is still bugged and the first level had 3 hooks + the basement
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Hatch shouldn't even give bp or let you keep your items. You can just hide in a corner the whole game doing nothing and it will still spawn. It's a mechanic that needs to be reworked, so that it will only spawn if you did well enough in the trial
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@acharliet said:
Isnt PS4 - 9 years old hardware ? Maybe its time to upgrade ? Well I m not console user tho, but I cant imagine using 9 years old laptop or computer for games now, even its just Dead by daylight but maybe still its time to upgrade?
Dbd came out on previous gen consoles and they do sell it for previous gen, therefore it should be optimized for them. It's not like performance issues didn't exist perform last gen came out. Plus it's still nearly impossible to get a ps5 rn
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Their offering means nothing, they lose it if they die anyway. But depending on how they played the game I might let them go, only of it's a good looking Kate or Feng though
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@Shi283 said:
https://forum.deadbydaylight.com/en/discussion/comment/3243508#Comment_3243508
If you feel old, I think you're just losing your sense of freshness.
Is the latest shooting game different from GoldenEye released on Nintendo 64?
It seems to me that only the appearance has changed.
Oh yeah, 2013 game looks exactly like golden eye. https://youtu.be/hl-VV9loYLw I can barely tell the difference
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Once a year maybe, when I run plunder build and find it in a chest. I hoard all my stuff
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It's stale. Over 6 years and they haven't added anything new in terms of game modes. Same old 1 v 4.
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For bodyblocking survivors, it's a good idea to remove collision
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You mean when chasing a survivor? Because survivors can't break pallets. When you get in a chase, chase music will start playing
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They'll eventually fix the by adding breakable walls and more pallets

