youshisu
youshisu
About
- Username
- youshisu
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Comments
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464223#Comment_3464223
Nobody is forced to do anything
you never blamed any other survivor for anything? well, I simply don't belive you ;) im sure u had some complaints about ti
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@CorvusCorax86 said:
You can pick items at the edge and the movement there will be automatic and fast. So even till Pres 1 you have a better system than it was before.
you mean "faster" not "fast" ;) you still got animations between levels
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I think i had vsync but im still not sure, skill checks seems find but camera has still intertia...
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3273910#Comment_3273910
It's still balance.
yes, but not fun :) and this post is all about it
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/3259867#Comment_3259867
Their making a not that obvious joke about the state of balance and saying the description should include the fact the game is about dying to the killer.
not about balance, devs stated once the want survs to die more frequently.
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mmr?
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@Haven414 said:
I'm sick of picking up survivors and seeing the boil over icon when there are barely any nearby hooks. Sometimes, other survivors will be trying to save the carried survivor, too so I just end up dropping them like 60% of the time because I rarely can make it in time. And when there is a nearby hook, there's always obstacles in the way. I'll see a shortcut through them but then boil over usually forces me around it. Please get rid of the boil over buff, it's the worst.
I had a match as the Onryo where I had to down the same survivor like 5 times before I could put her on death hook because she had boil over and every hook was always too far away.
boil over saved me once for about 50-100 uses so no big deal...
few times with surivovrs blocking.
this perk is more depression then fun xd
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@ProfessorDunwich said:
I firmly believe these remarkable individuals should get an option to activate an icon by their name in the lobby. The icon would be a crying baby (no particular reason, just the first thing that popped in my head). This crying baby icon would say the following.
"I am true role model of a person who will immediately DC or kill self on the hook if I am the first one downed, regardless of how many gens are done. It is best if you volunteer to be the first chased/downed if you want a chance of winning. Cherrio."
THen freaking fix generator! or unhook me duuuh
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"Have fun" recently
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Same for me on pc, I still got survive Trial 0/2 but I escaped once
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3249677#Comment_3249677
I don't care what you said about solo or not.
I just told you WHY IT IS THE WAY IT IS. In the beginning of the game, you could see the killers loadout after death and at some point the devs obscured that info during a running trial because of the reasoning i gave you.
And I don't know why the devs don't distinct between solo and swf and I also don't really care.
What difference does it make to see the killers perks after the trial? Your dead and if you didn't catch the hints during the trial then knowing afterwards isn't going to help anyway.
Maybe next time don't come at someone as condescending and passive aggressive before thinking what and why they say it to you.
if you don't care, then why you join conversation? that makes no sense. I also did posted issue, that discovered perks disappear too quickly, its 2 seconds to read. cmon thats dumb if you want to chill and not to try hard, you gonna miss it very often
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3247509#Comment_3247509
That's there so that swf (no matter the size) can't be even MORE effective at identifying the killers perks than solo. They already (probably) have comms and can exchange info when they notice something.
but, I was talking about solo gameplay, did you read previous posts? or with every new message should I attach previous statements...
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@VexTheHex said:
But the Top 1% of Survivors that are competitive SWF squads exist, so clearly Survivors need more global nerfs and Killers need more buffs. Certain Killer main forum posters on here always face that 1% of the player base constantly and never have any shot at winning. It's so unfair to them and the game will only be balanced when they 4K that 1% consistently.
you can't make fuking changes to non swf base on swf gameplay.. that is simply dumb.
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same for you @VikingDragonXii
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@Carmina_is_cute said:
https://forum.deadbydaylight.com/en/discussion/comment/3247382#Comment_3247382
Why have a need to see killer perks? That takes a full factor out of each match, which is guessing the killer's perks and outplaying them.
If survivors DC or suicide on hook, that's their problem. I don't care if they're facing SupaAlf and he has the most busted nurse build on Midwich, quitters are cowards.
https://forum.deadbydaylight.com/en/discussion/352736/this-game-has-no-fun-for-soloq-now
As for OP, skill issue. I really don't know what else to tell you other than learn the killers' powers and mindgame better. I'm not ignoring that solo q has a lot of issues, but killers are not the majority of those issues.
its meant after the game dude. You die first, so you either waste time and wait to see perks. Or quit, not knowing what happened....
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@Bot_Salvo88 said:
You mentioned DCs and people giving up on first hook. That's your teammates problem, not a game problem. What can you do other than "boring gens"? You can have chases with the killer. You can also make the "boring gens" a bit more fun with perks like blastmine. You can make chases fun with head on. There are things you can do. You just choose not to.
but where this problem comes from? its clearly from bad game design, people are frustrated xd, I can't even check killers perk, I have to wait for match to end, what a time waster
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/3245620#Comment_3245620
i think you're confused, i was replying to the other person, not your post. i think current bloodweb progression is too slow
yes, sorry did not paid attention to names,
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/3245595#Comment_3245595
faster progression has 0 downsides whatsoever why would you be against this
Have you read the title and first post or are you trolling ?
@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3245595#Comment_3245595
A better way to look at it is that of the limited time we spend gaming, spending 10-20 minutes on a menial task instead of anything with entertainment value isn't a good thing.
They could easily streamline the system with buy-alls and removing the hold-to-buy design.
They definitely should speed or remove it completly. Thats the point of this post. IM not having fun in web
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/3245586#Comment_3245586
So what? You get more out of it. You don't have 5 minutes a day to spend bp?
why don't you stare at lobby for 5 mins and only then hit play? once a day, no big deal
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@HellDescent said:
Still. It's the same as before, but now you get a lot more levels and items than before. So it's an improvement whichever way you look at it
######### dude, you spend even more time than before, becouse you can get more nodes in web!
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At 100% gen progres pop works same as before, smaller progress = smaller pop
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Sometimes
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@Gamedozer7 said:
She has to be the worst killer in game from a gameplay perspective. She is the only killer that I actively avoid playing because the just hold w to counter her power just makes her gameplay loop so boring. You can't even use her power when the survivors counter her properly at least with most other killers you can use there power to still somewhat effect the game but with artist you place a bird and the survivor runs to a different loop and you have to walk over and repeat the process. To use her power out of loops you have to hit up to 4 different skill shots just to down so unless your a really good artist her power is just mute.
I do find it more fun to play against her but it is still boring. I hope they give her some kind of rework or serious tweaks because she's one of the few top tier killers that no one plays because she's just boring to play as.
now take look from trapper's perspective, he also stops to put traps (:
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@Crowman said:
Increased chance to find better loot does not mean you can't find brown items.
It certainly does work, because I do often find purple and iri from chests when using it. But it doesn't completely negate finding lower rarity items.
I get 2 brown items from same chest! thats absurd D:
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Rarely, but sometimes I feel there are none. For example around tower on Eyrie of Crows
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@IlliterateGenocide said:
it only says what the killer is the first few times facing right?
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3139020#Comment_3139020
That's only during loading
and I think it happens maybe twice for each killer
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This week I only had 1 good game. We all died, but one game of 100 or 200 games were just trash, wasted time and not fun.
Not to mention campers which is most aweful thing in this game.
I could try playing with bad survivors but campers are just cancer.
This game must die, so devs maybe will fix it.
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No mither, it lets you die quicker if killer is camping
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@SOULWARRIOR71K said:
Why is it that every time that a survivor perk is called out for it's clear potential of being OP, people still pretend otherwise and defend broken garbage? COH, Boil Over etc. We have seen this time and time again. If it can be abused, it absolutely will be abused until it gets nerfed accordingly. If you play against people who can hit the skill checks and gens fly that fast, it is unwinnable for the killer.
boil over does not work too often, it saved me only few times
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3136383#Comment_3136383
Is it really... "fair"? You're hit, drop your item, it stats depleting. If you ever break chase and go back, it's probably useless then because it has no charges. The time it takes to be consumed is so short that if you drop an item you better off forgetting about it.
ye, even picking after someone has so few charges. Franklin better delete that item so we don't waste time looking for it in grass xd
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/3133770#Comment_3133770
But is it meaningful gameplay? I'd argue that it isn't. The killer facecamping the survivor and preventing them from being unhooked is preventing them from playing the game in any meaningful capacity.
Dangling from a hook is not meaningful gameplay. Hitting skill checks on the hook is not meaningful gameplay.
Being slugged at the end of game is super gameplay, first and last down ;) so amazing race
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@Slowpeach said:
Honestly from my view point it matches way too fast on survivor. It’s almost instant most of the time. There is no way it can be a close match every time, just no way. The skill level of all players involved is all over the place and on both sides. It feels like they get five people at random and throw them into a game together and see what happens.
6 mins 0 gens done, that some freaking record. And it was not legion but onryo :d
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@ThatOneDemoPlayer said:
Or maybe my mmr is not that high, becouse I die often?
That's exactly why you're getting bad teammates
What about being match with same killers? I see this pattern on daily period. Today is Myers and pyramid day :D. Yesterday was blight/legion
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/3134684#Comment_3134684
You also had bbq stacks to guarantee 2x bp
for survs?
i did not used it even on killers as I was new to game back then
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Beeing chased around same loops where you lost chase and could not find any pallets is not fun also :D, and now you are force to escape with same shity place where no pallets left or something
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@HungrySnek said:
I don't know why but for me personally the grind feels a lot worse then before. I played on switch for a long time and have every perk unlocked and the people that I liked on p3 (now p10). But then I stopped playing on my switch and started to play on Xbox as I got one a few months ago.
I played a bit before the chnage/grind change and unlocked a bit but most content was locked because I had not enough shards and no money.
And well now I have the money to buy the rest but...it feels so exhausting...especially on the survivor side.
Before I leveled the survivor to 40 and had there perks when I leveled my main a few times. But now I habe to get them to level 50 which is around 500k more then before and then spend another 20k. Sure I have the perk on All survivors now in tier 1 but...why should I care? I don't play other survivors except I have a daily or a Archiv Mission.
I know that the Total numbers speak for that the grind Was really reduced but it feels more for me...
Also something smoll that doesn't really have something to do with the grind but what annoys me is the bloodweb. Before the update when I unlocked every perk I at least had a really big bloodweb where I could choose from what addons and offerings I want. Now it resets every time to the smoll one...
New grind system reduces bp needed to prestige all characters. But if you play just few of them it actually makes it even more grindy for casuals :)
Before you unlocked perks at level 40, but they were in blood web.
Now you unlock all perks at tier 1 at level 50(prestige), in blood web is now tier 2 perk.
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@R1ch4rd_N1x0n said:
https://forum.deadbydaylight.com/en/discussion/comment/3132953#Comment_3132953
That's THE Nemesis. Not Nemesis.
ye i changed title for less confusion :)
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/3133085#Comment_3133085
I hope you realize I was being sarcastic....
i can't if you dont use emotes, text is text, no emotions ;)
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@NerfedFreddy said:
Survivors only have two items - medkits and flashlights, everything else is worthless
i sometimes take toolboxes, just to use it on first gen and dump as soon I find chest...
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Longer queues? maybe all wait 10 minutes?
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@TheArbiter said:
Ah yes the killer that needs 3 hits to down someone is overpowered, and when they can be downed over pallets there are vaccines...
So in conclusion nerf pig
Lol, pig is not that strong, and you can spot her easily
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@Bot_Salvo88 said:
https://forum.deadbydaylight.com/en/discussion/comment/3131876#Comment_3131876
MMR doesn't reset on 13th. Grades do. MMR and Grades are 2 different things. Matchmaking uses MMR to work.
well damn, then we all have same mmr I guess, cause they can't freaking play :D
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@jesterkind said:
To be fair, he can't do both of those at once, which is the same as every other killer that can break pallets. If he hits the survivor, the pallet stays up, and if he breaks the pallet the survivor doesn't get hit.
Nemesis is strong, but he's not overpowered.
oh ok, did not know that, thats another hidden mechanic of the game...
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@Harold_Shipman said:
Chests should have awesome items but only be unlockable with keys or perks.
imagine that in basement would be special chestbox locked with green or purple item :D
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@Lanz said:
Since it's the 13th, yeah it is normal right now. Give the game a couple of days to sort good and bad players.
your post is kinda irrelevant, cuz its happening about a week xD
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@Onyx said:
https://forum.deadbydaylight.com/en/discussion/comment/3131869#Comment_3131869
Every time there is a dev Q&A that request pops up, so yeah, it has been requested a lot.
or just make abcd pages indead of letters :P , page for perks starting with same letter
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@jesterkind said:
The aura reading isn't actually that bad if you bring very specific addons, the Blood Amber is a criminally underrated key addon. That being said, keys are definitely a lot less useful.
Personally, I think keys should show you teammate auras by default, and have the addons either increase the range, or show teammates doing specific actions outside the range. Something of a solo-queue item, I think that'd be a good direction to go with them.
thats actually good inspiration 😄
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I would like to see that his power at tier 2 is longer and breaking palets on tier 3.
Also why after 2 tentatlce hits it gains tier 2?!
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At least there are pallets easy to be found.
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@GannTM said:
Working with the killer is a bannable offense so I’d be careful there, but I do understand the reasoning there. Also, thank you for helping out a Spirit c:
Why working with killer is bannable? You mean sabotaging gameplay?