HellDescent
HellDescent
About
- Username
- HellDescent
- Joined
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Comments
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Ghostface or legion.
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Asked what? You said "wait who"
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Edgaralanbro. He barely uploads but his videos are funny af
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What?
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They moved him to the game. He's in the freezer
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No challenges for you
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Heals and gens count
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That depends on which gens you choose to defend
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From what I've seen the ai is really buggy, stupid and you can outrun them by just holding w or loop them and then run to the flag if knight isn't around. The first and the third guard need a buff imo and I doubt ai will be fixed by the 22nd. Also I wonder how 360s work against them, since you can spin Trapper in training for the whole game without getting hit. And I'm wondering if guards have the same issue, I haven't seen content creators testing it. Pretty sure it's gonna be another rushed, buggy release
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How though? Doomslayer has no interest in killing ordinary humans. And good luck trying to make him into a survivor. He would obliterate the entity and every killer in the game
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100% that this is what legion was really supposed to be. That was my thought process when they reased darkness among us picture of him standing against a reflective surface and you can see different mask reflections from just one guy
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Feng and Kate. Because of looks, and Feng makes cute noises. Was gonna make Elodie my third, but all of her hairstyles besides her default are trash. And she dresses like a Karen
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I think devout is bugged. You cannot get iri
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Play on the 13th when grades reset
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Sleeping? I see pentimento/plaything all the time
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You can grab them, but only from lockers
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Welcome to solo q
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@HectorBrando said:
But thats the same with most Killer descriptions in the wiki, Nurse literally is "The Nurse is a warping Killer, able to blink through obstacles and quickly close gaps with her Power." which also doesnt sound as threatening as it is.
Nurse doesn't hurt you with her power. The damage is done by her basic attack. For the most of the killers that can injure, down or pressure you with their power, the description tells you that
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@OgReaperOfDeath said:
They need to make it if the last survivor is alive and you pull them out of locker than it is an instant Mori. I keep running into players that hide in the locker and don't allow me to proc the achievement. I also think gens should take longer on bigger maps. It is not fair that I reach T3 Myers and I'm down to two gens with 4 players still alive.
Consider yourself lucky. A lot of us had to get it when there was no dc penalty and killer couldn't close the hatch. These days it's not so bad. You can carry them in a deadzone and catch up with pwyf before they jump in a locker
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Yes. All 7 of my friends, we usually take turns. Also did I mention I'm schizophrenic?
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Wrong post
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No, I'm asserting my dominance
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Let him aim at a trap from the distance to pull it in his inventory. Would have 30- 45 second cooldown.
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@Bot_Salvo88 said:
https://us.v-cdn.net/6030815/uploads/JD6PT17F27MO/image.png
It's all part of the experience 🎃
Was just about to post it
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Ormond, Haddonfield, red forest, coldwind, the game... should I keep going? And those are realms btw
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They could just give that information without the use of perks. But that would require them to actually put in some work to add new features. And that is unacceptable at Behavior Interactive.
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I guess we should've kept hook tech, map tech and flashlight/locker tech in the game then. Would be so fun right now...
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Whether I'll sandbag them or sacrifice myself to save them will depend entirely on what they did that game
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Bloodlust is a bandaid to bad map design. They need fix the maps instead of touching bloodlust, so that it can be removed once the maps are fixed
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2 killers
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I doubt it can be done. They could add it to training to spread awareness about it for newer players and keep it though. I personally don't mind it and can see it coming since survivors can make it obvious and you can bait them into vaulting
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@Bot_Salvo88 said:
First game of the day, survivor. Killer was plague. I see a Zarina that walks all the time because she has sprintburst, she dropped every pallet of the map on purpose when the killer was miles away from her (not even in chase), she misses every skill check on the generator and she gives up first hook.
Yes, but it only matters if you have proof to send them and also reported them in game
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All that depends on your mmr, time of day and region. I usually see it on survivor in the mornings and killer in the evenings
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/3245609#Comment_3245609
That was not a solo q buff. That was a tunneling nerf.
It's funny, because every time it's used in my games is when they divebomb hooks before I got a chance to leave or save while I'm chasing them. Also I thought off the record and ds were meant to be anti tunnel
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3247453#Comment_3247453
Not really because if they do that enough you will wiggle off the shoulder anyways
Yes, and the he can do the same thing again
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You know what else takes skill? Counterplaying nurse
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3247754#Comment_3247754
And again that was fine in 2016, when things were very different.
DBD is forever changing and it is now easier to play killer than ever before. That was back when there were no aura reading perks, when pallets were super strong and there was probably double the amounts. It was only vaguely designed with that intent, that doesn’t mean that the devs still have that same mind set. Considering the fact that they have openly said voice comms are allowed and even have lobbies in their own discord.
Also while that might have been their early mindset? They did end up adding SWF. Which means that they always intended to have friends communicate and play with each other. Still that doesn’t change the fact that what you are asking is for killers to get an unnecessary buff.
How would you know it's unnecessary?
And btw I never asked for anything
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Because their emblem system is stupid
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Not unless they have proof
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3247588#Comment_3247588
It is possible for 4 randoms to even do better than a swf, because there are skill levels as in not everyone is good at looping or efficient.
However, we are not discussing differences between solo vs swf, we are discussing how you are warranting killer buffs based on something that should be in place for solo queue: voice communication. Something that should already be there.
Yes. But the game wasn't designed with coms in mind. if they added it, killers will need a buff to keep up
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3247328#Comment_3247328
It really doesn’t matter what stats look like for SWF. This is encompassing all survivors across the board.
Since it is obvious they go by kill rates to buff something and not by who got which buff, buffing killer again simply because solo survivors get essentially “comms” doesn’t make any sense.
So you are saying 4 randoms will perform just as good as swf? Also the game isn't balanced around swf. If it was balanced around swf, solos would be unplayable. But once you give solos the same tools as swf, you can balance around that. And the reason is to make solo less a frustrating experience and the game more balanced
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The only way slugging is bannable is if killer picks you up after downing you only to pause your bleed out timer. Basically if he does that over and over it's considered griefing. A good example would be is when you have 2 people left at 5 gens and he just does that to prolong the game.
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Because that team probably has work hours and are actually trying
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3247301#Comment_3247301
I mean, yeah? Once you pick up, you're locked. Which is why if you know there are flashlights in play, you're supposed to check the area for survivors or face walls.
Anyone who can blind you with the new update could have blinded you with the old update if they had their timing right. So newbies have a better shot at blinding you, but for the flashlight gods, it's all the same.
That's my problem with this. It's the same if they were to have a survivor's hitbox linger for longer so that new players could get easier hits. This game shouldn't prioritize luck or a new player. If thry want to get blinds, they should learn the timing. It's not that hard. There are tutorials are all over the internet. People need to get good in any game they play.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3247279#Comment_3247279
They should have VC right now, because if anything they (solo survivors) are in nerfed status right now.
As for SWF being ‘stronger’ than killer, Stats show otherwise.
Even in high MMR @ the top 5% you have Trapper (the lowest one) averaging a 56% kill rate.
So I wouldn’t categorize that as being stronger than killer.
Killers got buffs and solo queue survivors remained the same in terms of information. So I am just confused when you say that because solos could get some form of feature that it inevitably means killer should get buffed. When you just got buffs and nobody questioned why survivors only got a bone thrown at them (10s BT). Doesn’t make much sense.
I don't think they ever released stats for swf. Killers also got rebalanced not buffed. Their perks were changed in exchange for gen, pallet break and recovery speeds. Also the stats don't take in consideration suicides or survivors doing nothing because they have a challenge.
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@Laluzi said:
It's not that much of a buff. If you're doing what you should be doing as a killer to avoid flashlights, it shouldn't matter much - how often does a survivor get an early pickup blind on you anyway?
I'll happily make the trade that flashlights a little easier to use while locker blinds and macro spamming is dead.
Except you can't do anything, because you can't move
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Some people... 😂
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What bug?
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@Johnny_XMan said:
I don’t think solo queue getting something like VC warrants a killer buff.
I don’t understand why this always comes up when solo queue gets brought up. They are not trying to bring solos to “SWF level” they are trying to give them a feature they should have already had.
If you were talking about 2016 where killers had little to no idea where survivors were other than via BBQ sure. It is now 2022 that is no longer an issue. In fact immersion is pretty much a very minimal strat today which is also the reason it is hated amongst those who do it excessively.
Because of how efficient they would immediately become. Simple example: how often do you see multiple people get off a gen to go for a save when you're hooked? Swf are much stronger than most killers rn.