2 years ago since Billy got the overheat, 1 year ago since he got his last buffs.....

a instadown killer with high mobility and he is still somehow a bottom 3 on kill% wise global MMR.

While yes he sits on a solid 59% killrate in the top 5% mmr its mainly cause the only people who play billy, are us veterans who have played him for years now, any new player will most likely play him a few games, struggle to get a single down, then just go a head and buy Bubba who does what he does but better.


Any wins I get Billy, I would have gotten with Blight or Oni but easier and with way less effort.

Just rework some of the addons and remove overheat once and for all, please :(

Comments

  • I second that. No good reason not revert the most unpopular killer rework they've ever done

  • I’m just trying to figure out what the major issue with his add ons were to warrant complete removal. Huntress kept her cooldown and charge time through her pass so why shouldn’t billy have his?

  • I honestly think he needs another look at, but in a way that keeps Overheat

    Ive made a post a while ago that has an add on pass and a change to Overheat, which can be found here:

    @Shroompy said:

    Introduction

    Hello friends, this is Shroompy (at least according to my username) and today I'm going to ruin yet another killer perfectly in my own image

    Now Hillbilly is a tricky one as he's probably a community favorite in terms of playing as and against. I'm normally pretty nuclear when it comes to making changes (in a good way of course!) but Hillbilly is more going to be a few number changes. Now of course its not in Shroom Boom Boom fashion to touch up a killer without changing at least SOMETHING. So, I'm gonna be looking at all his add ons and giving him an add on pass!

    Enough with the chit chat lets get that rework goin'

    CHAINSAW CHANGES

    • Increased Chainsaw sprint speed from 9.2m/s to 11.04m/s.
    • Increased Chainsaw charge time from 2.5 seconds to 2.8 seconds.
    • Decreased Chainsaw successful hit cool-down from 3 seconds to 2.5 seconds.
    • Decreased Chainsaw missed cool-down from 3 seconds to 2.5 seconds.
    • When initiating a Chainsaw sprint, for the first .75 seconds you cannot bump into objects.
    • Changed "roar". Only triggers after getting a Successful Chainsaw Hit.

    Overheat changes

    Overheating the Chainsaw no longer disables it.

    While Overheated:

    • Using your Chainsaw will pause heat dissipation.
    • Successfully hitting Survivors with the Chainsaw will only damage them for 1 Health State.
    • After finishing a Chainsaw Sprint by any means, you suffer a 3.5 seconds cool-down.

    These changes aim to make the Hillbilly feel better to play and make one of the more fun aspects of his kit being curving more accessible

    add on Pass

    The Hillbilly has some pretty lack luster add ons, so lets change that!

    Some add ons I think are fine and will remain exactly the same, how ever the majority of them I feel are very situational and even then aren't really helpful.

    The new/changed add ons will have an asterisk ( * ), those without an asterisk will be add ons that are exactly the same

    Common

    * Old Chain Brake

    A safety mechanism for the Chainsaw. While its seen better days, its still better than most stock ones.

    • Reduces Cool-down time after hitting an obstacle during a Chainsaw Sprint by 17%.
    Junkyard Air Filter

    A cracked and dusty filter which still manages to work better than the stock model.

    • Increases Overheat limit of the Chainsaw by 20 charges.
    * Heavy Clutch

    A well-made clutch that keeps the chain moving smoothly.

    • Increases the time you cannot collide with objects when starting a Chainsaw Sprint by 67%.
    * Speed Limiter

    A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant safe speed.

    • Grants 100% Bonus Bloodpoints post trial.
    • Reduces Chainsaw Sprint movement speed by 17%.

    Uncommon

    * Spiked Boots

    Boots with strapped-on pieces of metal which burrow into mud for more stability and control with each step.

    • Increases Turn Speed during the Chainsaw Sprint by 28%.
    Punctured Muffler

    A roughly modified muffler that allows for extra air flow.

    • Increases Chainsaw cooling speed by 50%.
    * Off-brand Motor Oil

    Affordable oil, used to reduce friction as well as increasing the longevity of the chainsaw.

    • Increases Chainsaw missed cool-down recovery speed by 12%.
    * TV Antenna (Replaces Death Engravings)

    An old TV Antenna, it reminds Max Jr of the little peace he had. Greatly motivates the user

    • Increases Chainsaw Successful Hit recovery speed by 12%.
    * Low Kickback Chains

    A specialized chain that reduces the likelihood of kickback.

    • Reduces Cool-down time after hitting an obstacle during a Chainsaw Sprint by 33%.

    RARE

    * Ma's Tooth

    A cracked and bloody tooth dropped by Evelyn Thompson during her murder. Fills the user with rage and sorrow

    • Decreases Chainsaw Charge Time by 12.5%.
    • Does not stack.
    * Thompson's Mix

    A special oily substance used in the lubrication of all machinery, concocted by the Thompson's themselves.

    • Increases Chainsaw Missed Hit recovery speed by 20%.
    * Glass Shard

    A piece of glass taken from Max Jr's only friend

    • Increases Chainsaw Successful Hit recovery speed by 20%.
    * Doom Engravings

    Engravings found on the Chainsaw body representing the dark beast that lives in the Fog. Fills the user with determination.

    • Increases movement speed during a Chainsaw Sprint by 15%.

    * Thompson's Moonshine

    A strong beverage made from corn and a recipe passed down in the Thompson's family.

    • Increases Turn Speed during the Chainsaw Sprint by 44%.
    • Increases Cool-down time after hitting an obstacle during a Chainsaw Sprint by 28%

    VERY RARE

    * Tuned Carburetor

    Despite being caked in dirt and oil, this carburetor has been well adjusted.

    • Reduces Charge Time of the Chainsaw by 25%.
    • Does not stack.
    * Pa's Hand

    The severed hand of Max Thompson Sr, used to endlessly beat and shove Junior around when he wasn't listening . Gives the user a sense of direction.

    • After getting a Successful Chainsaw Hit, any Survivor within your Terror Radius is revealed by Killer Instinct for 3 seconds.
    • Does not work if Overheated.

    "Come on! Show 'em Boy!" -Max Thompson Sr.

    * Pighouse Gloves

    Rancid smelling gloves, soiled with unknown substances. Despite everything wrong with them, they do have thick fabric.

    • Grants the ability to trigger the Dying State on Successful Chainsaw Hits while Overheated.
    • Increases Chainsaw Charge Time by 25% while Overheated.

    "Ain't no mess can stain a hard-workin' man's soul." -Max Thompson Sr.

    Apex Muffler

    A masterfully crafted chainsaw muffler that outperforms all others.

    • Silences the Chainsaw for all Survivors outside The Hillbilly's Terror Radius.

    ultra rare

    LoPro Chains

    Light chains that decrease the weight of the Chainsaw, allowing for greater maneuverability.

    • Continue the Chainsaw Sprint after breaking a Pallet or Breakable Wall with the Chainsaw.
    • Survivors hit with the Chainsaw within 5 seconds of breaking a Pallet or a Breakable Wall are only damaged for 1 Health State.
    * Iridescent Brick

    Once representative of Max Jr's confinement, this was the first brick to fall when his room's barricade came crashing down.

    • While recovering from a Successful Chainsaw Hit, press the Active Ability button to immediately start another Chainsaw Sprint.
    • Survivors hit within 5 seconds of The Hillbilly getting a Successful Chainsaw Hit will only be damaged for 1 Health State.

    final notes

    Well, thats all folks! I really hope you enjoyed reading through this as much I enjoyed writing it! The Hillbilly is a killer that has been wronged in the past and while Overheat is something we wish we could live without, I think its time we embrace it. This was my shot at keeping it while still keeping him enjoyable.

    Feedback would be greatly appreciated <3


  • Its also the fact that billy feels so horrible to play that contributes to people playing him which leads to less kill rate. I love bumping into a random low hanging tree branch just to ######### over billy and huntress. But yeah I would like overheat removed and possibly his old addons back with some restrictions. Obviously cant stack charge addons with less pallets than there were back in 2016-2017 and maybe reduce some of the effectiveness of them.

  • As a survivor main I miss playing against Billy. He was fun. They need to do something to make him better sl we can see more verity

  • @Phasmamain said:

    I’m just trying to figure out what the major issue with his add ons were to warrant complete removal. Huntress kept her cooldown and charge time through her pass so why shouldn’t billy have his?

    I mean, one benefit is that it made people realise billy was only near top 5 because of charge add ons paired with engravings. Without them he was just meh.

    He received no compensation, considering you were forced to run doom against good players, so he got the worst of both worlds. No clue why.

    Would love to see either doom engravings made base without the charge penalty, or for him to get unstackable charge add ons.

  • Anyone who believes overheat is even close to be the main reason of his downfall is a blockhead who likely never played him back then.

  • @Shroompy said:

    I honestly think he needs another look at, but in a way that keeps Overheat

    Ive made a post a while ago that has an add on pass and a change to Overheat, which can be found here:

    https://forum.deadbydaylight.com/en/discussion/312958/my-attempt-at-a-hillbilly-rework

    That's actually a really good attempt to rework him, I like it :D

  • @Norhc said:

    Anyone who believes overheat is even close to be the main reason of his downfall is a blockhead who likely never played him back then.

    it definitely didn’t help him on top of everything else. the worst nerf was the addition of constant grunts since i can’t stand playing him anymore

  • @Norhc said:

    Anyone who believes overheat is even close to be the main reason of his downfall is a blockhead who likely never played him back then.

    Overheat was just one of a thousand cuts. His rework gave him that, added sound cues to his attack, gave him drunk cam for some reason, and completely gutted his addons. Even now, engravings are close to the only addons he has that feel like they do anything - it's them and Lopro, really, and maybe Spiked Boots (but why is there a penalty on those?!) Tuned Carburetor is noticeable, but I wouldn't call it good. And both his iris are memey and focus on stealth when that's not really who Billy is as a killer.

    The addons are more important than the overheat, but overheat's still worth bringing up because they tacked on a bunch of pointless and unpleasant aspects to playing him.

  • @Archol123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3233235#Comment_3233235

    That's actually a really good attempt to rework him, I like it :D

    thank you :)

  • And bring bump Billy back

  • Billy has many issues other than overheat. Removing overheat does very little as you don't really overheat anyway. More problematic are hitboxes. It's painful. Next up is his reliance on addons. Not running engravings means that many curves will not work. Survivors have more than enough time to react. Last but not least his addons are either good or straight up horrible. I really tried but I can't get any value out of the Off-Brand Motor Oil, Big Buckle, Leafy Mash, Black Grease and Pighouse Gloves. All of these addons are not just weak but pretty much useless.