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Hektic3000

Hektic3000

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Hektic3000
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  • My biggest question is if he had borrowed time, if not then they couldn't have been safe unhooks and he wouldn't get stacks of wglf.

  • Survivors doing gens efficiently is all fine and good but killers killing efficiently is ruining the fun of other players.

  • I think the base gen time of 80 seconds is fine and doesn't need to be increased. What does need to be changed is the efficiency of multiple survivors on the same gen. A single survivor on a gen takes 80s, 2 survivors gets cut to ~47s, 3 is ~38s, and 4 survivors is ~36 seconds and i think that's too big of a jump in time between a solo survivor and multiple people.

  • Complaining about camping is like complaining about gen rushing. If you don't take any measures to stop it from happening then you cant really complain about it. There is no way the killer is taking the ability to play the game from you, you lose out on one match and that's it. If losing is such a bad concept for you then you need to not get caught and you wont have to worry about it. How is the killer being a bully for simply playing the game?

  • @Dragonshensi said:

    Most people I’ve seen don’t want buffs on Killer but instead just want buffs on solo q. Essentially making it to where every experience for Killer is SWF, even in solo q. If that happens and no buffs for killer went with it, the game will become just survivors waiting for que.

    I already dislike playing against swf, if they understand that i cant be everywhere at once I cant make progress. If solos are put on the level of swf then it'll just make me dislike playing in general. People already claim the killers are op as it is so that'll probably become even more prevalent if they buff killers. Any buffs to solos are indirect buffs to swf since they can use the info too.

  • @RoboMojo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2093325#Comment_2093325

    If it's easy to hit then there's no reason for there to be a skill check in the first place. Especially now that it's purely anti-tunnel. I imagine it'd be an immensely easy change too, unless of course the spaghetti code messes with things. The skill check serves no actual purpose now other then just punishing new players I guess? As you can imagine, punishing new players unnecessarily could hurt the game if it makes new players just drop the game out of frustration. After all, they haven't dumped a ton of time into this game like we have. If the game pisses them off then they'll just uninstall.

    While I understand punishing new survivors isn't a great thing, making it even easier to punish killers for killing efficiently isn't great either. I'm of the mindset that their will always be survivors since that's the popular role. The same can't be said for killers, since its harder than survivor, pushing killers away from the game means even longer queue times for survivors.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2093353#Comment_2093353

    It takes one person to find all 5 and 3 solo teammates who don't know all 5 are gone, leading to a wild goose chase for 3 people and one person only on gens, which will lose the game, correct. Or there are two people on totems- you don't know where the other has been, where they are, how many they've done.

    Solos shouldn't have to use perks for information SWF players get for free and if you think this is good game design you're part of the problem.

    Anyone should use perks to make up for parts of their gameplay that are lacking because that's the point of perks. SWF isn't the standard and shouldn't be looked at as such, telling people not to run perks that will help them prevent a certain situation is bad thinking. Great to know that im part of the problem tho....

  • @GoodBoyKaru said:

    Once again, the argument of "Just Do Bones" falls apart whenever anyone thinks of solo-q for literally half a minute but, okay.

    I just can't agree with that, it only takes one person to find either all 5 or just the one when noed is active. With maps showing you where they are, inner strength rewarding you for finding them, archive challenges asking you to do them I cant say that argument falls apart at any point.

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2093255#Comment_2093255

    Experienced survivors miss it once every 3,000 times.

    Only distracted streamers miss it more often than that.

    So if its so easy to hit there's no reason for it to be even easier to hit. Anyone inexperienced that wants to hit it just needs to get better at hitting it, not having it given to them free of charge.

  • @Nos37 said:

    Survivors who are new to the game need Decisive Strike the most, and are the most likely to fail skill checks.

    The skillcheck ought to be removed from DS

    The problem with this line of thought is that sure new players need it the most, but making experienced players that use the perk have an even easier time using it is bad too.

  • @pizzacake said:

    I think NOED becomes an issue when you have all gens done, everyone is alive, then the killer finds one person and face camps with NOED to try to secure one kill, which happens a good bit in lower- and mid-ranked games. In these situations, there's no chance of a rescue, and if the person is on their 2nd hook, you have less than 1 minute to find the totem and make the rescue.

    There should be a 2nd counter to NOED other than "cleanse everything" like a limit to the number of exposed hits or swings by the killer to have more of a meet-in-the-middle solution. Like for every hooked survivor, the killer gains a token up to a max of X, and the killer gets X many exposed m1 swings in the endgame.

    It's still powerful, and it makes it more worth it to go for a hooked survivor while NOED is active.

    If the killer face camps with noed the simple solution is to find and cleanse the totem, its not impossible. If you let it get to that point then you need to understand that you must cleanse totems throughout the match or that person will die and you cant save them.

  • If you want to be faster outside of chase then just use Play With Your Food, there's no need to be faster as base kit.

  • There's no reason for DS to be even easier to use than it is now. Before you used to be able to use it if you weren't even hooked and now this already easy to hit skill-check that makes survivors actually put effort into their perk is a problem?

  • So its as simple as "just do bones". Yet when that is said people say that it isn't easy and what not when maps, small game, detectives hunch all exist. Truth is if you can't do well against a killer with only 3 perks until the endgame then the problem isn't noed or the killer.

  • @Mineguy said:

    Yeah of course it's tunneling but...is it a point to complain? When you don't have ds but then you decide to confront the killer about tunneling isn't the own vault? When you hate tunneling then you should run ds for that case. Of course it's something else when you don't even have ds in the first chase.

    The problem is survivors think that everything is tunneling these days. While i agree that you should have ds to combat the killer focusing you off hook, you should also rely on teammates to help you out in those situations first and foremost. There are many perks that help you to not be focused down and ds isn't the only one that does it. If people started running Borrowed time more instead of taking a lot of selfish perks that don't help the team and only themselves it wouldn't be such a problem.

  • @odra said:

    https://forum.deadbydaylight.com/en/discussion/comment/2090992#Comment_2090992

    survivor tactics mostly only consist of swf.

    while killers differ with many power so much and combination of perks. for example stridor spirit.

    I already realized this forum is killer sided for long time, with major nerf to every survivor perks , buff to killers, still some people suggesting like iron will or spine chill to be nerfed this make me laugh so much.

    even when i'm suggesting 2 kills are good match for me they seems to disagree. seems like most killer accept only 4 kills as win.

    To say that survivor tactics mostly only consist of swf is wrong and a gross underestimation of solo survivor abilities. I don't need to be on comms to have a clear understanding of how the match is going. You say major nerfs to every survivor perk but seem to forget the buffs survivors get as well. The most notable one being the ability to see how many hooks each teammate has received, but i guess we'll just overlook that for the small qol changes some killers have gotten. I understand that the devs think the 2 kill 2 escape metric is great and i don't doubt that its a fair outlook to have, any killer that plays at high ranks knows that isn't enough. To feel a sense of accomplishment, really just to have the "entity displeased screaming" not happen, you need to try to kill all the survivors. Its not killers being sweaty or anything of the sort, its just playing the game in the intended way to rank up, like that means anything anymore.

  • If these are the situations where people say that Ds should have saved them then it goes to show how busted that perk was. There wasn't any good decision making in this clip yet to try and blame the game, devs, or killer for it and not themselves is ludicrous.

  • @Kebek said:

    I mean, you're playing vs spirit perkless. What would old DS do for you if it was the same or even orignial extremely OP DS ? Nothing, if killers wants you dead and your mates don't help you/do gens and you can't last long enough, you'll die unless you hide like a pro.

    No perk can help you vs hard tunneling killer who is able to chase properly, even Legion can force 1 survivor to die every game if he throws the match for it.

    Perks aren't the solution, it's decison making, stealth when near death, good looping and gen pressure. We could use some anti-tunneling baseline mechanics but not ones that stall the killer for free like old DS used to, that's not healthy gameplay.

    I'm talking about 30s of no grunts, blood, scratch marks after unhooking for example. That gives you fair chance to lose a chase and to hide so that you can't be tunneled but you still need to work for it.

    I'm talking about 30s of no grunts, blood, scratch marks after unhooking for example. That gives you fair chance to lose a chase and to hide so that you can't be tunneled but you still need to work for it.

    While i get having that being base kit would be nice, they could just use iron will or off the record if they dont want to make noise, or use lucky break to not leave blood.

  • @Raz_ said:

    https://www.youtube.com/watch?v=l-bqtaQNPJw&ab_channel=Raz

    in this video you will see something what happens now 9/10 games.

    its either you or someone else.. now im questioning how balanced DS really was when i see all these killer come out from their holes after the change.

    imagine waiting 5 min for a lobby in the evening to get tunneled out of the game withing 2 min of the game? fun right? bhvr created this.

    but at the same time you can see killers complaining about

    -everyone runs meta perks

    -everyone is playing with swf

    -everyone is toxic

    im asking myself..

    -if i get tunneled every match.

    -camped because i lopped the killer and did not stand still

    -Bmed

    anyways why not just being a toxic little ****?

    and i slowly understand why so many survivors are toxic and just BM without a reason.

    i guess its time to find a SWF and bully every killer, they dont care about you anyways right?

    Why run no perks at all?

    Ds shouldn't save anyone in that situation i just watched.

    If effort isnt being put into the game then no reward should be given.

    I see many things wrong with this clip, the ds nerf not being one of them.

  • @Azshhh said:

    The fact that DS even exists screams that there's a problem.

    There shouldn't be a deterrent in perk form that players should have to run just so other players know it's bad of them to play like a c***

    Killers killing you aren't them playing bad in anyway. Survivors love to scream this line but it just doesn't make sense. If you don't want to die then don't get found. If you can't do that then you have perks to help you out of bad situations.

  • Everytime i see posts about this and the fact that people can't get it through their heads is astonishing.

    It truly seems like the level of survivors has gone downhill to complain about camping/tunneling this much.

    If you play the game, you were never under the obligation to escape. Its your job to ensure that you get out, you have 3 other people to help you achieve that goal.

    You can't complain about the killer killing you since that the only thing that killers can do in the game.

    If you hate being camped, its simple, don't get caught. If you do get caught there's plenty of perks to help you get away. Just because one perk is no longer able to be abused doesn't mean it's garbage or doesn't have a purpose.

  • I know it sucks that it happens but don't let it get to you. As long as you don't dc consistently the timer won't be longer than 5 minutes.

  • @Skaty said:

    Does anyone main him I’ve never actually faced him, so I decided to play as him this evening and he seems pretty fun?

    Im still learning the game is he unpopular? Is there issues with him?

    With blight the biggest thing that'll help you is to remember just because you can use your power doesn't mean you should. His power doesn't help you catch survivors so much at loops but when they transition between loops. Tracking perks work pretty well on him since he can actually get to certain places fairly quick.

  • @Aquamarine said:

    I don't play killer that much, and after the matches I had this evening, I remember why not. I'm in green ranks, but there are constantly 1-2 red rank survivors in my lobby. Games are super fast, gens pop left and right even though I try not to chase one person too long, run Ruin and chase survivors off the gens. Most of the matches were 0k or 1k, there just weren't enough time to kill anyone.

    How the ######### do you do it.

    I consistently use corrupt intervention just because i know how much progress can be completed in 2 minutes if left unchecked. Aside from that discordance is always good to know where half of the survivor team is so that's where pressure needs to be applied. If those don't help then limit chases to ~30 seconds, if you dont get a hit in that time go somewhere else. If you do get the hit in a timely manner commit if they have a med kit or leave if they don't(they'll need a teammate to heal them, they'll selfcare for a while, or be weak the next time you run into them).

  • @Squirrel_Thicc said:

    https://forum.deadbydaylight.com/en/discussion/comment/2090932#Comment_2090932

    There are both entitled killer and survivor mains, but on the forums in particular there are a lot of entitled killer mains. Any time a survivor brings up valid criticism for killer nerfs there's a crowd of killer mains who call THEM entitled.

    But cant the same also be said for killers? Plenty of times I see a killer having valid criticism for certain survivor tactics only to be met with "just get good".

  • @Dragonshensi said:

    I’ve been having a string of awful survivor teammates. As in, they play selfish, don’t help, immediately open the door and leave. A lot of these players never even get hooked once, but open the exit gates and leave. They do nothing but screw over their team. But hey, they don’t care cause they want to play selfish. As long as they get out it’s ok. It doesn’t help when a lot of people on this forum don’t think of this game as a team game, excusing selfish behavior that does nothing but ruin the experience for everyone else.

    This seems like the case, in most cases its not even the killer but its the other survivors not doing their job or being helpful. I wish we could stop blaming the killer for everything wrong with the game and put more agency on survivors and their given actions during the match.

  • @Squirrel_Thicc said:

    That's the biggest issue with the forums, it's just a giant circle jerk for entitled killer mains. The people who complain like that have a severe victim complex, they're convinced that just because killers are mostly weaker than the survivors...that means they have the right to demand that every single good things that survivors have gets taken away from them. They say they want the game to be "balanced" but all they want is killer superiority. For all of dbd's existence the narratives been that survivors are the crybabies but anyone with half a brain can see that's blatantly not true.

    Most posts I see on these forums are asking for nerfs to killers almost everyday. Since the latest update there have been so many posts asking for DS to be buffed which is something I doubt "entitled killer mains" want. This forum is full of people sensible and nonsensible on both sides, it doesn't cater to one.

  • @BananaBlooD95 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2090807#Comment_2090807

    If you're that bad at chase & or do dumb #########, why a killer shouldn't be able to hook you right after you get unhooked? Also there are other perks you can combines to make it stronger like Second Wind (on you) or We'll Make It.

    I'm 100% for the mindset of other perks getting used more than the same 4 everybody uses.

  • @kyogul said:

    The more I play killer, the more I've noticed something like this:

    • Survivors are justified in genrushing, but killers can't do the equivalent, which is tunnelling and sometimes even camping also. Survivors' objectives are to do gens, killers are to kill. It seems like tunnelling/camping is frowned upon in any circumstance
    • Running slowdown perks as killer is boring, overkill, and trite and is carrying you, but it's not "boring" when survivors bring toolboxes with BNP's, Prove Thyself, etc.
    • Survivors give up in games all the time for whatever reason, but if a killer doesn't want to play a game for whatever reason (dcing because they see an offering like haddonfield, they simply don't want to play the game due to various factors, etc.) they get insulted for not wanting to play
    • To elaborate on the previous point, survivors often give up when going against strong builds, especially on stronger killers. Like a ruin undying Spirit, and no one questions this very much if a survivor gives up. But a killer is meant to endure very troublesome and unbalanced trials, like a Pig with only surge for regression on fractured cowshed against four dead hards, BNP and prove thyself.

    It's just a game yadayada, but I have very much noticed a lot of high expectations being played on people who play killer; from watching streams and seeing end game chat, to also my own personal experience playing killer as well.

    Untitled Image

    Never forget this when playing killer.

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2090617#Comment_2090617

    If you ask me personaly, if I'm tunneled I still have time to gen tap, that doesn't make me less tunneled. After I drop a pallet, I have enough time to heal the remaining 2% on the downed survivor and while looping I can heal, doesn't make me less tunneled. A huge increase in the drain makes sense if you ask me. But really high.

    If you have time to progress the game(working on a gen or healing) then you shouldn't be worried about the killer doing the same(hooking and killing survivors). Killers shouldn't be punished for simply doing their objective even if you deem it unfair.

  • @aroell said:

    https://forum.deadbydaylight.com/en/discussion/comment/2089077#Comment_2089077

    You should be ashamed of yourself. Why punish the guy who got unhooked? Do you expect them to run away when someone tries to heal them or what

    Healing under hook at times isn't inherently bad, but if you think a killer isn't going to come back to the area where there's half of the survivor team then idk what to tell you.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/240929/darn-right-i-m-tunneling

    I find it simpler to be direct. I will Herd, Camp, Tunnel, Slug, and Mori whenever a particular match calls for it. If the Survivors are setting themselves up for a 3-Gen, or I can nudge them into one, I let it (or make it) happen. I consider these things tactics, nothing more and nothing less. More to the point, they are niche tactics that will hurt the Killer if done wrong, but can pay dividends if done right. I make no pretentions about how I play; I never have.

    The sick, sad world truth is that it doesn't matter what a Killer does. Bad sports are going to be salty and serve up bile. I've been accused of doing all sorts of things, and more often than not I wasn't even doing them. The worst part about it all is that Survivors are responsible for about 90% of Tunneling themselves. They don't make safe rescues, they farm, they don't bring Borrowed Time, they unhook with the person they are saving between themselves and the Killer, and they vanish like Ninja the second they unhook. If they aren't there to take a protection hit or a hook for the person they rescue, I wonder why they bothered in the first place.

    It isn't the Killer's gig to do their job for them. You are not beholden to look away and ignore the prey in front of you. That nonsense is straight out of the Survivor's Handbook for Killers. You are also not responsible for any other Player's fun. They bring that themselves, or not. They either enjoy they game or they don't. You don't have time to worry about that. You have enough to do in the match. Just play the game; play it hard. Kill them all and let the Entity sort them out.

    This needs to be a post in itself, because nothing but the truth was spoken here. Survivors need to hold more accountability in their actions and not expect the killer to forgive their mistakes.

  • @Yords said:

    What if I told you that grabs are actually complete garbage for killers most of the time?

    Its always a toss up when I try to grab the un-hooker and we start that dumb dance that never favors the killer.

  • @Skaty said:

    https://forum.deadbydaylight.com/en/discussion/comment/2088120#Comment_2088120

    Hi I actually have them all as I’ve been playing survivor and the intention was to try killer also so I got them all in the sale 😂 I tried billy but he’s quite difficult to control on the chainsaw I guess that just takes some practice though.

    Yeah I could see how it'd be hard, if not billy then bubba could be good too. He's got franklins demise to get rid of their items and bbq n chili to get yourself more bp's. Aside from that don't take any bullying you get in game to heart, people are mean for no reason so don't worry about it.

  • @Skaty said:

    https://forum.deadbydaylight.com/en/discussion/comment/2087993#Comment_2087993

    Any suggestions? I’m pretty new to killer so I’m just trying them all out.

    If you're new to killer and haven't bought any dlc's hillbilly is a good killer to use. He takes a bit of learning but can one hit down survivors with his chainsaw, which will save you a lot of chase time if you can consistently get hits.

  • @FablPlayz said:

    I just finished a game with a doc.

    My mates and i were doing good all were alive and the doors were opened when the killer (doc) decided to go for the fix kill and facecamp. We ran to him tried to unhook without getting grabbed until the doc started spamming his power and NO ONE WAS ABLE TO UNHOOK. It always interupted us when we were about 80%. Then after the cooldown where you can't do anything after being shooled i went straight for the unhook but it was just impossible to save him and he died on the hook.

    SO WHY CAN DOC SPAM HIS ABILITY LIKE THAT AND MAKE IT LITERALLY IMPOSSIBLE TO UNHOOK?

    I know some are gonna say: "UHHHH Just bring calm spirit EVERY GAME in case there is a facecamping doctor" but that's what they always say with every killer and unfortunately i don't have 20 Perk slots to counter every killer

    Like others have said you need to time your unhook better or not have everybody crowd around the hook and let them all get shocked at the same time. If that's not enough maybe let someone get grabbed and then you'll have more than enough time to unhook since he has to go through the grab animation and the drop animation too.

  • @LeeONE said:

    Except "everyone will play as strongest character", devs can just balance it, and not every single killer playing as spirit/nurse/freddy

    What is up with everybody trying to give survivors more perks for free? Survivors are truly just skins and their teachables fill the role of passive abilities.

  • @Sluzzy said:

    When someone shared a tweet that the devs already announced they are looking into Trickster, it just piles on the evidence of how killer sided the game is and who they listen to first and foremost. Out of all of the tunneling, camping, and posts of how bad the survivor side is and the only thing that can be said is: “We are buffing another killer”

    How is it possible Trickster is being buffed before buffing survivors? The last 10 matches I played in was utter failure, against forever Freddys, Spirits, tunneling Ghostfaces, and a Wraith that waited for you to heal and then tunnel. This is horrendous. Nothing but oppressive perks winning the game after game. Survivors are so extremely weak with no chance to win and here we are with another killer buff coming. A killer that has a power like Legion and Huntress all together in one. The only people complaining about Trickster are killers that haven't learned him yet or not getting an ez 4K. It should be acknowledged by the devs that survivors need some buffs, in maps and perks. Killers shouldn't be winning as much as they do so easily.

    Honestly you just need to get better, the trickster has a few problems with his kit that needs to be addressed and you take that as killers being overpowered or the devs catering to them? Survivors don't need to be buffed, what are you even asking to happen with survivors, for them to be able to kill the killer? Almost all the killers perks can be played around, since they're designed to not be so oppressive in the first place. If we're talking about perks winning game after game, survivors have more options of their perks letting them escape freely than many killer perks that must be earned all the time.

  • @Tsulan said:

    When you see a gen at 90% and regressing. Do you finish it or do you ignore it and go for a fresh 0% gen instead?

    Survivors complain about tunneling, when they do the exact same thing as the killer. Each survivor has 3 lives. The killer has 5 gens which would count as lives, since the game is almost over when they are done.

    So maybe, once survivors stop tunneling gens, killers will stop tunneling survivors.

    Idk how many times it needs to be said before people understand this. At a certain point its not even tunneling but the killer just playing the game.

  • @CustomerService said:

    So, this trend started with Demogorgon. It was the first of this apparently new trend of "Doomed if you do, doomed if you don't / get hit or get hit" mechanic. The Demogorgon has two basic attacks. The normal M1 and the shred lunge on M2. The way it works is simple, you either get the M1 hit in or if they try to run to a pallet/window you shred or fake it + M1. You can also use this to burn through pallets etc. The point is, basically all they've released recently is based on that very same, at this point boring, repetitive concept.

    Shortly after this Deathslinger followed. Same concept. You get hit or you get hit. Just choose the way you get hit. You either M1 or shoot or aim/fake it +M1.

    After this P-head gets released. Again same concept. You get hit or you get hit. Either M1 or force window vaults/pallet drops to M2 or fake it + M1.

    And now, yet again, Trickster gets released. You get hit or you get hit. Same concept... again.

    So, before the braindead arguments of "ArE YoU sAYinG TheSE KiLLerS R StrOnG????1123455sixseveneight" kick in, that's not the point of this thread. It's not the point of this thread either to "JuSt LearN to minDgAmE tHe m2s lMaooO". That's not the point of this thread either.

    The point of this thread is: Most killers being recently released are the same concept. We're not seeing Nurses-like killers, in the sense of breaking game rules we know (not necessarily being broken like she can be, just different mechanics). Hell, Myers, Oni, even Legion work a little differently and feel different compared to what you normally do. But this trend of domed if you do - doomed if you don't pick your poison get hit or get hit. Always the same. It's getting old, it's getting boring.

    Nevermind how powerful/weak these killers are. Why is everything based on the same idea constantly?

    You say we're not seeing killers that break game rules and use different mechanics and proceed to mention 3 killers that do in-fact play by different rules.

    Death-Slinger, his concept is pretty original, no other kills latches onto you and pulls you out of position and allows you to hit people through windows.

    Pyramid Head, he lets you hit people through walls and pallets, gives you an alternative to hooking, and lets you mori survivors without needing an offering.

    The Trickster, gives you another option for a ranged killer that can hurt or down you if they can accurately hit a constant stream of shots opposed to the whale sized hatches huntress throws.

  • @TheVolgun said:

    I just played a few games with my friend, this latest one we versed a Ghostface who was rank 17, this Ghostface tunneled everyone in a row one after the other. This is a pattern that has been repeating more often than it should.

    Is this what dbd is coming to, are the new players to the game just going to be tunnel and not be punished for it, like i do understand that tunneling is a Strat in the game and the devs have said as much, but it is still really bad for both killers and survivors.

    It makes for a boring game and also doesn't really help the killer improve in any legitimate way.

    I love dbd ive been playing for ages, but if newer killers are all gonna tunnel I don't see this game lasting very much longer

    Honestly if you've been playing for ages and cant just brush off an obviously new playing doing what they can to get kills then that's what's gonna make the game not last much longer. People need to stop shamming killers, especially new ones, or else the already long queue times will get longer.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2087312#Comment_2087312

    Maybe not overpowered but the killer should be at least more powerful because they are out numbered.

    https://forum.deadbydaylight.com/en/discussion/240774/killers-should-be-more-overpowered-than-survivors

    I play both sides. I try not to be bias but I often find myself supporting the killer half of the community because I feel they are the ones getting shafted the most. Must have something to do with being the minority?

    Most survivors think the killer caught me so he must be OP. What people fail to grasp is "1" survivor is not meant to stand a chance against the killer. Otherwise what's the point of having a team? Survivors can't see how their team is contributing. They only have their perspective. So when they die they think the killer needs a nerf because they lost.

    Survivors. When the killer see's you he IS GOING to catch you. It's just a question of how much time it takes. Unless you can juke him, which is really hard against decent killers, they will down you. That's not the point. The point is if you wasted their time enough for your team to do gens then you essentially won.

    If only people understood this point then it wouldn't be so hard for killers.

  • I honestly don't see why Killers can't just open the exit gates at any point during the match and are only allowed to once gens get done.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2085010#Comment_2085010

    I don't actually agree that it is too easy to pip as Killer. If anything, it might be that it is too easy to pip as Survivor, which leads to bad Survivors at higher ranks for otherwise lesser Killers to feed from.

    Its not too easy to pip as a killer, there are many games where I can not get chaser score simply because the game says I didn't get into enough chases despite winning a good majority of them.

  • I can agree that playing killer has gotten to be an easier experience. My biggest gripe is having a ton of perks and still only some being useful. Many killers perks have no incentive to use them over better options and sure the devs are buffing other perks but its just not quick enough imo. There is no reason Monstrous Shrine has had no changes despite being a perk that barely anyone runs. Lots of perks can be good in theory if they had certain values buffed up, or cooldowns reduced to make them consistently usable throughout the match.

  • Pyramid Head: Nurse's Calling-Corrupt Intervention-Star Struck-Dragons Grip

  • Killers are only treated badly by survivors that only play the survivor role. If more survivor only players played killer then we wouldn't continue to have the same complaining that pops up on the forums everyday.

  • @scenekiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2082625#Comment_2082625

    60 seconds in the context of this game is not very long at all, nor is it taking into account being chased right off the hook for, say, 15 seconds and then being slugged for 45 - or any other random value of time.

    It doesn’t matter what number you want to assign to it, this is still tunneling and an “anti-tunnel” perk should be available for this situation, not arbitrarily disabled because a killer decides to make it so.

    Anti-Tunnel doesn't mean you cant be hooked until you deem it appropriate but people cant seem to understand that. DS only helps prevent you from getting put back on the hook in the next 60secs you come off of it. If the killer chooses to prevent DS from taking effect then that's them playing smart around a perk. Since you want to tell me how 60 seconds isnt a long time in the game ill have to remind you that it doesn't take long for survivors to be picked up by their teammates, especially when you have tons of perks to help affect healing speeds. If those options dont look good to you then you could always run unbreakable, soul guard, or no mither and pick yourself up if you're getting slugged.

  • @scenekiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2082359#Comment_2082359

    But they are. The common killer main argument is “it’s an anti-tunnel perk!”, but how can it serve that purpose if a survivor is tunneled off the hook but then ignored for the duration of the DS timer before hooked again?

    This was already being done, yes, but at least before, survivors were able to progress their goals before being slugged this way. And nobody can argue that tunneling hasn’t drastically increased since the DS change.

    If you're ignored for the full 60 second duration then you aren't being tunneled and should be expecting a teammate to pick you up. Being able to progress your goals with complete immunity isn't health in any sense for the game, there always needs to be a risk. Ill say it again, after a certain point the killer isn't tunneling but doing their only objective of killing survivors.

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