Avatar

Hektic3000

Hektic3000

About

Username
Hektic3000
Joined
Visits
1,742
Last Active

Comments

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2073322#Comment_2073322

    That's still extremely luck based and the killer still earns nothing about it.

    Run small game and it won't be luck based. The killer also doesn't get any benefit throughout the whole match, except for the end.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2073306#Comment_2073306

    Please, go cleanse all 5 dull totems. Every trial. And escape.

    I cannot stress this enough, a perk that permanently blocked the last generator until all 5 dull totems were cleansed would 100% be the biggest and hottest new meta perk in DbD. This is the counterplay you are suggesting exists.

    I cannot stress this enough, if you don't want to cleanse all 5 then just cleanse the one when it activates, there is counter-play.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2073285#Comment_2073285

    @Hektic3000

    I'm just saying there is a big difference between heavily punished and a soft punish.

    Its punishment nonetheless and if i have been punished i shouldn't continue to be for doing my only objective.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2073276#Comment_2073276

    Cleansing all 5 dull totems isn't easy, actually, because you're going to have people wasting a crapload of time. Time that is made even more valuable by the killer simply not having NOED.

    "Do Bones" is not counterplay. Doing bones is significantly stronger than NOED. If there was a perk that forced survivors to cleanse all 5 dull totems before the exit gates could physically open, it would be meta. NOED isnt, it's just a crutch, because the killer having instadowns while the gate is open is only good for facecamping someone to death.

    Just doing totems is the counter-play sadly. You can do either 5 or 1 totem to get rid of noed, the first gets rid of it entirely and the second is only 14 seconds if the killer doesn't find you doing it. It's not a crutch because the killer only has 3 perks the entire match.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2073221#Comment_2073221

    @Blueberry

    Then if it is suppose to heavily punish them, it would work on 1st and 2nd hook. Unless you think a killer can only tunnel from 1 stage and not the other. This just shows how flawed this design for a perk is.

    "The purpose of anti-tunnel perks is not to make it literally impossible to be tunneled."

    So instead it is to make it easier to tunnel? I am not sure what you get at with this comment. As others have pointed out, many times killers don't even care about DS because the stun only deters them so much. IE They still continue to tunnel. I am not sure how healing (and only beginning to heal) makes it virtually impossible to tunnel someone.

    The example I provided about killers walking by other survivors like they aren't even acknowledged was after you claim that just because someone is "healed" means they aren't being tunneled. In the new meta, many killers want survivors to 1 second heal just so they lose their DS before tunneling them off.

    You don't need to be protected from simple game mechanics the whole game. If DS saves you from being hooked one time then you get full use of the perk. Killers eat the ds because they're sure they can get you back down and then they dont have anything else to worry about. If i've been DS'ed for tunneling anything after that isn't tunneling and im just playing the game as intended.

  • @MadLordJack said:

    NOED is a pretty big problem. It's BS "counterplay" is stronger than the perk itself for numerous reasons, and that's even assuming the killer has the perk, and on top of that the killer does nothing to earn it and can freely down and facecamp someone for a guaranteed and completely unearned kill.

    The killer plays with only 3 perks until noed actives, if it activates. Cleansing totems isn't hard, either do 5 before endgame or only 1 during endgame.

  • It hasn't become too weak, its become less abusable since its core function hasn't changed. Now you just cant do whatever you want and be protected from anything the killer can do.

  • @JimbusCrimbus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072456#Comment_2072456

    What you'll come to realize about this person, is that they label everything they don't like as "toxic".

    Choose Nurse or Spirit in the selection screen? Toxic.

    Run Pop? Toxic.

    Run Ruin? Toxic.

    Slug? Toxic.

    The true toxicity is in their gatekeeping of other peoples choices and gameplay.

    Yeah i know, its just interesting to see how their thought process works.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2073195#Comment_2073195

    @Blueberry

    It doesn't matter if it's considered throwing the game or not. Seeking out a survivor seconds (literally) after they have been unhooked is still deemed as tunneling. Especially if like I said, they walk past by someone and don't even bother.

    It's a clear indicator that they have one purpose, to tunnel.

    Its the killers job to kill survivors, it doesn't matter if they've just been unhooked, that sole objective hasn't changed.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072975#Comment_2072975

    But that's the problem with these perks. Yes, built to last is a decent perk -if- you drop in with an item that's been kitted out to the max. Desperate only beating Botany -if- literally the entire team is injured, which is probably only going to happen if it's Legion, Plague (And then you can't use it because of Broken) or Hag (And then you can't use it, because you can't move due to traps). Botany, for comparison, is about equal if there's 3 injured, and better if there's only one or two. We'll Make It blows both out of the water as long as it's up, which only requires an unhook.

    And I mean, your defence of Power Struggle is that it could work, -if- combined with two other perks and help from your team. That's not what I call a good perk. That's an entire build dedicated to making the killer drop you, once. And it's hard countered by getting picked up.

    There's a lot of perks that, under ideal circumstances could get some moderate value out. But a lot of them have too many requirements, or too harsh ones, or they don't have that much output, or they are overshadowed by a similar perk that's more consistent or more powerful.

    Sure other perks can do the same job but it gives people options on how they want to play, some people may like the new perks more and there's nothing wrong with that.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2073157#Comment_2073157

    So is it fair that the other 3 survivors also depip because they are not allowed to get their benevolent emblem or evader emblem since the killer refuses to interact with them? The pip/rank system needs to be reworked or camping/tunneling needs to go and personally I don’t care which one happens but one needs to.

    If the killer refuses to interact with you then you can go interact with him at the hook if you're concerned about pips/rank.

  • @Chatkovski said:

    https://forum.deadbydaylight.com/en/discussion/comment/2073059#Comment_2073059

    This is totally wrong. Self-healing does not contradict the fact that a killer is tunneling the survivor. During a chase, there are small times when the survivor can afford to be still, momentarily safe, and observing what the killer is doing. Near a pallet, at the corner of a wall, etc. During these small times, he can heal himself.

    This does not change the fact that this killer is indeed tunneling, and therefore there is no reason for this killer to avoid DS. This currently punishes survivors who play correctly.

    We could take the logic even further regarding healing from other survivors, but that would be too much for you, I'm afraid.

    Self-healing and getting found by the killer shows that you choose the wrong action at the wrong time. If you are confident enough to heal at pallets or windows while in chases then you aren't being tunneled you're actively playing the game and deserve no protection.

  • @ShamelessPigMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072870#Comment_2072870

    Apparently BHVR thinks it's not tunneling if you tap a gen, use a syringe on a teammate, are slugged on the ground, or manage to loop for 60 seconds, but it's still tunneling if you jump into a locker.

    All this nerf did was make DS even more gawky and awkward. It's the hormonal teen trying to find out who they are, in the middle of a gigantic identity crisis. Is it an anti-tunnel perk? No. Is it still a second chance? No. We'll never know.

    Anti-Tunnel doesn't mean you should be safe all the time, DS is a one time use perk and it does its job of letting you not be hooked immediately after you get off. There isn't anything gawky or awkward about it, what it does is pretty clear.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2073033#Comment_2073033

    And yet not only will every survivor main disagree here but most killer main will as well. Sorry to say but you are in the minority here and a vast majority of people disagree with you

    Tell me how im wrong tho? I gave you perfectly good example of evading these killers but you offer no counterpoint in return, you only say that im wrong.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072988#Comment_2072988

    The issue is nurse and spirit offer almost no counterplay. There is a difference between rewarding someone for being good and making it almost impossible to lose if you are good.

    Nurse has counter-play in the form of using Line of Sight to make her blinks inaccurate. Spirit has counter play in the form of being a slower speed than normal killers and that she still has to deal with the environment when she uses her power(meaning use windows and drop pallets when warranted). Just because you aren't using the right strategies doesn't mean they dont have counter-play.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072888#Comment_2072888

    Not true actually. Nurse is extremely toxic because if the nurse player knows what they are doing there is no counterplay and the same can be said for spirit not to mention those two killers along with bubba are played so often that no one wants to play against them anymore.

    That's because the nurse is good and should be rewarded for being good. Killers being good at the game isn't toxic, one side being better than you isnt a problem, it should encourage you to get better in return.

  • @Slickstyles said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072893#Comment_2072893

    Well, if you have time to get others to heal you, then you weren't being tunneled but that doesn't deactivate DS. You can technically still get tunneled while partially healing yourself.

    If others heal you then no you aren't being tunneled, you're full health. Being full health you have nothing to do other than gens, which is progressing the game. If you are healing yourself and the killer finds you then you weren't in a position to heal yourself in the first place.

  • @Dragonshensi said:

    Can’t tell you how many times I’ve had coward teammates who don’t help, lead the killer directly to me to save themselves, or just outright betray the team and team up with the killer. Don’t get me started on key weilders. You can guarantee they won’t help the team out all and just hide the whole match so they won’t lose their precious key. If survivors actually played like a team most of the time Killers would stand less of a chance than they already do.

    As a killer i see selfishness all the time on the survivors side, but survivors will still say its the killers fault.

  • @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072894#Comment_2072894

    If adrenaline gave 4% speed buff during all the end game and you needed 3 hits to put someone in dying state you would see hundred of killer posts per day

    Adrenaline gives you a 150% speed buff for 5 seconds and fully heals you if you come off the hook. Again Noed could not even come into play if the killer has it and still you see complaints about it all the time. What point are you trying to make?

  • @Slickstyles said:

    Yay or nay? I feel like there's going to be a few survivors who accidentally self-care and have their DS deactivated, which I find is a bit much. Every other aspect of the DS nerf is perfectly fine though.

    Yeah I know, self-care in 2021 but it is a perk that exists and has its situational benefits. It's also better than having survivors run other second chance perks.

    If you feel like you can heal in a certain situation then that's saying that you intend to keep the game progressing or are in a position where you aren't worried about the killer. So yes healing yourself should deactivate DS, otherwise have a teammate heal you.

  • @JimbusCrimbus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072770#Comment_2072770

    NOED is the only true "crutch perk" that killers have. You can't really look at any other perk on the killer side and call it a crutch perk, except for maybe Corrupt (but if you call this crutch, you're dumb, ha). It's the only perk that just activates without earning it on the killer side. Everything else (Again, aside from Corrupt) has an earning requirement in order to get use. Hooks, tokens, hits, whatever.

    Let's compare this to every single crutch on the survivor side (which is basically their whole meta). Almost all of them just exist without being earned, or are even a reward for failure.

    Noed isn't even a crutch perk since the killer only has 3 perks the entire game and could still not get use from noed. It's the same as adrenaline but nobody is gonna call that a crutch.

  • @Killmaster said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072829#Comment_2072829

    You didn't need to be hooked to use DS back in the day.

    Which didn't make much sense, what do you need to be protected for?

  • Survivors gotta stop acting like them going down or losing chase is the end of the world. Losing happens and you can't win all the time. Stop making matches un-fun for your teammates and just stick it out, you'll be out of the game at some point or another.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072697#Comment_2072697

    I disagree. Built to Last is entirely dependent on item value, but I don't think there's many items that get enough value to justify Built to Last. And Desperate Measures struggles to compete with Botany, since it play about even at 3 injuries and only exceeds it at 4.

    I also can't really see Power Struggle actually coming into play anywhere. It'd require the killer to walk through a pallet, but not too quickly after picking you up, which I don't think has happened to me even once so far, in over 100 hours of play.

    And Yun-Jin's perks... Maaaaaybe Self-Preservation. It lends itself to coordinated teams. Smash Hit has a horrible trigger condition, and Fast Track has pathetic potential.

    Im sorry but Built to Last is great, if i have a purple med kit and built to last thats 3 heals i can get, so that's not really bad. Desperate measures can give more value than botany, plus botany doesn't give you faster unhooking speed. Power struggle lets you combine it with flip flop and save yourself if you crawl under a pallet. New perks dont have to be the go to perk to run but they can give you different options on how to play.

  • @Killmaster said:

    https://forum.deadbydaylight.com/en/discussion/comment/2071434#Comment_2071434

    DS originally was never an anti-tunneling perk... the devs needed a reason to justify it's nerf and that's the optics they chose to spin.

    How are you to say it was never anti-tunnel? It literally lets you escape from going back onto the hook once you get off and let you have the ability to do so for a minute.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072686#Comment_2072686

    The old Ruin version could at least be countered by hitting great skillchecks. The new one requires you to find the totem because a decent killer can apply too much pressure and you lose way too much objective progress if you don't. I forgot to mention PGTW, a perk that removes progress for simply doing the easy objective. It really is an example perk that wins the killer the game because some totems take too long to find. Then add in Undying and now Ruin is suddenly twice as hard to remove. It's a second chance for a second chance.

    The new ruin doesn't require you to find a totem for you to do gens. If the killer is putting pressure on you then that's just the killer getting use out of their perk. PGTW is only usable if the killer is simply doing their objective which every killer should be doing so you can't say that's overpowered. Totems take 14 seconds and if the killer has ruin and undying you only have to cleanse 2 and that's 28s, not a lot of time. A team of survivors can have 16 2nd chance perks and you want to say that 2 are bad....ok

  • @ShamelessPigMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072698#Comment_2072698

    They clearly do. You again, you don't just see 4 man SWFs with keys, DS/DH/BT/Iron Will, you only see them occasionally. And the reason you see them occasionally is because they are considered "toxic" and "unfun," and since I can pull out the stridor/NOED/Knockout/Devour Hope Spirit with yamuyoke amulet and mother daughter ring at any time, or the facecamping Bubba. Again, there's a subtle agreement that we all want to have fun, and that means considering the fact that the other side could be infinitely more toxic than they are right now. Toxicity begets toxicity.

    And it is perfectly right and just for survivors to complain about you getting 4ks, since all that matters is the pursuit of wins. Their goal is to win, and so you can't criticize them for wanting to win. Their win is your loss, meaning that all toxicity is deserved.

    (Note the sarcasm).

    Toxicity is never deserved. It's quite bold of you to assume who i get paired with and how often since you don't know. Sure we can all have fun but you shouldn't depend on the other side for your source of fun. If i think killing survivors is fun then that's my right and for anyone to tell me that me having fun is being toxic to them(when its my job to kill and get survivors out of the game) im sorry but it is what it is.

  • @ShamelessPigMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072655#Comment_2072655

    Survivors weren't ever entitled to care about "fun" for killers either. Yet, old Brand New Parts, Instaheals, etc. were still used in moderation. Even keys, now. You see as many keys as you see tunnelers. There's a delicate balance, a gentleman's agreement that each side adheres to because they have leverage over the other side. I don't tunnel because I don't want to see an influx of keys and 4 meta perk builds.

    Similarly here. Killer's aren't entitled to a 4k, they have to earn the right to 4k. Survivors could all run keys and old Brand New Parts and you would have no ground on to complain. Even old DS; just get good and earn your right to a 4k .

    But clearly, the stakes were in favor of one side and the delicate balance was thrown off. Yes, it is up to both sides to earn their wins, but it is equally important to ensure an even playing field. Old DS was ridiculously unfair, so they nerfed it. Old Moris were unfair, so they nerfed them. Everybody could run keys in a coordinated SWF with DS/DH/BT/Iron Will, but they don't. Every killer could tunnel as NOED Nurse, but they don't.

    This isn't the jungle, where you take what you have and do what you want without regard for fun. This is a man-made universe that you can fiddle with at your will. BHVR has the chance to maximize net happiness, and since that includes balancing the playing field to make wins feel more earned, then that is the right and just thing to do.

    Never said survivors have to care about the killers fun, and most times they dont. You can not tunnel all you want but that wont stop the other side from using things like keys and 4 meta perks. I never expect 4k's and do my best to earn them each game, but survivors give you hell for trying to get 4k's by saying that you aren't giving them a chance to play.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072430#Comment_2072430

    Only killer mains would think Ruin was nerfed. It was actually buffed. Survivors don't have any 2nd chance perks at all, but killers do. Blood Warden is a second chance, Tinkerer, Undying, NOED is a real big one.

    Ruin was not buffed. If you stay on a gen then ruin does nothing in its current form. Survivors have BT, Unbreakable, Dead Hard, Soul Guard, WGLF, THEY STILL HAVE DS, so how are these not 2nd chances? Blood Warden is easily preventable from just 99'ing exit gates. Once you know they have tinkerer you can expect it whenever gens are close to being done. Undying makes you cleanse 2 totem max now. NOED can never activate if you are actively doing totems in the match and during the match the killer only has 3 perks. If you can't win against a killer with 3 perks then i know where the problem is.

  • @ShamelessPigMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072615#Comment_2072615

    Not many. We could give them a suit of armor but DS seems like quite enough. And a reasonable wish too.

    The issue you bring up is a moot point. Yes, it's efficient to tunnel as the killer. I do it all the time. We're not talking about why killers tunnel, we're just talking under the assumption that they do, the assumption that it really isn't fun for the other side, and that there should be some sort of guard to take care of that. If it's unhealthy, then it ought to be addressed. Is it so greedy to say, "Hey, I want to play this game, which typically means I want to not die, and therefore I should have some sort of defense against styles of gameplay that help me prevent that occurrence?"

    Killers aren't entitled to care about "fun" for the survivors. It isn't unhealthy and there are ways to stop and help anyone being tunneled. The game has the premise of "survive if you can" if you can't that's not the killers fault and that's the survivor teams fault. Survivors aren't entitled to escape, they have to earn the right to escape. The defense is still there in the form of DS and having teammates help you, stop acting like its impossible.

  • @Northener1907 said:

    Silent Hill was last good chapter for survivors. Cheryl was good survivors and her perks was really good. But after her 3 chapters released. But there is not good any perk. Maybe only Deception for sneak builds. That's all.

    Last survivor Jun-Jin Lee has worst perks.

    Fast Track is meh. Not bad perk but also not good perk, if i wanna gen rush i have better options.

    Smash Hit worst exhausted perk. I will still keep Spirint Burst or Dead Hard.

    Self-Preservation is also useless. Killer is not blind. If you are in 12 metres teror area killer possibly will see you. And for effects one of your teammates has to take hit.

    I dont know but when we will get useful perks for survivors?

    Survivors have all kinds of perks to help them in the trial. Just because everything isn't super strong doesn't mean they dont have good perks. Perks are there to give you options on how you want to play, if you don't like those options then they aren't for you but someone might like them.

  • @Luciferr_2nd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2071428#Comment_2071428

    Tunneling shouldnt exist in the first place, stop telling survivors to run a perk every game just to combat a d*ck move by the killer

    That's like telling killers not to run perks to slow down gens. "Tunneling" doesn't exist its just something survivors made up to shift blame from themselves or teammates and onto the killer.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072591#Comment_2072591

    I am glad you had good games but everyone are not lucky like you. Yesterday i played against one camper Trapper. I looped him for 4 gens and he started face camp me. And then in end game my teammate saved me but i down again because teammate had not BT. And i also not using DS anymore because it is useless. And i died for that. If DS would not change, i would keep it on my build and would escape. But now if i use this trash perk i will waste my one slot. And perk saying: Be useless for 1 minute. But i am teamplayer so i will not use this trash perk anymore, they need buff it.

    If you ran him for 4 gens that means no other teammates were hooked. Teammates not bringing borrowed time isn't the killers fault that's on your teammates. Not using DS is saying that you don't care about being re-hooked after coming off the hook(because the core function of DS hasn't changed). Saying its trash now is sayin that you abused it for free escapes.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072598#Comment_2072598

    It currently gives you a second chance.

    Free health state, damn near half a minute to find a way out. That's by definition a second chance. Instead of losing 4 chases to die, you have to lose 5. That's a second chance perk if ever there was one.

    I just wonder how many layers of protection do survivors want? If you DS me then I received punishment for tunneling, me coming after you after that is just playing the game and is not mean or toxic its literally me doing my job as the killer.

  • @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072539#Comment_2072539

    yesterday one person, probably a surv ask for don't remove DS if you tap a gen, and he received a lot of complaints and negative comments. And you have comments asking for nerfing press W or nerfing tapping, and they all are so well welcome. Today someone ask for a 5th perk slot giving survs a totem counter. If you don't think this is a killer forum I don't know what to say. This is a 90-99% killers forum

    In the case of asking for being able to tap gens with DS, what's to stop a person from gen tapping till the gen is done? There is no reason to tap a gen and also be worried about being tunneled, if you are competent enough to progress the game then you don't get to reap the benefits. There is no reason to have a totem counter if you're running small game, you are alerted every 10s if you're looking at a totem so if you go around the map you can count how many times small game goes off. Even if that wasn't enough its not like the remnants of totems just disappear i believe you can see a pile of bones on the ground and just subtract that from 5.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072478#Comment_2072478

    The issue is not so much the killer forcibly taking a survivor out of the game, it’s the fact that all 4 survivors get their ranks and pips screwed over because the killer doesn’t want to interact with any of the except the guy he is camping/tunneling. Camping and tunneling would probably not be cared about nearly as much if the ranking/pip system was reworked but the devs don’t want to see to do that either.

    If survivors only do gens and leave then they're choosing not to interact with the killer but if you are truly worried about your emblems and rank then you can take the time to run to where the hooked survivor is and try to bait the killer away or make the save. If all 3 other survivors come and do that then they can make the save and give the camped survivor a chance to play.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072469#Comment_2072469

    true but it don't stop tunneling there better perks to use and ds most pisses most killers off why bother running I did fine with out it tho with people not using it much games with out a obsession much hard in solo

    I mean this nerf was needed but it hurt solo more then swf.

    It doesn't hurt solo's because the use of ds hasn't been changed. If you are truly getting caught again off hook you can ds the killer and get into another chase. Its not meant to tell the killer to leave you alone until you say so. The killers goal is to kill survivors, its not being toxic or mean its just them playing the game. This does hurt swf so they can't make dumb plays and have it pay off because the killer has to fight against perks and not the actual survivors themselves.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072456#Comment_2072456

    Survivors are not forcibly taking the killer out of the game with 0 counterplay. Not to mention camping and tunneling screw the game over for 4 people since the three people that escaped probably won’t pip up and most likley will pip down since the killer won’t interact with them causing their emblems to get screwed

    Yeah survivors aren't taking the killer out of the game because that isn't their job! Taking one survivor out of the game makes the killers game easier and their end goal is to take every survivor out of the game. Survivors goal is to escape the trial so me getting you out of the trial isn't a problem....Survivors have counter-play to stop killers from tunneling and camping, stop acting like they don't.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072006#Comment_2072006

    let me tell you after using Decisive Strike which psses most killers off will keep tunneling after the stun and most likely camp you till death no matter that make obsession in game

    why I don't use it hurts you more then help you with tunneling

    If i get hit by ds and i suffer the stun that's my punishment for tunneling, doing anything to the survivor after that is just playing the game.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072286#Comment_2072286

    I do the same thing because these strategies are insanely toxic and unfun and deserve to be removed. Maybe if the devs see all these people being reported for this they will actually do something about tunneling and camping

    How are they toxic when its just the killer playing the game? When survivors play the game its no problem at all but for killers to do the same its inherently bad.

  • They should just make dull totems more of a part of the game than they are. Let just having dull totems up give some sort of passive effect that's not too strong but does something for the killer.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072260#Comment_2072260

    If someone gets rescued with BT, the idea is you go after the one who unhooked them. If it's right in front of you, you should have no problem at least injuring that survivor. Now both are equally injured and both equally easy targets, except one has ~20 seconds of invulnerability, so go for the unhooker.

    The problem with this line of thinking is that in those situations say you do injure the un-hooker, now the person with borrowed can body block you from the un-hooker and if you hit the person with bt then they get a speed boost to get away. Its a lose lose situation for the killer all because I can't control having a terror radius.

  • @ukenicky said:

    My main issue with it is that a killer can still slug you and wait out the timer if they really want to tunnel you out of the match and they most certainly will if they're passionate.

    You basically have to force a grab so, if you're being hard tunneled off hook find a locker asap pretty much.

    Idk I just wish that you could at least heal yourself up so that you don't have to worry about being downed and slugged while they wait out the DS timer. I'm okay with every other survivor action that progresses the games objective to disable it but healing kind of goes hand in hand with trying to prevent the killer from taking you down and out (Unless it's a OHKO killer).

    Literally my only complaint, otherwise I think DS is good now because it doesn't allow survivors to abuse it.

    If you want to heal yourself, run inner strength and find a totem before you're hooked, or use a fast medkit.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2069773#Comment_2069773

    Just because the game has been like this for a while doesn't mean there is a problem. Decisive Strike was in the game for a while and it was a problem for years.

    ***Camping is a problem because it allows one player to completely stop another player from being able to play the game. A solo player has absolutely nothing they can do against camping.

    One of the ways you could fix camping is to stop hook progress if the killer is not in a chase and is within 32 meters of the hook, this would be disabled during end game collapse. This would keep survivors from abusing this and it would force killers to find other survivors instead of standing in front of a survivor all match.

    This fix would be good for survivors for obvious reasons and it would actually be good for killers because it would encourage them to stop using camping as a crutch to prop up bad game play.

    Camping stops a player from playing 1 match, survivors can just load into another without much problem. A solo player can't do anything about camping but this game isn't a solo game, its a team game so expect teammates to help you. Camping isn't a crutch, its a part of the game, there are many instances where its the right call to make and to always label it as toxic is a bit dumb.

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2070675#Comment_2070675

    Every time you say rank means nothing your basically saying any matchmaking system that factors rank at all is a terrible idea and the rank 15 should be thrown against reds regardless. Its awful for judging the high tier players definitely but yellows should be separated from red ranks players.

    So me saying rank means nothing is not to belittle players or that new players need to go against veterans. If i am a red rank killer or survivor on pc and then i play on a fresh account on ps4 my rank doesn't reflect anything about my experience. Someone could be red rank for months and then not play at all for a few months and be demoted a couple ranks, that's still rank not reflecting their experience.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2070638#Comment_2070638

    It’s bad when it forces you to derank/depip and you had literally no way to prevent it. Your rank gets ######### over and you get kicked out of a game with 0 choice in the matter just because someone decided a they want to be a piece of ######### one game. It’s just poor desgin and needs to be fixed.

    Rank means nothing in this game so dont play seriously for rank. Dying in this game is always an option and if people dont like that well then idk what to tell them, survivors aren't entitled to escape.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2070478#Comment_2070478

    I don’t think that’s fair game at all actually but the difference between camping/tunneling and things that survivors do that killers hate is that camping and tunneling literally take someone out of the game and tells them “you are not going to play today”. Survivors are not making the killer unable to play the game which is the difference here. Now I do 100% think that there is stuff on the survivor side that needs to be addressed but camping and tunneling is by far the most pressing matter.

    It takes someone out of the game yeah but they can just load into another one. Its like the concept of losing 1 match is so bad.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2070425#Comment_2070425

    They can say that all they want but when nearly every single survivor main absolutely hates it something needs to be done

    Survivors hate it cause they dont get to escape but doing everything the killers hates is fair game.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2070272#Comment_2070272

    Or you go in with 2 healthy Survivors.

    The best parts of this game, to me, is outsmarting the other team and making them rethink their strategy. That's what makes Survivor fun for me, and definitely what makes killer fun. There are a thousand ways to accomplish any tactic, some just take more thought than others.

    That's what i love too but many times the other side doesnt want to adapt and get away with the same tactics they always use.

  • Survivors need to understand that without killers they cant even play. So maybe instead of bm'ing during the match and then gloating after the match is done they could just not and then killers would continue to play and not quit. I say this as a killer that cant even put points into the blood web before i get a game while survivors have 15m wait times.

1 … 8 9 10 11 12 13