HavelmomDaS1
HavelmomDaS1
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- HavelmomDaS1
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Comments
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@brokedownpalace said:
I think that might be too strong if everyone was using it, like in an SWF. Hangman's is not worth thinking about.
When everyone is using it it wouldnt male a difference anyway.
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@NightmareReborn said:
I feel as if these past three killers have been so "held back" in a way. Legion, Plague, Ghostface; they could all be good killers, but its like the devs wont let them!
Many people are requesting that survivors shouldn't be able to stop Ghostface's stalk, which I think definitely needed to make him viable.
As for plague, 99% of the community just wants to see a small buff which would add an incentive to cleanse. Just like a -20% repair speed when sick buff would be amazing. No rework is really needed with her.
As for legion, they already reworked him. However, NONE of the changes made to him actually fixed his main issues. He's not much better (if at all) than before his rework. He's still extremely annoying to play against, and now not as fun to play as. I would take pre-rework legion over the new one any day.
Legion is still trash to play as, but playing against him is not a big deal for anymore. I can handle him like every other killer. Just don't heal unless u have to finish a gen in a dead zone
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Do you realise what u r even talking? This would just force the last potatoe to never heal and use adrenalin while rushing the ######### out of you.
The healing nerf already made a big meta shift to not heal at all but rush faster. Ur idea is bad Imo
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U know Nurse and Billy exists right?
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@NightmareReborn said:
I think concept goes over artistic ability...
or atleast I hope it does.
Either way, good luck!
I really hope that, otherwise it's gonna be impossible to stand a chance lol
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@SpaceCoconut said:
I thought I saw one in crayon :)
As long as you can convey your concept clearly I don't think the quality of art will be taken into account.
Although I'm worried too since the most popular submission is one that is of very high artistic quality...
Yeah I saw some concepts of extremely high quality. Probably people who trained drawing for multiple years, while I'm sitting here "training" my first time some hours lol
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/514692#Comment_514692
That's one clip from the original Halloween. After he kills Bob he does his iconic head tilt/tilts
Oh yeah ofc, that's basically what I meant with "peak".
Ofc not that extreme like ghostface, but his own style like that. Very subtle
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@MrDardon said:
I'd probably like to see a head tilt on Myers when he is about to get Tier 2 or Tier 3. That would be a good reference to his head tilts in the movies.
U got a clip or something? Want to know what you mean
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/514524#Comment_514524
@HavelmomDaS1 wrong!
You clearly haven't seen the bullying noob nurses have had to endure.
Once a SWF group recognizes that the nurse misses every blink, they'll turn that match into a nightmare for the nurse player.
Yeah but that's up to the nurse beeing bad + typically swf behaviour.
With ghostface you can be really good + play against solos and still they all bully you. It's insane, funny bad sad at the same time lol
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@Ihatelife said:
Just a normal day in Dead By Daylight. And yet devs find only the issues with the killers. lol
That's definelty not normal, u will never see so much toxic behavior in every single game outside of the PTB against Nurse, Billy, Spirit, Huntress etc (as long as the player beeing the killer is decent).
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@twistedmonkey said:
The 3 month dlc release time frame has certainly led to quantity over quality.
They have lost a bit of the spark which led to the creation of killers that were fun, simple and deadly in the right hands.
The new idea seems to be about giving killers more than one power and making things more interactive, this is evident with Ghostface, Freddy, the plague and legion as each of their powers need survivors to so something after being hit or to remove it.
The thing that worries me most about making them like above is that it's adding a new objective via a killer so adding an overall new objective seems less likely as it gets a lot harder to balance.
Too many aura and second chance perks, notifications and Insta down for myself is what makes the game mundane, each dlc a perk arrives which tried to fix a problem with the core mechanics but ends up being a band aid fixes.
Yeah exactly. It feels like they are slowly separating themselves from the original DbD in terms of killer design to fix core issues (which shouldn't be fixed via killers in the first place).
Really sad.
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@[Deleted User] said:
3k or 4k is a win. 2k is a draw. 1k or less is a loss. If I got hit with multiple MoM or Adrenalines and got 1k, I don't really beat myself up too much over it because those perks are broken when multiple survivors have them together in the same trial. I don't care about pips because it entirely depends on what killer I chose to use. I depip on a 3k half of the time with Trapper.
Adrenaline is broken aswell nowadays? Come on lad lol
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@SlickSal said:
https://forum.deadbydaylight.com/en/discussion/comment/513591#Comment_513591
@HavelmomDaS1 I know, but what if the devs do not implement that, but do simple number tweaks. Such as it takes 2 secs to get out of stealth now. I highly doubt they’ll remove the survivors ability to take Ghostface out of stealth entirely. Having a longer testing period would allow them to see what is truly wrong, since people will understand the killers mechanics better and voice their concerns to the devs. And the devs will have more time to make drastic changes rather than a measly two weeks.
I personally don't think that tweaking numbers will fix GF and at least he won't become fun cuz still survivors are controlling his power. That's just my opinion, and seriously see no reason why this mechanic was implemented in the first place. Myers doesnt have this and he is midtier. Yeah, Myers takes longer to expose, but his expose lasts longer aswell
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@Mushwin said:
one post and one char, one design, i had made 4 but i re read rules, and had to chose my fave
Where can I read the rules?
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What are u searching in a hacking/cheating community tho ( ͡° ͜ʖ ͡°)
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Testing? There is no testing needed at this point, the issues are clear to everyone. The solution is simple aswell: remove the mechanic of survivor stopping GF stalking.
No rocketscience
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3+ kills as killer or 3+ escapes (does not have to include myself) as survivor
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@ABannedCat said:
As a fellow solo survivors, I know the pain of hatch campers. As killer I have started slugging the 3rd person and running Whispers again, to teach those hatch camper. If i get the hatch camper, I tend to let the slugged person escape. Unfortunately, I cant get them all, but atleast I am trying.
I never run whispers, but reading this makes me thinking about to use just for that cuz I'm a solo survivor since release and I hate hatch campers more than face campers.
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@Black_Fence said:
https://forum.deadbydaylight.com/en/discussion/comment/512048#Comment_512048
Again did you read my post? I want the killers that are viable to be nerfed so that they are on equal footing with the other killers so buffs can be made that make ALL KILLERS STRONGER. We shouldn't have 2 killers that dominate at high ranks it makes gameplay stale really quickly when you see the same ######### over and over. Nerf the best killers to buff all killers as a whole although SWF will never be balanced it can't be balanced without solo survivors being nerfed somehow which would suck for a majority of the player base.
Example: I take bond so I can get healed, if I played with friends all I would have to say is "meet at killer shack" and I get a whole new perk slot opened up.
Yeah I did and it's one if the most ridiculous and stupid post I read for a while.
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@AStupidMonkeyy said:
https://forum.deadbydaylight.com/en/discussion/comment/512182#Comment_512182
Unless BBQ is getting 200%, no but the aura effect is fine with me.
This childish behaviour. "muh he shouldn't get ice cream for free unless I get one aswell"
200% ain't changing the match, so what's issue? This has to be coming from a straight killer main, because otherwise you would be happy for that while playing survivor.
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Ikr? These devs are extremely secret about stuff and deals, it's a bit extreme at this point imo
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Imo as Long as Nurse will only get addons changed (especially multiple blinks) I personally can deal with that. But if they attempt to touch her Base power they will do the biggest mistake ever.
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Imagine you want to completely nerf Nurse while swf sweaty tryhards exists and still can dominate with optimal genrush.
Imagine you want to nerf ######### Billy, by majority the most balanced killer in the game who still gets stomped against the most optimal swf groups.
Your 1700+ hrs are worth ######### imo, you haven't understand the absolute basics of DbD in the extreme scenarios.
Nerfing Billy....ha, yeah sure. Get the F out of here pls.
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Why are you so sure that they aren't touching here Base power? They haven't say anything yet.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/511629#Comment_511629
right. that works vs nurses that dont play her well. you should be blinking next to the LOS blocker then readjust with ur next blink. u dont loop nurse lol
By that time u can run to the next LoS block, double back, fake double back, crouch around the corner, use a fire barrel/locker to hide, loop around tree etc etc. U r just lazy or to bad to adapt and improve.
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@artist said:
it'd be great if she didnt break the game anymore, so I have to disagree with u
Which game?
DbD has 2 playstyles: stealthy OR aggressive (pallet looping).
She actually fits in category 1. So she doesn't break anything.
And btw, once you are extremely unpredictable you can push a nurse into category 2 and loop the ######### out of her. U just need LOS blocks.
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@Vetrathene said:
While its supposed to be an anti tunneling perk, it lasts too long, as I've managed to down and hook another survivor, stumbled upon the survivor who got unhooked, and go to pick them up because I figure they surely don't have DS because I didn't TUNNEL them, and then get hit by it anyways. It needs to go down to 20/30/40 seconds from 40/50/60 seconds.
But this would just make tunneling easier for those killers who tunnel on purpose. It's alright how it is imo, happens to me a lot but reducing the is not a good change imo. Maybe some mechanic which disables DS automatically after you hooked someone else. This would make more sense.
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Changing the corn would be actually such an easy task. They could just remove every 3rd line of corn which would make it much much less pain the ass.
@Peanits I think this idea is actually really easy but would have such a great impact for those suffer with cornblindness or is playing short killers.
That's really not a thing of "git gud" because I by myself and many streamers who played since release still couldn't adapt to cornvision issues.
Some people just don't have the capability to improve their eyesight for that.
Don't even want to think about colour blind people, must be a hell for them
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Imo all DbD tournaments I know of were absolute garbage because it was forcing the players to much to play in certain way. Never found it appealing to participate or even watch, was boring af.
I did not read ur rules, buts it's a lot and it's probably the same: forcing certain playstyles and punishing different playstyles.
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@Peanits said:
We'll give you a chance to start over on a new account if you are permanently banned, but if you take advantage of that and break rules again, we can and will ban you completely.
@Peanits Does this apply only on pc? And furthermore, what is going to happen with people who are using a second account (aka smurf account) on the same Plattform and got banned on one account? Will the second account get banned automatically aswell since it exists already or not?
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/508843#Comment_508843
https://forum.deadbydaylight.com/en/discussion/comment/508829#Comment_508829
Damn I feel sorry for you both. So closed minded and never seeing other killers.
The only killers I rarely see is freddy/huntress. I play roughly 10-15 matches on a day I can play, and i see every killer least once every other day.
Not to mention the people who ENJOY playing the killers everyone deems as trash. Just because you dont see or feel the need for variety doesnt mean it doesnt exist.
Well I'm not low rank like you, sorry. I'm red ranks, Billy and Nurse 99% of the time. And I play by myself only those. Has nothing to do with beeing closed minded, it's just how it is.
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@Carpemortum said:
I'd rather have new content, and it be half decent (with the forums bitching that its useless), giving some variety than one or two a year that are "community approved top tier".
Not only does more content and variety give the game more opportunity for different metas and playstyles, but if every killer were as good as you all want, survivors would cry every release and the same issues would present themselves, just on the other side of the aisle.
What kind of variety are you talking about? Hardly anyone plays Plague, hardly anyone plays Legion and hardly anyone will ghostface after some weeks if he doesn't get some changes. If the "yay new update 1 week players will always play the new killer" is your definition of variety then it's really sad but you missed the point. After all you will see the same killers and the same map offerings burned (cuz the newer maps tend to be complete trash).
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I think even 2 killers in one year should be enough. There are to many things to fix and rework, they should invest the time into that first.
The cosmetics team still can keep working on producing new stuff allowing bhvr to generate money. Also battlepass is confirmed (which I don't like btw) so money shouldn't be a problem at all.
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What are your plans to nerf certain things in extreme scenarios of high level play? Insta heals keys, ebony moris, certain addons are alright-ish in low skilled and low rank games, but become extremely insane in hands of experienced players.
This also includes to balance out swf vs solo.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/66676/remove-the-offering-screen
The offering screen is fine.
They just need to make it so that if someone DCs in the offering screen, they lose 3 pips and any addons + the offering they use, as well as cancelling the match for everyone else.
Dont punish everyone because a few people are dicks.
Losing pips is exactly what they want anyways. You would just encourage to dc more.
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@Mochan said:
Get good.
Or you should git gud and play pizza Dwight instead of Blendette? Oh wait, no free stealth anymore, might be to difficult to the skill for pizza Dwight.
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Someone has footage of that?
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@HavelmomDaS1 said:
Maybe it would be alright to have some kind of visual effect like Legion stun after FF so just around the edge and not the entire screen. But I would be fine with nothing aswell.
@MandyTalk maybe this would so you don't feel queasy anymore, can u bring up this idea to the devs?
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Maybe it would be alright to have some kind of visual effect like Legion stun after FF so just around the edge and not the entire screen. But I would be fine with nothing aswell.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/507612#Comment_507612
Rework: you only have one blink and it doesn't go through objects.
Ey you, STFU please! Don't give devs ideas to even think about changing Nurse lol
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/66569/the-last-2-killers-is-a-sign
At this point I'm surprised they haven't "reworked" Nurse.
Ikr? Let's just appreciate that they haven't touched Billy and Nurse a lot anymore lol
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What do you mean with old Legion? Old Legion was disgusting while still beeing midtier at best. They need to create around Billy tier. High mobility + some kind of ability to 1 shot.
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@TheRoyalOwl said:
@HavelmomDaS1 There is a difference between having a bug that makes sense (combo attacks in DS1) and one that makes zero sense (this stupid bug).
Also abusing a bug isn't being "strategic" its exploiting.
Explain how backstab escaping makes sense in DS1
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/506634#Comment_506634
Because getting a fast vault literally right beside a window takes a whole lot of skill. It definitely doesn't take more skill to come at a less forgiving angle. (Fyi, it takes more skill to use something that is less forgiving)
So fast vaulting the cow tree from the difficult side is nothing special? Everyone can pull that off without skill? Please stop this nonsense. Can't really take you serious. Either u are seriously some kind of casual or maybe a hardcore killer main who doesn't like anything which gives survivors an advantage, no matter what. Idk what you are, but for sure you aren't rational.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/506654#Comment_506654
"Strategic gameplay"
More like "bug that disadvantaged players and gave knowledge to the opponent when they shouldn't have said knowledge."
As survivor u could avoid that, stop moving. Simple.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/506584#Comment_506584
https://forum.deadbydaylight.com/en/discussion/comment/506580#Comment_506580
LOL casual bubble. Ok matey, casuals can definitely get to Rank 1 perkless solo. Whatever you say bud.
Either way, your aim to directly attack people in this manner simply because of disagreements not only shows how mature you are, but that you desperately want to cling to your ez tools than to actually play with a little but more skill under guise this is "ruining the depth." No one is falling for it.
The angle for the fast vault used to be very wide, but they narrowed it down at some point.
You've never been able to get the fast vault from a side position though.
Imagine this comes from someone who started talking trash first.. Oh wait:
"And now you have to use a little more skill. Sucks I know bro, you can't just camp windows now. Almost like this change separates the bad survivors from the good ones." -weirdkid5
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/506560#Comment_506560
Who cares what a youtuber says bro?
"Tech" lol DbD is a casual game bro. You need to chill tf out. It was never meant to be highly competitive. Just the nature of the game shows this.
This isn't tech. Anyone who paid attention for more than 3 hours should discover this while playing.
Its not about a YouTube, it's about explaining this in detail. But it seems like details doesn't matter to you. Well then stay in your casual bubble.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/506527#Comment_506527
cAsUaLs pRoBaBlY dOnT uNdErStAND tHiS
Please, come back when you have participated in actual fighting game tournaments and not just a game like Dark Souls that can be rendered easy af once you are properly geared to full, or ring a bell and have your buddy carry you. Using glitches and exploits in Dark Souls to win makes you a scrub.
You're the same dude that is complaining about losing his fast vault from a standstill or close to the wall. Obviously you know nothing of "depth" because that change actually forces the survivor to not camp windows, forcing your gameplay to have more depth.
You're just someone that is upset they are losing things that give them an unfair advantage in certain situations. It isn't about depth at all.
U have 0 clue about dark souls 1 pvp. I played in several tournaments in dark souls back then when it was still alive. U probably can't even name some "glitches" techs from dark souls who turned out be adding a lot of depth into the game becoming fair, part of the pvp and bad counterplay.
And if you think "gear" is everything what matter than I challenge you. I will beat you up with a low level character and u can bring what ever u want. I will still lick your ass. But people like you would never accept that, to much fear to lose.
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/66379/adjusted-fast-vault-conditions
Why was it removed? Because it was abused too often, it's as simple as that. Survivors like you are the reason we others can't have nice things.
What do you mean by "abused'? Devs changed vaulting previously to what we had just recently. People like ussillys made actual tutorials about this tech on YouTube. And it's not like killers where complaining about that all day long.