Grandpa_Crack_Pipe
Grandpa_Crack_Pipe
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Well, he certainly is now.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3072884#Comment_3072884
Had a random do that to me God Tier random that's a super cool buff situational but very effective against slug camping
It comes in handy more often than you think.
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I'm running
the exact same build, except now I give people endurance when I pick them up off the ground now.
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@JimbusCrimbus said:
I mean...the proof is in the pudding. Those that relied on Dead Hard? They don't know what to do now that it's gone, and it's hilarious. The amount of survivors i've gone against, and seen other people (like creators) verse, who go down like a sack of broken hammer handles, is hilarious.
It's a pretty good indicator that since chases are ending that much quicker without their E key, they weren't as good as they thought they were.
"I resemble that remark"
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Huh. I thought both sides should be pretty balanced.
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@Lx_malice said:
Why does it just sound like a slower version of the second version of the live chase music? Not a fan tbh.
They keep just speeding up and slowing down his theme. The 8-0 TR for his second theme is just his first theme's chase theme super sped up.
Just bring it back to his original theme, damnit.
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It just gave me 138k for a 20k game.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/3071529#Comment_3071529
The weird thing is that i get the 100% bonus for the survivor role but the queue still takes a few minutes.
No bonus for the killer role but the queue time is just a few seconds.
Someone at BHVR has to explain this to me because i don't get it
Another weird thing is that I got 20k for that match I just played.. except I actually got 138k, and the only thing I used was a green flower offering.
So it's actually like, what.. a 500%+ boost? Are there that many more people playing killer?
You'd think this would clear more up, but now it feels even more obfuscated.
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Everyone's playing killer right now because of the killer buffs, so right now it's a fat 100% survivor bp bonus for me.
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@Gamall said:
Seriously can't you
https://forum.deadbydaylight.com/en/discussion/335241/wheres-this-thana-doomposting-coming-from
You seriously can't get there on your own? Do you need a drawing or what?
Yes, but only if it has illustrations drawn by @C3Tooth .
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6/10, could put a little more effort into disguising your jabs.
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Can I run DH and get rent that low too?
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Hopefully, along with all the other perks they kicked to death for being used too much and nothing more, they give it some love.
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Oh no.
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Move on to the next match.
I'm literally too lazy to commit a toxic killer to memory for longer than 5 minutes before forgetting about them.
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What.
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Yes.
Playing with my friends is fun.
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Imagine people being allowed to use perks.
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Congrats.
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The only thing I don't enjoy is when, SOMEHOW, an entire fourth of Lery's doesn't have a single locker in it.
The giant shower room has like, eight, but you can't even make one for an entire quarter of the map?
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The devs don't decide what's cheating in their game, I do.
Give me the keys.
Give me the keys, Peanits, it's my game now.
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Someone's never played Calvinball, I see.
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That's
literally the point of the perk.
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Fun fact: anyone who says "change my mind" will never change their mind.
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https://youtu.be/QXmSc9WzBFE@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3055630#Comment_3055630
It took me 10 minutes scrolling through my own comments while knowing the month I'd have to search for.
So let's just say, I'm a bit sceptical about those 2 minutes.
Yeh.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3055187#Comment_3055187
Nice catch! Back from DEZEMBER. You sure did some digging there. Extra points for the effort. This is also a comment from the very same thread you pointed out. My comment makes a little more sense with this added piece.
https://us.v-cdn.net/6030815/uploads/APTORJY1J82T/screenshot-2022-07-11-164706.jpg
https://forum.deadbydaylight.com/en/discussion/297316/why-aren-t-new-killers-allowed-to-be-strong
I´ll also link the thread, in case someone else doesn´t want to scroll 15 minutes through my comments.
@deKlaw_04 not so fast. That screenshot was taken out of context. As a direct response to a 90-95% nurse kill rate.
Just saying that "never" is a pretty strong word.
It took like 2 minutes.
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@dugman said:
All other things aside, are survivors actually scared killers are running Blood Warden?
If you assume they don't have it, they do.
The curse is insidious like that.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3055167#Comment_3055167
Could you quote me on that? Cause i never claimed to have a 80% escape rate.
Yeh.
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@Veinslay said:
Who cares. I stopped listening to Jund when he said that Spirit was unfair and needed to be nerfed because the survivor "didn't know what she was doing" while simultaneously talking about how fun and cool Iron Will is because the killer doesn't know what the survivor is doing
Also what.
I don't remember ever hearing him say anything about how fun and cool Iron Will was for removing stimulus.
In fact, I remember him saying, very often, that it was his most hated perk for doing exactly that.
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Content creator thinks thing you would've already known if you cared.
More at 11.
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I love flashlights on either side.
Things get goofy quick. And I love goofy.
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Nobody ever considers Schrodinger's Blood Warden.
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Why does anyone BM in online games?
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3052186#Comment_3052186
the solution is simple... set a time limit for each game... once that time expires, all the survivors that are still in the map will be sacrificed
That would be fine.
I don't know if it would inspire some very
Very
Very boring strategies though.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3052029#Comment_3052029
it's a game mechanic issue (one of many of them)... in that case survivors should be FORCED to try to fix a gen... if they refuse to work on gen and stay hidden for the entire trial well, this is considered taking the game hostage
In the situation they're talking about, the killers are refusing to risk their gens and the survivors are refusing to risk their lives. Both won't commit. So it just goes on forever. It'd be cool if it there was some kind of failsafe for it, because it definitely is possible to force.
If the survivors keep getting pushed off and don't voluntarily kill themselves for a few extra percent on the gen, I don't blame them for no gens getting done in a timely manner.
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@JackOfTrades said:
https://forum.deadbydaylight.com/en/discussion/comment/3052166#Comment_3052166
Accidentally did that while playing a match as nurse.
Wouldn't always recommend it.
Is funny to do it with Insidious and Noed sometimes, though.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3052159#Comment_3052159
Actually no, not anything. Besides several dead zones one has to learn you cannot blink through map corners.
I mean, yeah, you can't blink outside the map.
You can blink through the exit gate though.
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You can blink through anything. You need to fully clear it, though. If your blink landing point is inside whatever you're going through, even slightly, you'll just headbutt it and go nowhere.
I recommend the addon that shows where your blink will land. It'll hop to the other side when you've charged long enough.
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I'd say don't get in them, for starters. Unless a killer aggressively patrols their three-gen early on a smart team can prevent one.
I wouldn't mind some way of preventing the forever 30 minute 3-gen, though. God knows how though.
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@squbax said:
I mean aside from the fact that those people dced, which is so cringe btw I tought this was the survivor dream you only played two matches against a good killer, (the artist and the twins one), and from what I can gather m1 killers are fun to verse.
Now that being said I think if a killer dcs the survivors should at the very least get a safety pip in any scenario, if the killer dcs late the survivors should keep their points and at that point in the match they should already at least safety pipped, but if the killer dcs early the game shouln't punish survivors for something out of their control.
I enjoy a full, played-out match, especially a close one that could go either way. A DC just makes me feel like a prick, and the Twins player was so new it would have been a horrible slaughter if our Meg wasn't AFK.
The only normal-ish one was the one where my teammates never stopped giving Legion their best-case scenario-- grouping up and healing.
It's been a feels bad.
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A question not enough people here ask themselves.
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"BT is clearly useless why would anyone run it" has become my new madness mantra for solo-queue.
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Long, winding, difficult to find the gens, lots of useless pallets, lots of safe pallets, shuts down like half the killer powers, impossible to just get to any gen in a reasonable amount of time, can't use crows or line of sight for basically anything
Map had its appeal, but it sucked.
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Soon, hopefully.
They only ever seem to do it with a big rework.
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Adding onto that, why am I the only person who apparently never, ever gets trashed talked in post-game chat?
Doesn't matter if the players are the cockiest, rudest little bastards I've ever seen, it's only ever silence or a quiet gg.
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Cease.
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But how am I gonna get those sweet sweet unhook points if I don't unhook you directly in front of the killer without BT and Dead Hard so you get instantly downed again?
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Console players have it hard enough, so yeah, equalize it.
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I want to get into the code of the game just to see exactly how small that number must be.
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I wasn't, actually, but thank you for asking.


