GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
- Visits
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Comments
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@LordRegal said:
The other two images that didn't have MauriceLives had really large strings that kind of looked like codes, but putting them in verbatim didn't register as a valid code - anyone have any ideas on if there's something hidden there? Seems a bit obtuse to be a test name...
This is the name we know they use for test clients because they're very similar to player names used during the closed beta of DBD Mobile.
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It's effectively confirmed that it's just a fancy icon, then. At least the UI looks nice.
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@BaschFonRonsenburg said:
https://forum.deadbydaylight.com/en/discussion/comment/3009751#Comment_3009751
2147483647 for the nerds wondering what it is
I knew it began with a 2 and it was a big number, I stay winning
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Yes. Any and all gift points enter a special pool known as the "gift pool", which are drawn upon when spent first. This gift pool has a much, much higher cap (I believe right below the amount that can be stored in a 32-bit binary code before it overflows) and you can continue to fill up the regular pool while the gift pool is over 1 million iirc.
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Literally a question of chicken or the egg. It's genuinely not possible to find the "patient zero", who was originally toxic to begin this cycle. Stop being so dramatic, this is a video game.
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Idk I'm sure he's a blast to play as, I just never can. And because he's so rare to face it's normally quite fun, like I'm sure Blight would be if my games weren't so oversaturated with the bastard. I wish they'd fix his animations though
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Absolutely.
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The Chat filter itself isn't bad in concept. Supposedly, it exists to filter the most egregious words, including slurs and other horrific insults (ie. "#########"). In concept, it is perfectly fine, and if you're annoyed at it in concept I would ask yourself why.
In practice is very different. It's absolutely draconic and just goes ham on meaningless things, like phone, gg, dog, amazing, tunneling, etc. In practice it's a bit of a piss take tbh - and yet somehow some swears still go through it for no reason. And don't get me started on what happens if you try speaking German oh my word- the word "kann" (and all other forms of the verb, like "können") is banned, which translates to "Can" as in "I can do this".
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/3009234#Comment_3009234
Took them a really long time tbf.
It did, and despite my praising of the company system economically as a consumer it really does feel like they make changes at a glacial pace. However, it's coming. We all know, now, that it's coming and we'll receive more details next week. So if comments about how the devs think DH is fine and balanced could just stop popping up, actually, it would be greatly appreciatedm
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@Fnatic47 said:
https://forum.deadbydaylight.com/en/discussion/329233/otz-vs-dead-hard
The funny thing is, in the devs mind, the Dead hard is ok xD
That's why it's been confirmed as one of 40 perks to receive a change in the meta overhaul and have outlined it's position as a statistical anomaly at 75% usage rate, because they think it's fine !!
Keep up with the news, damn
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That's... great? Didn't realise I was subbed to Otz to get a reminder of every video he posts though
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They actually called it a meta overhaul so...
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Idk if this helps anyone but they spawn where Chests do
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@xEmoGirlxAlexisx said:
https://forum.deadbydaylight.com/en/discussion/comment/3008712#Comment_3008712
What is Rubberbanding ? :)
There's currently a bug going on where your character freezes in place for a moment and just glitches back constantly for a few seconds. Happens as both survivor and killer, and in my experience more often as killer. Can happen mid-power usage too, such as rubberbanding during a Nurse Blink, Demo Shred, Blight Rush, etc. And during chases. And when you lunge. It's really fun. :)
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IIRC yes, it was confirmed that all characters, including the Stranger Things ones, will receive the reward (though I can't find the comment I read this from)
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Because I have trouble focusing when multiple audio stimulants are present and I haven't learned to do a task. I haven't learned the game with Whispers and so me using it causes more harm than good to my ability to track.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3008712#Comment_3008712
That´s the other side. I Iove your commends my GoodBoyKaru 😍
Now tell me how to reduce my MMR extremely...... 😥
Oh no, the Sweat and the Rubberbanding one actually impacts my killer games more than my survivor ones so they were directed towards the killer side
MMR is calculated based on kills and escapes only. I don't think I need to tell you how that rises and falls, you can proabably figure it out (though don't AFK because that's bannable)
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Alternate names for this event:
The Facecamp Masquerade
The Sweat Masquerade
The Double Range Camping Tunneling P3 Nurse Masquerade
The Rubberbanding That Shouldn't Even Be A Bug And Yet Is And Will Screw Over Literally All Of Your Matches Masquerade
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3007759#Comment_3007759
Yeah strategically when its always the same route.
I'm on about multiple tiles together and not all within a single tile.
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@DyingWish92 said:
https://forum.deadbydaylight.com/en/discussion/comment/3007759#Comment_3007759
That takes no skill whatsoever. All jungle gyms have a pallet. Its not difficult to know where the pallets are. Killer gets a little to close for comfort, press E to the pallet. It's brain dead easy especially if you use Windows of Opportunity.
I'm on about using Dead Hard to chain multiple tiles together to utilise the windows and not waste pallets, which is definitely a much higher expression of skill than using Dead Hard to just make it to a pallet.
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@Chocolate_Cosmos said:
I really hope the next Prestige levels beyond 3 will be purely just number like a Devotion level aka worthless, because I don't want to see "oh if I want to fully max out character I need to prestige 10x times more" or something. Wouldn't help with grind when it comes to this.
They said prestige after 3 would be purely to flex on stream so I assume so
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@brokedownpalace said:
Because they're full of secrets
//
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3007759#Comment_3007759
Either way, calling strategical one additional life for no downside™ balanced is kinda meh.
Oh no, I do not at all think it's balanced and would love to see it be completely and utterly destroyed to the point of being unusable, but balance wasn't the topic of the discussion. It was if people who use DH can loop without it, as to OP it's a completely skillless perk, whereas imo it actually raises survivor skill expression because it takes actual routing, map knowledge, understanding distances, and knowing which tiles are where to properly extend a chase with DH For Distance™.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3007759#Comment_3007759
Shut up, brainless perk, no strategy, SHUT UP
You're right I'm sorry everyone that uses Dead Hard ever is just bad 😔💅
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It's funny you should call them bad when Dead Hard For Distance™ relies on them strategically routing correctly to a tile they know they can hit and then loop. DHFD isn't correcting a mistake, it's enabling a play they can make knowing they have Dead Hard, and there's a world of difference between the two.
Edit: Please note I am not defending the existence of Dead Hard within the game and I would very much so like to see it nerfed into the ground. However, saying there is no skill whatsoever in using this perk is simply not true.
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May I remind everyone of baby harp seals?
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Happy 3rd birthday
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@Jarky said:
https://us.v-cdn.net/6030815/uploads/W9LQS14JQTBI/neverchange.png
Gotta be Mandy's - she knows us all too well.
@MandyTalk this you?
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Babes if you've gotten a 24 hour penalty then maybe you should DC less so the one time the game does crash you're only stuck with a 5 minute one.
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This is from a previous Tome outfit. It'll come to the store eventually, probably.
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Corrupt Intervention. Please, please trust me; Corrupt Intervention is such a good perk on her. Ditch the NOED for it.
Floods is mediocre without another perk to combo with it. Same with Call of Brine. You'd honestly be better off using BBQ/Thrilling and PGTW. Moreover, you don't need 2 information perks (Discordance and Floods), just the one is more than enough (and you can then stick on another perk to help, like Enduring for anti-loop or Sloppy for slowdown).
Add-on wise, Fingernails is good (not her best imo but very good). Distorted Photo, however, is #########. Add-ons which reduce the TV cooldown, or Ring Drawing, or Iri Videotape, are all by far her best and worth using, alongside Fingernails.
My build is Corrupt, Enduring, PGTW, Sloppy, usually with double TV cooldown or Ring Drawing + Fishing Net. Usually very effective- not as good as, you know, double range 4x slowdown Nurse but it's definitely not the worst thing in the world.
(Also, don't use NOED. It doesn't help against the teams you need it to and just stomps solos further, who are already easy to beat, and it artificially inflates your MMR so you face stronger survivors effectively meaning you can never take it off).
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This was tested in many iterations internally by the team and, apparently, felt god-awful to play, so it's most likely this will never happen.
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I saw one a couple days ago. The one game in a year where I took off Iron Will and it was a Spirit.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/3005949#Comment_3005949
Didn't they say to wait next week for us to know the changes? Because they also said that they have a limited amount of time to work on the changes before it goes live. Something like they have to ask Sony and Microsoft and I don't know who before being able to release an update.
We don't know. We were just told to wait till next week. For all we know, it's only 39 perks, or it's actually 46.
The certification process with Sony, Microsoft, and Nintendo is what forces them into the major patch every 1.5 months, because they need to get every patch certified and that costs money. Has nothing to do with the content in the patch, I don't think.
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To be fair they also said 39 on the tweet and then "wait until next week" so who knows, maybe it'll be a cracked patch with No Mither in there too
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It's actually quite impressive. Like it takes genuine skill to get less points than the survivors consistently.
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@FrostyEyesSusie said:
https://forum.deadbydaylight.com/en/discussion/comment/2997365#Comment_2997365
Pov you have no sense of humor
omg babes why you talking to yourself
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/3005144#Comment_3005144
getting rid of depipping would have more effect if that was the case babes
In which case,
"this is the state of gaming bros.
they carebeared a game mechanic"
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There's genuine psychological studies that not including negative reinforcement within a game (ie. "Entity Displeased") and instead having neutral messages (ie. "The Entity Hungers") is more likely to make someone continue to play following a loss, and the more likely they are to return to the game. And the more they return, the more likely they are to purchase something, thus giving BHVR more money.
So, yeah, sure, they "carebeared" a phrase to take advantage of psychological studies to gain greater revenue and simultaniously increase consumer utility. I don't see why this is anything to scorn.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3004015#Comment_3004015
To be fair, RBMM felt like this *all the time*.
Thing is - I can dial it up and play hard too. I also don't mind losing (I just get annoyed when it's a stomp, or I get BMed after playing extremely fairly). I just...don't like playing sweaty, I feel genuinely bad when someone gets sacrificed without a decent wodge of BP, especially with me gradually learning the survivor role and realizing how it feels from the other end.
I can play like that, and generally at least contest the game - but I burn out quick on that.
Despite many of our disputes it does genuinely feel like we play killer in the same way from this discription lmao
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3003881#Comment_3003881
https://forum.deadbydaylight.com/en/discussion/comment/3003997#Comment_3003997
I'm extremely chill, and kicked up another chill notch for the event - but SBMM is completely busted right now.
I'm an intermediate player, usually facing other 700-1000 hour people, but now it's 3000 hour people in SWF murder squads situation, game after game, who immediately split up perfectly on gens with BNP toolboxes, and even with me downing them in a decent time, I'm still at 1 gen left before the 5 minutes mark. Or it's a duo with event flashlights abusing double lockers to be unhookable. Or it's a 4man SWF with 1 further hook offering, 1 Eyrie offering, 1 mist offering and 1 flan who keep that one area by the shack unhookable with a sabo and always run there.
I really don't like playing super hard, but it's that or get 0k and have an entire group teabagging me in the exit gates and mocking me in postgame, which I don't appreciate.
On the other side, I'm seeing just as many BM, camping killers as before, if not more.
This event is really grating my cheese. Somehow, it's brought out the worst in people.
Probably a chicken/egg situation. A survivor gets camped by a killer that just got stank by a group far beyond their skill level and BMed, and goes on to be nasty to the next killer, who passes it on to their next opponents.
SBMM? Not work? Who could've possibly forseen this one?
But fr, events bring out the worst in people without fail, all the time. Consistently. It's why I don't actually play during Bloodhunts, because I know what it's like.
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5 flans and people still facecamping at 4 gens, it isn't a survivor-only issue i promise.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/3001120#Comment_3001120
Just because it is in the name it doesn't mean it is.
Example: I am not a donkey, even if I have donkey in my name.
Usernames are, no offence, a terrible analogy.
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What if we kissed on the nearby hooks
👉👈
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Did I stutter?
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3003025#Comment_3003025
Ur European? I'm So sorry dude... hope you get well soon
Me, I'm not European im the other one lol
At least here it's not a fashion curse to wear a kilt or bear a purse 😌💅
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I am sadly both
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/3002986#Comment_3002986
What is your "serious" surv build? In solo q I mean.
Boon: Circle of Healing, Borrowed Time, Iron Will, We're Gonna Live Forever.
COH should be very obvious.
BT is because we all know that in solo if there's a camper, the teammates won't be doing gens, they'll be trying to save. I might as well have BT and be the one to do this.
Iron Will is in my build exclusively to hard counter Spirit. It's very good in a lot of situations, but the only reason it's there constantly is because of the chance at finding a Spirit.
WGLF combos well with the BT sacrifice and also more points.
When I play events, COH is replaced with DS.
Also, WGLF can be dropped for Sprint Burst. Near the same strength as Dead Hard in a lot of situations, and far less frustrating for me to use. Also, less tilting when I play killer so I assume that's the same for everyone.
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Honestly, DS is strongest when you aren't using it, because people will likely play around it anyway. And if someone is going to tunnel you through DS the 5 second stun won't stop them.
I only put it back on for the Anniversary event because, well, it's a DBD event. Before that I hadn't used DS in a solid 4 months and still got plenty of value because DS acts as half a fifth perk for free.
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@DoritoHead said:
I hope when they uncap the prestige there’s a special reward for getting to something crazy like prestige 100. Not legacy, but something.
Shirtless David with White Legacy :)




