GoodBoyKaru
GoodBoyKaru
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- GoodBoyKaru
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Comments
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@tendyhands said:
https://forum.deadbydaylight.com/en/discussion/comment/3030192#Comment_3030192
Ok once again if you could read I said I know these things exist (yeah I didn't mention map) but why do I need to bring 2 perks and 1 item just to barely learn where the totems are? If you can't read it would be good to probably try not to respond to comments.
Read the bit in brackets babes.
If you can't read it would be good to probably try not to respond to comments 😉
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There you go.
(Devs have set a tentative date for end of 2022 as to when they're implementing bot matches)
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@jakubr21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3028824#Comment_3028824
2018/2019 were the worst years of DbD, cuz of Spirit.
Before September 18th 2018 was great
Post-September 2018 was great too because I started playing more killer.
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I really want them to buff unhook speeds, or else they've effectively made camping and tunneling stronger than ever despite the attempts this patch to nerf it. Other than that, I'm perfectly fine with it and excited to see how much it helps weaker killers like Sadako or Wraith
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3028822#Comment_3028822
*Changes perks*
Hold on guys, one thing at a time. We can't multitask these code changes, come on.
BHVR move at a glacial pace. I'm genuinely shocked we got all 39 perk changes at the same time, if I'm being completely honest- I was absolutely expecting it to be delayed or to be gradually rolled out.
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@Canas said:
It's quite sad how badly neglected this killer is, and yet BHVR still pretends like they don't have enough data about her performance. We ALL know that she's extremely weak, no more excuses. Just hotfix her already.
From Peanits, it's not that they don't have enough data- she would've been changed in the upcoming Mid-chapter- but that the perk update was deemed as more important for overall game health by the team.
And I think we both know that she needs a bit more than a simple numbers change.
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@fulltonon said:
It's a little funny how really new killer like sadako is on the "we have to look at it" list.
Every new killer is put on the "We have to look at it in about 3 to 6 months" list. Pyramid Head, Blight, Twins, Trickster, Nemesis, and Pinhead were all changed (with differening levels of impact on that killer) within half a year of their release. Artist was the first to break the precedent set since Year 4, and now Sadako is back to following it.
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Wasn't playing during 2016 but 2017? Not really.
2018/2019? Yeah, I miss those 2 year years. It's why I play so much Sadako, because she feels closest to 2018 gameplay.
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@Camonna said:
https://forum.deadbydaylight.com/en/discussion/comment/3028802#Comment_3028802
dam don't give me hope lol
From Peanits, "We planned to give her a look sooner but the perk changes took priority. We'll still conduct our full usual review soon."
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In a future Mid-Chapter
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@[Deleted User] said:
It's because those skins are a part of Net Ease mobile DBD. I've also heard that there's loot boxes in that version, so yeah, doesn't really matter if they are good, they will be expensive AF.
Also of course you have to pick a handful of the most unpopular skins in the game. There are plenty of excellent skins in the core game of DBD.
https://us.v-cdn.net/6030815/uploads/KLZQA3M729Q1/image.png
https://us.v-cdn.net/6030815/uploads/QS9BDYZW39T4/image.png
https://us.v-cdn.net/6030815/uploads/TSMGVK8EZCK5/image.png
https://us.v-cdn.net/6030815/uploads/CE707Y63710K/image.png
https://us.v-cdn.net/6030815/uploads/A83FT310S5D0/image.png
I was about to say, they really just picked some of the worst main-game skins and compared them to some of the best NetEase ones lmao
(except the David one, calling that one bad is a genuine crime)
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/3028277#Comment_3028277
Oh man it can't come soon enough! It's a bummer too because at least one or two more Killers will be incorporated before bots finally see the light of day. But again I'm perfectly comfortable waiting because being steamrolled over and over isn't fun.
It's better than 2 months ago, tbh, when the most we knew about bots being implemented was "It would be a lot of effort to code them properly for each killer, so don't expect anything about it anytime soon" at least
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The end is in sight! They've set a tentative date for this feature for the end of 2022
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/3025918#Comment_3025918
I'm going to be 100% honest. If you need drugs just to not feel inordinate amounts of physical pain while playing a video game, I'd recommend not playing it.
And yet this is a problem exclusive to 1 out of 28 different killers released about 5 years after I first started playing. I'd much rather BHVR just actually do something about accessibility instead of ruining it further at every step.
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Oh you mean like exactly what they're doing tomorrow
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3026124#Comment_3026124
I've been trying to do my part to be at least a fair killer, but people are just...awful right now.
Gave up on survivor earlier where, in 9 games, I think 6 had a killer that either cable pulled super early or hard camped/tunneled at 5 gens. Went back to killer and got to enjoy a 6 minute queue, after which I had a Dwight go AFK after their first hook, an Elodie who went AFK in a locker after Dwight went AFK and in the next two games, someone DC'ing.
I haven't touched survivor because I know exactly how bad it'll be, but combine bad map RNG (I'm never eating corn again) with more people using Prove Thyself + BNP than I think I've ever seen (seriously, out of about 7 games tonight there's been 3 BNPs and 2 PTs in 6 of them) and an average of... 4 Dead Hard's per trial, and it's just been unfun, man.
I don't think I even want the community challenge anymore. Cosmetics for a character that puts me through unbearable pain and a survivor I'll probably never touch isn't worth this. I'll play during the week, because games are far less sweaty then, but I'd honestly rather play ranked Paladins.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/3025907#Comment_3025907
Really? My matches got so, so much worse when the Bloodhunt started. Wasn't so terrible during just the event, but it's been iri head Huntresses, pinky finger Clowns, tombstone Mikeys, moris, getting tunneled out with less than 5k earned, and killers refusing to touch survivors who throw so they get the hatch. If it weren't for the event going on, I wouldn't play at all during this Bloodhunt.
yeah, same. bloodhunt events or regular events are tolerable on their own (if not unfun as hell) but combined has been dogwater. I think I'll play for the community challenges (and a finished rift) and then just stop because omg it's not good right now
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The only thing that freaks me out is the amount of pain I always forget it causes. Like I remember it's bad but then I face one without the painkillers next to me and it's scary how bad that actually gets.
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What a good dog
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@steponmeadiris said:
https://forum.deadbydaylight.com/en/discussion/comment/3022402#Comment_3022402
If someone held a gun up to my head and told me to play omegablink Nurse, I'd tell them to shoot me.
This made me ugly laugh out loud
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@Devkey said:
https://forum.deadbydaylight.com/en/discussion/comment/3024985#Comment_3024985
Okay iam #########. Should have read more carefully.
Only read "You may also purchase a perk again to increase its Tier. This works seamlessly with the prestige system, as purchasing a perk you’ve already unlocked through prestige will instead increase its Tier. "
and apparently missed " Subsequent Tiers of that perk will also begin appearing in Bloodwebs. "
So my whole post is dumb and without any Discussion possible then ^^
Thx for correcting me^^
All good, it happens to the best of us ✨
Always best to ask when you're confused than sit silently wondering after all
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You're able to unlock the perks at level 1 and then unlock the level 2 and 3 varients on other people via the bloodweb if you so desire. You only need to buy the perk at tier 1 and it will turn cost... 2 bloodweb to collect them at tier 3.
Moreover, anyone with tier 3 perks will have a prestige catch-up system implemented to correct this.
But yes, BHVR are a company, so they will naturally make things easier for those who do have the DLCs than don't.
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@ermsy said:
https://forum.deadbydaylight.com/en/discussion/comment/3024701#Comment_3024701
i brought head on into the discussion because nobody has complained about the stun duration of that perk.
and why did no one complain about the stun duration of ds pre-buff if it was such a problem back than?
But... That's the thing, people did complain?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/3023096#Comment_3023096
I wonder could pinhead counter this by waiting on the chainhunt? I know its just one example but i forget what the chains stop.
Yeah, Pinhead could. So could Pyramid Head if they're tormented. But it's a pain in the ass to be playing a killer that can't.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3023002#Comment_3023002
Exactly, they're doing nothing, so if you find this boring you can go and pressure the other two who are probably doing gens, actually progressing the game.
Personally though, I find these games fun. They're being dumb and I like playing along, so that's subjective too, even more so if it's the whole team being there, so I don't see the problem
https://forum.deadbydaylight.com/en/discussion/comment/3023011#Comment_3023011
Wow you lose the ability of pressuring two people who are not doing anything, while you go and push off gens people who are actually progressing the game... That's such a loss really, why would anyone ever do that
"Exactly, they're doing nothing, so if you find this boring you can go and pressure the other two who are probably doing gens, actually progressing the game."
This isn't the situation I'm referring to.
I'm referring to the times nobody is doing gens. There are 2 sets of double lockers, all of which can be blinded from. Nobody is repairing a generator and everyone is within a locker, in pairs. They bring a map offering to guarantee this happens (ie. Coldwind). You physically cannot progress the game through any means of your own, you just have to wait for them to run out of flashlight charges before you can grab someone - and that needs like 3 of them to fully exhaust a flashlight. From that point onwards, the game is fairly easy. But getting to that point - when the only thing you are able to do is to grab someone from the locker - is so ######### dull.
We're on about 2 different things. In my situation - which is incredibly rare and has only been enabled due to the release of Dredge increasing locker spawns tenfold - it is genuinely uncountable without perks. Which, in my opinion, is bad game design.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3022988#Comment_3022988
https://forum.deadbydaylight.com/en/discussion/comment/3022979#Comment_3022979
^my answer to your comment is my previous comment too
What are they doing? Nothing. That's the problem. They aren't progressing the game so you sit there waiting for people to have exhausted their flashlight for you to finally be able to hook someone. And you know what, it's not impossible to win it (you're guaranteed to win the battle of attrition), but it's ######### boring. And that's my whole problem with it; it's so mindnumbingly dull to sit through that I'd much prefer it get changed.
Because it's a video game, and things which just need you to sit out and wait for people to use their flashlight because you can't chase anyone without them just jumping into the double locker is just boring. And since it's a game, things should exist to encourage fun.
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@egg_ said:
Exploit? They killer is grabbing a survivor, which has a small window that grants others survivors the possibility to save. This is not an exploit in any form whatsoever
It's not an exploit and if you think other survivors are around, instead of grabbing the person in the locker, go for them
Idk on maps with seventeen pairs of double lockers within spitting distance of each other it definitely feels like an exploit when they use an offering, sit in pairs, and prevent you from ever hooking them (and nothing is done to progress the game because no gens are done, and because the lockers are so close you can't chase the others away).
I'd be more than fine with a removal or even just a high wall around one of the double lockers to prevent this being so exploitable. Like at Basement or the Coldwind Tractor, you can only get a save from one locker, so it's manageable and not a problem, but on Cow Tree next to a Jungle Gym it's a whole different story.
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@OniWantsYourMacaroni said:
Also, would be nice if console had a fps cap removal or at least some kind of setting.
That would be a waste of time,we don't even get full 60 FPS unless it's PS5/Xbox One X 😅
Omg hi Macaroni Man it's been a while.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/3021664#Comment_3021664
Alright. For dropping facts like that, you earned a Tommy and Calimero ❤️ (Pssst! Don't tell'em the box is broken and shredded. They won't have it any other way!)
https://us.v-cdn.net/6030815/uploads/THHSY6S3KE1M/img-20210602-111553.jpg
Omg I love them.
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3022633#Comment_3022633
Come into Custom Match with me. Ill play a Freddy vs. you :-)
But maybe its because his Addons are pure trash besides the Paint Brush. His snares are mediocre, nothing more.
The only time I see Freddy is when I play as him 😭
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Probably not but we can hope
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3022595#Comment_3022595
That's literally just how James looks. His face isn't bugged here.
No you just chose the most unflattering angle you could. Like when you complained about Jill and used the bugged face. Take a screenshot of James in the Store's Character Info page for a better comparison since that's where the graphics and lighting look best.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3022530#Comment_3022530
Personally, for Blight, the Tinkerer-Nerf was enough. Only once per Gen is perfect. This already prevents the Blight from sprinting back to the Gen immediatly once Tinkrer triggers again. (At least for the build mentioned, Blight itself still has problematic Add Ons)
I know I won't be complaining about it when someone makes the unfortunate mistake of using new ruin but it really does feel like an end of an era. Ruin, finally, after being meta since Hag's release, is gone.
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Genuinely haven't faced a Freddy in like half a year at this point it's kinda mad
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@GentlemanFridge said:
You could at the very least not use the least flattering picture you could find.
Nah didn't you see when they were complaining about Jill and used a bugged picture? It's all about making the worst comparison possible man
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I'm glad to see your month away from the forums has expanded your accuracy complaints to also include Silent Hill
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Sadako ✨ the bestie
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3022504#Comment_3022504
My swf teammate has to stop playing if we have a match where it's nightfall most the time or if we get back to back Dredges because he gets wicked bad eye strain from it. He doesn't want to DC or get himself killed but also doesn't want the eye strain headache either. 😒
I can manage up to 3 Dredge games an evening but any more and I have to stop no matter if it's the first 3 or 3 hours in. That's with the painkillers, mind you- without them I can barely make it through a single match without stumbling through the house in the dark to stop it hurting more so I can nap it off.
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I feel like it should've been one or the other. Either keep it's strength and it deactivates or it gets it's strength nerfed and can remain indefinitely. This is a bit too much tbh.
Like, I'm happy I now no longer have to deal with the 2x busted add-on Blight w/ Ruin Undying Tinkerer in solo queue who just does nothing but prevent a single gen popping while the solo teammates meander around the map looking for new and exciting ways to twiddle their thumbs, but ik in a few months I'll be thinking it's a bit too far. If they wanted to nerf the numbers making it 100/125/150% would probably have been better, or just increase base regression speed too instead of being 0.25c/s (which would then help killers quite massively).
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/3022186#Comment_3022186
You still had the choice of being fully healed. Did you not? you're are not being tunneled if you let yourself be healed in any set amount of time.
"I just got you off the hook and you did the Gen for 5 seconds but Bubba comes right back to hook and downs you to intentionally kill you earlier. How is that not tunneling enough to warrant DS "
Nowhere near a good comparison for one reason: player agency.
You choose if you get into a generator. You have to press the button. You choose if you heal yourself, you have to press the button. You choose to open the gate, bless the totem, etc. because you have to press the button. You do not choose if another survivor tries to tap a heal on you, use FTP, a syringe, or anything else. You do not have agency over that situation, and thus your perk should not be deactivated because you did not have a choice.
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@bm33 said:
They REALLY need to get better accessibility options in this game. It's sad that in 2022 all they have done is add some colorblind options and change wiggle/struggle to skill checks.
They shouldn't be nerfing Spine Chill before adding accessibility for those hard of hearing. DBD mobile already has something for those hard of hearing so really no excuse to not add something into the pc/console version.
Adding minimal colorblind options but not thinking about those that are colorblind when making event gens orange even though there are killer perks like discordance that makes the gens yellow which can be difficult to see if colorblind.
So many times they've needed to update photosensitivity issues after PTBs because they don't consider it during any of the prior discussions/testing before having players test it - atleast I hope it's them just not considering it and not just blatantly not caring until players complain. Just lack of photosensitivity options as a whole is sad when it's brought up so often.
FOV for killer causing motion sickness for some and only fix is using a perk slot. Imagine if they nerfed this perk without addressing accessibility like they did Spine Chill.
It's depressing I can make a list of the accessibility issues in this game that have not been addressed by the devs.
Don't forget now Dredge and Nightfall, both being a nightmare for people who don't have the greatest eyesight for tracking as the killer (the Black and white filter really messes with me), and facing him I get the wonderful, joyous times of chronic headaches that I have to have prescription-level painkillers for. I just keep them by my desk now because I know the second I see a Dredge I'll need to use them.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3022229#Comment_3022229
It's literally an information that is given to us, there is nothing beside "it gives endurance", even the visual cue is not there.
Yes it is
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They got rid of the aspect of Dead Hard that removed any and all killer player agency (DHFD) and replaced it with something reliant on hit validation. Plus it's a nerf so people will stop using it even if it's still good out of instinct because they cannot fathom something remaining good after a nerf. So it's an absolute win here
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its the way i genuinely cant tell if this is satire anymore because ive seen serious posts exactly like this
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@Bwsted said:
If you want to simulate this, keep in mind that the survivor is locked in the animation for about 1 sec. So, you don't gain the full 3 sec of distance.
1.3s to be precice. 1.7s of distance can be made which, moving at a speed of 4m/s, gives the survivor (1.7*4m =) 6.8m of distance.
For comparison, 5 second DS stun grants 3.7s of distance which, moving at a speed of 4m/s, gives the survivor (3.7*4m=) 14.8m of distance.
That's an increase of 8m. 115% killers catch up at a speed of 0.4m/s, meaning that in a situation with no obstacles, no bloodlust, and only holding the W key that's 20 seconds of distance lost.
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Go to the Character Info page. They don't have perks listed. It's possible they function like normal characters but it's unlikely
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3019678#Comment_3019678
That was the first one i thought of as well. Gets it closer to pre nerf. Seems like the change will be nice but nothing that wild, this is also all assuming it does actually effect addons anyway. I lean towards it not effecting them as that was entirely the issue with old tinkerer from years back and why they changed it.
I swear the reason they changed Tinkerer is because some killers didn't have addons that were affected and it was just a pain to balance with it in mind? Like LP has an effect on every killer and 2s shouldn't be too gamebreaking either (unlike old Machine Gun Huntress for instance, which is the first thing that came to mind)
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@Blueberry said:
I was actually thinking the same thing when I first saw it. The wording implies addons as well. I hope it does effect them because 2 seconds seems pretty meh in general. I would’ve gone much more than 2 seconds. I haven’t looked through all the killers addons yet to see if there’s some potential yet.
Plague's Black Incense will be fun tbh
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/3019422#Comment_3019422
Self care and bite the bullet new meta. Just heal to hide from the killer. By the end of the game you might even be fully healed lul.
Bite The Bullet + Botany + Medkit for true value ✨





