GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
- Visits
- 18,126
- Last Active
Comments
-
Aight here we go.
Is it worth using Deliverance?
The perk can be absolutely amazing, but the requirement of a safe unhook before use can really cripple it. In solos, it can be a pain to activate and you'll probably be hit with the DeliveranceCurse, meaning you're guaranteed to be hooked first no matter what. What does it actually do? You can unhook yourself, guaranteed. This means your team doesn't need to waste time off gens to save you, or you can make crutch last-second plays to recover your team from certain death. It's a bit like Unbreakable in that regard, except Unbreakable is a lot more reliable.
Is it worth using lithe?
Honestly, imo Lithe is the worst exhaustion perk in the game, maybe second worst with Balanced Landing but the strength of that perk on Haddonfield alone makes me wary to place it there. You're better off using, say, Sprint Burst (as the most consistent) or Dead Hard (as the strongest). Head On while solo can be bad but in a SWF it instantly becames top-tier.
but I feel a bit sluggish when vaulting? Will that help?
Lithe gives you a burst of speed to 6m/s (150%) for 3 seconds after vaulting a window, and then gives exhaustion for 60/50/40 seconds. It doesn't change the speed you vault- only 2 perks do that. Resilience and Spine Chill, both of which are good perks in their own regard and combine to form the Vault Speed Build (also known as the Anti Servers Build). When injured you vault 3%/6%/9% faster (as well as do everything else faster too) from Resilience, and when the killer looks at you, you do gens, healing, vaulting, and sabo-ing (iirc) 2%/4%/6% faster. Combined, you can vault 15% faster, which is an honest Godsend when the servers are involved.
Hope I could help :)
-
@PlunderingPanda said:
I'm assuming you now know about endgame collapse.
Spirit is currently often called OP.
Pig got nerfed. Only 4 traps for the whole match now. Rarely see them.
Freddy got buffed, now can attack you when you're not asleep. Also can hop from generator to generator and lays traps in the dreamworld (oh, and fake pallets too, they suck!)
Tons of other things, these are the ones that came to mind (I recently came back as well).
Pig always had 4 traps for the whole match without add-ons though??
-
@thrawn3054 said:
The absolute fastest would be 5 seconds with 4 BnP.
you saved me so much trouble i was unironically gonna calculate all the bs before realising that so thank you
-
@GoodBoyKaru said:
I only managed to get the first two done before I got dragged away to watch a film, so here's as far as I got. I hope someone else can do the rest but if not, I'll try and get the other 6 done soon.
I'm going to use this post by @Orion to help me here:
By yourself with no toolbox but resilience and spine chill
This would increase generator speed by 15% assuming you're always injured and the killer is always looking in your direction.
80 charges (c) on a generator, +15% speed means you put in 1.15 charges each second (c/s).
80/1.15=~69.6 seconds.
By yourself, with above perks with optimal toolbox setup but no BNP
Optimal toolbox is debatable but I'm going to calculate with a Commodious Toolbox, Wire Spool, and Socket Swivels.
According to the DBD Wiki:
Commodious = +30% for 32 charges
Socket Swivels = +30%
Wire Spool = +12 charges
Total of +60% speed for 44 charges, and then normal speed for the remaining 36.
As buffs stack additively, including Resilience and Spine Chill makes this +75% speed for the 44 charges, and +15% speed for the other 36.
44/1.75=25.1428571429
36/1.15=31.3043478261
31.3043478261+25.1428571429=56.447204969
=56.4 seconds.
Okay Avatar-but-in-German is interesting and all but I'm here with some more maths.
By yourself with above perks with toolbox + BNP
I'm gonna do this calculation with a Commodious Toolbox, Socket Swivels, and a Brand New Part.
So, Commodious is +30% for 32 charges and Socket Swivels is another +30%.
A Brand New Part automatically repairs 15% of a generator, and hitting both skill checks grants another 10% for an automatic +25% over the course of 5 seconds. For the sake of my sanity, I'm counting these seperately.
So, 25% of a generator repaired over 5 seconds means we can cut down to 60 charges.
32 charges get repaired at 1.75c/s, 28 at 1.15c/s.
32/1.75=18.2857142857
28/1.15=16
So, 5 seconds + 16 seconds + 18.2857142857 = 39.2857142857
= 39.3 seconds.
4 people on generator with Prove thyself
Just doing this one seperately as a base for the rest.
So, each survivor gets a 15% penalty for each other survivor on a gen, and Prove Thyself gives a 15% boost.
Each survivor therefore has a 45% penalty, leading to (1-0.45) charges going in a second. This 0.55 is then multiplied by 45%, to get 0.7975 charges in.
This leads to a total generator time of (80/0.7975), so 100.313479624.
However, we then divide this by 4, as there are 4 survivors putting these 0.7975 charges in, taking the speed down to 25.078369906
So, 25.1 seconds (which checks out with the wiki :D)
4 people on generator with Prove thyself & no toolbox but resilience and spine chill
So, we go back to 0.7975 charges in, but also add on 0.15 for Resilience and Spine Chill. 0.9475 charges in every second, 80/0.9475 gives us 84.4327176781, and we then divide that by 4 to get 21.1081794195.
21.1 seconds.
4 people on generator with Prove thyself, above perks, optimal toolbox setup but no BNP
Oh boy these titles are getting long now.
Back to the 0.7975 base, same toolbox as before.
+60% speed for 44 charges, and then normal speed for the remaining 36.
Don't forget Resiliene and Spine Chill.
(44/(0.7975+0.6+0.15)) + (36/(0.7975+0.15)) = 66.427679336405215664042352760645
Lord help me I don't like these numbers.
We then divide that all by 4 for 16.606919834101303916010588190161.
16.6 to save us. ######### me gently with a chainsaw.
4 people on generator with Prove thyself, above perks, toolbox & BNP
Shockingly this one is easy- 5 seconds. Each person does 25% in 5 seconds thanks to the BNP, 25*4 = 100%.
conclusion
Avatar-but-in-German is a lot more fun when you're not doing maths but I'm watching it with someone special anyway so it's good.
Also the quickest you can go without BNP is 16.6 seconds, the quickest you can go with one is 5 seconds.
The quickest you can do solo is 39.3 seconds, assuming you're always injured and Spine Chill is always active.
Hope I could help :)
-
I only managed to get the first two done before I got dragged away to watch a film, so here's as far as I got. I hope someone else can do the rest but if not, I'll try and get the other 6 done soon.
I'm going to use this post by @Orion to help me here:
@Orion said:
Apparently this is needed again and I'm not sifting through 1k of my own threads to find the other PSA I already opened on the subject, so here we go.
Here are the facts you need to know beforehand:
- Interactions in DbD are measured in charges (c)
- Interaction speeds are measured in charges per second (c/s)
- The default interaction speed is 1 charge per second (1 c/s)
- Debuffs of the same type that come from different sources stack multiplicatively
- Buffs of the same type that come from different sources stack additively, but they're usually capped, depending on the type of buff
To get the total interaction speed, you divide the number of charges required by the speed at which you're interacting. Below are two examples with debuffs, both centered on generators, which require 80 c.
Example 1 - Dying Light with 3 tokens
Dying Light gives survivors a 3% speed debuff in several interactions. With 3 tokens, that's 9%.
The interaction speed is, therefore, 1 - 0.09 = 0.91 c/s.
The time required to repair a generator becomes 80/0.91 = 88 s (approximately). As I said above, you divide the number of charges required by the speed.
Example 2 - Dying light with 6 tokens and Thanatophobia with 3 injured survivors
Dying Light is providing an 18% slowdown, while (current) Thanatophobia provides a 12% slowdown.
The interaction speed is (1 - 0.18) x (1 - 0.12) = 0.82 x 0.88 = 0.7216 c/s.
The time required to repair a generator becomes 80/0.7216 = 111 s (approximately). Again, you divide the number of charges required by the speed.
By yourself with no toolbox but resilience and spine chill
This would increase generator speed by 15% assuming you're always injured and the killer is always looking in your direction.
80 charges (c) on a generator, +15% speed means you put in 1.15 charges each second (c/s).
80/1.15=~69.6 seconds.
By yourself, with above perks with optimal toolbox setup but no BNP
Optimal toolbox is debatable but I'm going to calculate with a Commodious Toolbox, Wire Spool, and Socket Swivels.
According to the DBD Wiki:
Commodious = +30% for 32 charges
Socket Swivels = +30%
Wire Spool = +12 charges
Total of +60% speed for 44 charges, and then normal speed for the remaining 36.
As buffs stack additively, including Resilience and Spine Chill makes this +75% speed for the 44 charges, and +15% speed for the other 36.
44/1.75=25.1428571429
36/1.15=31.3043478261
31.3043478261+25.1428571429=56.447204969
=56.4 seconds.
-
If a killer uses a vpn their ping will be high as they're connecting to EU servers while not in Europe. This can lead to many unfair advantages for a killer, the biggest of which is hit validation which doesn't seem to work.
If a survivor plays on high ping it's similar in that there are lots of unfair advantages. There'll be a lot of teleporting on the killer's screen as the movement extrapolation attempts to and fails to predict where they'll be in the next second and honestly it's a shitshow
-
To flex
-
~2700 on one account and I'm getting everyone p350 all perks slowly, at least all survivors. So far I'm on 12 survivors and 6 killers, working on survivor 13
-
@NoOneKnowsNova said:
They blinded you too early. The blinding timing is a bit specific, but from what I remember if you blind the killer before they can start moving, even if it's a millisecond too early, the killer will be blinded but wont drop the survivor.
I can confirm this
Looks like I've got it but no I calculate it for my Internet being bad and it's actually good and then I miss it-
-
It was never purchased, and was delivered directly to your inventory. As this is meant to happen only if you purchased the character in the DLC Chapter, no refund will be given.
Though, I guess you could see it as a full refund, since you got it free.
-
@megswifey said:
https://forum.deadbydaylight.com/en/discussion/comment/2146116#Comment_2146116
Can I please have a medium answer and a side of fries
Ice Cream Machine's broken, sorry
-
Pray they're trash.
That's it.
-
Short answer: no, you can't get refunds on skins or characters.
Long answer: under the DBD EULA it states that Virtual Goods (including customisation options or characters) may be bought with Virtual Currencies (Cells, Shards, Bloodpoints), which are not worth any sum of money and cannot be exchanged for such. Anything bought with a Virtual Currency does not have to be, and probably won't be, refunded
It's unfortunate man, sorry
-
@PlunderingPanda said:
https://forum.deadbydaylight.com/en/discussion/comment/2145074#Comment_2145074
BRUH, I WANT.
Edit: Also, fantastic work with the styling.
Thanks ^^
But legit I just did inspect element and changed each bit to the perk description, the only bit I couldn't change was splitting up Blood Pools and Scratch Marks, and change the picture of a locker to a pallet, cause I can't add new lines of code unfortunately.
-
buckle up besties
-
@CornHub said:
Finally a chance to date the most attractive character in the game, Oni. Hear me out, he's swinging alot more than a sword ( ͡° ͜ʖ ͡°)
Me rn
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2145047#Comment_2145047
https://forum.deadbydaylight.com/en/discussion/comment/2145056#Comment_2145056
We are all gods of Dead by Daylight. And to think that most people only get 2 pips, at best!
FlamingKitty has nothing on us.
But I am no God, I am simply the Pope.
-
Catch me if you can
Survivor Perk.
(this took all of my knowledge of inspect element to make)
-
I'm not as good as @GeneralV but I'm still better than you
edit: i take this back i pipped when i should've depipped im better than everyone here
-
Wait till someone let's op know about the concept of daybreak
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2144198#Comment_2144198
Isn’t RE literally one of the most well known survival horror games?
It literally defined the genre twice over- rese1 and rese7
-
@N0IDEA said:
https://forum.deadbydaylight.com/en/discussion/comment/2144192#Comment_2144192
Waiting u to say RE is tipically survival horror
Yeah its a survival horror game good job
It's almost like that's the entire genre that it singlehandedly reinvented twice over
-
@N0IDEA said:
https://forum.deadbydaylight.com/en/discussion/comment/2114855#Comment_2114855
Wth, u know its truth
Only Mr X or the new Vampires would fit in this game, but obvs none of CLaSsIc rE fAnS want to considere a vampire themed killer
I mean- keep being wrong I'll pretend you've got a point
-
I don't mean to sound rude but Crimson would either be completely useless for one reason:
You don't want to break pallets as him.
Sure, some God pallets like Shack you'll want broken but most pallets you want dropped for really easy zoning and hits. Having POTD auto break them would remove all of the bonus of that and be genuinely worthless and make the Killer weaker.
Also, say you're trying to use it on Saloon's top floor, you could miss and suddenly youve opened up an infinite. That'd suck
-
@deckyr said:
the mental image of static blasting on doctor and hearing three different screams and one very loud "ZOINKS, SCOOB!" or "JINKIES!" is sending me to space with laughter
hitting velma and she shouts "MY GLASSES!"
oh my sides. oh i can't handle it.
a lobby of fred, daphne, velma and shaggy all holding flashlights.
a scooby doo kigu for dwight. oh please this would be so funny 🤣 😂
Nah that'd be when she's downed- "My glasses- I can't see without my glasses!"
And if someone heals her up it's "There they are", but if she's picked up by the killer it's "There they- woah!"
-
If you're about to hit second stage and the only option is an unsafe unhook then, I'm sorry, but worst case scenario is you have longer in the game by a couple seconds. Or you could have ds or unbreakable. Or the killer could go for me instead.
If you've just been hooked I agree it's stupid. If you're about to go into 2nd stage or die and it's the only choice, no offence, I'm farming you and hoping my 1for1 works.
(obviously against multihit killers like Bubba, Pyramid Head, or Corrupt Plague this doesn't count)
-
Thus saying, people are going to lose their right to grievance about camping, face camping
Yeah, use a perk to "fix" bad game design in a badly designed way! No reason to complain at all!
-
A Nightmare On Elm Street for me (back just after Freddy's nerf), don't regret it at all. Loved Old Freddy
-
Nobody's addressed the typo in the title but all I can think of is whenever you run flowers grow in your wake and if a teammate steps on them they'll trip up or something
Or Adam ends up making daisy chains
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2139711#Comment_2139711
We need an Epic Rap Battle between Sluzzy and Lord_Tony.
Epic Rap Battles of History just got their new most famous video
-
okay but did you just say DMC may be "not so well known"??
-
@helix43 said:
Nah, learn her counters instead running in straight lines and being shocked when she downs you.
The counters that exist in nothing but perks (so not really good counters) and are immidiately removed as soon as they use Stridor? Sure thing :D
-
@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/2140794#Comment_2140794
But thats only like a last resort, to waste some more time. Happens very rarely.
Yeah but like I said, if they're completely out of options it's something they can do.
-
@CaulDrohn said:
Reading this, now I really want to try that out xD. But sadly, experienced survivors won't enter that room at all, so I guess it's a non-issue.
Actually some do. If they need to waste as much time as possible and have no other option, they'll vault the window then enter the locker. You're either forced to leave them or you have to break a door (some inexperienced killers may accidentally open the infinite doing so) and grab them from the locker.
-
@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2140768#Comment_2140768
They're doing something that has absolutely zero counter. I can almost guarantee that Bamboozle spam was not thought of when the devs designed this area of the map. Making it abuse of an exploit.
But I forgot. If a killer does it, that makes it okay.
Like I said, if they trap the survivor without downing them, it's bannable. If they down the survivor, it's not bannable because the game will end in 4 minutes for them
-
If you slug people, all good. If you refuse to slug them and keep blocking the window over and over, that's holding the game hostage.
@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2140733#Comment_2140733
He's trapping people into a room with no escape that cannot be countered. Tell me how exactly that's allowed.
By in-game rules, provided they are slugged, it's okay as the game will eventually end. Waiting, say, 10 minutes before slugging them is a different story- I think even 2 minutes is too much.
-
- I mained Freddy, starting from December 2017. After deciding Wraith was too weak for my standards, I then went to the weakest killer in the game and thought, "Yes, this is perfect."
- I mained him because I just thought he was fun. After that initial period it became more of a "If I main him and get to rank 1 with him, people will actually respect me." Never happened but here we are.
- Yes, they did. The Freddy rework of 2019, bringing my time with Old Freddy to a close. I kept maining him until about February 2020 iirc, when I finally decided to try new killers (and fell in love with them more).
- It was a long period of time- December 2017 to February 2020, but eventually I dropped him to play a bunch of different killers until I found another that brought me the same fun as Old Freddy. Then along came Pyramid Head.
- Daddy Dorito, he brought back the sense of fun and enjoyment and I love playing him.
- No drastic changes so I feel like there's only 2 things that could stop me maining him: if every survivor figured out how to hold w; or if they removed the ability to hit blind through-the-wall prediction shots that actually take skill.
-
I remember when I used to find this funny. After 3 years of harassment I finally cracked and put my comments to friends only, thankfully.
-
@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/2140389#Comment_2140389
Isn't that true of most situations, though?
Alas, if only BHVR would give Survivors as a collective comms, and then buff Killers to match that power...
Pretty sure about 70% of our problems would fade away on the spot.
oh, they would, and im still praying for that to happen
-
@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/2139834#Comment_2139834
Then explain all the bitching and moaning about Ruindying, despite the fact that it was a relatively easily counterable thing, minus RNG, and also explain NOED, one of the most hated perks in the entire game by Survivors.
All they had to do was adapt. Do bones. Or just leave instead of T-bagging the Killer in the exit gate like a dipthong.
But they cried and bitched and moaned instead, and Undying got bonked by the nerf bat.
I'm not saying it was undeserved, Ruindying was the equivalent of the "Smol PP build" for Survivors. But take that context into account.
RuinDying was complained about due to it being bullshit against solos. SWF could deal with it easily, solos were the issue.
-
@KirkPwns said:
https://forum.deadbydaylight.com/en/discussion/comment/2139834#Comment_2139834
This isn't even a point you just typed a sentence in italics. 99% sure MOST survivors have never faced a j-flicking blight before and they act like they're the authority on everything. Stretched res has been a thing in dbd for literally years and gives a survivor omnidirectional understanding of where a killer is at all times basically, unless a wall is massive enough to block their FOV (so jungle gyms on like 6 out of the 30 maps or whatever. or closed buildings on 14 out of the 30 maps, that already favor survivor because they usually contain 1-2 god pallets.) This is a trick that only works in shitting on predictable, braindead survivors who E for distance or hold W.
You seem to be under the impression that I don't think stretched res should be removed
-
Still an exploit bestie
-
@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2139987#Comment_2139987
Yea I know I know, reading is hard you'll get there some day.
There's many guides online on how to learn English, hopefully then you'll be able to respond to my comments :D
Weird, didn't realise I'd swapped to German halfway through, sorry to say that I passed English in the top 5% of the country though so try again with that jab.
Reading isn't the issue, moreso the effort to respond to someone who's wrong and refuses to listen to why in the first place in other threads so no need to point it out here.
Have a great day! :D
-
@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2139957#Comment_2139957
Did you even read any comments at all? Jeezus christ.
1 - Doesn't remove counterplay, as the J flick has counterplay itself making it predictable in many situation depending on how many rush tokens blight has left. At worst it comes down to a 50/50, which is no different to a TL wall. Watch the video to see many examples of how to actually counter it.
2 - Exploit doesn't mean it's a bad thing. As I mentioned earlier, tractor tech is an exploit by definition, people just don't see it that way because it's a cool mechanic that both sides can use. Still an exploit by definition, but good for the game.
3 - I'm not losing anything honestly from J flicks being removed, as I said I'm on PS4 and never once J flicked due to console limitations. I'm just advocating for higher skill more fun killers.
Plus if that's how you react to hearing the word exploit then I think you should approach discussions about techs etc differently. Having that close minded mentality about something heavily debated isn't good for discussions honestly.
Now I'm wondering if you read my post because I admitted I couldn't be bothered to read your replies, again so sorry for your loss hope you get better soon or something
-
@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2139935#Comment_2139935
Be honest did you read my past few comments on this thread. I showed why it being an exploit isn't a bad thing.
Also, I'm ps4, I can't even do the J flick. Yet blight is still pretty fun.
People need to stop using the term exploit in such a bad light unless it negatively effects the game. J flick does not hurt the game.
No, I didn't, because arguing for an exploit specifically condemned by the developers that removes counterplay from an already strong killer just kinda makes me not be bothered to read anything you're gonna say. Sorry for your loss or whatever
-
If the only way to have fun is through an exploit then maybe you should be playing something else
-
Honestly I'd like to know this one too cause it's frustrating af. I want to chase the rescuer please don't make me tunnel you.
-
@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2139887#Comment_2139887
Real point is who really cares it has the name "exploit" on it.
I think a much better example is tractor tech, even the devs said that it wasn't intended but they kept it in anyway because it was cool. Due to it being a quote "exploit", they kept it in because it was a cool mechanic.
Same should be done to j flick, it does literally nothing but make blight more fun.
EDIT: Dont get me wrong there's some exploits that do badly effect the game, like m1 after holding blink bug and stretched res, but j flick isn't one of them.
If it doesn't do anything then why use it?
-
@NekoTorvic said:
I am a defender of Blight's normal flicks. I used to not like J flicks, but after seeing Otz's stream where he put a group of strong as ######### survivors against several killers and seeing the examples of j-flicks in this video I think this is the sort of happy accident that should be turned into a feature.
Good survivors can counter it, predictable survivors get nuked by it, it is a risky maneuver from the Blight player for the reward of saving time and rush tokens.
I play with high sensitivity and I honestly don't know what I'd do without my 90 degree flicks. I think i've only ever flicked more than 90 degrees like...at most 10 times and I've played Blight non stop since he was released. It's literally just an extra tool in his kit, useful in very particular situations.
Unfortunately though, the counterplay to a competent J flicking Blight, requires survivors to mind their positioning and to make a read based on their opponent's abilities and playstyle. It seems a great number of survivors absolutely despise anything that requires that from them. They want every killer in the game to have their actions telegraphed 50 seconds before they happen so their brain wakes up from holding M1 so much and can process what is happening. Which means survivors that are actually skilled and can make these kinds of reads and plays just stomp on killers who get gutted to appease survivors that can't.
Unfortunately this tool on Blight's kit is probably going to go.
Survivors despise things that need them to adapt? No.
Survivors despise people who voluntarily and knowingly abuse an exploit? Yes.
-
@Axe said:
this thread really shows what the DBD community looks like at its peak. Ignorance everywhere
watch the video people, he actually made some very solid points.
It has literally been told by the devs "This isn't reportable but this isn't okay". This is literally an exploit. There's no ignorance, it's common sense to remove a damn exploit that they don't want in the game.



