KirkPwns
KirkPwns
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- KirkPwns
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- Most likely yes.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2272277#Comment_2272277
Yes, survivors will kill this game just like they did when they nerfed NoeD, STBFL, Ruin, Pop, Undying and the list goes on
STBFL and Ruin were both buffs in my opinion. Noed was more of a side-grade.
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Chris looks great. Claire looks like her face is melting.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2226803#Comment_2226803
Really like your survivor build!
You plan on incorporating any of the new RE chapter perks into your build? Like resurgence/counterforce/rookie spirit? (Those stood out to me as fun perks).
Also which of adrenaline/unbreakable do you use more between the two?
I use Unbreakable solo and Adrenaline when I swf. As far as new perks both of the new blind/stun perks are super ######### cool so ill be messing with them a lot. I'll obviously be throwing lethal pursuer on my blight as well :P
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If it were up to me, there would be 3 zombies per map and each would take around 40-60 seconds to respawn instead of the current 10-15 it is now. In addition, Id make zombies give about double the mutation points they give currently, since tier 3 of Nemmy's power hardly has any oomph to it in the first place.
My second idea (that would occur INSTEAD of the first one I listed) is they could make Nem and his zombies get a bit more powerful for every infected Survivor, since right now Survivors are getting intentionally infected by zombies to rob him of his power. I'd make each infected Survivor shave 0.25 seconds off his power fatigue cooldown and both zombies move about 10% faster for each infected Survivor as well. Either of these changes would be perfect I think.
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Survivor: Borrowed Time, WGLF, Desperate Measures, ~Flex Pick~
Makes bringing the game back from the brink of a loss a lot easier. My 4th perk is almost always Unbreakable, Adrenaline, or an Exhaustion.
Killer: Ruin, Pop, Tinkerer, Shadowborn
Ruin-Pop-Tinkerer is both powerful and satisfying to use. It's essentially 3 perks with the strength of 5. Shadowborn is just for comfort but the build has room for it since the first 3 are so strong.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2139833#Comment_2139833
Survivors despise things that need them to adapt? No.
Survivors despise people who voluntarily and knowingly abuse an exploit? Yes.
This isn't even a point you just typed a sentence in italics. 99% sure MOST survivors have never faced a j-flicking blight before and they act like they're the authority on everything. Stretched res has been a thing in dbd for literally years and gives a survivor omnidirectional understanding of where a killer is at all times basically, unless a wall is massive enough to block their FOV (so jungle gyms on like 6 out of the 30 maps or whatever. or closed buildings on 14 out of the 30 maps, that already favor survivor because they usually contain 1-2 god pallets.) This is a trick that only works in shitting on predictable, braindead survivors who E for distance or hold W.
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Freddy, Pig, Ghostface, and Pyramid head are so ######### boring 99% of the time. I'll occasionally play Pallet Freddy for a quick laugh or PH if for some reason im in the mood for him, but 99% of the time they're sleep inducing.
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Its too late. K-pop twitter stans already know him as the Trickster. The main target for this dlc. The name is set in stone. What isn’t set in stone, however, is his pathetic strength. A buff is the best we can hope for right now.
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Be nice! I'd still like to hear their opinion, even if they don't plan on adding it.
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You need to use mindgames effectively. If you just run after survivors straight at them, you will never, ever catch them.