GoodBoyKaru
GoodBoyKaru
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/2156501#Comment_2156501
Karu I will ask you to not argue in bad faith as You and I both know we aren't idoits
and when I am saying:
"If we are going to use an example Imagine if in Battlefield 5 Sniper Bullets just didn't drop. that's the pallet bug. As I said all hands on deck it would be fixed in a day."
before this:
"To use a real example that happened Ubisoft have Disabled multiple characters in Rainbow 6 Siege some for weeks at time until the bug is fixed maybe we should steal business practices from Successful multiplayer genre's. (Stop excusing BHVR when the competition in their genre is worse then them (HSH devs) When their competition in other PvP multiplayer games is lightyears ahead)."
You know exactly what I am arguing. So don't intentional misconstrue my arguments by saying BS like
"Yeah just disable palelts alltogether. Or disable killers {Nice job sneaking the one that BHVR might actually have to do with all the others}. Or disable lunging. What an amazing idea."
Also Karu who gets decided what is relevant in a conversation about bugs. Somebody is literally telling BHVR get their ######### together and your Argument is they don't have to while yes you are "correct" you don't effect how correct everyone else is so please get of your high horse.
First and foremost, I'm going to ask you to refer to me with my full name, "GoodBoyKaru". "Karu" is for people I like, and people I like only. You know, friends. If that's too difficult for you, you/yours or he/his pronouns work.
You and I both know we aren't idoits
Debatabl but I'm definitely an idiot.
You know exactly what I am arguing...
Something entirely irrelevant to my original points so, yeah, I'm gonna keep being a pedantic ######### about it.
Also Karu who gets decided what is relevant in a conversation about bugs. Somebody is literally telling BHVR get their [BAD WORD] together and your Argument is they don't have to while yes you are "correct" you don't effect how correct everyone else is so please get of your high horse.
Okay so firstly it's a donkey.
Secondly, in the overall scheme of bugs, sure. But that's not what I'm arguing for. I'm arguing for my original point which is that there hasn't been a bugfix patch for half a month so no new bugs would've been fixed in this time. Would you like to write it in bright pink next time or is this adequate?
You've managed to, once more, completely miss my point. Try reading it again and, here's a tip, aim for the northern hemisphere because you'll hit a lot closer. As fun as this has been, I'm gonna end the conversation here because honestly it's like talking to a wall, except the wall doesn't try to contradict you by talking about something completely different.
Have a good day :)
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/2156407#Comment_2156407
No BHVR NEEDS to GET it's PRIOTIES IN CHECK Like other companies,
If we are going to use an example Imagine if in Battlefield 5 Sniper Bullets just didn't drop. that's the pallet bug. As I said all hands on deck it would be fixed in a day.
To use a real example that happened Ubisoft have Disabled multiple characters in Rainbow 6 Siege some for weeks at time until the bug is fixed maybe we should steal business practices from Successful multiplayer genre's. (Stop excusing BHVR when the competition in their genre is worse then them (HSH devs) When their competition in other PvP multiplayer games is lightyears ahead).
I don't want another company I want BHVR TO BE BETTER.
Also Your point doesn't negate his points as you are trying to (argue?) (convince yourself of?) the companies perspective when @BananaBlooD95 is essentially saying get your S together
But BHVR aren't the companies behind BFV. They're BHVR. And all other companies have failed where they've succeeded so their failures to fix bugs? Their lack of balance? It's clearly working.
To use a real example that happened Ubisoft have Disabled multiple characters in Rainbow 6 Siege some for weeks at time until the bug is fixed maybe we should steal business practices from Successful multiplayer genre's. (Stop excusing BHVR when the competition in their genre is worse then them (HSH devs) When their competition in other PvP multiplayer games is lightyears ahead).
Yeah just disable palelts alltogether. Or disable killers. Or disable lunging. What an amazing idea.
Also Your point doesn't negate his points as you are trying to (argue?) (convince yourself of?) the companies perspective when @BananaBlooD95 is essentially saying get your S together
I wasn't attempting to argue against their points because they hold no relevant to the topic. Do keep up xo
@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2156308#Comment_2156308
I like how the very first "fix" is still an ingame bug. And yeah one would expect major bug from 4.6.0 to be priority #1. Breakdown should be ez pz as it happen 100%. All they need to do is read their code and they will see what's wrong. Chest bug/key should also be easy, check the difference between the chest scrip with 4.6 and 4.5. Heck even the pallet one too should be easy. These kinds of bug only appear if you touch their respective script.
Then by all means look inside the spaghetti code, held together with blueprints and fix the chest bug or breakdown bug without removing Huntress' hatchets and making Trickster moonwalk whenever he throws knives, whilst now turning chests sideways. People "jokes" about the spaghetti code in this game for a reason- that's the very reason it's so buggy.
The thing about programming is you don't see what's wrong with it just by looking- there could be one semi-colon missing, or one thing indented slightly wrong, and the entire thing falls apart.
But if it's so easy- good news! BHVR are hiring specifically for DBD (or were until recently) and they pay exceptionally well for the development industry so give it a go.
But it isn't as easy as it looks, or sounds, especially with the blueprint base. Changing one thing there would genuinely break half the game. The foundation of DBD is made honeycomb and, as such, will break very easily.
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/2156353#Comment_2156353
May be if you cut the snark people would be more willing to talk to you.
When you are responding someone who made a point and then you intentionally missed the point and just posted patch notes, sure is an own.
Again to spell the point out for you THESE FIXES SHOULD BE THE NUMBER 1 PRIOITY.
If this was any other game company other then the pallet bug (which if we are being honest here should be all hands on deck until it's fixed) they would be disabled.
People have been fine to respond to me for coming up 3 years and 8,575 posts so I see no reason to change.
The person I was replying to with the patch notes missed my point by about a continent so I saw no reason to discuss it as it held no relevance (which, btw, yours doesn't :p)
If this was any other game company other then the pallet bug (which if we are being honest here should be all hands on deck until it's fixed) they would be disabled.
Then give it to any other company. We can look at a bunch of other examples of companies that tried. Gun Media with F13th? Game died. Chongming Studio with Soul At Stake? Game never even got started in the Western market (which, btw, DBD is very popular in the Eastern Market). Elastic Games with Last Year? Game died. YGGDRAZIL GROUP with HSH:S? Not out of Early Access so I don't feel like making a comment on it.
DBD, despite it's flaws, is the only game that has survived under BHVRs care. So, sure, give it to another company and watch it die.
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/2156308#Comment_2156308
His Point is pretty obvious:
Three huge bugs that were in the game before 4.6.1 those being
- No stun on pallet drop when the killer lunge
- Breakdown break hooks for the rest of the game
- Chest now have a better chance at giving keys than Plunderer's Instinct
Are still in the game when these should've been priority number one for 4.6.1.
What's your point? That they are working on other things?
Because if that's your point it's a bad one because prioritization exists.
Do me a favour, my guy, and use the eyes that Mother Nature gave you (or ears, with a text reader, in case you're blind) to actually read the things I say in the thread, would you?
Bugs get fixed. They may not be the bugs you want fixed but bugs do get fixed when the game is updated.
My point is that chests are bugged and the game hasn't been updated since 4.6.1, which was half a month ago. The way OP worded their thread title ("Still finding keys nearly every chest search") implies they think something would've changed when there's been no fixes to it.
It's amazing what you can do if you actually pay attention to what other's are saying. I'd reccommend it sometime.
Should they have been priority? Yes. Were they? Maybe- it's entirely possible they were and just couldn't be fixed (even if they thought they had in one case)- or maybe not. That doesn't contradict my point in the slightest.
Sit down.
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@swager21 said:
that ######### just looks like plague 2.0 .
maybe because it's a modded skin for the plague?
shocker
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2155999#Comment_2155999
Patch 4.6.0 March 30, major bugs:
- No stun on pallet drop when the killer lunge
- Breakdown break hooks for the rest of the game
- Chest now have a better chance at giving keys than Plunderer's Instinct
Patch 4.6.1 April 14, fix:
cricket sound.
It's been more than a month and nothing is fix, except the palette stun which is partially solved.
Patch 4.6.0, March 30th
Patch 4.6.1, 14th April. Contained the following bug fixes:
- Fixed an issue that could prevent pallets from stunning killers under certain circumstances.
- Fixed an issue that could cause pallets broken with the perk Spirit Fury to leave a collision zone behind.
- Fixed an issue that prevented the Trickster from earning brutality points when injuring or downing survivors with blades.
- Fixed an issue that prevented the Trickster to earn Chaser Emblem points when injuring or downing survivors with blades.
- Fixed an issue that could prevent the add-ons Inferno Wires and Tequila Moonrock from increasing the duration of Main Event.
- Fixed an issue that could cause a small delay in the activation of the Wraith's post-uncloak speed boost.
- Fixed an issue that could prevent Decisive Strike from deactivating when a survivor unhooks another survivor once the generators are powered or the endgame collapse has started
- Fixed an issue that could cause Pyramid Head's power cancel animation to play while charging Rites of Judgement if the charge is quickly cancelled and restarted
- Fixed an issue that could cause the Oni to have incorrect rotation speed after hitting a survivor with a demon strike attack or after a demon dash.
- Fixed an issue that could prevent survivors from hearing the sound of the Blight's slam
- Fixed an issue that could prevent progress towards "Healthy Obsession" when healing the obsession.
- Fixed an issue that could prevent "Nerves of Steel" from properly tracking successful skill checks
- Fixed an issue that could prevent progress towards "Near Death Experience" if multiple survivors were downed during the match
- Fixed an issue where rank and pip changes in a public match are not correctly displayed in the Scoreboard if the user quits the Game.
- Fixed an issue that caused invisible collisions to block players on the side of exit gates in Red Forest maps.
- Fixed an issue that caused the Swamp maps to appears darker.
- Fixed an issue that caused the Survivor to be stuck between rocks after being hit by the Killer.
- Fixed an issue that caused the Survivor to be able to climb on a rock in Yamaoka Estate by using Dead Hard.
- Fixed an issue that caused Victor to pounce outside the map when facing the wall.
- Fixed an issue that made it impossible to have a full lobby when the Party Privacy is set to 'Public' or 'Friends Only.
- Fixed an issue where results screens sometimes do not correctly display rank and pip changes when a player quits a public match.
- Fixed an issue where a non-friend user that joined in a public lobby can then join the private lobby if both users have not backed out to the main menu.
- Fixed an issue with the "recently played with" feature which was not displaying players encountered during a trial.
- Fixed an issue that could cancel the Trickster's Main Event when activated with 0 blades remaining.
- Fixed an issue that prevented the Haste status effect's timer from displaying correctly when triggered by the perk Smash Hit.
- Fixed an issue that prevented the icon for the perk Smash Hit from displaying its activation state correctly
- Fixed an issue that could cause the Blight to collide with the lid of the hatch when visible and open.
- Fixed an issue that could cause survivors to become stuck in lockers when facing the Twins if hit by Charlotte when leaving a locker held closed by Victor.
- Fixed an issue that could cause the Trickster to remain stuck in the Main Event pose when performing certain actions just before entering the Main Event cooldown.
- Fixed an issue that could cause Victor to be able to pounce through vaults (pouncing over them is fine!).
- Fixed an issue that could prevent the Tricker's main event from ending correctly if the Aim Blade input is held.
- Fixed an issue that could allow players controlling Victor to see activated survivor glyphs.
- Fixed an issue that could prevent The Nurse from being slowed during her fatigue if stunned after or during a blink attack.
- Fixed an issue that could prevent Hex: Ruin from activating when a generator is no longer being repaired if one survivor is grabbed while another is repairing
- Fixed an issue that could cause the camera pan at the beginning of the trial to last too long
- Various crash fixes
- Fixed an issue that could cause the killer to not be able to pick up downed survivor on the basement stairs
- Fixed an issue that could cause the Trapper traps to clip in multiples places inside the Chapel stairs
- Fixed an issue that could cause the hatch to not open in the Gas Heaven's garage
With the exception of the Pallet Stun Bug, these were fixed.
Patch 4.6.2... doesn't exist.
Patch 4.7.0 has yet to release.
So... your point?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2155999#Comment_2155999
"but when the game updates is when bugs get fixed."
Are you sure about that?
more bugs are made and the bugs you want fixed aren't but bugs are fixed when the game is updated. with the exception of the stun bug, that is.
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maybe because they didnt release an update so there wouldn't have been a bugfix?
shocking, i know, but when the game updates is when bugs get fixed.
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jyn im taken by david you know i couldnt possibly-
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@DbD_Enjoyer said:
https://forum.deadbydaylight.com/en/discussion/comment/2155615#Comment_2155615
Yes they were trying to, but i did my best to try and stop them even after they broke both my totems.
trying to genrush =/= actually genrushing.
on a different note, bodyblocking for other survivors isn't toxic, and neither is using your perks (unbreakable/ds). i get it can be tilting but you got a 32k point 4k, using ruin/undying as one of the best killers in the game. forgive me if im less than sympathetic.
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@DbD_Enjoyer said:
https://forum.deadbydaylight.com/en/discussion/comment/2155080#Comment_2155080
This is what a TOXIC CWF looks like:
https://us.v-cdn.net/6030815/uploads/0DR39DZTAQ66/fun.jpg
They were flashlighting me at every corner and at same time from many directions, bodyblocking me all the way to the hooks, gen rushing, blocking my hits on injured survivors, trying to DS me on lockers or recovering up with Unbreakable, jumping into lockers so others could flashlight me no matter what, tea bags and pointing at every pallets...
if you got a 32k point 4k they were not genrushing you.
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/2154538#Comment_2154538
Fair, I now reserve the right to say exactly this on every single add FNAF topic that appears here.
People do that anyway what was stopping you?
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I have another secret about her.
She's a really big fan of Lisa
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Predator- you said you were playing without headphones so sound becomes infinitely less reliable. scratch marks become your next best bet, and predator can help to make it a lot easier to track. be very careful of sound still, though, as it's still your most valuable tool.
Hex: Ruin- it's the best slowdown perk in dbd
Hex: Undying- your ruin lasts 30 seconds instead of 20
Thrilling Tremours- bbq but better (without the bloodpoint boost)
Main strategy:
1) Phase
2) Hit someone post-phase
3) Repeat 1&2 until down
4) Hook survivor
5) Go to generator not blocked by TT
6) Let Ruin do it's work
7) Repeat steps 1-6 until 4 survivors are dead.
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//
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https://www.youtube.com/watch?v=CrPUvC7q6AY@LilCrapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2154252#Comment_2154252
False!... Bears... Beets... Battle Star Gallatica
Im not sure how much more clear I can be
//
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@LilCrapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2153716#Comment_2153716
False. Bears. Beets. Battle Star Galltica
what
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this
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Yes, it does. You said it yourself, a lot of the time the killer will ignore you and chase someone else. So, the weakest on the SWF is the tbagger. The killer ignores them and chases the other 3, who are a lot better at looping, while the tbagger does the gens.
Alternatively, it makes the killer tunnel one survivor specifically. In which case, result. The killer tunneling one person out of the game, through BT + DH + DS? That's easily enough time to get 5 gens done and escape against any killer but Nurse, Spirit, or an absolute God at DBD in general.
So, yeah, there's actually a lot of merit in it for the psychological effects it has on killer players.
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hey can i introduce you to the concept of solo?
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im boutta act up-
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I play with my boyfriend. That simple.
Not always 100% effective but it's usually fun to focus on him talking rather than the killer. He even got one of his first beamer saves yesterday- im so proud
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2153254#Comment_2153254
Can i get the same results like this:
20% slowdown means that after 80 sec (100% without slowdown) a gen is only 80% done. So 20 sec is left for the last 20%. Its easier to calculate for me, but did i make a mistake?
honestly i dont know
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I can hope
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2153250#Comment_2153250
Hmmm, I might prefer it based on seconds just to make the numbers easier lol
Yeua it'd be nicer but no dbd maths
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2153246#Comment_2153246
Hmmm, so it's calculated on charges instead of by seconds?
Yeah. There's a post by Orion which explains it better that I link to in this thread in the first reply.
@Harold_Shipman said:
Any number crunchers care to tell me what is the quickest you can repair a single generator in the following scenarios:
By yourself with no toolbox but resilience and spine chill
By yourself, with above perks with optimal toolbox setup but no BNP
By yourself with above perks with toolbox + BNP
4 people on generator with Prove thyself, in all of the above scenarios on all 4 survivors?
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@JoByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/2153223#Comment_2153223
Really? Then I've missed something. Isn't it 5% for each injured survivor?
Anyway, still not too much IMO.
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2153223#Comment_2153223
I'm fairly certain that .20 times 80 is 16.
Okay I'm going to get into a bit of maths here.
There are a couple things to know for this:
- Interaction time is measured through calculating the time taken to "put in" the amount of charges an action takes.
- The amount of charges you "put in" each second is measured in charges per second (c/s).
- The amount of charges needed to repair a generator is 80.
So, we have 80 charges which, at base, takes 80 seconds to complete because we put in 1 charge at base.
Thanatophobia reduces the charges we put in by 5% (0.05) for each injured survivor.
With 4 survivors injured, that's a 20% slowdown (0.2). Therefore 0.8 charges are "put in" each second.
80/0.8 = 100
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/2153207#Comment_2153207
Pretty much yes, but only if the survivors actually give you this information, supposing you're not playing against robots.
So can we agree that there's counterplay?
No?? There isn't??
Stridor makes regular breathing 25% louder. You cannot stop breathing without a bug.
There's no counterplay my guy
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@JoByDaylight said:
It's not that overwhelming, max 16 extra seconds of gentime, and that is if all survivors are wounded the whole time. That is not game breaking.
Counters: Resilience, toolboxes, heal, power through, cooperative repairing. Probably more.
It's 20 seconds tbf
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@Riif0 said:
And what about a Legion? :)
Hold M1 on a generator for 20 extra seconds. If they have ruin, cleanse it first. It's annoying but it has counters.
@Riif0 said:
or even a plague?
Cleanse in places that are bad for her. Done a generator? Cleanse in that area and the fountain is basically dead. Only cleanse in good places when it's the last few fountains because then it forces her to have her power when she doesn't want it and removes all fountains.
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/2153193#Comment_2153193
You say there is no counterplay, but you're using Stridor to counter exactly what?
Stridor only works when they are injured, how did you manage to get the first hit being a 4.4 killer?
That's curious!
How did I manage to get the first hit? By phasing and looking for footsteps/moving grass and hearing them because that's what her power is??
You say there is no counterplay, but you're using Stridor to counter exactly what?
Perks aren't counterplay.
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/2153105#Comment_2153105
Play Spirit and you will find out that there is A LOT of counterplay.
I've played her for a long time, there's no counterplay. Survivors can't do anything against me because Stridor exists. "Play Spirit"- I did. I got her to P350 and as @TurboTOne and @NoOneKnowsNova can confirm learned her pretty well.
There's ######### all you can do.
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@UnusedMapOffering said:
https://forum.deadbydaylight.com/en/discussion/comment/2150755#Comment_2150755
I'm hollering right now Lol 😆my ass is gonna get in trouble at work
wait wait i got one more-
Me seeing the title of this thread:
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:)
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@UnusedMapOffering said:
https://forum.deadbydaylight.com/en/discussion/comment/2150755#Comment_2150755
I'm hollering right now Lol 😆my ass is gonna get in trouble at work
if they ask it wasn't me
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2152107#Comment_2152107
ah, I remember those days!
Don't forget that you can permanently destroy bear traps!
dont worry you can use hangman's trick to fix it!!
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@SammiieK1991 said:
https://forum.deadbydaylight.com/en/discussion/comment/2152041#Comment_2152041
Yeah because obviously, camping, tunnelling, moaning about everything... oh and hackers make the game so much better. Sorry I must of missed the fun in all that. My apologies.
camping but bt doesn't stop it and the killer can block the unhook prompt
tunneling but decisive strike doesn't stop it
nurse but she has 3 blinks at base and can go up to 7
noed but it's permament
ds but it's active on first pickup and everyone can use it immidiately for the 5 second stun
hooks are broken forever
there are double pallet loops everywhere you look
actual infinites exist
generators take 60 seconds and brand new parts do gens instantly
insta-heals exist
self care heals you faster than the killer can hit you
pallets vaccum you to them
windows vaccum you to them
--
current camping, tunneling, tunneling, moaning, and hackers don't make for much fun but it's better than it's been before.
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/246390/jane-is-the-hottest-survivor
https://us.v-cdn.net/6030815/uploads/T3TG2MO2K4QV/are-ya-winning.jpg
I beat Jane's ass into a pulp and snap her neck and split her bones like firewood every other day.
I genuinely don't give a ######### how thicc she is, I only care that I can see her fat and gore seeping from fatal wounds all over the ground before I impale her on a sacrificial meat hook.
But sure, she's hot.
//
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2149774#Comment_2149774
IM SO EXCITED OMG
if you ask nicely enough wave 2 could genuinely be a thing lol
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2149337#Comment_2149337
It has the trapper's mask's smile and nothing signifying the doctor other then his left handed arm(Which is weird for the doctor whose right handed).
I think it would need a bit more machinery/wiring and electricity for it to be a proper doctor skin.
Just in case you still don't believe me
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2151366#Comment_2151366
Must be a pc thing. I've never seen it on mobile.
It is a pc only thing dw
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2151351#Comment_2151351
He needs to learn to breath through his nose though
If he has one
Jokes on you halitosis is hot,
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2151312#Comment_2151312
This community is so thirsty I’m surprised no one has died of dehydration yet
I carry 2L of water around with me at all times just in case someone mentions Pyramid Head
[that is not the actual reason]
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2151292#Comment_2151292
Oh trust me I've seen much more... * Clears throat, graphic...descriptions here of the characters... and it isn't just... Jane... its the whole roster... it kinda... scares me
I've also seen worse.
Just because worse exists doesn't make it better
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2151214#Comment_2151214
Jane is the hottest surv,
when im killer I cant wait to catch that big voluptuous ass of hers
When I'm playing survivor and I see a jane in my lobby I swoon and cant wait to grab those cheeks.
she is so thicc to where sometimes the killer get scared of those thighs since she can crack a coconut with them.
Whenever we need to crack some nuts we just call her over and we'll have peanuts for days.
She one time moried me by just smashing my head with those huge thighs
You're down so, so bad.
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As a home of sexual I respectfully disagree :)
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@_NIGHTMARE_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2150930#Comment_2150930
Can I have a passive aggressive :) so that I can increase my life expectancy by twenty years too?
No :)
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@_NIGHTMARE_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2150924#Comment_2150924
That was totally not my intention.
Is there like a metaphorical 'undo button' for that ageing?
No it didn't age me it extended my life its a good thing aa-
No there's no undo button you've cursed me to live 20 more years what a shame
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@_NIGHTMARE_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2150915#Comment_2150915
Yes, I noticed that.
:)
The amount of passive aggressive energy in that single :) has honestly just extended my life by 20 years
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@_NIGHTMARE_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2150855#Comment_2150855
Four times actually, hun.
You might want to read over stuff twice before commenting :)
It just needs a little more perseverance than other killers to get there.
But you do you.
I mean, he started talking about how you shouldn't balance around rank 20s when I said to do so around good but casual rank 1 players so I'm not convinced Reading comprehension was his strongest subject in school













