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GoodBoyKaru

GoodBoyKaru

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GoodBoyKaru
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  • @FoolyCooly said:

    By yet to fail are you implying you never lose with bbq on or mostly. Using an aggressive playstyle with infectious and moniter most of the time gives me way more momentum than bbq ever will for ne

    I'm implying that it provides useful information which I use later in the game. I am no way arrogant enough to claim I've never lost a game. However my winrate using BBQ is substantially more than my winrate using Infectious because I don't play aggressively, nor do I think it's the best way to play him. It definitely isn't to me. And, shocker this, when I made the guide I made it from my own experience. Which is why I said this little bit:

    image.png


  • @FoolyCooly said:

    https://forum.deadbydaylight.com/en/discussion/comment/2209105#Comment_2209105

    https://forum.deadbydaylight.com/en/discussion/comment/2209105#Comment_2209105

    Infectious being only a mention just feels wrong on pH . And putting BBQ on best build section can missinform tbh

    Infectious is good in aggressive playstyles but as that's not how I play Pyramid Head, nor is it how I think playing Pyramid Head is the most successful, I had it down as a mention. BBQ fits my playstyle substantially more and considering most people play for Bloodpoints not having it there would be odd.

    BBQ has yet to fail me on him.

    If you disagree with me, which is evident, you're always welcome to make your own guide.

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2209097#Comment_2209097

    I never managed to do that. Well, probably because it is rare for me to play killer when a chapter releases, as that is usually when my friends come back from the ashes to play DBD.

    And yes, Adept Blight is painful. The best part is that I got it on Lery's. I don't know how I did it, but I did.

    i got my blight adept on hawkins which honestly felt like dbd telling me "mate you're ######### at this, just stop using your power".

  • @ShinobuSK said:

    https://forum.deadbydaylight.com/en/discussion/comment/2209050#Comment_2209050

    Yea he might be one of the best killers for Im all ears.

    And how do you feel about Tinkerer on PH?

    I used to run build Otzdarva recommended, Ruin, Undying, Discordance and Tinkerer but either Im unable to make it work or survivors cleanse both gen perks super fast.

    Also I am a BBQ addict for BP lol and run it on every killer, which in PH case makes me almost never use cage mechanics

    its not a good perk on him.

    you have no movement ability so you make little use of the information and with the undying change RuinDying became an unreliable combo to use on him because no movement so bad totem defence. you don't make use of Undetectable, like, at all because *metal scraping noises* *grunts in pyramid head* *sound of sword slicing ground dramatically* *h e a v y m e t a l b r e a t h i n g*

    there are substantially better alternatives.

  • @FoolyCooly said:

    Nice guide but as a fellow pH main that's mained him since his release,

    ######### BBQ.

    I'm sorry but it's such an overrated trash perk for pH(most non mobile killers actually). If you want to have a better chance of actually winning and aren't super thirsty for bp don't recommend BBQ. It's also heavily outclassed by phs best perk imo being infectious since it tells you exactly when to hook or cage at all times. Again nice guide but good I hate BBQ because people will recommend it for any killer just for the bp gains instead of actually wanting to win. BBQ is an insult to ph

    image.png image.png

    its almost like i addressed that

    (and if not clear by the comments, ive also mained him since his initial PTB)

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2209085#Comment_2209085

    Stop, the cows are going to melt my heart!

    You got it on day one? That is impressive. I struggled a lot with his Adept, more than any other killer at that point. Finally managed to get it after a very difficult match on Mother's Dwelling.

    not to flex but

    image.png image.png

    i think the adept i suffered with the most was oni or blight because motion sickness :')

  • @GeneralV said:

    Now that is a good guide if I've ever seen one! Good job, my friend!

    Wish I could have read this before going after his Adept, it would have helped me a lot.

    Thanks! :D

    image.png

    And yeah, I thankfully got his adept D1 so I could spend almost a year perfecting my playstyle + build

  • @ShinobuSK said:

    Very nice, I used to run similar build but instead of pop and Im a ears, I used ruin and Nurses calling. Gonna try out this one tho

    I think I used Nurse's when he first came out but dropped it because I didn't feel like I got that much value from it. I'm All Ears, though, honestly god-tier perk

  • you sound surprised, but i am nothing if not a fashion icon

    image.png image.png


  • excuse me i am an icon

    image.png


  • @nursewannabe said:

    One of the best forum members

    I appreciate it! :)

    image.png


  • @Digwiid said:

    I can see that you put a lot of effort into this guide, good job!

    Thanks! :D

    image.png


  • @lewis said:

    Very informative thank you, I love pyramid heads asmr and want to get good with him. Do you have other builds that don’t use gen defence?

    Honestly not really, as his lack of movement is his biggest weakness so that's usually what I cover in builds. However, for a purely aggro playstyle I'd suggest Monitor and Abuse, Infectious Fright, I'm All Ears and a tracking perk like Whispers, BBQ, Thrilling, Discordance, Tinkerer, or Surveillance. Basically just to know where to go. This was my old build before I figured out gen defence was much more suited to my playstyle.

    Monitor works well with Infectious, and the lower terror radius helps diminish the strength of the w key. Infectious helps a lot with snowball and knowing when to cage- if someone is nearby you cage them and get immidiately into another chase. Very helpful. I'm All Ears I've been through and then a tracking perk. I'd avoid EndFury because you shouldn't be eating too many pallets, and breaking them is worse, and Bamboozle or Crowd Control take away chances for animation lock hits with your power (which is why I suggest against breaking pallets to begin with).

    If you wanted a little hybrid I'd ironically suggest Ruin here. Infectious is decent enough tracking to have a semi good idea of where to go and if you're playing hyper-aggro it can and will eat away at their hen progress. The issues with Ruin though, obviously, is that it's a hex perk on a killer without much map mobility.

    Thanks for taking the time to read it through, though. It means a lot ^^

  • @FrndlyChnswSalzmn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2208988#Comment_2208988

    You hate literally anything a Killer has that isn't trash, so i'm not surprised.

    I literally love facing Nurse so try coming at me from an angle that makes sense.

    Edit: Also does this mean Michael, Ghostface, and Clown are all top tier while Wraith and Hillbilly are the two worst killers on the game? Does this make Trickster and Twins overbearingly strong while Oni is garbage?

  • No, I really wouldn't say it is.

    I made a kinda guide on him here that goes through what I think are the best perks and why Tinkerer really isn't great on him

    @GoodBoyKaru said:

    So a few attentive people may recognise this from a comment I made yesterday (technically it was 24 minutes into today but let's not talk semantics). A couple of people suggested I make it a real post because "That's an excellent guide, very well put together." So, here I am. I've added a few more things so it's still worth a read.

    This will cover what is, in my opinion, his best build and why, as well as a few tips on playing him & a few videos.

    So hey, it's me- GoodBoyKaru, your friendly neighbourhood Pyramid Head main- here to give some swift Tips and Tricks(tm) to help make you a better Pyramid Head player!

    For the record, this was made during DBD Patch 4.7.2

    Build

    PERKS

    My personal favourite and imho strongest build is this:

    • Corrupt Intervention

    https://us.v-cdn.net/6030815/uploads/5A01IV8RME2M/image.png

    Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.

    • Pop Goes The Weasel

    https://us.v-cdn.net/6030815/uploads/FHA7ZFNAKVZY/image.png

    It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.

    • Barbeque and Chili

    https://us.v-cdn.net/6030815/uploads/SC8THLXSY3RP/image.png

    Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.

    • I'm All Ears

    https://us.v-cdn.net/6030815/uploads/V90CSL0I44NO/image.png

    Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.

    https://www.youtube.com/watch?v=XJs4rvkppqs&t=296s

    (you can watch the whole thing if you really want I'm proud of the game).

    An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.

    ADD-ONS

    So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.

    tips

    Okay so rule number one is to not break pallets. Sounds weird but, just trust me.

    His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences

    To show what I mean, here's another timestamped clip. Ends at 10:58

    https://www.youtube.com/watch?v=gu3X5o9GpjY&t=646s

    Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.

    Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.

    I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.

    Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.

    To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.

    https://www.youtube.com/watch?v=XJs4rvkppqs&t=83s

    See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.

    In my opinion, only cage someone in one of four scenarios:

    • You're afraid of a DS (just please don't tunnel I'm begging you)
    • You're afraid of an Unbreakable (much more likely)
    • You can immidiately get into another chase
    • It would place you into a Pressure Point Of No Return (name pending).

    What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.

    If you cage at other times you're probably wasting pressure you could've gotten from a hook.

    Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.

    https://us.v-cdn.net/6030815/uploads/2808XTGCLSHV/image.png

    I'd highly, highly suggest reading the wiki page on his power as it's really useful in understanding the fundamentals and giving actual values to words. Here it is:

    https://deadbydaylight.fandom.com/wiki/Pyramid_Head

    Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.

    It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.

    A few more quick-fire tips:

    • Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:

    https://www.youtube.com/watch?v=0U1k10I-zG4&feature=emb_logo

    Bet they didn't expect that one :p

    Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.

    • Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
    • Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
    • Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
    • Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.
    • Play survivor. Learn where survivors move and how they path, shoot POTD to hit them. That's what I did in that last clip.

    And, yeah, that's about it. If people have any questions please let me know and I'll try to answer them as best I can, though I think this is comprehensive enough.


  • I've hated him since day 1 so join the club other people

  • Hey, I think I may be the #1 Spirit hater on the forums.

    Yeah I play her, and got her to P350, and do so just to prove you don't need much skill considering I play with a broken headset and I'm very badly visually impaired. Usually I run Stridor, Corrupt, Pop, BBQ, and use yellow or green duration + speed add-ons. Easy games all around.

    I don't play her very often but it takes me 2 games to get into the swing of playing her, if that.

  • I bought the Autohaven Wreckers shirt from there and have yet to have my info leaked

    Yet.

  • ...yikes 🤐

  • I don't have an m.2 but a 1tb SSD updates dbd in like... 13 minutes? For a chapter or midchapter? About 8 for a hotfix

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2207045#Comment_2207045

    Imagine nerfing slinger... What are they going to do? Add an overheat mechanic to his gun?

    im more hoping for an overall rework to keep the theme of "gun and reel" while making him more fun for both sides (as in, more mobility so being rushed is less likely at the cost of less chase power. and a goddamn terror radius. please.)

  • the fact you think that the only reason people complain about spirit is because freddy got nerfed and that people havent been doing it for years is unironically baffling

  • @gibblywibblywoo said:

    It's so funny when people try to claim "it just looks better". Yeah, sure. Making DBD look like Half Life 1 being opened on a widescreen monitor for the first time looks SO good.

    image.png

    just looks better bro

    (this is a joke + is not my video))

  • image.png

    shing shing best prepare those shins

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205222#Comment_2205222

    It is intentional that the killer can start the grab animation and even play it through to the shoulder only to have the game roll it back and freeze you in place while the survivor gets to run away or complete the gen/save in your face?

    wow.

    not the grab cancel, the baiting. which is what i was addressing

    please bestie use your critical thinking

  • It's amazing, really. How you can make a poem, a form of self-expression where nothing is truly wrong because it's a collection of one's feelings displayed in an artistic way that only they could think of, and still so massively incorrect.

  • @GannTM said:

    Not sure who that is but if the ability is a dog then I'm all for it. Dogs are the best.

    expectation

    image.png

    reality

    image.png


  • @MrDardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205341#Comment_2205341

    You could almost say he is your Object.. of.. Obsession.. badumm tss

    Don't worry I'll go now...

    there are several international laws i am on the precipice of breaking right now

  • @MrDardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205324#Comment_2205324

    I had that going for me before dbd.

    David just added to it even more xD

    i think i was 14 the first time i laid eyes on david and it literally ruined my life


    its an obsession and it isnt healthy

  • @Hex_Llama said:

    I'm happy for the shirtless David people that they have a new outfit to mix with. I think the outfit has too many random things stuck to the back of it, between the fanny pack and bullhorn and all, but it's nice.

    i dont care about the things stuck to it it shows skin

  • @MrDardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205301#Comment_2205301

    This guy even turns straight guys around... I'd think.

    david king was unrionically how i discovered i liked men so

  • god i am so gay for this man

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205222#Comment_2205222

    But then if the survivors really do commit it doesn't give you the grab anyway. This is an issue even if you don't care for it.

    grabs are still semi-consistent on my end from hooks, its usually the gens + totems that brick so i really cant relate

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205239#Comment_2205239

    You don't though. The other 3 Survivors can and will bodyblock for the injured person.

    Couple that with Dead Hard, and they can make it to pretty much any gate.

    then evidently the framrate difference is key because i cant remember the last time survivors tried this and i didnt get the trade.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205222#Comment_2205222

    They kinda of have a point.

    I've definitely had scenarios where this happens. Someone baits a rescue, I time it correctly but get my grab cancelled and the game swings instead.

    It isn't fun.

    you still get a hook trade which allows you to repeat the cycle

    if you had gotten the grab, one of the others would've appeared to unhook and youre now in the exact same situation as you would be in without the grab

  • this is... literally a non-issue. nor is it an exploit because it's intentional game design.

    have you- have you heard of just waiting?

  • Re 2 remake: am I a joke to you?

  • My one is Pgtw/Corrupt/Crowd Control/BBQ.

    You can obviously replace CC with Bamboozle if you want

    Add-ons I use Speed Limiter + Vegetable Oil but if you actually want to play seriously may I suggest Primer Bulb + Chili

  • @CringeGame said:

    https://forum.deadbydaylight.com/en/discussion/comment/2204028#Comment_2204028

    GEN RUSH NERFED ASAP SO KILLERS CAN USE DIFFERENT PERKS AND MORE KILLERS SUDDENTLY BECOME AVAILABLE AND WOULD BE AN INDIRECT NERF FOR TOP TIER KILLERS TOO

    "gen rush nerfed" yes but how? Details, please.

  • Then you haven't seen these forums and I'd suggest opening your eyes

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2203249#Comment_2203249

    Can we also talk about the list of bugs that can arise from this? Especially considering the fact that dbd not the most stable game and bug free game in the world.

    no because im afraid to even think about that

  • now i was more thinking a power for the killer that reverses survivor movements or freezes them in time (stuns them basically), they cant take damage but cant do anything either making the game an effective 3v1 for the duration.

    i was not expecting suggesting a perk (that can be used on anyone, ie Nurse and Spirit) to be able to reverse a fully completed generator.

    this with ruin/undying on an angry napkin? if you manage to lose that something has gone wrong.

    and don't get me started on the list of issues that resurrection would have.

  • @Beaburd said:

    Yeah, I'm sorry to say this but that survivor was definitely cheating on you.

    If they don't want to let you touch them, but are more than willing to let other people touch them, that's not a good sign.

    Sorry for your loss.

    i hate this so much >:(

  • @GoodBoyKaru said:

    OH BOY I'VE BEEN SUMMONED

    Hey, it's me, GoodBoyKaru, your friendly neighbourhood Pyramid Head main here for my swift Tips and Tricks(tm) to help make you a better PH player!

    Build

    PERKS

    My personal favourite and imho strongest build is this:

    • Corrupt Intervention

    Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.

    • Pop Goes The Weasel

    It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.

    • Barbeque and Chili

    Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.

    • I'm All Ears

    Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.

    https://youtu.be/XJs4rvkppqs?t=296

    (you can watch the whole thing if you really want I'm proud of the game).

    An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.

    ADD-ONS

    So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.

    tips

    Okay so rule number one is to not break pallets. Sounds weird but, just trust me.

    His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences

    To show what I mean, here's another timestamped clip. Ends at 10:58

    https://youtu.be/gu3X5o9GpjY?t=646

    Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.

    Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.

    I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.

    Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.

    To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.

    https://youtu.be/XJs4rvkppqs?t=83

    See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.

    In my opinion, only cage someone in one of four scenarios:

    • You're afraid of a DS (just please don't tunnel I'm begging you)
    • You're afraid of an Unbreakable (much more likely)
    • You can immidiately get into another chase
    • It would place you into a Pressure Point Of No Return (name pending).

    What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.

    If you cage at other times you're probably wasting pressure you could've gotten from a hook.

    Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.

    https://us.v-cdn.net/6030815/uploads/Q8U68CSMNAWC/image.png

    I'd suggest reading the wiki page on his power as it's really useful in understanding the fundamentals. Here it is:

    https://deadbydaylight.fandom.com/wiki/Pyramid_Head

    Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.

    It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.

    A few more quick-fire tips:

    • Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:

    https://www.youtube.com/watch?v=0U1k10I-zG4

    Bet they didn't expect that one :p

    Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.

    • Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
    • Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
    • Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
    • Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.

    And, yeah, that wraps up GoodBoyKaru's swift Tips and Tricks(tm) to help make you a better PH player.

    If you have any more questions, feel free to ask :)

    there

  • OH BOY I'VE BEEN SUMMONED

    Hey, it's me, GoodBoyKaru, your friendly neighbourhood Pyramid Head main here for my swift Tips and Tricks(tm) to help make you a better PH player!

    Build

    PERKS

    My personal favourite and imho strongest build is this:

    • Corrupt Intervention

    Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.

    • Pop Goes The Weasel

    It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.

    • Barbeque and Chili

    Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.

    • I'm All Ears

    Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.

    https://youtu.be/XJs4rvkppqs?t=296

    (you can watch the whole thing if you really want I'm proud of the game).

    An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.

    ADD-ONS

    So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.

    tips

    Okay so rule number one is to not break pallets. Sounds weird but, just trust me.

    His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences

    To show what I mean, here's another timestamped clip. Ends at 10:58

    https://youtu.be/gu3X5o9GpjY?t=646

    Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.

    Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.

    I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.

    Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.

    To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.

    https://youtu.be/XJs4rvkppqs?t=83

    See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.

    In my opinion, only cage someone in one of four scenarios:

    • You're afraid of a DS (just please don't tunnel I'm begging you)
    • You're afraid of an Unbreakable (much more likely)
    • You can immidiately get into another chase
    • It would place you into a Pressure Point Of No Return (name pending).

    What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.

    If you cage at other times you're probably wasting pressure you could've gotten from a hook.

    Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.

    image.png

    I'd suggest reading the wiki page on his power as it's really useful in understanding the fundamentals. Here it is:

    Pyramid Head or "The Executioner" is one of 23Killers currently featured inDead by Daylight . He was introduced as the Killer of CHAPTER XVI: Silent Hill, a Chapter DLC released on 16 June of 2020. 1 Overview 2 Lore 3 The Executioner's Perks 4 Load-out 4.1 Weapon: Great Knife 4.2 Power: Rites of Judgement 4.2.1 Power Trivia 4.3 Add-ons for Rites of Judgement 5 Achievements 6 Customisation 6.1 Default 6.2 Prestige 6.3 In-Game Store 6.3.1 Outfits 7 DLC 8 Change Log 8.1 Patch 4.3.0 9 Trivia 10 Gall

    Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.

    It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.

    A few more quick-fire tips:

    • Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:
    https://www.youtube.com/watch?v=0U1k10I-zG4

    Bet they didn't expect that one :p

    Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.

    • Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
    • Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
    • Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
    • Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.

    And, yeah, that wraps up GoodBoyKaru's swift Tips and Tricks(tm) to help make you a better PH player.

    If you have any more questions, feel free to ask :)

  • @Mooks said:

    I guess „I‘m All Ears“ from Ghostface is great on him!

    Maybe „Tinkerer“ and surprise long-range attack (but then again I never went against a PH that used it like that so it’s probably not so good)

    tips for playing: don’t spam your trails everywhere, just on certain places in loops that survs have to go through. They also disappear right next to hooks so don’t bother making them right around a hooked surv. The long range attack needs practicing, but vaults and pallets might be great to get guaranteed hits.

    @GoodBoyKaru is a PH Main i think and give better tips :)

    funny you should mention me im midway through writing a comment rn lol

    okay update i made the comment it's below

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